• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:51
CEST 13:51
KST 20:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL79
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
[ASL19] Finals Recap: Standing Tall Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 768 users

[2]Ambush Valley (Beta Version)

Forum Index > SC2 Maps & Custom Games
Post a Reply
MasterFwiffo
Profile Joined April 2010
United States97 Posts
Last Edited: 2010-08-22 03:16:47
August 22 2010 03:14 GMT
#1
Hi all, first map ever, be gentle. Here's a crappy image taken with pain and frustration from the map editor (AND IT DOESNT EVEN SHOW EVERYTHING GAH)

[image loading]

And a Keyed one:
[image loading]
Key:
White = Starting (yes it fits on the map when run. Dumb editor)
Orange = Natural and Third
Blue = Watchtower
Green = Destructable ROcks
Not Shown Because of Editor Weirdness: A Billion LOS Blockers scattered throughout the forest.

Edit: That orange circle in the middle is supposed to be green. Damnit.

This experimental map is designed to do something I haven't seen other mapmakers do yet - exploit Line Of Sight Blockers. The idea is that the Forest in the middle is an incredibly risky venture - smart players will use the lack of sight to set up ambushes and destroy early game charges that would otherwise do a great deal of damage. The Watchtowers are the most critical buildings on the map, as without them, you will be entirely dependent on air unit for sight in the forest. On the other hand, you could take the long way around - it's much safer, but it will double the time it takes to get to the opponents base. FInally, for late game pushes, the central vallery is blocked by three destructable rocks. Breaking them open gives a straight shot into your opponents front door, but is it worth the effort?

You're natural is very close, but not easily defended, as their are three huge entrances into your lower base.

I'm not sure if this favors any one race, as all have advantages. There are plenty of abusable cliffs for Terran (though only the center expansion can be used offensively), but Zerg with overlords and late-game Toss with collossi will be able to hold the forest well.

The forest looks narrow, but all units *can* get through. Thors and Ultras will be bumping and twisting, but they can make it.

TLDR:
1) LOS blockers make the forest a perfect place for ambushes.
2) Watchtowers provide forest sight.
3) Breaking central rocks leads straight into enemy base.
4) Long path around is safer, but takes much longer.

This is just the first version beta so feedback is *greatly* appreciated. Here's the map for testing (assuming I uploaded it right) at SC2Mapster:
http://www.sc2mapster.com/maps/ambush-valley/

Ok, shred away!
Every morning we wake up and pray Oh God, Please dont let me die today, tomorrow would be SO much better!
FreezerJumps
Profile Joined May 2010
Canada653 Posts
August 22 2010 03:52 GMT
#2
Correct me if I'm wrong, but is there no ramp down from the main?
MasterFwiffo
Profile Joined April 2010
United States97 Posts
August 22 2010 04:00 GMT
#3
There is - each side has a small ramp that goes down away from the natural.
Every morning we wake up and pray Oh God, Please dont let me die today, tomorrow would be SO much better!
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
August 22 2010 04:05 GMT
#4
This map would look very promising if you have more naturals, or easier to defend expansions. It screams 1base play, and there is no third if you get that far. I like the concept very much, but if it blocks units like Ultralisks, I'm not too sure.
There is no one like you in the universe.
Entertaining
Profile Joined September 2007
Canada793 Posts
August 22 2010 04:17 GMT
#5
scan/sensory tower, obs, overseers/overlords make this map only a minor inconvienence.
MasterFwiffo
Profile Joined April 2010
United States97 Posts
August 22 2010 05:04 GMT
#6
There were some errors in the first version (one of the watchtower ramps randomly disappeared...) but the new version fixes it.

On August 22 2010 13:05 vica wrote:
This map would look very promising if you have more naturals, or easier to defend expansions. It screams 1base play, and there is no third if you get that far. I like the concept very much, but if it blocks units like Ultralisks, I'm not too sure.


There's your very-close natural, a really close third in the forest, and each corner has an open Gold. You'll definitely take your natural, almost no matter what - because it's so close it's ridiculously easy to get - it's just open to attack from all sides (but very rarely at the same time).

It doesn't block Ultralisks - they can get through (I've experimented), however going through the forest makes them awkward and ungainly, moreso than usual. Thors fair only slightly better.

On August 22 2010 13:17 Entertaining wrote:
scan/sensory tower, obs, overseers/overlords make this map only a minor inconvienence.


Not necessarily Zerg will have the best advantage due to overlords, but aggressive players will not likely make for a long game where the other ones would become big factors.
Every morning we wake up and pray Oh God, Please dont let me die today, tomorrow would be SO much better!
Antares777
Profile Joined June 2010
United States1971 Posts
August 22 2010 15:57 GMT
#7
I think your going a little overboard with the destructible rocks. You really do not need that many. The naturals also looks really hard to defend. Cool idea with the LOS blockers making a forest.
FreezerJumps
Profile Joined May 2010
Canada653 Posts
August 22 2010 17:28 GMT
#8
I opened the map to find the ramps. It points away from your natural, which is already open from both sides, which makes it nearly impossible to defend. The third can also be cliffed from a location protected by rocks. Tanks on the towers would control damn near the entire map. I really don't understand why people are going out of their way to make Terran-favored maps.

On another note, the two sides of the forest are nowhere near even. It's clear that you didn't use mirrors. The ridges overlooking the third aren't equidistant to their respective towers. Hell, one of the thirds isn't even laid out correctly, such that a CC/nexus/hatch must be place further from one of the geysers. The other natural is perfect though.
MasterFwiffo
Profile Joined April 2010
United States97 Posts
August 22 2010 17:30 GMT
#9
On August 23 2010 00:57 Antares777 wrote:
I think your going a little overboard with the destructible rocks. You really do not need that many. The naturals also looks really hard to defend. Cool idea with the LOS blockers making a forest.


My brother agreed - only two sets (one per side) in latest version. Also had to fix a bug in the upper natural's gas mines where workers were getting trapped behind it.

The naturals *look* hard to defend, but because they're so close to your base, they really aren't. It's open to attack from all sides, but reinforcements are right there, and the small size of your base means often you'll just move production buildings right out there. It isn't bad at all.
Every morning we wake up and pray Oh God, Please dont let me die today, tomorrow would be SO much better!
MasterFwiffo
Profile Joined April 2010
United States97 Posts
August 22 2010 17:33 GMT
#10
On August 23 2010 02:28 FreezerJumps wrote:
I opened the map to find the ramps. It points away from your natural, which is already open from both sides, which makes it nearly impossible to defend. The third can also be cliffed from a location protected by rocks.


Both are intentional, but the closeness of the base (hydras can shoot from upper ground the entire way) make it easier than it appears.

Tanks on the towers would control damn near the entire map. I really don't understand why people are going out of their way to make Terran-favored maps.


I'm working on it - but Collosi and Zerg with Overlords also do really well. I'm not trying to make a Terran favored map - and may with any highground its going to look terran favored.

On another note, the two sides of the forest are nowhere near even. It's clear that you didn't use mirrors.


It's my first map, first time really playing with the editor. How do I 'use mirrors'? Is their a button or command for that?

The ridges overlooking the third aren't equidistant to their respective towers. Hell, one of the thirds isn't even laid out correctly, such that a CC/nexus/hatch must be place further from one of the geysers. The other natural is perfect though.


Will work on it.
Every morning we wake up and pray Oh God, Please dont let me die today, tomorrow would be SO much better!
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs FINALS
Classic vs ClemLIVE!
Tasteless3569
ComeBackTV 1693
Crank 1473
IndyStarCraft 304
Rex164
3DClanTV 135
IntoTheiNu 49
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #97
Gerald vs PercivalLIVE!
ByuN vs Nicoract
CranKy Ducklings124
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 3569
Crank 1473
IndyStarCraft 304
Rex 164
MindelVK 25
ForJumy 2
StarCraft: Brood War
Horang2 36555
Jaedong 4006
Pusan 853
BeSt 823
firebathero 661
Mini 584
Larva 531
Leta 221
Last 217
EffOrt 215
[ Show more ]
ToSsGirL 109
Dewaltoss 37
Shinee 32
Sharp 31
Sea.KH 28
Hm[arnc] 25
Barracks 21
Icarus 15
Movie 13
HiyA 12
yabsab 12
IntoTheRainbow 12
GoRush 10
SilentControl 9
Noble 8
Dota 2
Gorgc4568
XaKoH 480
XcaliburYe468
Counter-Strike
x6flipin592
Stewie2K475
edward40
Heroes of the Storm
Khaldor364
Other Games
tarik_tv26368
gofns16507
FrodaN4608
singsing1647
B2W.Neo1243
shahzam433
DeMusliM427
crisheroes376
Happy346
SortOf162
KnowMe156
Pyrionflax91
Organizations
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH256
• StrangeGG 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2162
• Ler61
Upcoming Events
FEL
3h 10m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
6h 10m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
23h 10m
Replay Cast
1d 22h
WardiTV European League
2 days
PiGosaur Monday
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Epic.LAN
5 days
CranKy Ducklings
5 days
Epic.LAN
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.