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TLPD winrates April 2012

Forum Index > SC2 General
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Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2012-05-03 12:29:47
May 03 2012 12:28 GMT
#1
TLPD winrates april 2012: http://imgur.com/a/TC9DB

International:
PvT 48,8% - 51,2%
ZvT 49,9% - 50,1%
ZvP 50,3% - 49,7%

Korea:
PvT 54,2% - 45,8%
ZvT 56,1% - 43,9%
ZvP 43,2% - 56,8%

Sorry if I read some winrates wrong, it was very hard to read the small numbers.
Roxor9999
Profile Joined December 2011
Netherlands771 Posts
May 03 2012 12:32 GMT
#2
It's easier if you press view at full resolution.
ZenithM
Profile Joined February 2011
France15952 Posts
May 03 2012 12:39 GMT
#3
It may be the first time in the history of the game that Korean Terran have less than 50% winrate overall.
How the mighty have fallen.
white.fire
Profile Joined April 2012
Canada2 Posts
May 03 2012 12:40 GMT
#4
Hmm, the difference between Korea and International is really interesting this time. There seems to be a massive difference between PvT in March and PvT in April (for Korea). Do we have any idea how that could be explained? I guess it's just Protoss tearing up the GSL...

It's always so difficult to tell what these numbers are saying but it appears that international + korea are pretty balanced; although, Protoss seems to be on the rise. I think the next two months of statistics will tell us the most of where the current meta-game is at.

So far, it looks actually pretty balanced.
I think we can all learn a lot from the people around us...
Raid
Profile Joined September 2010
United States398 Posts
May 03 2012 12:40 GMT
#5
Can terrans use the same arguments that zerg and protoss used of that we should "balance the game at the highest level" and since terran doing so bad in korea they need buff?
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
May 03 2012 12:41 GMT
#6
lol, stark contrast between international and Korea right now, pretty interesting. I think TvZ is still in a phase where people are trying to compensate for the ghost nerf, yet it should ease up in the coming months. ZvP however...lol. And I expected TvP winrates to be low given the way Code S has unfolded this season, but I still would rather have a matchup win percentage by game time ><

Thanks though!
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
ZenithM
Profile Joined February 2011
France15952 Posts
May 03 2012 12:42 GMT
#7
On May 03 2012 21:40 Raid wrote:
Can terrans use the same arguments that zerg and protoss used of that we should "balance the game at the highest level" and since terran doing so bad in korea they need buff?

Sure they can. Not sure someone will listen though :D
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
May 03 2012 12:43 GMT
#8
On May 03 2012 21:40 Raid wrote:
Can terrans use the same arguments that zerg and protoss used of that we should "balance the game at the highest level" and since terran doing so bad in korea they need buff?


Because 54-46 is "so bad", especially compared to periods like July, October, and March >_>
storywriter
Profile Joined February 2011
Australia528 Posts
May 03 2012 12:47 GMT
#9
On May 03 2012 21:40 Raid wrote:
Can terrans use the same arguments that zerg and protoss used of that we should "balance the game at the highest level" and since terran doing so bad in korea they need buff?

Sure you can, but if you take ~7% from 50% for one month as imbalance when the sample size is less than 200, you won't be taken seriously. I'm not saying that the game is or isn't imbalanced, just saying that this graph doesn't determine balance either way.
Translator
Coal
Profile Joined July 2011
Sweden1535 Posts
May 03 2012 12:48 GMT
#10
Korea, Y NO BALANCE?
In order to succeed, your desire for success should be greater than your fear of failure.
GinDo
Profile Blog Joined September 2010
3327 Posts
May 03 2012 12:50 GMT
#11
Wow, didn't see that coming. I'm going to have to watch some recent Korean VODs to see what the hell is going on. Thanks for the update.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Mehukannu
Profile Joined October 2010
Finland421 Posts
May 03 2012 12:53 GMT
#12
So small sample size in korea. 157 games played. That is about 52 games per match-up with a raw divide.
Basically one player 2-0 makes it fucked up.
C=('. ' Q)
Felvo
Profile Joined April 2011
United States124 Posts
May 03 2012 13:08 GMT
#13
Apparently the Korean protosses have finally broken through to having the best results. I wonder what makes Korean protosses so different from international ones...I do think though that there will always be good times for a certain race until whatever style is finally figured out.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
May 03 2012 14:00 GMT
#14
I say this every month but I still dont understand how people do not realise that: the korean sample size is too small so the data makes no sense and just changed wildly from month to month.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2012-05-03 14:06:44
May 03 2012 14:03 GMT
#15
International looks fantastic, Korea not so much. The latter obviously has more skilled players, but also a way smaller sample size, hard to say if it's more or less reliable.

Edit: Oh wow, didn't realize it was that much smaller, Korea graph means pretty much nothing if so.
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2012-05-03 14:19:06
May 03 2012 14:12 GMT
#16
On May 03 2012 23:00 hzflank wrote:
I say this every month but I still dont understand how people do not realise that: the korean sample size is too small so the data makes no sense and just changed wildly from month to month.

Worse still, people don't seem to realize that whenever the error bars overlap,the imbalances are smaller than the graphs can measure.

In a world where balance is perfect, you don't have exactly 50%, you have overlapping error bars.


Edit:
By the way, statistics question: I guess the "global" results have smaller error bars because their are more games involved,but since these global results are made from each of the separate matchups below, wouldn't it make more sense to sum the errors quadratically instead? Like, if you have a 3% uncertainty on TvZ and a 3% uncertainty on TvP, claiming there is a 2% uncertainty on the global T win rate looks horribly wrong from my physicist perspective.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Charger
Profile Blog Joined September 2010
United States2405 Posts
May 03 2012 14:16 GMT
#17
I still think that PvT is a little misleading, I wish I could see stats of how the winrate changes throughout the game. For example, less than 10 mins the ratio is 40 vs. 60, 10-20 mins the ratio is 50-50 and 20+ mins the ratio is 60-40. Something like that would be really cool to see, for all the matchups.
It's easy to be a Monday morning quarterback.
Drake
Profile Joined October 2010
Germany6146 Posts
May 03 2012 14:16 GMT
#18
korean zergs should learn to play zvp more like stephano, if i see them go roaches they need a full or even 2 minutes LONGER then him
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Equity213
Profile Joined July 2011
Canada873 Posts
Last Edited: 2012-05-03 14:18:12
May 03 2012 14:17 GMT
#19
wtf korean terrans < 50%

that just made my day :D
Finally protoss showing some strength, so awsome.
bLah.
Profile Joined July 2009
Croatia497 Posts
May 03 2012 14:21 GMT
#20
dont worry terran brethren, blizzard will decide to give us that super thor in hots, we'll be able to 1 shot whole bases. everything will be fine and well
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