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konadora
Singapore66063 Posts
Info: Still in beta stages (no testing done whatsoever, except mineral pathing) More deco will come later. The neutral buildings do not cause pathing issues. Hurray. Neutral sunken at the back is to more or less reduce cannon rush gayness :< Also to prevent Toss/Terran from getting ultra fast triple expand.
Resources Main: 8M1G Nat: 7M1G Mineral-hop expo: 7M1G 6M 4th Gas: 7M1G
Download link: - Version 0.5 - Version 0.6
Feedback/comments/thoughts please :D
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Odyssey
Other than that, looks pretty interesting. Nothing too glaring to point out right away. Maybe make the backdoor expansion into a mineral only.
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konadora
Singapore66063 Posts
lol never seen that map before
I was thinking if that's a mineral-only, maybe the Zergs might have some hard time. Or maybe not?
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Man, I can really see Toss struggling quite a bit on this map. Lots of places for Terrans to harass, easy to set up a ball even there is no highground. Like Kona said, the third should be a mineral only. If not the map would be too dependent on bo coin-flipping.
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Anyone remember that old pro-gamer KOR-odyssey?
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As a T, I'd love to see a toss try to FE on this map :p Can the sunkens be tanked from outside the "island" expansion? If so, floating a CC in would still be viable (presumably what the sunk is there to prevent?).
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Interesting concept of putting another expansion behind the natural min line. This could lead to some interesting drop plays and all.
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Hey Kona do you have a map pack so I can get all of your maps? I'd love to try them all ^.^
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konadora
Singapore66063 Posts
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United States2316 Posts
How does terran defend Muta harass at their natural?
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konadora
Singapore66063 Posts
P.S: Anyone want to help me test out this map on iccup?
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konadora
Singapore66063 Posts
On April 03 2010 12:46 fonger wrote: As a T, I'd love to see a toss try to FE on this map :p Can the sunkens be tanked from outside the "island" expansion? If so, floating a CC in would still be viable (presumably what the sunk is there to prevent?). Yeah, so I added 2 0-value minerals.
But actually, you can just glitch units over. So not sure if that makes the minerals purposeful or not.
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On April 03 2010 13:11 Shotcoder wrote: How does terran defend Muta harass at their natural?
Glitch SCVs through and spam 3 turrets
Or 1 base play
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man how do you make the map symmetrical so well >< Is there some rule or you just guess and check the symmetry
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konadora
Singapore66063 Posts
On April 03 2010 14:02 Kenpachi wrote: man how do you make the map symmetrical so well >< Is there some rule or you just guess and check the symmetry SCMDraft -> X-Y Symmetry
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On April 03 2010 14:05 konadora wrote:Show nested quote +On April 03 2010 14:02 Kenpachi wrote: man how do you make the map symmetrical so well >< Is there some rule or you just guess and check the symmetry SCMDraft -> X-Y Symmetry oh i ment after that
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konadora
Singapore66063 Posts
just by checking the minimap :p
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I like the map. Some better deco could help tho, and i like the way u dealt with the gas issue on reds main.
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