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Active: 647 users

[Map] Odyssey

Forum Index > BW General
Post a Reply
1 2 Next All
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
Last Edited: 2010-04-03 04:10:17
April 03 2010 03:22 GMT
#1
Odyssey 0.6
[image loading]


+ Show Spoiler [Version 0.5] +
Odyssey 0.5
[image loading]


Info:
Still in beta stages (no testing done whatsoever, except mineral pathing)
More deco will come later.
The neutral buildings do not cause pathing issues. Hurray.
Neutral sunken at the back is to more or less reduce cannon rush gayness :<
Also to prevent Toss/Terran from getting ultra fast triple expand.

Resources
Main: 8M1G
Nat: 7M1G
Mineral-hop expo: 7M1G 6M
4th Gas: 7M1G

Download link:
- Version 0.5
- Version 0.6

Feedback/comments/thoughts please :D
POGGERS
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 03 2010 03:30 GMT
#2
Odyssey

Other than that, looks pretty interesting. Nothing too glaring to point out right away. Maybe make the backdoor expansion into a mineral only.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
April 03 2010 03:35 GMT
#3
lol never seen that map before

I was thinking if that's a mineral-only, maybe the Zergs might have some hard time. Or maybe not?
POGGERS
YPang
Profile Blog Joined April 2007
United States4024 Posts
April 03 2010 03:39 GMT
#4
"T is imba on this map"
sMi.Gladstone | BW: B high| SC2: gold T_T
peidongyang
Profile Joined January 2009
Canada2084 Posts
April 03 2010 03:44 GMT
#5
Man, I can really see Toss struggling quite a bit on this map. Lots of places for Terrans to harass, easy to set up a ball even there is no highground.
Like Kona said, the third should be a mineral only. If not the map would be too dependent on bo coin-flipping.
the throws never bothered me anyway
FusionCutter
Profile Joined October 2004
Canada974 Posts
April 03 2010 03:45 GMT
#6
Anyone remember that old pro-gamer KOR-odyssey?
fonger
Profile Blog Joined March 2006
United Kingdom1218 Posts
April 03 2010 03:46 GMT
#7
As a T, I'd love to see a toss try to FE on this map :p Can the sunkens be tanked from outside the "island" expansion? If so, floating a CC in would still be viable (presumably what the sunk is there to prevent?).
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
April 03 2010 03:47 GMT
#8
Interesting concept of putting another expansion behind the natural min line. This could lead to some interesting drop plays and all.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
gumbum8
Profile Blog Joined December 2008
United States721 Posts
April 03 2010 04:02 GMT
#9
Hey Kona do you have a map pack so I can get all of your maps? I'd love to try them all ^.^
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
April 03 2010 04:05 GMT
#10
On April 03 2010 13:02 gumbum8 wrote:
Hey Kona do you have a map pack so I can get all of your maps? I'd love to try them all ^.^


http://www.teamliquid.net/blogs/viewblog.php?topic_id=98919
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
Last Edited: 2010-04-03 04:09:14
April 03 2010 04:09 GMT
#11
Okay, like some ppl suggested, changed the 3rd gas to a mineral-only. Made it 6 minerals now. Added 2 0-value minerals to the 'islands'.

[image loading]


http://www.teamliquid.net/staff/konadora/OwnMaps/4_Odyssey_06.scx
POGGERS
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
April 03 2010 04:11 GMT
#12
How does terran defend Muta harass at their natural?
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
April 03 2010 04:15 GMT
#13
P.S: Anyone want to help me test out this map on iccup?
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
April 03 2010 04:18 GMT
#14
On April 03 2010 12:46 fonger wrote:
As a T, I'd love to see a toss try to FE on this map :p Can the sunkens be tanked from outside the "island" expansion? If so, floating a CC in would still be viable (presumably what the sunk is there to prevent?).

Yeah, so I added 2 0-value minerals.

But actually, you can just glitch units over. So not sure if that makes the minerals purposeful or not.
POGGERS
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
April 03 2010 04:41 GMT
#15
On April 03 2010 13:11 Shotcoder wrote:
How does terran defend Muta harass at their natural?


Glitch SCVs through and spam 3 turrets

Or 1 base play
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
April 03 2010 05:02 GMT
#16
man how do you make the map symmetrical so well ><
Is there some rule or you just guess and check the symmetry
Nada's body is South Korea's greatest weapon.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
April 03 2010 05:05 GMT
#17
On April 03 2010 14:02 Kenpachi wrote:
man how do you make the map symmetrical so well ><
Is there some rule or you just guess and check the symmetry

SCMDraft -> X-Y Symmetry
POGGERS
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
April 03 2010 05:10 GMT
#18
On April 03 2010 14:05 konadora wrote:
Show nested quote +
On April 03 2010 14:02 Kenpachi wrote:
man how do you make the map symmetrical so well ><
Is there some rule or you just guess and check the symmetry

SCMDraft -> X-Y Symmetry

oh i ment after that
Nada's body is South Korea's greatest weapon.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
April 03 2010 05:12 GMT
#19
just by checking the minimap :p
POGGERS
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
April 04 2010 06:47 GMT
#20
I like the map. Some better deco could help tho, and i like the way u dealt with the gas issue on reds main.
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