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16 Hatch > 14 pool vs Terran

Forum Index > StarCraft 2 Strategy
Post a Reply
IFA
Profile Joined August 2010
United States24 Posts
August 11 2010 13:52 GMT
#1
curious if anybody has been rockin' the 16 hatch > 14 pool lately vs terran. Allows the hatch to come up just slightly after the pool and then you can throw down a spinecrawler or 2 down at the expo to protect from hellion harass
2K Diamond
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 11 2010 14:04 GMT
#2
have you consider reaper rush and you have to defend it with out a QUEEN?.... pool early mostly because of the queen and the larva you get from it
Im daed. Follow me @TL_NB
SeeDLiNg
Profile Joined January 2010
United States690 Posts
August 11 2010 14:07 GMT
#3
Don't just assume hellions from metagame.. Bunker rushes and reaper rushes still happen.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
August 11 2010 14:14 GMT
#4
I assume you mean 14 pool 16 hatch, or 16 hatch 15 pool, or 16 hatch 15 gas 14 pool. So whic one it is?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
IFA
Profile Joined August 2010
United States24 Posts
Last Edited: 2010-08-11 14:15:40
August 11 2010 14:15 GMT
#5
obviously...this is with proper scouting and people who understand how micro works, ya u dont do this if you see an early gas with a tech lab from the drone and ya the spinecrawlers double as defense against early rax pushes.

16hatch 15 pool
2K Diamond
Holy_AT
Profile Joined July 2010
Austria978 Posts
August 11 2010 14:16 GMT
#6
and you block the ramp to your main with a queen to prevent hellion harass in your main or what ?
I think the opening one should take depends on the map and your opponent.
IFA
Profile Joined August 2010
United States24 Posts
Last Edited: 2010-08-11 14:23:24
August 11 2010 14:18 GMT
#7
i'll upload demos later >.>, it's situational.

yes if theres a hellion harass on a small main choke generally will block the ramp with the first queen

when you dont scout any kind of early aggression, by the time you are at 15 or 16 drones hes just getting out a first marine or so, standard kind of terran long-game play which seems to be very common among the diamond players i come up against
2K Diamond
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
Last Edited: 2010-08-11 14:21:27
August 11 2010 14:20 GMT
#8
On August 03 2010 20:19 IdrA wrote:
with the current reaper bunker timings its literally impossible to expand before speedling or roach if they go reaper


I'm not as good as Idra but I'm inclined to believe that statement. Do you have replays where you go 16 hatch 15 pool and survive reapers / bunker rush? It seems very hard to hold off on most maps when going hatch first.

EDIT: Never mind, just say your reply above me. So you only go this build when you scout early hellion? When do you scout exactly?
Bankai - Correlation does not imply causation
CidO
Profile Joined June 2010
United States695 Posts
August 11 2010 14:27 GMT
#9
I changed from 14 pool 15 hatch 16 gas to 14 pool 13 gas and a hatch after second overlord.

There are just way to many people going for 2 gates and reapers these days against Z or helions, you need to have some form of defense.
:P
IFA
Profile Joined August 2010
United States24 Posts
Last Edited: 2010-08-11 14:28:31
August 11 2010 14:27 GMT
#10
http://rts-sanctuary.com/replay.php?187629

theres an example

just realized i said 14 pool instead of 15 pool in the post, i'm an idiot i'm sorry
2K Diamond
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2010-08-11 14:28:42
August 11 2010 14:27 GMT
#11
ZvT, zerg does not really have the ability to blindly decide their build order. terran gets to do that, zerg must respond or auto-lose to various strats. Artosis just posted a vid about how he likes to open ZvT. it's exactly what i've always done, except i usually go 14/14-gas/pool.


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