TL Mafia XXII
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Infundibulum
United States2552 Posts
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Infundibulum
United States2552 Posts
On April 13 2010 12:15 flamewheel91 wrote: Normal DTs, I'm too lazy and not enough of a bastard (at the moment) to do ambiguous cops. May change in the future, but probably unlikely. Affirmative. id like to play. | ||
Infundibulum
United States2552 Posts
On April 14 2010 09:27 Foolishness wrote: On the other hand, it was kinda awesome in Incognito's game how I beat the other mafia team even though my mafia team had more members modkilled than the other. haha yeah, Gambinos weren't trying at all though | ||
Infundibulum
United States2552 Posts
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Infundibulum
United States2552 Posts
Alas, for Ace hath joined our gentle troupe. I do perpend we must don our gaming faces, to quicken the mind as though an amalgam of steele! edit5000: this post gives me a great idea for a mafia theme game: Medieval Mafia. thoughts!? | ||
Infundibulum
United States2552 Posts
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Infundibulum
United States2552 Posts
No lynch is bad for the town. It's like giving a time walk to the mafia (mtg reference nerd lol). This also means abstaining is bad! So please pay attention during votes as they operate a bit differently in this game than most TL mafias. | ||
Infundibulum
United States2552 Posts
On April 18 2010 05:33 Bill Murray wrote: OK. Big FoS on Zona/BC for completely ignoring my valid strategy of making people pitted against each other. If we have player A vs player B we will be able to learn who the assassins are through having them strategically fight each other. If neither one is an assassin, we can have them roleclaim. I know that a lot of people on TL are against roleclaiming like this, but it is very beneficial to the town. Good points from this: 1) we learn who the assassins are 2) assassins have an equal chance of killing other assassins 3) we will be able to see people who are unable to kill each other This is the same approach that was attempted to be taken in Caller's last Mafiya. It was a very good strategy, and should have been followed. I feel that BC is probably town, but I'm getting serious scummy vibes from Zona. He's trying to derail the town, and is more than likely scum. No assassin worth his salt will roleclaim, since it runs contrary to his victory conditions. Unless the assassins are not playing to win, this plan won't work. | ||
Infundibulum
United States2552 Posts
On April 18 2010 05:47 BloodyC0bbler wrote: Ill bring this post up as well, why not start here. Town cannot afford 5-7 mislynches. Period. Your entire count depends on mafia KP being stopped by meds + vet hits. However any of those mis lynches could off a vet or med. With 5 mis lynches and no unstopped hits by red (assume no blue kp used or assassin KP) town loses. 25 of 38 players would be dead, leaving 13 alive, 8 of them red. Game ends. With Double lynches + vigi's + hatters + assassins. Game will end very quickly unless everyone hits reds accurately. If everything goes wrong for town we lose at end of day 3, as alot of KP will have been used by then. Yeah, we should plan for worst case scenarios - but we all know that the game will 95% not be over on day 3. This plays into the timing of double lynch. I think we should wait no longer than Day 4 to do it (meaning we vote for double lynch on Day 3). However this is all dependent on the events of the previous days. If we're in a hole, might want to start it on Day 3; or if we catch some reds via DT or they scumtell. Often i find these time limits for town are a useful thought experiment but rarely if ever do the games actually play out that way | ||
Infundibulum
United States2552 Posts
I have never liked double lynching early. Most of the time there just isn't a good amount of information at this time and at least 1 townie gets lynched. One thing fw needs to clean up is whether we can have a double lynch but then only lynch 1 player. I myself doubt it.However, if we can back out, then double lynching is a little less risky since we won't be forced to do a lynch on bad info. | ||
Infundibulum
United States2552 Posts
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Infundibulum
United States2552 Posts
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Infundibulum
United States2552 Posts
Roffles nbtnbt5 krndandaman Fishball Elemenope tree.hugger rebirth of legend (but he posted a lot pregame too) RaGe Jadefist TheLardyGooser Caller (wtf mate) love1another jpak Now this is a rather large list (let me know if i missed anybody). One reason could be that the game started on the weekend, so don't think this is some end all be all declaration of scum/inactivity. However, two things: 1. if we want to lynch an inactive Day 1 this is where we start 2. if you are new and not posting but are here, you should probably start! we don't bite. | ||
Infundibulum
United States2552 Posts
On April 19 2010 02:17 TheLardyGooser wrote: I still think BMs plan makes the most sense if I understand it right. I feel like it would put the mafia at a much bigger disadvantage but I am still new at this? The problem is that we have guarantee that everyone will comply, especially the Assns. As i posted before, the plan basically runs contrary to the victory condition of an assassin, so it makes no sense for them to comply. If i was an assassin i'd spend the first couple nights rolechecking people anyway, since you have so few kills. | ||
Infundibulum
United States2552 Posts
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Infundibulum
United States2552 Posts
On April 19 2010 05:56 Ace wrote: We can just lynch Caller since it's been shown when he doesn't post he's scum. I dont know. do you really think he'd expect to get away with the same thing for 2 games in a row? | ||
Infundibulum
United States2552 Posts
On April 19 2010 06:07 meeple wrote: I really can't beleive BM's plan is getting support... I suppose that BC is being true to word and staying behind the scenes a bit... at least he hasn't pushed his plan forward at all. First day lynch has barely any chance of getting red, but it doesn't mean we shouldn't try. Lynching inactives is acceptableish... except that we start to forget the main purpose of the game... besides that there are way too many inactives to whittle away at. It seems that some people have decided that Bill Murray should be the first to go down tonight... I will support if necessary but I sort of question some of the newer players semi-blindlysupporting people. They will pop in just to say its a good plan and then speak nothing else of it. If you have supported something please say why you think its good, or what flaws it can possibly have. I would encourage people to look more closely at those posters and see if anyone stands out. I know that a common defense will be that he/she's a newbie to Mafia but I think there are at least some of them that look suspicious. I'm really not sure about BM's intent here. Part of me thinks that his "plan" is just a way to incite discussion and see how many people will come out and say "i like this!!1," and not a plan he actually wants to enact. He hasn't been in the thread for a while so i'd rather wait to see what he has to say for himself when he comes back than start a bandwagon. | ||
Infundibulum
United States2552 Posts
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Infundibulum
United States2552 Posts
and why Nai Protoss all of a sudden? he's just about as useful as all the other semi-inactives. Killing him doesn't really tell us much at all, i don't think...and at least he's posting now that we're talking about him in the thread. | ||
Infundibulum
United States2552 Posts
On April 19 2010 07:12 Ace wrote: That last post just wreaks of scum. Ok Caller have it your way. I'll just chill for a bit, let your posts sit there for oh lets say ~2-3 hours and then come back and post a compilation analysis of them. The idea of you making a bet based on lynching someone else to prove something about another player when none of that is even in question right now just dug your grave. I'll wait 3 hours. You brought up something in your post here that i was just thinking about. I thought it was strange that as soon as you began to accuse Caller, he threw out the name of nai.protoss as a litmus test for his innocence. | ||
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