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Always out of focus, or in the background. Entering the stage in an air of disinterest in front of fans who did not come to see them perform. A very special handshake, the tenth, fifteenth, twentieth time these very people are picked to play opponents, but it goes unnoticed.
A lot of progamers spend all their careers as such. The Brood War scene has always been defined by games between those at the very top. Everyone remembers the rivalries of Flash and JD, Boxer and Yellow, July and oov or Nal_Ra and Savior, while many of the 1v1 battles and struggles of "only A" or even B-class players go unnoticed, even though they also provided countless amazing games throughout the years.
In a scene dominated by the same handful of players for the past few years, there are a lot of rivalries that are not getting the attention they would deserve - based on the quality and entertainment value of their games -, just because they are played in the second lines.
I imagined an article series concentrating on these unsung rivalries, and a few weeks ago I started reaching out to some better and lesser-known members of the community to make this project a reality, and now we're here to present you the first piece.
The articles are written by a team of volunteering fans, ranging from forum superstars through accomplished veterans to newer posters. We hope to remind you of some current rivalries - or if you're newer to the scene, introduce you to them -, because we believe they are all worth following, and learning some about their history will also provide context that could further increase the entertainment value of them in the future.
To start us off, there's one particular pairing which was almost too prominent to be featured here, two progamers who are known to constantly produce some of the most entertaining games, but who could never enjoy being the bests (or just fan-favourites) of their respective races, and often found their very teammates stealing their thunder. They have both earned the highest awards for their performance, but their inconsistency denied them the spotlight they were aspiring for, and this is especially sad seeing the more than 20 televised games they played between each other. They are, of course, Fantasy and Calm. I pass the torch to moktira, whose brief history writeups will serve as a frame for the other writers' pieces.
We hope you enjoy reading it.
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Remember remember, the 25th of November, t'was the night of the
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I know of no reason, why ever that mispelling, should ever be forgot
It was during
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+ Show Spoiler [Clam] +
![[image loading]](http://i.imgur.com/FZpwW.png)
In the past two years
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"as long as you play an opponent early on, you'll keep playing him a lot."
Of these 21 games, two thirds of them have been in StarLeagues. The first of these being in the above mentioned EVER OSL 2009. Just three days after this they met in the fourth set of the Proleague on Tornado, but on this day
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538 will tell you about this game in detail below:
![[image loading]](http://i.imgur.com/feFs1.jpg)
Fantasy in white gets the bottom spawn on Match Point, Calm gets the top in yellow, and the game starts off in a very standard manner: the zerg fast expanding, and the terran going CC first in response to scouting this. Right as the pool finishes, Calm starts morphing a Lair right in front of the scouting SCV.
![[image loading]](http://i.imgur.com/Ku4xm.jpg)
in your face
It's somewhat obvious that a 2 hatch muta build is coming
![[image loading]](http://i.imgur.com/GOFS3.jpg)
especially as the first lings fail to get rid of the SCV.
Fantasy puts down a second barracks with a late gas, preparing a marine-turret defense.
![[image loading]](http://i.imgur.com/IhBaj.jpg)
the turrets start at the same time as the mutas
![[image loading]](http://i.imgur.com/LMs2D.jpg)
but a few lings still surprise him.
Fantasy quickly stabilizes, and Calm cannot find any more openings. He just circles Fantasy's bases with his increasing muta numbers while taking a third, a fourth, and starting the hydra den.
Fantasy moves out with a small group of M&M, and Calm is bleeding mutas at every engagement, only sniping a few medics. Calm still insists on mutas, and slowly starts chewing up the infantry:
![[image loading]](http://i.imgur.com/Gdqmp.jpg)
until there's finally no more.
![[image loading]](http://i.imgur.com/SWOyh.jpg)
+ Show Spoiler +
Calm macros up a little, and we catch his FP-view of morphing the first 8 lurkers.
![[image loading]](http://i.imgur.com/sU9ll.jpg)
There.
As the lurkers hatch, he immediately moves in front of Fantasy's natural, separating the main terran army from reinforcements.
![[image loading]](http://i.imgur.com/phfiF.jpg)
setting up for quite a contain
but the first vessel arrives almost immediately:
![[image loading]](http://i.imgur.com/SOYyA.jpg)
and the lurkers are cleaned up.
Now Calm, instead of macroing up, spends most of his larvae producing a sizable lurker-ling army, and prepares for a huge pincer attack on Fantasy's army while it's trying to secure territory for the terran third - and the zerg also starts his hive to catch up in tech.
![[image loading]](http://i.imgur.com/K5uNz.jpg)
the attack from the top arrives a few seconds too early
![[image loading]](http://i.imgur.com/4VExj.jpg)
and the second line can only set up a half-hearted contain
The terran entrance is still intact, and the first sieging tanks clean up the zerg forces. Calm now takes the 6 o'clock base, and is transferring slow overlords there - maybe preparing a slow-drop?
Fantasy now has 5 barracks and a factory constantly blinking, with two starports pumping vessels. He decides to use his temporary army advantage to push out as the defiler mound starts morphing. Calm tries to delay frantically
![[image loading]](http://i.imgur.com/9J9Cb.jpg)
both by throwing lurker-ling at him
![[image loading]](http://i.imgur.com/O153j.jpg)
and by faking a 4-overlord drop on the terran main.
They are both cleaned up easily, the terran army decides to go for the new base at 6, and a dropship ferries a strike team to the undefended bottom right.
![[image loading]](http://i.imgur.com/9DZZm.jpg)
4 marines, two firebats and a medic unloading
![[image loading]](http://i.imgur.com/CYQAN.jpg)
Calm finally sandwiches the terran army threatening his new base
![[image loading]](http://i.imgur.com/g9wuu.jpg)
but he's just a few seconds late to save his 4th.
The first defiler is on his way towards the terran natural, but it is irradiated, and a tank snipes it just as it is about to cast the first swarm.
![[image loading]](http://i.imgur.com/Oe6QT.jpg)
and the attack is cruelly repelled
At this point, Fantasy is clearly winning most of the engagements, but he is still on only two bases versus Calm's 4, even after taking out the hatchery in the bottom right - which is already rebuilding.
Fanta finally starts floating his third command center to its place, while an other terran army moves out to threaten the base at 6:
![[image loading]](http://i.imgur.com/mGMaP.jpg)
but the first landed swarm repels him
At the same time, a dropship sneaks its cargo into Match Point's huge main:
![[image loading]](http://i.imgur.com/wULNB.jpg)
but its immediately cleaned up by lings
![[image loading]](http://i.imgur.com/lJT3K.jpg)
or is it?
Now the action is all over the map. Fantasy manages to push through to 6, a d-matrixed marine spearheads into the sunkens with no reinforcements or nyduses in sight for Calm. The zerg tries a counter-attack in the middle of the map, but it's disrupted by a smaller M&M force.
![[image loading]](http://i.imgur.com/YCCJg.jpg)
All while the surviving marines still deny mining at the main
Fantasy could be ahead now in economy, but he makes a huge mistake with his SCV-transfer to the landed third:
![[image loading]](http://i.imgur.com/4ah7w.jpg)
chilling
After spending some irradiates, Fantasy destroys the base at the bottom.
![[image loading]](http://i.imgur.com/eaT9c.jpg)
clear.
![[image loading]](http://i.imgur.com/XvXkm.jpg)
and has a sizable vessel cloud roaming the map
- which Calm tries to plague repeatedly without success. Without Fanta putting any pressure on Calm, he reacts lightning-fast to an other drop:
![[image loading]](http://i.imgur.com/rDBcI.jpg)
sniping it mid-air
![[image loading]](http://i.imgur.com/INd2g.jpg)
and finally landing a plague on the cloud
Fantasy is comfortable sitting on three bases now, and pushes towards the rebuilt bottom left with a highly upgraded firebat-heavy force. In the end he doesnt even need the melee damage:
![[image loading]](http://i.imgur.com/e1TXV.jpg)
Calm seems to be without defilers.
And the reinforcements are denied in style:
![[image loading]](http://i.imgur.com/naz39.jpg)
camping the ramp with a double-eraser.
Now this is the point where you might want to stop reading this BR for 20 seconds, and watch the events in the VOD instead, this link will make it start at the right time (if not, you're looking for 32:30):
No, don't skip it, just watch. 20 seconds is all I'm asking for, which you won't regret.
The reason for that: Calm displays picture-perfect cloning, and the retreating vessel cloud disappears in red flames within 2 seconds to a control group of scourge.
![[image loading]](http://i.imgur.com/f4KqH.jpg)
8 vessels in 2 seconds, beautiful.
Sadly, this might still not be enough to get Calm back in this game. He is down to his three original bases - even though a hatchery is morphing at the top, the terran's map presence makes saturating it highly unlikely. At this point, Fanta slowly sets up for a 4th, but he is obviously preparing for the kill.
![[image loading]](http://i.imgur.com/XyLSW.jpg)
Massing firebats to fight under swarm.
Taking a minute to gather his thoughts and army, he sends a smaller M&M group to kill the new base at the top, while his main force moves through the middle, the firebat-heavy infantry just waltzing through Calm's desperate swarms.
![[image loading]](http://i.imgur.com/Ukykv.jpg)
About to lose two bases at the same time, Calm taps out.
GG. Despite a few minor mistakes, Fantasy played a very impressive game here. He decided to stay on a few bases in favor of a quicker tech progression and a temporarily bigger army - but he always did the damage he needed to do at the right times and places.
Calm played his 2-hatch opening improperly, falling behind due to mismicro, and Fantasy reacted very nicely to all the mindgames the brain zerg was trying to play on him. While the STX ace wasn't showing his "Clam" form, he was still thoroughly outplayed in this game. (And with it, SKT1 took the win against STX)
![[image loading]](http://i.imgur.com/E8SFP.jpg)
In an enthralling 25 minute game
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The pair met once more a month later and not again until April, but then over the course of two weeks they faced off in the MSL and OSL both.
Grobyc will take over now with a writeup on this period:
![[image loading]](http://i.imgur.com/qCcKN.jpg)
April 2010 marks a special time for both fantasy and Calm, in the sense that this is the first season the players total more than one game against each other in their climb to claim an individual title. At this time, Calm and fantasy, along with their fan party, merely wish to take a game off the other in attempt to get their foot in the door that is the Korean Air OSL round of 8. Following the encounter at Great Barrier Reef, it is apparent there is more to this game than a showcase of skill.
Great barrier reef Batman!~
Calm spawns as the green Zerg at the 12 o' clock position, with fantasy spawning as the yellow Terran towards 8 o' clock.
To many people's surprise, this game does not begin in the fashion of a typical TvZ. Calm pools first, followed by a gas before taking his expansion. fantasy gases after his 8rax, clearly intending to follow up with a factory to scoot around with a vulture. It appears Calm is going for a fast 2 hatch muta build, quickly starting his lair with his initial gas income.
A single marine rallies to Calm's natural, despite seeing Calm's choice to open pool first. This marine, however, is not to accompany an SCV with a late bunker rush.
![[image loading]](http://i.imgur.com/EN2pj.png)
On April 14 2010 20:12 Kwanroller wrote:
Seriously a dick move right
Seriously a dick move right
Yes, yes it is, and Calm is not exactly impressed:
![[image loading]](http://i.imgur.com/iVRHL.png)
Shortly after, fantasy's vulture arrives, but with no drones mining to kill at the natural, he tries to force his way up the ramp, held by zerglings, until Calm's sunken colony finishes morphing.
![[image loading]](http://i.imgur.com/0Dquy.png)
![[image loading]](http://i.imgur.com/SWOyh.jpg)
+ Show Spoiler +
fantasy is only able to kill a pair of zerglings, before getting finished off by the sunken.
After a while, 6 mutalisks pop for Calm, which proceed to fantasy's base after killing the pesky marine. Frustrated, Calm is met by a valkyrie and a handful of turrets accompanying his low medic marine count.
![[image loading]](http://i.imgur.com/egHHv.png)
Trying to pick away at anything, Calm succeeds in luring a valkyrie out far enough, where he is able to kill it off, coupled with a few marines here and there. Another 2-3 valkyries are in production for fantasy in the next couple minutes though.
Still on 2 base, with fantasy's second command center finished on his high ground, Calm begins lurker production in hope to break fantasy as he expands.
+ Show Spoiler +
On April 14 2010 20:18 snowdrift wrote:
The problem with all these weird fantasy builds is that they're a crutch for his bad bio first and foremost.
The problem with all these weird fantasy builds is that they're a crutch for his bad bio first and foremost.
![[image loading]](http://i.imgur.com/Uk0AE.png)
With no tank support, and a bunker started late, Calm looks to make his way in to fantasy's base, dealing heavy damage. 4-5 Lurkers are able to burrow in the middle of fantasy's base, and reinforcements are rallying constantly.
On April 14 2010 20:18 Scaramanga wrote:
Well fantasy didnt scout at all and this is what happens
Well fantasy didnt scout at all and this is what happens
![[image loading]](http://i.imgur.com/3mBgN.png)
No way to defend the attack, fantasy gives the gg and hopes he can make his way through the tie breaker for his group.
![[image loading]](http://i.imgur.com/6QhZ5.png)
Calm: Not so cute now, are you?
ZerO is able to 3-0 the group, forcing a 3-way tiebreaker for fantasy, Calm, and Pure.
Later that night, both players prepare for their MSL match the following day. Calm practices his lurker use ZvT, and fantasy continues to learn how bio works. The next day, the sun rises, and the players are pitted up against each other in their MSL group as well.
It appears we've been matched up again...
What I quite enjoyed about Calm and fantasy's first game of their MSL match was that it was very straight forward and can easily be described with pictures. Actual battle reports will be written for game 3 of their MSL match and game 5 however!
+ Show Spoiler +
![[image loading]](http://i.imgur.com/NOBhm.png)
fantasy: You're going to fucking go either lurkers or mutalisks; you are Zerg... And I shall have none of it :<
![[image loading]](http://i.imgur.com/XRhtP.png)
Calm: It's 7.5 minutes in and I'm pretty sure all I've made so far is 6 zerglings to assist my 5 hatch economy and tech. Like a boss!
![[image loading]](http://i.imgur.com/Ivr8F.png)
fantasy: What... ?
![[image loading]](http://i.imgur.com/Sai1z.png)
Well they worked last time...
![[image loading]](http://i.imgur.com/NuVfa.png)
And there's probably about another dozen ultras rampaging elsewhere too.
I've seen more Terran aggression in a D- TvZ. Kind of funny, but not the best TvZ around
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Beating fantasy on Match Point puts Calm ahead 2-0 this season, up a game in both their OSL and MSL group on him.
At this point, fantasy has 3 days to get his shit together in time to make his way out of the 3-way tiebreaker between him, Pure, and Calm, who he will face yet again.
![[image loading]](http://i977.photobucket.com/albums/ae257/mountaindewjunkie/m1copyf.jpg)
![[image loading]](http://i977.photobucket.com/albums/ae257/mountaindewjunkie/m3fcopy.jpg)
Calm proceeds to beat Pure, although fantasy gets stomped by Park Sae Jung. This leaves a potential draw (I.E. another 3-way tie breaker) for the group if fantasy can overcome Calm.
The calm before the storm
fantasy spawns as the blue Terran at the 11 o' clock position, opting for a wall-off at his natural choke. Calm, the orange Zerg at the 7 o' clock position, settles with the fact that 12hatch is a good build ZvT, and finally uses it.
![[image loading]](http://i.imgur.com/Ib79K.png)
I have no idea what this says, but I'm sure it is relevant to the rivalry that is Calm and fantasy~
![[image loading]](http://i.imgur.com/rgV6k.png)
Although fantasy walls off, he does not in fact go for a fast expand, and instead takes a quick gas in his main and opens with a factory.
Busily microing the 3rd hatchery in his base, Calm forgets about his first scouting overlord, and lets it die carelessly to fantasy's only marine. He does manage to see the command center at the natural has not started yet though.
Fantasy's first vulture arrives, only to meet a sunken colony and a handful of zerglings, but his vulture is able to deny Calm his 3rd base twice as he techs to his spire. fantasy has taken his expansion at this point and is going in to the mid game with mech in mind (not surprisingly, he must have been pretty pissed).
![[image loading]](http://i.imgur.com/Pdq49.png)
When Calm's mutas are out, they head straight to fantasy's base to begin their harassment. fantasy already has goliath range at this point, but only has 3 goliaths to work with. The mutalisks are able to find a hole in to the main of fantasy, and go to work on some SCVs, but only to be chased out when the goliaths close in. During this time, Calm sees 3 barracks in the making, indicating he will be facing a biomech army in the near future.
On April 18 2010 17:03 MountainDewJunkie wrote:
Getting goliaths for anti muta but is also throwing down more barracks
fantasy learning his valk builds don't cut it these days
Getting goliaths for anti muta but is also throwing down more barracks
fantasy learning his valk builds don't cut it these days
On April 18 2010 17:04 MountainDewJunkie wrote:
*facepalm* Calm's third is so horribly delayed
*facepalm* Calm's third is so horribly delayed
Finally, Calm is able to get his 3rd base under way in the bottom right corner of the map, but it will be difficult to find the larva to drone up, seeing as he will need to bolster an army in hopes to defend the incoming attack.
![[image loading]](http://i.imgur.com/RwqTr.png)
Half a dozen lurkers have been morphed, and Calm is now pumping out a lot of hydra ling lurker, but his hive has only just begun and his 3rd base only just recently finished.
With fantasy's army out on the map, Calm moves the majority of his army around the top to prepare for a stab in the back. What Calm does next is very smart though.
![[image loading]](http://i.imgur.com/JBq5w.png)
Calm leaves two lurkers atop the ramp outside fantasy's natural while the rest of his army moves heads straight to fantasy's base. With little defense there, Calm easily takes out over a dozen SCVs as well as fantasy's reinforcements and some production.
![[image loading]](http://i.imgur.com/Aogul.png)
On April 18 2010 17:08 alffla wrote:
OL THOSE 2 HERO LURKERSSSS RAPEDDDD FANTASYS MARINES
OL THOSE 2 HERO LURKERSSSS RAPEDDDD FANTASYS MARINES
Fantasy, realizing his army is too far to counter, runs his army home to clean up his base, only to be met by two lurkers along the way. Whether fantasy did not notice or lurkers, or was lacking enough energy immediately on his scanners, he loses an insane chunk of his army, walking over top of the lurkers.
![[image loading]](http://i.imgur.com/oHsfs.png)
Calm appears to have not macrod so well during the attack, and/or made too many drones, because after fantasy cleans up his base, he moves out for the attack. Calm is extremely unprepared, and fantasy is doing a great job of slowly crawling forward with tanks, rendering his well placed lurkers useless.
![[image loading]](http://i.imgur.com/0dPYg.png)
Calm attempts a small counterattack with units in the map from his 3rd base as well as other stragglers, but fantasy still has a bunker up with a tank sieged behind it, anticipating the move.
Defiler tech is not quite done yet, and fantasy proceeds to push deeper in to Calms territory, forcing him to pull drones briefly until he is able to hold down with swarm and a couple lurkers. During this time, fantasy has completely ignored Calm's vulnerable 3rd and 4th base.
![[image loading]](http://i.imgur.com/u49Hd.png)
On April 18 2010 17:12 Chen wrote:
lol after losing 30 marines to 2 lurks Fantasy wins
lol after losing 30 marines to 2 lurks Fantasy wins
With a shattered economy and tech, coupled with tanks blasting their way through everything in his main, Calm is forced to gg after another small counterattack.
Fantasy's win against Calm finishes the tie breaker with all 3 players 1-1, creating another tie breaker. Uneventfully, Pure immediately steps up and crushes both players, advancing 2-0 to the round of 8, and preventing another Calm vs fantasy game for the day. This ends both Fantasy and Calm's Korean Air OSL S1 run.
My eyes are set on you now
Another quick (even quicker this time!) recap of Calm and fantasy's 2nd game in their MSL match.
+ Show Spoiler +
![[image loading]](http://i.imgur.com/HTD4Q.png)
I though you were supposed to shape up on these silly mistakes in the C ranks Calm...
Now... Did this activate rage mode or tilt mode?
![[image loading]](http://i.imgur.com/F4dpL.png)
Let's be honest here, that is some pretty baller bunker placement.
![[image loading]](http://i.imgur.com/lNwBI.png)
Zerglings try to counter, nice light tight wall holds it, hatchery dies, etc, etc.
![[image loading]](http://i.imgur.com/55O29.png)
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![[image loading]](http://i.imgur.com/QTiZs.png)
Sick timing amirite? More like any "timing attack" could have finished Calm at this point.
![[image loading]](http://i.imgur.com/xXKUh.png)
Definitely activated tilt mode.
On April 24 2010 18:34 Holgerius wrote:
As usual Clam vs Fantasy provides entertainment in its own special way.
As usual Clam vs Fantasy provides entertainment in its own special way.
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The moment Calm let that bunker finish he was screwed. Not defending having hydras quick enough for the wraiths and vultures didn't help either though...
That brings us to our final game of Calm and fantasy's run against eachother in the Hana Daetoo MSL of 2010! Tied 2-2 overall the past week, this game not enough decides who advances to the round of 8 in the MSL, but it gives the players a chance to redeem themselves!
Fighting to stay in the MSL
Calm spawns as the brown Zerg at the 5 o' clock position, 12hatching once again. After laying down his hatchery, he sends out a drone to scout the ever so clever fantasy, enabling him to identify which of the various fantasy builds he will pull out from under his sleeve. Scouting correctly, counterclockwise, he finds fantasy opening with a barracks and quick gas. at the 1 o' clock position.
![[image loading]](http://i.imgur.com/YNfEP.png)
fantasy opens with his typical factory as he puts down his command center directly at his natural while sending out an SCV to scout.
![[image loading]](http://i.imgur.com/x6YNP.png)
Calm's hydralisk den finishes with ample time, and he takes the initiative of spreading out his overlords to create a slow path of detection to fantasy's base. 10 hydralisks pop out, with more rallying, as he takes out all the mines in his way and heads across the bridge to fantasy's natural.
![[image loading]](http://i.imgur.com/27n2h.png)
Hydralisks poke in and see a large amount of SCVs getting pulled to repair the bunker filled with marines, then retreat after killing an SCV or two, only to run in again as a few more rallied hydralisks group up with the bunch. Calm focus fires down the bunker and begins to wreak havoc on the SCVs and marines that were inside.
![[image loading]](http://i.imgur.com/jDdIG.png)
On April 24 2010 18:40 Lann555 wrote:
They pretty much take turns. It's why it was fairly obvious that Calm would win the third game
They pretty much take turns. It's why it was fairly obvious that Calm would win the third game
Things begin to looks grim for fantasy, as his siege mode is not yet finished, despite getting a tank out. Many SCVs are lost while keeping the hydras at bay until siege mode finally finishes and the tank holds fantasy's expansion.
Enough damage is done to make up for Calm's lack of drone saturation and Calm takes his 3rd while getting his tech and economy back up track. fantasy is down on SCVs and still only producing off of 1 factory. Calm begins his spire just as fantasy resumes mining at his natural expansion.
![[image loading]](http://i.imgur.com/Uooa0.png)
Just like his game on Eye of the Storm, fantasy adds on barracks and aims for another biomech unit composition. Calms spire finishes at 9 minutes and he prepares to put fantasy on the defensive.
Knowing mutalisks are coming, fantasy has been producing goliaths off of his factory, so his tank count is still rather low.
![[image loading]](http://i.imgur.com/CaZO5.png)
Mutalisks are greeted by 5 goliaths without range, accompanied by a small group of turrets. Calm locates fantasy's 3 tanks sieged up at his natural, and runs in to pick off 2 of them before retreating.
During the harassment, Calm begins his 4th at the 7 o' clock natural, placing his hatchery a matrix above the mine, frankly not giving a shit.
![[image loading]](http://i.imgur.com/iE47u.png)
Fantasy is turtled up tight, defending any attempts at muta harass aside from trading another tank for a muta. He gears up to push out in order to take a 3rd. Fantasy's army consists of 3-4 tanks, 4-5 goliaths, and about a dozen marine medic.
As fantasy moves out, Calm runs in to fantasy's main from behind his natural killing a few SCVs before being vacated.
![[image loading]](http://i.imgur.com/WHKCI.png)
Fantasy awaits Calm's attack, not stretching his army and further than what is shown above as he adds more barracks and plays a heavy 2 base style.
On April 24 2010 18:43 samachking wrote:
Fantasy needs to push out soon. Otherwise he'll get overrun by the mass bases Calm is putting up.
Fantasy needs to push out soon. Otherwise he'll get overrun by the mass bases Calm is putting up.
![[image loading]](http://i.imgur.com/UVZrs.png)
As Calm notices Fantasy move out further, towards the center of the map, he runs in with mutas once again, killing likely a dozen or so SCVs and 8-10 marines.
On April 24 2010 18:45 Zona wrote:
Mutas are back in Fantasy's main - totally owning the main mineral line
3 rines run back...
Mutas are back in Fantasy's main - totally owning the main mineral line
3 rines run back...
On April 24 2010 18:45 Lann555 wrote:
Fuck, where are the Valks?
Fuck, where are the Valks?

![[image loading]](http://i.imgur.com/FLRzp.png)
On April 24 2010 18:46 QuothTheRaven wrote:
WOW that's a lot of zerglings with those lurkers.
Calm going in to try to break Fantasy's tanks--he has plenty to do it! All of Fantasy's forces fall to Calm's huge wave of zerglings and lurkers.
WOW that's a lot of zerglings with those lurkers.
Calm going in to try to break Fantasy's tanks--he has plenty to do it! All of Fantasy's forces fall to Calm's huge wave of zerglings and lurkers.
On April 24 2010 18:49 meegrean wrote:
kinda hard to micro against a billion lurkers.
kinda hard to micro against a billion lurkers.
When Fantasy pulls back some units to defend the mutas, Calm assaults the front with a large lurker ling force, aided by his mutas, which fly back to help in the battle. Fantasy is overwhelmed and pushed back behind his bridge, where he continues to macro up and turtle.
![[image loading]](http://i.imgur.com/HOmva.png)
Lurkers: no shortage of them
At this point, Calm has his 4th gas up and a healthy amount of drones with his whole tech tree nearly complete. Defilers are out and swarms constantly push back any of fantasy's attempts to break out. Fantasy tries to irradiate as much as possible, but Calm is solid at keeping the vessel count from getting too high.
![[image loading]](http://i.imgur.com/1peIv.png)
Calm increases the pressure and finally pushes all the way in to the natural with his lurkerling force and defilers, sieging fantasy's natural. Fantasy's main is mined out and his natural is under siege. Calm is about to take a 5th and there is no way fantasy can make a comeback now.
This last game on Fighting Spirit ends the qualm that fantasy and Calm had during this season's OSL and MSL, with Calm advancing in to the round of 8 to face great. Rest assured, the Calm-fantasy rivalry does not end here.
![[image loading]](http://i.imgur.com/E8SFP.jpg)
Continued with moktira's words in the next post below: