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konadora
Singapore66158 Posts
Armagus 1.4Changes:- Made nat smaller. made mains bigger + Show Spoiler +Changes:- Changed 11/5 main's mineral positioning - Shifted 5's main's minerals up by 1 square - All area beyond troy gates are now unbuildable + Show Spoiler [1.2] +Changes:- More aesthetic changes - Removed center expansion - Added center ramp - Removed water boundary near nat's ramp + Show Spoiler [1.1] +Changes:- Just some aesthetic changes - Made some small change near ramps at nat (added some water doodad for smaller center entry) + Show Spoiler [1.0] +
Details: - Standard 4-player macro map, nothing too spectacular - Narrow choke - Backyard expansion - Harass-able backyard expansion - Troy gates that can be destroyed early on to prevent early backyard harass, but may harm you when it gets to shuttle/dropship/lurker/hydra drops. Hence, choice of first expansion and timing of destroying the assimilators play a key role. - Cliff overlooking backyard is unbuildable
Resources: Main: 9M1G Backyard: 6M1G (Gas is 2000 gas) Nat: 7M1G
Center expansion: 10M2G (Gas is 3000 gas)
Download link(s): - http://www.mediafire.com/?m4j2dyjnmdy (Version 1.0) - http://www.mediafire.com/?mwjfznmju03 (Version 1.1) - http://www.mediafire.com/?yn2ymd0emjm (Version 1.2) - http://www.mediafire.com/?mdztn22442m (Version 1.3) - http://www.mediafire.com/?zzyhiwzmhyy (Version 1.4)
Comments and feedback always welcome!
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I think the backdoor harrass concept is sweet :D. Looks cool
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You are getting way too good at making these maps. This map looks great and although there will always be cries of T IMBA, its a really nice effort and i don't see anything massively wrong with it.
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The middle could be more interesting, especially given how similar it is to Fighting Spirit.
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konadora
Singapore66158 Posts
On October 20 2009 14:20 Crunchums wrote: The middle could be more interesting, especially given how similar it is to Fighting Spirit. I was thinking of using a design similar to God's Garden (with expansions at the center)
then i realised how people may scream this is a GG remake :<
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love ungoro like maps. n1
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the troy gates with unbuildable high ground is a good idea. we should really get some of the mapmakers here to join forces with the kespa mapmakers. or at least have them try some of our ideas
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Pretty interesting with what you did with the backyard expansion, but its only really viable for terrans, because tanks can shoot up the cliff with no problem and shoot down the cliff with no problem too. So tanks can easily protect the backyard expansion or harass it.
Hell tanks are imba.
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Baltimore, USA22253 Posts
Very nice concepts on the backdoor expo kona, but aesthetically it looks very unremarkable, especially in the middle. As some others have pointed out, dressing it up a little might go a long way.
Edit - does look very fun though, I like a map that makes it riskier to go straight into macro mode.
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If the backyard expansion is making things too easy for the terran, how about making the nat more easy for the zerg/protoss respectively. Perhaps make the nat min line muta harassable or such.
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Wow, Kona, you indeed are mapping addict. 
I think super-tight chockes to mains at 12 and 6 o'clock will be annoying, though.
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konadora
Singapore66158 Posts
On October 20 2009 16:29 Vekzel wrote:Wow, Kona, you indeed are mapping addict.  I think super-tight chockes to mains at 12 and 6 o'clock will be annoying, though. they're present at 3 and 9 mains too
the reason why there are small chokes is to give the player the choice to play three ways
1) expand at backyard with risk of early harass while walling in with very little buildings/units 2) expand at a more risky nat 3) wall-in and go 1-base play
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I'm really liking your maps more and more as you go along. (:
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konadora
Singapore66158 Posts
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Spenguin
Australia3316 Posts
You really love those assimilators don't you?
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i'm a bit of a noob so wat are troy gates?
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On October 21 2009 02:41 Ryuu314 wrote: i'm a bit of a noob so wat are troy gates?
The two gas assimilators that function as "doors", when both are destroyed, will make it impossible for any ground units to pass through. Same idea is seen on the map (4) Troy. If only one side is destroyed, then only small/medium units can fit through.
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Nice looking map, looks more interesting then most of the pro maps i see now days.
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konadora to korea yes? to be on the map making team?
i really enjoy playing these with my friends 
thanks again
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Maps like this make me wish ICCup brought in a MOTS like PGT had.
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