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[H] TvP played on new TestMap1

Forum Index > StarCraft 2 Strategy
Post a Reply
SlapMySalami
Profile Joined August 2010
United States1060 Posts
February 07 2011 05:44 GMT
#1
THIS REPLAY DOES WORK ON NORMAL ACCOUNTS

Basic where did I go wrong thread

Background info: I'm a 2800 master ZERG. I was playing as Terran on the test realm and this is the first game I played. In fact I think this is the first macro game I've ever played as Terran.

In this game I feel I gained a pretty early advantage by stopping his 3rd while I took the gold. I also sniped his templar archives when he was upgrading something and I think I picked off 3 observers. Every time we fought I was at a max army so I do not think ti was a macro problem. I did see I had 105 SCVs at my peak but he did have 90 as well. I sacrificed something like 15 of them and remaxed my army for one last attack and then quit because I did not know what to build and I felt I learned as much from that game as I was going to learn

The questions I have are:
1. What composition is needed against zealot templar (small number of immortals)? Is marauder/medivac/ghost ok?

2. Was this a micro problem? I did not micro much. If I had micro'd, would the game have turned to my favor?

3. How many SCVs are necessary? How many orbital commands do I need so I can take advantage of mules?

Of course other input is appreciated

[image loading]

marineking will u huk my bigtt1 ilu
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
Last Edited: 2011-02-07 21:32:19
February 07 2011 21:31 GMT
#2
1. Rauders can work but you will have to micro like crazy, mixing in some rines and maybe thors or banshees would help too

2. If you don't micro rauders vs zealots, you insta lose

3. Around 70 scvs, but hey just make 1 mule and you'll win right? cus mules are so op right? right? Wrong! As I see it mules are the only thing that can keep a Terran in an economic game since P and Z can both produce workers more efficiently than a T and will almost always have more harvesters, but mules keep the income similar with slightly less harvesters, just make 2 orbs and the rest PFs.

Also why make a post asking for help in your first Terran macro orientated game, just play more friggin games and you will easily work it out for yourself
SlapMySalami
Profile Joined August 2010
United States1060 Posts
February 07 2011 23:11 GMT
#3
On February 08 2011 06:31 BigBossX wrote:
1. Rauders can work but you will have to micro like crazy, mixing in some rines and maybe thors or banshees would help too

2. If you don't micro rauders vs zealots, you insta lose

3. Around 70 scvs, but hey just make 1 mule and you'll win right? cus mules are so op right? right? Wrong! As I see it mules are the only thing that can keep a Terran in an economic game since P and Z can both produce workers more efficiently than a T and will almost always have more harvesters, but mules keep the income similar with slightly less harvesters, just make 2 orbs and the rest PFs.

Also why make a post asking for help in your first Terran macro orientated game, just play more friggin games and you will easily work it out for yourself


There is no way to know how many SCVs are needed unless I ask for help or play 1000 games and pick a number to stick to. Even as my main race I know to make about 80 drones only because Ret said to. Making up your own methods and numbers is not a good way to play unless you are REALLY good. I did not say MULEs are overpowered however they are powerful. I was thinking it may be viable to skip a planetary fortress or 2 to increase army size.
marineking will u huk my bigtt1 ilu
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 08 2011 00:42 GMT
#4
What unit compostion did you use late game??

These new maps are not bio friendly at all as the toss can get late game alot easier and punish you for a heavy commitment in bio with their lateg ame units.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
February 08 2011 03:53 GMT
#5
On February 08 2011 09:42 XXXSmOke wrote:
What unit compostion did you use late game??

These new maps are not bio friendly at all as the toss can get late game alot easier and punish you for a heavy commitment in bio with their lateg ame units.


It turned from 1 reactor barracks with 3 tech lab barracks to about 11 tech lab barracks and I just went to pure marauder eventually. I got a couple ghosts and medivacs to support the marauders too. To be fair this new map is just lost temple with a more accessible "island" and a bigger middle that would probably favor the bio over the protoss splash units
marineking will u huk my bigtt1 ilu
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