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[G] PvP Immortal Drops

Forum Index > StarCraft 2 Strategy
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Tombomb
Profile Joined June 2012
United States52 Posts
Last Edited: 2012-07-16 13:59:01
June 28 2012 18:52 GMT
#1
PVP: Speed prism Immortal Drop:

Introduction:
+ Show Spoiler +
Pvp is a volatile matchup to say the least. Games often don’t pass the 10 minute mark, and if they do its almost never on equal terms. The bane of all existence in this matchup is the fourgate [no pvp guide would be complete without a quip about the 4gate ☺. Don’t worry I do it to), which can decide a game in under 7 in-game minutes, and which seems to only get stronger as one’s opponents’ skill increases. However, the 4gate is only one of many fast paced micro intensive “all-in” “coin flips” that come with the desolate, radiation scarred territory that is this match-up.


Something I’ve been playing with:
+ Show Spoiler +
I’m sure you all have heard the legends of certain world-class protoss players using Immortal drops in this matchup. I like you, perhaps, thought this an incredible risk and a great way to feed nameless foes your ladder points [which is all that matters, of course]. I’m not gonna lie though, now that I have become comfortable with it, I love this tactic!


Disclaimer:
+ Show Spoiler +
This is not a catch-all build for PVP. The nature of the match-up is such that any minor slip up, regardless of build order, can lose you the game. I’m sorry for this, I’m sorry I don’t know a build that is 100% full proof and will give you a guaranteed way to be safe from everything. The fact is, things can get dicey with this build just like any other in PVP, your success or failure with it could range from simply a build order win, a mistake on you or your opponent’s part, or one player truly outplaying the other. My desire is to put forth a solid guide to the execution of a build order/harassment technique that I feel has as much potential in this matchup as any other. I also hope to put up for viewing some replays of my own experience with the build, both to help others execute it, and for my own curiosity as to your reactions. Some days, this harassment seems to work almost TOO well.


Build order:

Edit: This a build order that gets you to a speed prism with 2 immortals relatively quickly on one base. It can be used effectively against passive opponents to pressure them while you take your own expansion. However, its a reactionary build [in effect, its more a reaction than a build]. That is, if you suspect passive play from your opponent, or have gotten an observer and know that your opponent isn't going to attack you quickly/ is expanding, this build order gets you to a situation where you can pressure while expanding or etching up yourself.

+ Show Spoiler +
In words, this is a 1gate robo style opening, with a warp prism and a robo bay immediately following the robotics finishing.
In numbers:
9 pylon
13 gateway
14 Assimilator
15/16 pylon (2)
17/18 Cyb core
20 zelaot
20/21 Assimilator (2)
*Assimilator can be built first if one so desires. Either way, you want to have the zealot to sweep your base for early pylon hiding.
22/23 Warp tech
24/25 Stalker (chrono on gateway)
*poke out with a zealot and stalker to see what you can see. Going all the way to his ramp is worth your time if he hasn’t moved out. Poke up the main ramp and see what you can see, but beware of forcefields
24/25 Pylon (3)
25/26 Robotics
28 sentry
30 gateway (2)
32/33 sentry (2)
32/33 pylon (4)
39 Warp prism (or immortal if pressure is anticipated)
39 Robo Bay
*depending on what information you are able to procure through being active on the map, it may be worth your while to get out an observer before warp prism or immortal. With chrono boost, the observer will only take 20 seconds to complete (per the last patch), and it will allow you to be a little more cautious with your drop play (per the chat )
44 ish warp prism speed (hotkey “G”)
44 ish immortal (1)
2nd immortal as you can afford it.
Rally 1st and 2nd immortals into the warp prism and move in for the harassment.
Move to expand as you move to harass, and start colossus production.

Notes:
+ Show Spoiler +
-Chrono probes twice, three times if you are feeling saucy (chronoing up to probe 14 and stopping is indicative of a 4gate/other aggression. This is a good way to keep your opponent guessing, as he’ll be able to recognize how many chronos you spent on probes), and chrono out your first stalker. Use the rest of your nexus energy as you feel is best. Considering you are going to be on one base for a while, unless you see aggression out of your opponent, at which point chrono warp tech/warp gates/ immortals to be safe, I would suggest chronoing out some more probes.
-If you see aggression out of your opponent, most importantly, if you see a fourgate coming (http://wiki.teamliquid.net/starcraft2/4_Warpgate_Rush) , use the robo for an immortal first and than get a warp prism and speed (see replay 1). Forcefield the as long as possible, by making two sentries, you should be safe from most hardcore aggression if you react appropriate/fast enough.


The Harass:
+ Show Spoiler +
With warp prism speed, you are essentially increasing the mobility and speed of your immortals. As such, you can out-micro almost any other unit, or at least pick up and get out anytime you need to. Your targets are really what you choose them to be. Sniping buildings, any from pylons/assimilators to cybernetics cores, is viable as well as targeting probes (immortals 2 shot probes-thus 2 immortals one shot probes. You can get a significant number of worker kills pretty quick). In addition to tearing down buildings incredibly fast, immortals hard counter stalkers, so in small numbers, you can feel free to engage the stalkers he sends to deal with you. Be careful with the warp prism [fly it out of range of the stalkers, and only fly it back when you want to evacuate], and focus stalkrs down one at a time. Be on the look out for lone colossi, as immortals can snipe them rather quickly. Zealots, especially combined with forcefields, are dangerous. You will need to run from them, but this shouldn’t be an issue. With warp prism speed, you can simply bounce to another part of his base/his natural and continue to ravage his infrastructure while his slow zealots and sentries scramble to keep up. Combined with warp prism speed, immortal drops can be devastating, simply because of how much damage immortals do and how beefy and tough to kill they are.

During the harassment, without losing track of your warp prism (*important), try and macro as best as possible. Your priority is probes and any high tech units you’ll want to include in your ultimate composition, since they will take lots of time to build (I.e. colossi or more immortals). Next is building the infrastructure for your late game composition, whether that be chargelot archon, mass colossi or what have you.

If you feel it will give you an advantage, go ahead and take a third, but a lot of times this is something you can wait for your opponent to go for before you need to. Obviously, it can skyrocket your economy, which will allow you to build up your maxed army faster. I’ve found that late game PVP stalls out until both players are maxed anyway, so it’s really up to you whether you want to expand aggressively.

The important thing is not to lose the warp prism/ immortals. Easier said than done. I’d suggest isolated practice with micro’ing warp prism speed, drop/pickup maneuvers, etc. in custom games. You should start feeling pretty confident once you’ve spent some decent time with it. One trick I use is to hotkey both the warp prism and the 2 immortals (I use 5-prism and 2-immortals) to save myself clicks when trying to get out of a bad situation.


Things to watch out for:
-Phoenix builds:
+ Show Spoiler +
These will hard counter drop builds, for obvious reasons. Even with warp prism speed, phoenixes will be able to chase you down and snipe the prism. It’ll be hard to spot a phoenix build before the phoenixes are out. Once you see the phoenixes, cancel/cut the warp prism and or the speed upgrade if you can, expand, and go for colossi (phoenixes can’t pick them up, although they can shoot them). Build up a lot of stalkers and play it out intuitively. Phoenix builds are hard to combat.
*if you see your opponent making a switch to phoenixes to take down your warp prism, leave the immortals at home, and try and harass with stalkers/zealots as best you can. Unless you leave it in your base, the warp prism is probably dead, and you might as well try to get some more value out of it.

-Dt:
+ Show Spoiler +
If you see dt, or suspect dt, cancel whatever is building in the robo and get an obs out. If when you poke up his ramp with your zealot (1) and stalker (1) you see 2 zealots, he may be going dt. Get an observer first if this is the case. Its worth it, and if its not dt than no harm no foul, but you’ll be safe from the build order kill. Once the dt threat is neutralized, continue with the harass as you would’ve. Watch out for blink, as its an easy transition off dt. With good warp prism micro, you should be able to out micro blink stalkers.

-the fourgate
+ Show Spoiler +
Always the soul crushing elephant in the room. If, as you are poking around the map, you see what looks like a fourgate (probe, zealot and stalker coming at your base), chrono out warp tech, an immortal, and sentries (in that order of priority) and try and knock down as many proxies as you can. Do not start a robo bay until you stabilize, spend that gas on sentries. Force field the ramp, shoot from the high ground, try and kill the probe etc. Cue anti-fourgate maneuvers. Having already built a robotics facility and a sentry, you can definitely hold a fourgate if you react to it in time/appropriately.

*(I can’t write a double guide here guys. If you want, I can write a separate guide about how to best deal with fourgate [there are tons of vods, guides etc. on how to go about this if you are having trouble. Do a google search, I promise you’ll find things ☺). That discussion is pretty in depth though, and the defense often comes down to split second micro maneuvers).


Transitions:
+ Show Spoiler +
From here you will be transitioning into late game PVP, or least beginning to build up your late game composition. It all depends on when he gets sick of your crap and comes after your throat. My usual composition is 2x robo colossi, eventually adding in charge and some archons with spare gas. If you prefer archon chargelot immortal, or chargelot colossi, or what have you, its totally viable as well. Go nuts and get a Mothership and vortex half his army! By the way I’m totally serious, Mothership in late game PVP is really useful. In any case, once the maxed army vs maxed army fight ensues snag your warp prism and gun it back to the fight ASAP for a flank. Deploy the field to warp in and use its carrying capacity to save weakened immortals/colossi from being killed. Using the immortals as a hit squad to focus fire his colossi from the back/side is a great way to turn the tide in a fight, and the warp prism gives you drastically increased mobility, making it much easier to flank your opponents forces.


Why do it:
+ Show Spoiler +
You are definitely taking a risk, losing the warp prism and immortals sucks big time. But you have potential to do huge damage and really rattle your opponent, and it’s a lot of fun . I don’t dread pvp nearly as much as I used to, just cause with this build PVP means I get to dance around with speed prisms and wreak some havoc on my opponent while building up my war of the worlds death composition. Like I said in the intro, this is a build, all builds have weaknesses and holes. I love this build though, and it has as much potential as any other PVP build to crush your opponent.

More importantly, I’ve grown as a player from having to micro the warp prism. Its not only a fun way to play, but it will help your control and APM substantially to experiment with this sort of harassment.


Replays:
*Again, sorry for the bm in the first replay. I promise I’m trying to get better guys ☺.
1) http://drop.sc/209251
2) http://drop.sc/209252
3) http://drop.sc/209450
4)
***it’s the first game Artosis pulls up***
-*on #4 + Show Spoiler +
Artosis did an analysis of Liquid’Hero a while ago (can you guys tell I like Hero yet?) where he uses immortal drops. Artosis gives some good analysis, and its an example of a pro player doing the build.
Drool over it!


Conclusion:
+ Show Spoiler +
Its PVP. If you hate the matchup, I’m sorry it’s the way it is, it definitely gets old after a while. If you do this build, I can only hope that the matchup will at least be more enjoyable for you. You probably won’t win every game though ☹, but it’s about fun right?


Thanks for reading!

UPDATE: I'm an idiot and forgot to Guide tag the post, so I had to re-post for lack of knowing another way to solve the issue. Sorry for repeat post! (thanks to the mod who removed the other post)
"If someone tells you to do something for money, tell them to go to hell"
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
Last Edited: 2012-06-28 19:26:47
June 28 2012 19:26 GMT
#2
Pretty cool pressure into expand, also that Colossus snipe in game 1 was awesome!

With good warp prism micro, you should be able to out micro blink stalkers/

I don't really feel this is true, couldn't they just blink under the prism and focus it?
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
recklessfire
Profile Joined September 2010
United States373 Posts
June 28 2012 19:29 GMT
#3
the colossus bit is wrong, you DONT want to be making colossus vs phoenix play. All your gas is going into colossus and you will have almost no stalkers to be able to defend against the phoenixes. If he gets aggressive you're gona be on the backfoot trying to defend.

And yea, i dont think you can "outmicro" blink stalkers. They will simply blink underneath and snipe the prism, unless you drop both immortals.
Tombomb
Profile Joined June 2012
United States52 Posts
Last Edited: 2012-06-28 19:52:01
June 28 2012 19:51 GMT
#4
On June 29 2012 04:29 recklessfire wrote:
the colossus bit is wrong, you DONT want to be making colossus vs phoenix play. All your gas is going into colossus and you will have almost no stalkers to be able to defend against the phoenixes. If he gets aggressive you're gona be on the backfoot trying to defend.

And yea, i dont think you can "outmicro" blink stalkers. They will simply blink underneath and snipe the prism, unless you drop both immortals.


Playing against phoenix builds is tricky. I've had more success making colossi vs immortals out of the robo because if the immortals get lifted they can't actually do anything, while you can focus down phoenixes (which don't do their bonus vs armored and as such will take a while to focus a colossus). When one basing colossi, your gas is limited. To get out enough stalkers to deal with the phoenixes, you have to cut range initially. By doing this, you can get out enough stalkers to deal with him. On the contrary, you could, in theory, focus down phoenixes while they lift immortals, but I hate having to do this because it means the only thing in my army that's fighting his ground army are any zealots and sentries I have. A lot of phoenix builds include an immortal transition, so I'd rather have colossus, because while they are an air target, they can actually shoot back at the ground army.

That all being said, whether I've made immortals or colossi out of the robo, I often still die to stupid phoenix builds. Anyone have any replays/advice about how to effectively neutralize phoenix builds? Do you HAVE to go phoenix yourself/transition to it?

As far as the blink stalkers bit goes, you CAN out micro them, to an extent. Its way harder (as both the above comments have pointed out), and you have to be very careful. The trick is to keep close to air space so you can get away fast. Also, once you've dropped the immortals and are targeting something down/killing probes, get the warp prism out of stalker range, and only bring it back to evac. Even blink stalkers will have a hard time fighting immortals [BUT as with any harass, you need to be able to recognize when to back off], and if they've blinked foreword to attempt a prism snipe, they'll be on cool down and thus be even weaker against your immortals.

TLDR Blink makes it harder to micro the prism, be more careful. Abuse air space behind bases (he can't blink into air)
"If someone tells you to do something for money, tell them to go to hell"
Shooz29
Profile Joined April 2011
United States31 Posts
June 29 2012 06:21 GMT
#5
Ahh, I have been looking for a guide on this exact opener for the last few days. It always looks so fun whenever I see people do it on streams and whatnot. Thanks for the writeup! I need a new opener to practice in PvP :D
Writer
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
June 29 2012 08:12 GMT
#6
My memory may not be perfect, but didn't Artosis say, in that exact video you linked that Speed Prism Immortal is NOT an opener, but rather, is a response to your opponent going for Robo before Stargate/Twilight, that you do when you have also gone for Robo before any other tech? If so, it seems interesting that you don't mention that anywhere in the guide. Do you think Artosis is wrong?
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
yang.aus
Profile Joined June 2008
Australia104 Posts
June 29 2012 10:45 GMT
#7
if you try to do immortal drop harrass against stargate/blink, you have a VERY HIGH chance you lose your drop costing you 700/200. this is literally enough to lose you the game, that's why people only ever do it as a response to robo v robo openings

(you can't outmicro blink or phoenix and still harrass)
HuK's biggest fan<3
Geiko
Profile Blog Joined June 2010
France1939 Posts
June 29 2012 11:11 GMT
#8
Afaik, korean have only been doing immortal drops against 1base colossi or FE builds. Against anything else (blink, blink/obs, phoenix, dt expand) you will fall behind. I find it extremely coin flippy to this blindly.
geiko.813 (EU)
Tombomb
Profile Joined June 2012
United States52 Posts
June 29 2012 12:55 GMT
#9
On June 29 2012 19:45 yang.aus wrote:
if you try to do immortal drop harrass against stargate/blink, you have a VERY HIGH chance you lose your drop costing you 700/200. this is literally enough to lose you the game, that's why people only ever do it as a response to robo v robo openings

(you can't outmicro blink or phoenix and still harrass)


Its risky to try an use it against blink. If you've scouted blink, I definitely don't recommend it. I know that when i have opened with this, begun the harass and had players go blink in response, I've had to be more careful but i was still able to do a little damage. That is why I stated you can out-micro blink. I'm not advocating this as a transition once blink is scouted, but its not something you have to abandon immediately once blink is revealed.

While I DONT recommend opening this against blink as a REACTION to blink, but if you have to open blindly, its as much a coin flip as blink is IMO and I think its a stronger and more universal.

lets think about this:
I didn't emphasize scouting to a huge degree in the guide for a reason, and that's that 2 gate robo builds are pretty good against a lot of things
-dt you get obs and shut it down
-fourgate you get immortals and forcefield until you are safe
-blink make immortals and observers to snipe our opponent's observers.

The point being you have 2gates and a robo and you can adjust what you use them for as you see your opponent start revealing his build. As far as phoenixes are concerned, I said this in the guide but I'll say it again (not to sound like a jerk but it seems like everyone is calling me out on the phoenix topic), against phoenix DONT get a warp prism, and if you already have one, get your immortals out of it. DONT try and harass.

@Salivanth: I think that this build can be an opener (so i guess…yes I think artosis is wrong? I don't think Artosis is bad though, or anything like that…Community don't kill me). As with any build (especially PVP) you want to play things a little bit by ear, and hardcore committing to the drop (build warp prism, than imm, than imm(2) etc.) isn't necessary, you can rearrange the order if you need to play defensively for a while.

This build is one I love opening with. As stated above, its a little coinflippy, but its pretty viable against a lot of different strategies, and as such, its easy to mold any 2gate robo opener to whatever situation you need. Unless its something that 2gate robo just sucks at dealing with (phoenix, in my case at least), in which case ya, you flipped a coin and lost. But what was stopping you from flipping that coin? What's your better option?

What Artosis is advocating more than anything is more cautious play than what I have detailed out. He's trying to avoid telling people to go for the build blind, and is rather advocating getting an observer to scout them out before committing.

That all being said, the observer just got buffed, I see no problem with getting an obs->warp prism and immortals out of the robo.

Thanks for the feedback guys!
"If someone tells you to do something for money, tell them to go to hell"
Tombomb
Profile Joined June 2012
United States52 Posts
June 29 2012 12:56 GMT
#10
On June 29 2012 21:55 Tombomb wrote:

That all being said, the observer just got buffed, I see no problem with getting an obs->warp prism and immortals out of the robo.


Should this just go in the guide?
"If someone tells you to do something for money, tell them to go to hell"
Tombomb
Profile Joined June 2012
United States52 Posts
June 29 2012 13:24 GMT
#11
I decided its going in the guide. Not that I don't value others' opinions. I just remembered democracy takes too long and nerds gotta play.
"If someone tells you to do something for money, tell them to go to hell"
TechBot
Profile Joined June 2012
Canada2 Posts
June 29 2012 23:21 GMT
#12
On June 29 2012 04:51 Tombomb wrote:
Show nested quote +
On June 29 2012 04:29 recklessfire wrote:
the colossus bit is wrong, you DONT want to be making colossus vs phoenix play. All your gas is going into colossus and you will have almost no stalkers to be able to defend against the phoenixes. If he gets aggressive you're gona be on the backfoot trying to defend.

And yea, i dont think you can "outmicro" blink stalkers. They will simply blink underneath and snipe the prism, unless you drop both immortals.


Playing against phoenix builds is tricky. I've had more success making colossi vs immortals out of the robo because if the immortals get lifted they can't actually do anything, while you can focus down phoenixes (which don't do their bonus vs armored and as such will take a while to focus a colossus). When one basing colossi, your gas is limited. To get out enough stalkers to deal with the phoenixes, you have to cut range initially. By doing this, you can get out enough stalkers to deal with him. On the contrary, you could, in theory, focus down phoenixes while they lift immortals, but I hate having to do this because it means the only thing in my army that's fighting his ground army are any zealots and sentries I have. A lot of phoenix builds include an immortal transition, so I'd rather have colossus, because while they are an air target, they can actually shoot back at the ground army.

That all being said, whether I've made immortals or colossi out of the robo, I often still die to stupid phoenix builds. Anyone have any replays/advice about how to effectively neutralize phoenix builds? Do you HAVE to go phoenix yourself/transition to it?

As far as the blink stalkers bit goes, you CAN out micro them, to an extent. Its way harder (as both the above comments have pointed out), and you have to be very careful. The trick is to keep close to air space so you can get away fast. Also, once you've dropped the immortals and are targeting something down/killing probes, get the warp prism out of stalker range, and only bring it back to evac. Even blink stalkers will have a hard time fighting immortals [BUT as with any harass, you need to be able to recognize when to back off], and if they've blinked foreword to attempt a prism snipe, they'll be on cool down and thus be even weaker against your immortals.

TLDR Blink makes it harder to micro the prism, be more careful. Abuse air space behind bases (he can't blink into air)


Hi! I'd like to help out with the phoenix thing. I do a small phoenix opener (early stargate, usually 4 phoenix) and in my experience, the best hard counter to this kind of build is to put pressure on the front with a zealot-archon-dt mixture. Phoenix will not have much energy to lift probes if they counterattack, they cannot lift archons, it wouldn't be smart to lift zealots, and inexperienced phoenix-making players will not have an early robotics for detection.

Against mass phoenix, the best counter is to expand, play defensively and out-macro them with blinkstalkers. 2 phoenix are equivalent to a colossus in cost, so they will not have a large ground army to kill off stalkers. Hope this helps ^^
"We have enough minerals, just make a smaller depot."
Tombomb
Profile Joined June 2012
United States52 Posts
June 29 2012 23:57 GMT
#13
@techbot

Thanks a lot for the tips! It sounds solid.

My second question would be if you had any tips on scouting, other than reacting to a scout of the stargate. In replays I've seen it seems like phoenix builds look like pretty much everything else until the 4-5 minute mark. Anything I should watch for?
"If someone tells you to do something for money, tell them to go to hell"
Docta Spaceman
Profile Blog Joined January 2011
United States74 Posts
June 30 2012 00:26 GMT
#14
Thanks for writing this, was just wishing for something like this!
Tombomb
Profile Joined June 2012
United States52 Posts
June 30 2012 03:18 GMT
#15

My pleasure
"If someone tells you to do something for money, tell them to go to hell"
jackalope1234
Profile Joined December 2010
122 Posts
June 30 2012 04:19 GMT
#16
Immortal drops are very strong pvp. You basically have to make a phoenix or get lucky with blink to kill it. Its very fun to do as well and you can drop all game long. You do have to be a bit careful but if you do it correctly and you always have spare apm in with it you can do a ton of damage. Just dont do it if hes blink allining you or something best off an expand vs a robo expo.
PackAttack
Profile Joined May 2010
United States80 Posts
July 23 2012 20:30 GMT
#17
Out of curiosity, why do you recommend building the warp prism before the immortals? Is this to save gas for a faster robotics bay and warp prism speed? Since you will not be using the warp prism for anything until both of your immortals are done, it seems like it my be safer to build at least 1 immortal first. Thanks for the awesome guide!
Tombomb
Profile Joined June 2012
United States52 Posts
July 23 2012 22:11 GMT
#18
On July 24 2012 05:30 PackAttack wrote:
Out of curiosity, why do you recommend building the warp prism before the immortals? Is this to save gas for a faster robotics bay and warp prism speed? Since you will not be using the warp prism for anything until both of your immortals are done, it seems like it my be safer to build at least 1 immortal first. Thanks for the awesome guide!


I would say whether you should go warp prism first is up to you and dependent on the flow of the game. I put it first in the B.O. because it frees gas to spend on other things, helping to make sure the robo bay and gravitic drive are started ASAP. If you feel threatened, going for immortals first is fine, and safer. In fact, if you see your opponent going for 1gate-citadel or robo expand etc., it would probably be a good call to go faster expo with an immortal to ensure safely establishing the base and than getting the warp prism etc.

Thanks !
"If someone tells you to do something for money, tell them to go to hell"
LastLemming
Profile Joined June 2011
United States38 Posts
July 23 2012 22:17 GMT
#19
Immo drops are really strong, but it is very high risk to do it if you don't have some idea to their tech. If you open some kind of robo expo build, than plan to go into speed prism once you have put an ob in their base it won't be as coin flippy.
Tombomb
Profile Joined June 2012
United States52 Posts
July 23 2012 22:35 GMT
#20
On July 24 2012 07:17 LastLemming wrote:
Immo drops are really strong, but it is very high risk to do it if you don't have some idea to their tech. If you open some kind of robo expo build, than plan to go into speed prism once you have put an ob in their base it won't be as coin flippy.



LIke I said earlier, not to nit-pick as I know not everyone can read long threads through and through, you can very well get an obs prior to committing to the drops. That being said, you can also skip it if you feel safe/know what he is doing already.
"If someone tells you to do something for money, tell them to go to hell"
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