I'm currently playing in the mini mafia, but I would like to join this aswell if possible.
Sleeper Cell Mafia
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sandroba
Canada4998 Posts
I'm currently playing in the mini mafia, but I would like to join this aswell if possible. | ||
sandroba
Canada4998 Posts
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sandroba
Canada4998 Posts
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sandroba
Canada4998 Posts
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sandroba
Canada4998 Posts
This setup must be extremelly unconfortable for mafia as they don't know the identities of each other, at least in the begining. We have to assume that at maximum 1 sleeper agent knows the identities of his buddy per day/night cycle. The mindset for scum this game, specially early on, is that they don't want to post strong analysis and strong opnions because 1)they might get their buddies lynched 2)they might attract a shot from his buddies at night, so doing this benefits the town even more in this setup. We should push extremelly hard for activity and FoS on anyone not willing to commit. ##Vote: Vain You took the time to post here but haven't said anything relevant. You have done that on the previous game as well, so this is a null tell for me. But specially in this game this kind of behaviour (active lurking/contentless posts) is extremelly detrimental for town for the reasons I stated above. My vote goes to you unless you step up your game and play pro-town. | ||
sandroba
Canada4998 Posts
Why do you want us to believe you are blue? | ||
sandroba
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sandroba
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sandroba
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sandroba
Canada4998 Posts
On April 25 2011 12:21 tnkted wrote: Everyone disregard this (crumbing for later): DSBETNLBNTF Now, on to the game. Trying to find scum's breadcrumbs is going to be extremely difficult imo. There are two ways I think we can play this game if breadcrumbing is vitally important: 1. Set up a posting standardization system where people refrain from using coloqualisms and any identifying characteristics. This system would have to be set up so that all players may only communicate using certain standard symbols or phrases. By simplifying the language like this we can dirastically reduce the ways in which breadcrumbing can happen. However, such a system would completely remove all sense of personality and also all other possible scumtells. 2. Not focus on breadcrumbing at all, except where it is obvious. If we focus on breadcrumbing, picking apart everybody's posts for clues and hints we're going to completely miss what we should be really looking for in those posts, which are scumtells. You can bet that since scum doesn't know who scum is, they are NOT going to want to vote for the scummiest players. Scum is going to act stranger than normal, so we can't waste time looking for scumtells. We can't stop the CL from pming his cronies, so looking for scumtells is a waste of time and town attention. Remember what happened when we focused on the item game in insane 2? We won the item game but lost the overall game. :/ Now, 1 is going to be pretty difficult to do, so I vote that we do 2. I completely agree with method number 2 here. Behaviour analysis is going to be our main weapon, as always. As we get further into the game, it will become even easier to compare the behaviour of mafia from day1 and 2 when they most likely don't know each other to how they are acting on the next days (3+) which they most likely figured it out. | ||
sandroba
Canada4998 Posts
If you can't think of one it's in my best interest not to share, because maybe the cell leader cannot think of one aswell. Why do you want me to share it? | ||
sandroba
Canada4998 Posts
You may send a message consisting of 5 words or 20 characters to any agent at dawn and dusk of each day. Submit it like a normal action. The message can't contain the name of any player. The message is PM'd to both myself and chaoser. We will send it to the player you specify. Cute attempts to get around the "No Names" rule or the word/char limit will result in the message being "lost". Feel free to crumb, just don't put the name (or any form of the name) in there." We have to assume a max of 5 mafia. One of them is the cell leader. We have to assume the cell leader can think of a way of informing one agent per day and per night of their buddies. So by day 3 all agents should know each other. We have no way of knowing that the method he is going to use is the one you sugested, and the fact that it's been sugested makes it even less likely. Discussing this extensively is not going to create a town atmosphere that favors town as it's an useless discussion that everyone can chime in without revealing any information. I suggest that we focus on behaviour analysis and start to pressure inactives and people that make useless posts. | ||
sandroba
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sandroba
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sandroba
Canada4998 Posts
On April 25 2011 22:54 Ace wrote: Well you can keep those methods to yourself since you don't seem intent on sharing. What I'm doing here is something else. Guess you'll just have to read into it a bit more. I'm going to post my three people without the msg then. Ace, GM, Mr. Wiggles. I would inform them of all other mafia players so they can operate normally without the fear of mislynching one of the other agents. | ||
sandroba
Canada4998 Posts
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sandroba
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sandroba
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sandroba
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He was very agressive on his last game as town and has pretty much only posted contentless/redundat/parroting posts so far. The only pressure he has made was bandwagoning wiggles for no apparent reason. ##unvote As much as I'm still suspicious of vain, he played the same way last game when he was blue, so I'm not sure I would be lynching scum if I pushed for his lynch. ##Vote: Zorkmid | ||
sandroba
Canada4998 Posts
On April 23 2011 00:41 Zorkmid wrote: ![]() Seem to be posting too little for someone so eager for this game to start. He is behaving very differently from the other game he was town, where he was way more active and way more agressive and never jumped on the defense of anybody. | ||
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