• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:56
CEST 16:56
KST 23:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding4Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
[BSL22] RO32 Group Stage BW General Discussion ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1818 users

[H] ZvP What is the best way to defend this allin?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
Zed03
Profile Joined July 2008
Canada112 Posts
Last Edited: 2011-12-13 03:05:24
December 13 2011 02:58 GMT
#1
Masters game.

All in type: warp prism stalker, immortal, sentry, zealot 1 base.
Cliffs: Tal'Darim, I 11 pool + early hatch. I drone up, scout aggression, attempt to posture up but not fast enough.
Replay: http://replayfu.com/r/Xd8Gwf

Full version:

At around 9:00 a warp prism tips me off to some sort of aggression. I get start putting up spines and make roaches / lings. By the time the all-in hits my base its already too late.

Now the obvious response would be 'you should have scouted earlier'. I agree. However, I don't think my course of action would have changed drastically since I did not feel I over droned.

I asked my opponent his pvz win rate after the game and he mentioned its well over 80% with that single strategy.

I can see how immortal efficiency combined with force fields makes the t1 - 1.5 unit counters worthless (lings / roaches / spines).

Obviously this is a very common all-in, so there must be a known answer, I was wondering if anyone was willing to share it?

Thanks.
Kajarn
Profile Joined September 2010
United States126 Posts
December 13 2011 03:15 GMT
#2
Couple points, mainly on your game sense and decisions.

1. No FFE on Tal'Darim is instantly suspicious. Toss is not playing for late game if he chooses not to FFE.

2. No expansion for ever. You need to constantly scout when Toss expands if its not FFE. Alarms slowly go off starting with no expo at 5:45. By 8:00 no expo, its instantly an all in.

3. You were building a spire while the attack was happening. There is NO reason to need a spire. 3 Queens and units will take care of Prism.
Zed03
Profile Joined July 2008
Canada112 Posts
December 13 2011 03:24 GMT
#3
given 1 and 2, what would have been the correct unit composition?

For 3, I needed spire to deal with immortals.
Sina92
Profile Joined January 2011
Sweden1303 Posts
December 13 2011 03:32 GMT
#4
scout more

User was banned for this post.
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
Kajarn
Profile Joined September 2010
United States126 Posts
December 13 2011 03:35 GMT
#5
On December 13 2011 12:24 Zed03 wrote:
given 1 and 2, what would have been the correct unit composition?

For 3, I needed spire to deal with immortals.



You needed to just make Roach/Ling but mostly Lings. Then attack his army from 2-3 angles.

After 8 Minutes, with no expand, you just need to scout and pump non-stop units.
ctypewriter
Profile Joined December 2011
63 Posts
December 13 2011 03:43 GMT
#6
I have never been on the receiving side of this but I would recommend trying to engage his army before he reaches your base for a easier surround. (I do not claim that this will help you much if at all because I do not play zerg...)
ChairManMao467
Profile Joined September 2011
United States35 Posts
Last Edited: 2011-12-13 04:08:27
December 13 2011 03:53 GMT
#7
In your case, you should've gotten infestors if he was going to one base hero. Ranged colawlsus are out of the question unless he's getting just zealots so you should be fine. Mutas was the wrong choice imo
ThomasHobbes
Profile Joined October 2010
United States197 Posts
December 13 2011 03:54 GMT
#8
3 Step Program
----
1 ) Scout his base -> If he hasn't expanded by 6:00-6:30, you know something is up.

2) Make an appropriate number of drones on 2-base, for a 1-base immortal allin, this tends to be around 30.

3) Make Queens / Lings / Spines with minerals and grab a fast +1 melee with the evo you should have gotten around 6:00 to protect from Dts.
"The life of man, solitary, poor, nasty, brutish, and short."
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
Last Edited: 2011-12-13 03:57:20
December 13 2011 03:57 GMT
#9
^^ 2 posts above is going to get nuked.....

Honestly you could do at lot of cool things to slow down his push. Keep lings outside his natural, when he moves out, backstab to keep him close to his base, or at least he will have to warp into his main so he doesn't lose all his probes.

I don't know why more Z's dont make literally 10 spines if you see an allin coming. Yeah you lose the drones but if you don't die, you remake them in one round.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Zed03
Profile Joined July 2008
Canada112 Posts
Last Edited: 2011-12-13 04:06:29
December 13 2011 04:05 GMT
#10
On December 13 2011 12:57 HyperionDreamer wrote:
^^ 2 posts above is going to get nuked.....

Honestly you could do at lot of cool things to slow down his push. Keep lings outside his natural, when he moves out, backstab to keep him close to his base, or at least he will have to warp into his main so he doesn't lose all his probes.

I don't know why more Z's dont make literally 10 spines if you see an allin coming. Yeah you lose the drones but if you don't die, you remake them in one round.


People don't normally float 1,000 minerals at the 8 minute mark. Also immortals make them incredibly cost inefficient. They also take a full minute to build, unlike say a bunker which takes 30 seconds.
saus
Profile Joined January 2011
United States59 Posts
December 13 2011 04:17 GMT
#11
http://www.sc2replayed.com/replay-videos/16193

I just lost to this all in and i did everything right. This build seems stupidly effective. He was careful with his warp prism and never engaged in bad positions, had perfect force fields to prevent my roaches from hitting anything while his range 6 immortals ate them alive, and his zealots destroyed all my lings. Maybe I could have kept my queens alive to kill the warp prism but again, he was dodgy with it. Spine crawlers might be useful, but immortals would tear through those as well. The timing was so close that I'm not sure I could have afforded spines either. Any comments on the replay?
Zed03
Profile Joined July 2008
Canada112 Posts
Last Edited: 2011-12-13 04:32:00
December 13 2011 04:23 GMT
#12
watching now...

edit:

Wow ok - that was the exact build done against me.

Your scouting was great and you did everything suggest in this thread text book (cut drones at 30, extra queens, spores for DTs).

Your enemy didn't even forcefield your ramp - if he did that I think there would be 0 chance of your coming back.

The only mistake really was not pulling your roaches back when he force fielded the first time behind your natural. Maybe waiting for them to expire, then re-running in with lings would have been better.

I'm eager to hear an answer / see a replay of this being countered.

Out of curiosity I looked through Catz' replays and he has 2 where the answer was hydras, but thats only because he was able to delay an extra ~2 mins with lings.
saus
Profile Joined January 2011
United States59 Posts
December 13 2011 04:26 GMT
#13
I was floating some money near the end but thats cuz i lost my queens and natural.. you might say i shouldnt have teched lair but i had no other way to spend my money. I could have thrown up a ton of spines at the end... that probably would have been better. But i feel like I shouldnt get in that situation in the first place.
aviator116
Profile Joined November 2011
United States820 Posts
December 13 2011 04:42 GMT
#14
more spinecrawlers would help a ton
tal-darim is pretty much FFE or all-in for Protoss. pure ling would work decently against this, make sure that you deal with the warp prism though (Stephano uses all of his queens to snipe the warp prism on his stream). keeping small group of roaches/lings hidden near his front door would help too, for counterattacks or for delay (somebody mightve said this already i only skimmed the other posts)
Bogus ST_Life IMMVP
kob42
Profile Joined June 2011
Sweden39 Posts
Last Edited: 2011-12-13 04:49:11
December 13 2011 04:44 GMT
#15
On December 13 2011 12:54 ThomasHobbes wrote:
3 Step Program
----
1 ) Scout his base -> If he hasn't expanded by 6:00-6:30, you know something is up.

2) Make an appropriate number of drones on 2-base, for a 1-base immortal allin, this tends to be around 30.

3) Make Queens / Lings / Spines with minerals and grab a fast +1 melee with the evo you should have gotten around 6:00 to protect from Dts.


This, Make sure you have ALOT of lings, if u know for sure this is coming probebly a 3 hatchery 3 queens 36 drones mining minerals mass lings should hardcounter this
REBENGA
lingling
Profile Joined August 2011
United States24 Posts
December 13 2011 04:52 GMT
#16
I've beaten this kind of all in before using ling/baneling. So basically use baneling to kill and/or weaken the zealots and speedling for cleanup. I think if you have great micro you can also counter this strat with roach/ling as long as you can control the roaches to kite the zealots without getting hit by immortals, but yeah.. roach/ling vs this strat is terribly difficult, not to mention that he will have enough zealots to effectively counter roaches by 9 mins.
Zed03
Profile Joined July 2008
Canada112 Posts
Last Edited: 2011-12-13 04:58:21
December 13 2011 04:57 GMT
#17
On December 13 2011 13:52 lingling wrote:
I've beaten this kind of all in before using ling/baneling. So basically use baneling to kill and/or weaken the zealots and speedling for cleanup. I think if you have great micro you can also counter this strat with roach/ling as long as you can control the roaches to kite the zealots without getting hit by immortals, but yeah.. roach/ling vs this strat is terribly difficult, not to mention that he will have enough zealots to effectively counter roaches by 9 mins.


Baneling vs P? o_o

Do you drop the nest when you scout the all-in? How do you deal with force fields?
SC2Ditto
Profile Joined November 2011
United States16 Posts
December 13 2011 05:00 GMT
#18
@saus feel free to drone a heck of a lot harder if you know an all-in is coming, you want to ensure you have a big enough lead in case he kills a couple drones or does damage with his attack. Now with that many drones you can feel comfortable making tons of spines, like 7 would have stopped his push. If you plan to make roaches only put two workers in gas, but I prefer getting +1 lings with tons of spines and a spore or two.

Especially with scouting the robo facility you should know it's gonna be a later all-in or a weaker one (relative to four gate since he can't afford four gates AND a robo). If you see a robo, getting a fourth queen is really nice both to target down that warp prism and to transfuse your spine crawler forest.
"We require more dinner rolls"
TolEranceNA
Profile Joined April 2011
Canada434 Posts
December 13 2011 05:01 GMT
#19
Guys, despite the crazy sounding of Bling, ling bling is incredibly cost efficient against zealot/immortal centric army. So instead of roach ling queen spine, mass ling bling with queen would work much better IMO.

And yes, Bling vs P is 100% viable.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
SC2Ditto
Profile Joined November 2011
United States16 Posts
December 13 2011 05:17 GMT
#20
@toiefranceNA, the banelings will never hit a good player, it's viable, but not against sentry and immortal! 10 banelings to take the sheilds alone off of immortals
"We require more dinner rolls"
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Playoffs Day 2
WardiTV892
ComeBackTV 594
IndyStarCraft 214
Rex104
3DClanTV 51
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 214
uThermal 174
elazer 104
Rex 104
goblin 1
StarCraft: Brood War
Britney 55806
Mini 1103
EffOrt 931
Shuttle 732
firebathero 474
Hyuk 411
ggaemo 355
hero 235
Light 174
Zeus 136
[ Show more ]
PianO 110
Movie 97
Sexy 83
Last 80
Shinee 54
[sc1f]eonzerg 51
Hm[arnc] 36
ToSsGirL 31
Shine 29
scan(afreeca) 24
910 24
Rock 20
Noble 17
yabsab 15
GoRush 11
Terrorterran 11
Sacsri 11
Dota 2
Gorgc11854
qojqva1868
syndereN371
Counter-Strike
fl0m2545
kennyS2402
Heroes of the Storm
Khaldor206
MindelVK15
Other Games
singsing1879
B2W.Neo1614
Lowko411
Beastyqt322
DeMusliM254
FrodaN173
RotterdaM142
XaKoH 141
QueenE65
Trikslyr18
Organizations
Counter-Strike
PGL24150
Other Games
BasetradeTV752
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 81
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2861
• TFBlade1451
Upcoming Events
uThermal 2v2 Circuit
4m
IPSL
1h 4m
Hawk vs TBD
StRyKeR vs TBD
BSL
4h 4m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
19h 4m
WardiTV Team League
20h 4m
OSC
22h 4m
BSL
1d 4h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 4h
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 18h
Wardi Open
1d 19h
[ Show More ]
Afreeca Starleague
1d 19h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.