• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:55
CET 03:55
KST 11:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational12SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)25Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
[ASL21] Potential Map Candidates Which foreign pros are considered the best? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Fantasy's Q&A video
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1277 users

[M] (2) TPW Prophecy

Forum Index > SC2 Maps & Custom Games
Post a Reply
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-02-14 08:38:22
February 13 2012 12:46 GMT
#1
[image loading]

TPW Prophecy
by Meltage


[image loading]

Stats
+ Show Spoiler +
Size: 116x140 playable
Bases: 12 (10 regular, 2x 6 mineral, 1 rich gas)
Towers: 2
Start locations: 2
Nat-to-nat rush distance: 133
Nat Choke size: 3 rax + 1 supply depot
Main size: ~33 CCs
Tileset: Ulaan


Analyzer
+ Show Spoiler +


[image loading]

[image loading]



Detail Images
+ Show Spoiler +

Bases:
+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Center:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]



Eye Candy:
+ Show Spoiler +


[image loading]

[image loading]

[image loading]






Published on EU as TPW Prophecy
http://mentalbalans.se/aggedesign
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2012-02-13 13:12:28
February 13 2012 13:07 GMT
#2
The chokes to the natural and third seem a litttle too choked up, might wanna open them 1hex more

ps: can u make slightly less sick maps plz? you are taking the fun out of it
KCCO!
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 13 2012 13:21 GMT
#3
I love how your can easily learn the layout from a glance, while it's complex enough to have a lot of strategical depth.
Excellent!
TPW Map Maker - theplanetaryworkshop.com
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
February 13 2012 13:41 GMT
#4
the 1/2 bases i feel with seige tank and PF might control too much space effectivley
Live Fast Die Young :D
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2012-02-13 15:28:09
February 13 2012 15:19 GMT
#5
On February 13 2012 22:07 ihasaKAROT wrote:
The chokes to the natural and third seem a litttle too choked up, might wanna open them 1hex more

ps: can u make slightly less sick maps plz? you are taking the fun out of it

Standard Wallin width.

On February 13 2012 22:41 TibblesEvilCat wrote:
the 1/2 bases i feel with seige tank and PF might control too much space effectivley

That's why they're only half bases - trade gas and minerals vs map control.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2012-02-13 15:58:48
February 13 2012 15:51 GMT
#6
The high ground protruding into your territory feels pretty intimidating. Players would feel so much saver if the whole thing were flipped horizontally.
If you opponent (terran, because siege tanks) controls your 1/2 base, he has full control over any ground path to your 3 bases and prevent your from either taking or reinforcing other bases.

Could you remove the pillars in the middle? The map is already choked enough and I think at least the middle should allow zerg to be able to win an engagement.
It that TPW written with cliffs on the map borders?

Warning: This is exaggerated:
+ Show Spoiler +
[image loading]
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 13 2012 16:35 GMT
#7
Fill in the holes below the cliff of the center base. The way things are going for zerg these days, and on this map where the center paths are all limited width, I think the least you could do is give them a nice open field between nat and 3rd and below their forward base, which they'll have to take eventually.
Comprehensive strategic intention: DNE
Stips
Profile Joined January 2012
Germany57 Posts
February 13 2012 18:50 GMT
#8
I don't get why the exe in the middle has only 6/1... Imo it schould be 8/2 or even a gold exspansion, cause it's harder to hold? Or even delete it? 6/1 make no sense to me?
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2012-02-13 19:31:38
February 13 2012 19:30 GMT
#9
Nah, that is maybe blizzards logic, but it makes alot more sense when an expansion with such high positional value should has less resources in return.
it's like dezi said, by taking that base you give up a few extra minerals and gas in order to gain mapcontrol.
Map of the Month | The Planetary Workshop | SC2Melee.net
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
February 13 2012 19:45 GMT
#10
Gigantic potential for split map back and forth?
FOR GREAT JUSTICE! Bans for the ban gods!
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
February 13 2012 20:05 GMT
#11
Looks great aesthetically, but its almost too macro friendly. You can take 3 bases pretty quick and only have to defend two choke points.
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
February 13 2012 20:06 GMT
#12
On February 14 2012 00:51 S1eth wrote:
The high ground protruding into your territory feels pretty intimidating. Players would feel so much saver if the whole thing were flipped horizontally.
If you opponent (terran, because siege tanks) controls your 1/2 base, he has full control over any ground path to your 3 bases and prevent your from either taking or reinforcing other bases.

Could you remove the pillars in the middle? The map is already choked enough and I think at least the middle should allow zerg to be able to win an engagement.
It that TPW written with cliffs on the map borders?

Warning: This is exaggerated:
+ Show Spoiler +
[image loading]

Wondering that i see a T, P and a W
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
Stips
Profile Joined January 2012
Germany57 Posts
February 13 2012 20:07 GMT
#13
@lefix: y, I read his post, but can you explain, why this position has a "high positional value"?

I mean, if this exe here has a high positional value, than imo Metalopolis' gold expansion would have as well (in the middle of the map, high ground, no other way to enemy base). And there I rarely see any pro taking the gold as a third in order to gain positional advantage AND more mins.

Sorry for my stupid question (and perhaps I got sth wrong), but I want to learn

[And why does the XWT not reveal the shortest path as shwon in the Analyzer pic?]
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-02-13 21:33:53
February 13 2012 21:33 GMT
#14
On February 14 2012 05:07 Stips wrote:
@lefix: y, I read his post, but can you explain, why this position has a "high positional value"?

I mean, if this exe here has a high positional value, than imo Metalopolis' gold expansion would have as well (in the middle of the map, high ground, no other way to enemy base). And there I rarely see any pro taking the gold as a third in order to gain positional advantage AND more mins.

Sorry for my stupid question (and perhaps I got sth wrong), but I want to learn

[And why does the XWT not reveal the shortest path as shwon in the Analyzer pic?]


Well on Meta you dont have to go through the high ground gold base. I'd like to stress there are paths around this middle too, that come in handy once you get past 2-3 bases.
I think its good to have XWT pay a role later in the game, and look for flankings early game + forcing the player to scout the shortest path.

More openess outside nat makes sense. Although I think maps look less open from an overview compared to ingame. The "corridors" on this map is quite wide, I think. I put the walls+gap between the middle bases, and the unpathable high grounds to the sides, choking it just a bit, to decrease the flow between the forward bases, and to make them safe, actually. You dont want them to be like winners golds, just late game / terran bases.
http://mentalbalans.se/aggedesign
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Group D
CranKy Ducklings163
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft524
RuFF_SC2 119
Ketroc 60
StarCraft: Brood War
Artosis 828
Shuttle 48
Noble 28
Dota 2
monkeys_forever536
NeuroSwarm73
League of Legends
JimRising 909
Counter-Strike
taco 325
minikerr38
Super Smash Bros
hungrybox1841
Westballz36
Heroes of the Storm
Khaldor170
Other Games
tarik_tv18870
gofns14395
summit1g11763
ViBE94
PiLiPiLi4
Organizations
Other Games
gamesdonequick1522
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Mapu5
• Berry_CruncH1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21570
League of Legends
• Scarra1815
Upcoming Events
RongYI Cup
8h 5m
Wardi Open
11h 5m
Monday Night Weeklies
14h 5m
OSC
21h 5m
Replay Cast
1d 6h
RongYI Cup
1d 8h
WardiTV Invitational
1d 11h
Replay Cast
2 days
RongYI Cup
2 days
WardiTV Invitational
2 days
[ Show More ]
The PondCast
3 days
HomeStory Cup
4 days
Korean StarCraft League
5 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.