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Zen Zerg ZvX Clear your Mind of the Metagame[D]

Forum Index > StarCraft 2 Strategy
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phfx
Profile Joined August 2010
United States36 Posts
Last Edited: 2011-08-18 23:23:23
August 18 2011 13:48 GMT
#1
This IS NOT A BUILD ORDER THREAD this is a theory about playing zerg on a whole and i appreciate community feedback <3

The goal of this thread is to make people think about their race, because we are ZERG not Terran or Protoss. We were the weaklings, the underdogs, and damn did we come up with devious tricks to counter act our starting deficiencies. Now that it is balanced and it is imho(no more zerg underpowered QQ from me untill Terran players figure out that ghosts are fucking amazing) we can utilize much more of the things that make us unique. Such as Hard Tech Switching and insane mobility and hidden tech(Hidden by moving it just outside of the normally placed scans). I want to hear other peoples ideas about things they dont believe are utilized by Zerg enough.

These are things I think are not utilized enough-

Aggression we do not have to be the passive race that we are told to be. Droning up and just macro winning is definitely awesome but can you imagine if in the back of every T or P players mind was Zerg can be feared on the offense.

NYDUS NETWORKS!!!!!!!!!!

I personally use them to punish forge fe with hydras, but have also attempted using them in tandem with doom drops, speedling runbys(since now you control this area get your whole army there). Or using them just passively for expanding to islands and hiding workers switches.

Blord Fake v Terran
This is something i enjoy doing against Terran. If i find myself in the late game and since i generally have a spire since i personally love muta harass i greater spire up and get a couple blords and attack with them. I use this to do a little damage but let me ask you zerg friends what is a common almost automatic response by Terran in this situation? Instantly pumping out as many vikings as they can. So after those first 3-4 blords i have already thrown down an Ultra Cavern and if they do go viking heavy Ultra switch and lawl at the cute flying vikings with nothing to shoot. Also if they do not react in this manner you can kill them with the blords....


Meta-Strategy Rant

+ Show Spoiler +

Everyone knows zerg is a reactive race well duh...but think about that it's like something in the back of your head you know but dont really understand or at least i didn't for a while. Yea we counter whatever T and P throw at us i thought well i kno terran like marine tank and i know toss like to use colosus(at the time) so im gonna go mid-game muta sling bling against terran and infestor sling against toss and this worked for me and was good untill i remembered something...Zerg is a reactive race hmmm and the fuel for that reaction is gas and after seeing what a 4 gas switch did i wondered how i could use hard gas switching(to various degrees)from gasless zerg play and found that gosh darnit i feel like way better about my play because no longer am I a slave to what unit comp im going for i kno how much gas ill need for lair tech 4 and i know if i need to switch in some gas earlier i can and now i scout drone and wait and seriously once you try playing this i feel you wont go back to "standard" ZvX you dont have the psychological fear of trying to blind play or go for infestors say only to scout out after you have invested a fair amount in them that he has high temps or the various other sinking feelings when you find out the one thing you werent strong against is what he went...

Build Orders are for other races we evolve based on the conditions imposed on us by outside forces
i thought most zerg think this way and believe alot of you do but didnt realize how someone could have a build order for zerg untill my friend i was coaching asked me whats your build order against terran? And i said i scout and feel it! This is not a new concept I talked with col.Catz outside of MLG Columbus after failing to have a cigarette that he wanted to smoke(menthol the stuck up bastard only smokes menthol >< jk <3 CATZ) but i asked him this pro player sitting at a table with me what should i do in zvz and he said scout and i said lawl of course i scout and if i see a roach warren a cancel my bling nest and build a warren he said then your playing well. I was pleased to say the least and though we differed in views of ultra v blord late game(Im personally a big fan of 3-4 blords into tech switching to ultra ling infestor) it was a good chat i left it feeling better okay im just losing zvz if my blings dont work but at least im playing it right...then i thought alot about it and realized i wasnt scouting well i was but i wasnt continuing to scout and making decisions and what started with zvz went to zvt and zvp where i had always scouted the front but I dunno how to explain it i knew what they were doing but i always felt my strategy would win. Now i remain gass and tech free untill i kno their opening and can construct my build from the begining of the game to counter theirs...



Another Goal I have for this thread is the spreading of zerg ideas and concepts in playing the early game gas free soo please flame me tell me im bad or what not lets get this debate going im really curious as to what you guys think of this...do you already play like this? Think its bad because the open exchange of thoughts and ideas is necessary to better understanding zergs advantages and i believe the ability to build nothing but drones for the first 5-whenever minutes of a match is under utilized and if you think im just a bad not high masters player explain yourself instead of just a simple you should be high masters to post strategy....also check out Nestea on gom and just watch what he does with NOTHING but like 80 drones if Nestea can do it in the GSL you can do it too.

Im high diamond/low masters(so please if you want to just flame me for not being high masters HonOrFace.815 and we can 1v1 even if you win I bet you see the merit of this playstyle) so this can be executed way better and all of this is based off of personal views learned from many games. This style of play requires a vast knowledge of builds by opposing races and scouting the front.(seriously watch the friggin day9 if you dont kno what that means )

ZvT and ZvP

Gasless Zerg is often called the Spanishiwa "Ice Fisher"(mad respect @spanishiwa that post changed my game forever), and 11/18 pool/hatch is often called Destiny build. This is the first problem i believe we need to be rid of as a race...We have no builds!

The first core of my zerg style is fusing these two concepts the fact that 11/18 gets u fast slow lings while keeping up your econ and allows you to scout early and deny their scouting which adds to their deep seeded psychological fear of the unknown and hides the fact you are not taking a single geyser.

Now when you skip gas your vulnerable or are you? Think about the pros It allows u to pump drones and with your initial two zerglings you scout out your oppent fast enough that u can prepare for early attacks in time. You have more queens since u have more drones and mineral spine crawlers become much more effective methods of d since they also do not consume your larvae.

This is where it gets Zen. Build nothing but drones(unless ur vision tells you otherwise) and scout the front with your lings. Get your intell asses how you will deal with it(if it is some sort of harass or pressure) or if they are macroing guess who has the advantage of no geyser and pure mineral income .

Now the reactions are the core of this concept and you will have to find what works for you with ur level of apm. Think to yourself okay this is what hes doing...How much time do you have(imminent harrass like hellions or seeing them set up for a later game)...and how many geysers do I need.
The reactions are up to you totally thats the beauty its you assessing the situation and countering it in your prefered manner just expect some losses in the fine tuning

These are some of my personel reaction that have proven most effective in my laddering....

+ Show Spoiler +

Reactor Hellions - 1Gas and a Roach Warren and I found even with constant roach production off your one gas it leaves enough minerals over that you can Drone whenever you dont have gas. Your economy will prevent you from building too much army while yielding plenty of roaches to deny harass

Blue Flame hellions - Same as Reactored Hellions but you gotta be ready to stop box micro your drones(Select drones in danger click stop and then use f1(idle worker) to spread em out) or set up a nice sim city as well.

Stargate Play - Phoenix Play 2 gas and a Macro hatch and bling nest after metaboost watch the way phoenix always plays he was my inspiration for it lol.

Void Ray - I prefer just queens they are good let you spread creep dont cost larvae and are only minerals so they fall in line as perfect defenders. Spore crawlers on scouting a push accompanying the Rays will be necessary but Queens are amazing units(i know this is common knowledge just really like em lol).


The whole concept is being completely reactionary and NOT getting a gas untill you kno exactly what your dealing with.

Now in ZvZ i had another break through playing with a bunch of high diamond players from ladder we all had pretty crazy dumb-all-inish games against one another on ladder. While chatting about how much we hated ZvZ and how for some reason even though we felt solid with the other matchup the hardest matchup was Zerg hands down eveyone felt confident with their micro and early game but all of us felt lost after the 10 minute mark. Lol so i want to give Thornard and Relish the credit they deserve. Thornard 12 pool baneling rushed me knowing i was 15 hatching for the better part of 2 hours it was not the happiest i had been untill the game when i held it . Just that hold knowing that every game i played it was possible to hold i just had to learn the intricacies of it changed zvz from my least favorite as it was rock paper scissors now to a match up like anyother just with different rules. Every drone matters, spine crawlers are critical and if you get the Hatch up first you hold all the power.


Again this may be old news but I read these forums constantly and hadnt seen much on it but 15 hatching in ZvZ is now my prefered way to open.

Let me explain the change of view lol :p

+ Show Spoiler +
I can execute my old zvz in my sleep still...from the begining of beta till like 2 weeks ago i thought 14gas14pool 100gas meta nxt 50 bling nest my micro against yours was zvz before it got all gay(I hated roaches for their dumb AI and stubbornly had not used them outside a zvz since the 1supply nerf and hated everything about them...slow,dumb didnt feel like zerg units to me) Then i stopped being bad and hating the game and tried to learn.

I want to say 3 weeks ago i would of told you that no one could open up 15 hatch against my baneling/sling opening without ME fucking it up missing an a ground move and exploding my banelings on a queen or some such nonsense now i kno that my baneling nest will pop not more than wat feels like maybe 10 seconds ill look up timing 2morrow when i have slept but the speed at which you can get zspeed and baneling with a hatch first simply suprised me 15hatch 16extractor 16pool executed perfectly feels damn near impervious against all but a 10 pool(So feel free to challenge me ill gladly get 10 pooled on my 15 hatch to figure out correct response)

I always felt though (unless the kid i was playing went sling/bling with me) that I was working way way way harder and had to play way way way better than the other player to win with it.

Due of course(zerg players you know) to baneling/zling ai instantly attacking a queen and losing my banes or a bunch of zerglings wrapping around the single spine crawler instead of killing drones and roaches shutting it down when positioned properly. I always felt pressured to do damage or I was behind and seeing 3 roaches at the top of a wall just made me want to diaf.

Now i Open 15 hatch 16 gas 16 pool every zvz get metabolic boost right with spawning pool(the timings for 100 gas should line up with your pool popping) and bling nest with next 50 all of a sudden im on two bases with a friggin nice economy and the option of sling/bling if i choose it. iIf i see roaches now instead of wondering what i can do i laugh to myself and use speedlings to punish their immobility, sneak banelings into back while running zlings in front and just being the bastard that us zergs are to the other races(or at least my style of zerg :p).

Im not saying im a genius or anything i just want to spread this to those zergs who where were i was in ZvZ friggin loathing it and based on the general ladder opening of "great another zvz im just gonna all in you so it ends fast" I feel like alot of zergs don't understand HOW COMPLETELY DIFFERENT and FUN this matchup is from the other 2.

These are just things i keep in mind the whole game.

YOU CANNOT DRONE LIKE THE OTHER MATCHUPS
but you can still drone hard its just much more precise requires more scouting and a couple defensive blings vs spines or what not. If you ever watch gom-tv you will hear artosis talking about sneaking drones in and i used to believe that meant 2-3 here and there. Seriously i know this sounds common sense and most of you players know this but this is the ONE match up where you do not need 10 more drones to win lol 1 will do the job.

Small things add up! Pick off a drone here with the first four zlings and if u get 3 of em out of the base ur up if u can pick a second drone it doesnt matter if you lose all 4 cause guess how many larvae u cost him and it came from his econ


CREATIVE HARRASSMENT

+ Show Spoiler +
Or and this is one of my favorite ways to harass against someone who has fast expanded too or just expanded to keep up sneak like 6-8 lings in scout and break away a few while sending the others shift clicked to their deaths or what not because honestly people if u have lings ur base like not enough to kill ur or even damage just just waiting to be cleaned up u attack em with a superior force and spend ur focus on something more important and then when u clean em up u feel secure

( if you can make em escape the base weak but alive its nice but i go back and forth wondering if that sense of safety that comes from having killed them helps lull ur opponent into thinking his base once more is tight and his attention will be elsewhere) and then you get to build banelings hidden in his base
(this is my trademark move and shall be refered to as PHFX Blings)


Zerg players unite throw down the restrictive shackles that come from trying to play your race like the other two let nothing but scouting information dictate your game.

SRY ABOUT GRAMMAR GUYS Im really quite tired and went back and edited it for all of you but seriously look at the concepts and theorys and not the package they come in XP

Also 11/18hatch BO is at least for me
+ Show Spoiler +
10 Extractor Trick
11 Overlord
@200 minerals Pool
DRONE till 15
Get a Queen and Zling when ur spawning pool pops
Get a Hatch at 18/18
Overlord at 17/18
Drone Brings you back to 18/18
Queen and 2 drones when overlord pops will put you at 22 supply
Overlord 22


FROM THERE ON OUT ITS SCOUTING

standard reaction against terran
http://sc2rep.com/replays/show/id/12597

This was a reaction in which i attempted to flip the script on a terran in response to scouting
http://sc2rep.com/replays/show/id/12598


This is just my general response to a Forge FE by toss that gets defended(insanity ensues)
http://sc2rep.com/replays/show/id/12600

An example of my standard zvp
http://sc2rep.com/replays/show/id/12601

For zvz i do not know if the 10 pool can be held by 15 hatch it feels like a blind hard counter could use some aid/input on that but here are some examples of standard

http://sc2rep.com/replays/show/id/12602
http://sc2rep.com/replays/show/id/12603

also in zvz i feel like this may be known but i just discovered its power grab like 3 upgrades for roaches simultaneously and hit em right when they are popping like i said may not be saying anything unknown but these were revalations to me and i appreciate any feedback input or any type of replys <3

tldr: Zerg is the best and is reactionary pure and simple;
you do not need gas against other two races untill u scout its need which = more drones i think gaseless builds deserve more exploration and should not just be labled spanishiwa which involves heavy queen spine crawler play, check out pro players like Nestea(3time GSL CHAMP) and Losira(Nesteas Padawan) for two of my favorite players who utilize these extra minerals for insane numbers of drones...
shizam
Profile Joined July 2011
12 Posts
August 18 2011 14:43 GMT
#2
I love this is idea, im a mid-gold level Protoss player trying to switch over to zerg and this reactibility and speed is what made me want to change in the first place, my only question is what happens against something like blink stalkers or hellions where im forced to be on the defensive, spending all my money on pumping out units so I don't straight up die, I lose map control, and I can't really scout him anymore (wall in/bunker at the front, stalkers/vikings hunting down scouting overlords, etc.), so I can't react to whatever tech choice he's taking, then I feel like I have to either prepare for everything which leaves me grossly underprepared for everything, or blindly guess and pray. My question would be how to react when you don't know what you have to react too. (P.S. I love the idea of morphing panelings in the enemy base)
ElementalZerg
Profile Blog Joined March 2011
United States83 Posts
August 18 2011 14:46 GMT
#3
High gold zerg here, great read and lots of good information. The ZvZ description looks exactly like what I was looking for. ZvZ has always seemed like dancing on a knife edge to me, at least once I got to upper gold, before that it was like anything else.
EG.Machine | SlayerS_BoxeR | Day[9]: "Marcus! things are happening!"
iamperfection
Profile Blog Joined February 2011
United States9640 Posts
August 18 2011 14:48 GMT
#4
wasnt your thread just closed?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
phfx
Profile Joined August 2010
United States36 Posts
August 18 2011 14:48 GMT
#5
bunker at the front tells alot in and of itself against t and p i use creep to be my eyes over most areas of the map till later game when ig et speed for olords to allow them to not die to stalker/vikings blinkstalker set up a zone and surround with speedlings if u scout 1 base protoss who has a stalker either in place of or after zealot i always sack an o lord because it could be dts,stargate, or blink this method of playing will lose u games untill u realize what you lost again how you can identify it with solely scouting front/savving olord timing(around 7-8minutes) should reaveal teching protoss and such hellions throw down 1 gas pump roaches maybe a spine crawler or 2 if u sense a bigg hellion attack and keep pumpin drones
phfx
Profile Joined August 2010
United States36 Posts
August 18 2011 15:08 GMT
#6
i cannot stress enough this is simply a thread where i had an epiphany about things that were strange and unknown to me and i wanted to share my theories and concepts with people who may be in the same situation i dont want any league classing seriously theorycraft is theorycraft this isnt a what beat what thread either its me simply sharing things ive found out about playing zerg and ways i have handled different things and what i favor i want your input team liquid community how would u react to scouting a reactored barracks same dif and all my reactions are gambles because it is my personal beliefs the MOST OPTIMUM WAY OF DEFENDING is the bare minimum defense and keeping droning in the face of danger people who play safer i would love to hear from also Topics for possible discussion.

Nydus Friggin Networks have a use we just have to find it these are theoretical uses i have thought of to use this friggin awesome unit/building Speedling run by to a far expansion supported with nydus play, drops with nydus(which i do in the zvp replay marked insanity) and possible pushes supported with multiple nydus networks in a flanking areas to surround with ur reinforcements of course all of these are really hard to apply in game but by forcing myself to try them and lose i am finding methods of success and feel like better people would have better ideas ^_^
aXa
Profile Blog Joined July 2010
France748 Posts
August 18 2011 16:19 GMT
#7
I'm in the process of reading what you wrote, and i feel the urge to suggest you to use a little more "," "." and ";". Your sentences are too long !
fuzzytoad
Profile Joined September 2010
Canada57 Posts
August 18 2011 16:21 GMT
#8
The thread feels like you got blazed out of your mind and had a huge epiphany and just needed to share it with TL :D

But yeah, I would edit your OP to have better structure. Your sentences are a pain to read, even if the concepts are good and important, which they are.
aXa
Profile Blog Joined July 2010
France748 Posts
August 18 2011 16:40 GMT
#9
After reading your thread, i think zerg doesn't really play like that for one "good" reason: Scouting is incredibly difficult for zerg in ZvP and ZvT.

In theory you have a real point, but unless you have a perfect scouting and game sense (and such things don't really exist: luck is involved).

Terran and protoss wall off very very early, forcing you to sac an overlord to do so. Overlord are really slow, get taken out pretty fast by marine, sometimes there are not there in time (on huge map), furthermore some main are simply to big to scout, they can hide thing in different spots and be unscouted. Terran have so many builds and opening that sometimes it's impossible to really know what they are doing. A tech lab factory could be blue flame hellion as well as tank, or even thor.

Last, not dictating the game is a huge inconvenient. being the defender permit very few mistakes, everyting can go wrong really fast. And everytime terran or protoss invent a new build, we are doomed to lose against them until we figure it out, and give us a f*** hard time if the build is not well-known. Also, random timing are even more deadly in a pure-reactive mode.

Maybe if zerg had a stronger defensive unit/building. Seriously spinecrawler are balanced for ZvZ, but so weak in other match up. One spinecrawler cannot even kill a marine out of 8 + medivac. They just give you some time to react, or the necessity to build 2 to 3 at every corner which is incredibly costly (... drone cost argh)

If we compare a spinecrawler to a cannon, it's just a joke. To get the same job done, you need 1 spine and 1 spore, which cost 100+75+2 drone, compared to 150 for a cannon.. And they are way stronger than 1 spine and 1 spore..


Aletheia27
Profile Blog Joined July 2010
United States267 Posts
August 18 2011 16:56 GMT
#10
I personally don't believe zerg is "the reactive race." Having originally been a toss player (high masters) then switching to random in season 2 before switching to zerg season 3 (570 masters) I don't think zerg is any more reactive or aggressive than any other race. All races need account for the matchup while trying to capitalize on their strengths and need to understand the underlying balance and flow of the game. As a toss player, understanding the timings for what followup to a FE or knowing how to scout a terran player early on (pre-obs/hallucination) is all critical and tied up with the build.

Further... I don't understand what the point of this thread is.... I feel like you're just saying, "post what you think about zerg and how zerg is played and what you do with zerg.:" Which seems rather...unstructured...but also incoherent.

Along that train of thought: I always go mass queen against a player who's one basing past the 6 minute mark. (non zvz) Mass transfuse is incredibly useful as well as creep spread. And queens cost no larva. (Read: AWESOME)

I love nydus networks in zvp. You build them as your force attacks and you can constantly reinforce with them. Not to mention setting up flanks by building it behind your opponents army after they move out and the harass potential. Counterattack potential is amazing too as you can trap your opponents army in the middle of the map unable to attack you or retreat in time.

I agree gasless builds are good if yo ucan get away with them. However depending on the timing of your opponents pressure you'll want speed relatively quickly. So scout appropriately.

Uh, other thoughts. Know how many drones it takes for constant larva production. Add 6 more to that before you take another expansion. I follow the broodwar mentality of production being limitted by hatcheries and knowing how many hatches one needs to keep up with other races. 13 on mins per base+queen for constant ling. 1 gas geyser per hatch/queen + 7.5 on mins per hatch/9 per queen approximately. Etc.

And uh... i <3 ZvZ because it's all about judging larva production, relative resource use, and knowing how to play optimally/efficiently. (aka how many drones needed, when to go lair before +1 range, when it's good to mass lings for a timing etc)

I still don't know what this thread is...
I am that I am
MeLlamoSatan
Profile Joined April 2011
United States136 Posts
August 18 2011 16:57 GMT
#11
I generally play something like this. I like my gas a little earlier sometimes.

If I find my opponent walling really hard or cannoning, I'll usually try to nydus out of the 2 base super mineral build.

Xel Naga is a favorite for this. Get ovie sight of their base early. If it goes unscouted, the nydus will work usually.
Joker rhymes like the is you just happy to see me trick Classical slapstick rappers need chapstick A lot of them sound like they in a talent show So I give them something to remember like the Alamo
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
August 18 2011 19:38 GMT
#12
This is a mess of a thread and not really TL quality no offense. If you feel very inspired by Nestea or Losira, then you should try to extract the essence of their builds and not write up a giant peptalk for zergs in general.

The problem with doing all these cute things are that excellent builds will kill you. You can't always get good information on the terran, and by the time cloak banshees arrive you better have a spore and extra queens down, dt's, vr's etc.
http://www.twitch.tv/advocadosc2
phfx
Profile Joined August 2010
United States36 Posts
August 18 2011 21:32 GMT
#13
cute things? The gas based reactions are solid builds and thing is of course you cant tell perfectly whats coming everytime but you can narrow it down to a couple things and thus react accordingly scout the front low marine count? no sign of a add on on his barracks my best bet is 1 base blue flame hellion or banshee why not throw down an evo chamber for 75 min just in case its banshees and keep ovies positioned outside so if a banshee does come you have plenty of time for the spore crawler counter
BossPlaya
Profile Joined September 2010
United States141 Posts
August 18 2011 21:54 GMT
#14
Do you know what a comma is?


I like the basic idea of how you're questioning whether we need to be a defensive race or not. When the marine tank push comes, it really doesn't seem right that we have to defend, when we could be on the offensive. However, the larvae mechanic allows us to be greedy in the sense that Zerg can choose to build like 9 drones all at once, while Protoss can only chrono out their workers.

Playing "Spanishiwa-style" is good for defensive purposes, but I find it very hard to be aggressive in the early game without taking a gas. This is why many players that choose this type of play will take their first 100 gas to get speedling tech, then power drones/lings/queens until they need a tech switch
Paid tha cost to be The Boss.
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
August 18 2011 21:57 GMT
#15
I have to say it, I really do, your high school English class probably sucked (they all do) but at LEAST use what they taught you about capitalization, punctuation and paper organization here on TL. I read the first couple paragraphs, saw "is this the game or is this how we're playing the game," instantly fell in love with your ideas, read on, and stopped eventually because it's just so damn hard to fluidly read what you've written here.

That said, very interesting ideas. I think this is a slightly more quantified version of how we as Zerg players have been steering our metagame over the past couple months. Look at how we've been playing against Forge Fast Expand builds lately, with a zillion drones and a solid army to defend them with. Not building any units until we know we'll be needing them is a fantastic idea, because the difference between building 10 zerglings and then 5 drones and building 5 drones and then 10 zerglings is the difference between winning and losing.

I'll keep your post in mind as my Brood and I evolve further<3
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
Hossinaut
Profile Joined June 2011
United States453 Posts
Last Edited: 2011-11-04 20:30:07
August 18 2011 22:11 GMT
#16
So this whole bit is an edit of what was here, what was here is now in a spoiler, as I don't feel it contributed to the thread and I think that I can now contribute to tue thread.

+ Show Spoiler +
although the grammar sucks ass, I do like the ideas you've been putting forward. With more attention to Liquid`Ret's style of play as well as more focus on IMNestea's, those ideas are also what you're presenting- a lot more drones a lot earlier. I think I will stick with my 100 gas for zling speed because it makes such a difference, but apart from that this fits in with a lot of what I've been thinking personally, and would love to try sometime.

Your personal touch on these concepts was interesting to note and I appreciate the effort you put into it. I wish you would increase your grammar skills, however :D

(btw, banes in their mins = pure gold, must try that now)



So here goes: all of this is redundant and wordy and can be found more succinctly in the TL;DR
+ Show Spoiler +
I read this a while back, obviously, and was one of the first to post in the thread, but I never actually tried the style. Recently though, I was checking old "read later" sort of bookmarks that safari has, and I was like hey, I'll check this out again, my ZvP hasnt been doing so well recently, might as well try something out, maybe I'm just missing something. (in addition to this I had been watching coL.CatZ's stream and was impressed by his infestor usage, and had been telling my friend that he neede to use spell casters more often, and figured I should try the same).

I reread the post several time over the next couple of days and just focused on getting everything as down pay as possible, focusing on the guiding principles and making sure that I was cognizant of how certain maps and Protoss builds would affect this style and what I was hoping to do. I tried this against the AI for lulz because I figured what the hell, might as well figure it out before I play a real game with it and open myself to the possibility of just losing because I'm not familiar with the style. So in playing a few games to get acquainted, I discovered that this is ludicrously powerful- if you can pull it off. You have to play it very aware all the time of derpy ways to die that could just materialize. As my ZvZ and ZvT builds and their variants are pretty solid and get me wins if I don't do stupid things, I figured I'd use this for ZvP.

The allins I was and am particularly worried about are 6-8 gate +1 or blink or whatever. I figured the best way to defend these is to get roaches and spread creep aggressively. Roaches are more cost efficient for supply and actual cost considering they have so much health, and I can reinforce with zerglings if I need to, but I also can get more drones or spines or both with the minerals I'm saving. Doing this, I take 2 gas as soon as I drop my third and a roach warren and save gas to about 200 in case I need more units ASAP. The idea here I guess is that it truly let's you be more reactive instead of allotting X resources to Y investment and trying to do more than one thing at a time (tech, eco, or build an army). It allows you to play Zerg as Zerg should be played, and this particular style that is being forwarded has been, in my limited experience, very powerful and very solid- it allows you to do whatever you want within a loose foundation of strong and standard core concepts.


TL;DR
In summation, in my personal opinion, regardless of the ability of the OP to speak or write grammatically correctly, which looks like has largely been fixed, the concepts he has are solid, strong, mechanical, macro-oriented that won't fail unless you don't do your part to scout and be aware of what could happen. I for one highly recommend this style.

GLHFGG
Good Hunting
<3
SeeDLiNg
Profile Joined January 2010
United States690 Posts
August 18 2011 22:26 GMT
#17
Yes, reaction is VERY, VERY important... but skipping gas early as zerg is a bad, bad idea. ask any terran or protoss if they are scared of slowlings...
then ask them if those speedlings scare them early game

that first 100 gas for speedlings is SOOOOO important and skipping it so you can wait to get a gas till you see what's coming is just plain dangerous early game... a good terran or protoss will take advantage of your lack of gas, and they WILL scout it... because you don't have speedlings to deny them...
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
August 18 2011 22:48 GMT
#18
Thanks for the post. Personally I really like the 'forget build orders and evolve with the game' epithet, but I really dislike (and have for some time now) the 'reactive race' idea. I think Z has the potential to simply smash up the opponents base at a moment's notice and generally be unpredictableand omnipresent. That means a really aggressive style where contant scouting is essential but not, repeat NOT just in order to defend whatever push T, P or Z decides to kill you with.

Why forget build orders when you've already decided the one most important feature of the game - that as a Z you're going to DEFEND!!! I've been writing elsewhere that a Z should be aggressive, should nydus and drop all over the place and mass up hydras (which I love). That is a radically new Z philosophy that isn't taken seriously but really should be. When I get back to blighty I'm going to prove it with replays (bearing in mind I'm "only" plat).

Stardroid WFS
True wisdom is as valuable as it is rare
phfx
Profile Joined August 2010
United States36 Posts
Last Edited: 2011-08-18 23:07:10
August 18 2011 23:05 GMT
#19
what im saying by reactive is not necessarilly defense if u watch some of the replays and i have more some of my favorite reactions involve aggression i too miss the passiveness i like to hydra nydus play against forge fes speedling roach against 3gate standard and such...

let me state this

I AM ALL FOR AGGRESSION AS ZERG just watch second terran replay and forge fe replay if you want more aggressive forms of reaction i can post reps

Im all for reactions involving destroying greedy terran and protoss i really enjoy playing that way almost 50% of my losses are from too much aggression lol
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
August 18 2011 23:31 GMT
#20
Great to know! Will check out the games when I'm able! I love the fact that to win at SC2you need tokill your opponent's buildings!
True wisdom is as valuable as it is rare
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