• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:23
CEST 18:23
KST 01:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo20Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)12[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted Is the larve respawn broken? Yamato Cup Series What kind of tool would you be interested in?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
ICO Development for AI, G…
Joshlittle
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5790 users

Strat's & Stats

Forum Index > Brood War Strategy
Post a Reply
1 2 3 Next All
Holorin
Profile Joined April 2005
France227 Posts
Last Edited: 2005-06-22 04:07:52
June 20 2005 23:21 GMT
#1
I decided to make this topic after I read the one about how terran/prtoss/zerg workers are mining and how scv slows down etc.
So I wanted to contribute a little to the Forum by posting something that might be usefull ^_^
use view image to see something ...

[image loading]

"???" => these are the damage per time a unit can fire
as we all know (i hope)the statistics of all units, some ones are not so relevent, for exemple a corsair does 8e dmg and an arbiter does 10e (e-xplosive) ... but obviously you have to consider the cooldown to get a true idea of a unit potential

the damage calculated is for exemple attacking a protoss shield with 0 armor (reduce the upgrade as needed to get an idea of the efficency while fighting upgraded troops)

Things to take in consideration : firebats have tremendous damage Rate but it's concusive same for ghost/vult :p

I know a decent player has a feeling of this and it is much more than requiered to play the game, but I felt it interesting to have so more precise knowledge than just "this rape this",
For exemple it is clear that archons burn a base way faster than tanks. [might came in handy when in elimination course ó_ò ]

Another point is that siege tanks do almost as much damage sieged and unsieged so when "dealing" with an empty base you can just go unsieged
The point in siege mode is the one-hit kill effect and the crazy range
That's very often usefull but sometimes not as much as being able to move (while deal slightly less damage) :o

great winner is the reaver avec with insane armor in front i belive he will stay on the top

units not listed : transports ( heh ), pure casters, suicide minions (scourge, infested terran) and :
Carriers !-(

if any one has any viable "cool down type var" to offer for it ...
lastest value 1.7

For the walkiry : the unit launches [/b]8[b] waves of missiles covering a 9x9 matrix with it's fire then takes a rest : you have to multiply the damage per 8 if you want the damage outpu t during the attaque time

For the cracklings/ ultras etc.. always consider the actual number of those units in the battlefield: you'll more likely many lings than many ultras (i don't play zerg so the numbers are misty to me), more likely to have 24+ goons than 12 archons

plz report me any mistakes I made (updated DT damage, goli also)
Yes, templar ? errr ... nothing [ je t ai casser la ]
chrusher97
Profile Blog Joined October 2004
Canada811 Posts
Last Edited: 2005-06-20 23:28:40
June 20 2005 23:27 GMT
#2
well thats really cool but one thing you missed is stimmed marines/firebats


edit: and cracklings
Holorin
Profile Joined April 2005
France227 Posts
June 20 2005 23:32 GMT
#3
nope that's why there are / between numbers
for double attack units it's air then ground (scout/wraith/goliath)
for units with twoo cool downs it's without then with (rines/bat/lings)
glad you enjoyed
Yes, templar ? errr ... nothing [ je t ai casser la ]
iamke55
Profile Blog Joined April 2004
United States2806 Posts
June 20 2005 23:47 GMT
#4
I've known this for a while. I think Carrier had a damage output of around 1.7 at full upgrades, but at the time I was testing on a full health command center, which has 1 armor. I think 1.7 would be accurate, as there are very few things with no armor that a carrier would be seen attacking. btw, notice the damage output of cracklings and ultralisks. Scary, isn't it?
During practice session, I discovered very good build against zerg. -Bisu[Shield]
GosuAmerican
Profile Joined February 2005
United States347 Posts
June 21 2005 00:21 GMT
#5
cool
Nothing Succeeds Like Success. #1 [ReD]Nada Fan. GL Pat. Live PGT
rpf289
Profile Joined October 2004
United States3524 Posts
June 21 2005 00:25 GMT
#6
A crackling and an ultralisk kill in about the same amount of time. That's scary.
riPPEy.rH
Profile Joined November 2004
Finland94 Posts
June 21 2005 00:26 GMT
#7
kool
ukin kuvalla, ime, puhalla!
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
June 21 2005 00:28 GMT
#8
heh, did u noticed Broodling's output is greater than devours? :p
and DT seems really strong too.
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
NonYold
Profile Joined April 2004
United States2814 Posts
June 21 2005 00:49 GMT
#9
DT get +3 per upgrade
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
June 21 2005 00:54 GMT
#10
what is the damage output a measure of?
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
hefty
Profile Joined January 2005
Denmark555 Posts
Last Edited: 2005-06-21 01:00:43
June 21 2005 00:59 GMT
#11
Well, people seem to be missing an important point here. Armor value is subtracted from the damage that each attack on an unit does, and therefore a zergling won't do nearly as much damage as an ultralisk in game. Same goes for sieged tank and unsieged tank - the ladder's attacks are less powerful and therefore its damage output subject to more reduction overall.

For the same reason, you are wrong, iamke55, when you say that 1.7 output is ok for cars because you tested on cc with 1 armor - and most units will have that in game. Each of the cars' (many) attacks were subject to the armor 1 reduction, resulting in a dramaticly lesser damage output than if this was measured against an unit with 0 armor.

This is an interesting chart. But it needs some math-insight to transfer its info to useful in game statistics.
tehsnow
Profile Joined June 2005
Canada296 Posts
June 21 2005 01:07 GMT
#12
Nice job, damage vs unit production cost could be cool.

I think you could round the numbers after 2 decimals to make the table easier to read.
Tehre si no spoone
Holorin
Profile Joined April 2005
France227 Posts
June 21 2005 01:08 GMT
#13
On June 21 2005 09:49 NonY wrote:
DT get +3 per upgrade


oh my ... how am i going to play protoss again ? they're going to laugh at me ^_^
Yes, templar ? errr ... nothing [ je t ai casser la ]
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
June 21 2005 01:20 GMT
#14
On June 21 2005 10:08 Holorin wrote:
Show nested quote +
On June 21 2005 09:49 NonY wrote:
DT get +3 per upgrade


oh my ... how am i going to play protoss again ? they're going to laugh at me ^_^


we all made that mistake dont worry
I used to thought they have +1 upg :>
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
June 21 2005 01:48 GMT
#15
On June 21 2005 10:20 Sorrow_eyes wrote:
we all made that mistake dont worry
I used to thought they have +1 upg :>


IIRC the Dark Templar heroes in vanilla had something like 45 attack and +1 for each upgrade. Maybe that's why people are confused.
Holorin
Profile Joined April 2005
France227 Posts
June 21 2005 01:53 GMT
#16
yes that brought him to 48 instead of 49 now
anyway they deal insane damage imo
Yes, templar ? errr ... nothing [ je t ai casser la ]
indecision
Profile Blog Joined November 2004
Germany818 Posts
June 21 2005 02:59 GMT
#17
i believe you got an accidential 3 into the goliath unupgraded field.

Nice thingy though :D
TM_Machine
Profile Joined September 2004
United States130 Posts
June 21 2005 05:11 GMT
#18
Any1 else having a hard time reading the graph TT maby im just goin blind
Zerg Zerg Zerg
CuddlyCuteKitten
Profile Joined January 2004
Sweden2822 Posts
June 21 2005 05:34 GMT
#19
It's funny how drones do more damage than arbiters. :D
Unity, support, family, and kneecapping bitches.
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
Last Edited: 2005-06-21 05:58:47
June 21 2005 05:54 GMT
#20
I don't get the "damage output" columns of the graph.
Is this the damage they deal every interval (1 second?)?

Nevermind, I figured it out.
It's the damage they deal divided by the cooldown. Duh. I'm slow.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#57
RotterdaM308
TaKeTV 238
TKL 154
SteadfastSC64
BRAT_OK 50
IndyStarCraft 30
HolyHit13
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 546
RotterdaM 262
TKL 131
SteadfastSC 60
BRAT_OK 56
mouzHeroMarine 47
trigger 43
IndyStarCraft 30
RushiSC 28
StarCraft: Brood War
Calm 8277
Horang2 1286
Shuttle 1121
EffOrt 629
Soulkey 264
Mong 175
Snow 121
Leta 103
Sharp 96
hero 73
[ Show more ]
Sea.KH 66
ToSsGirL 31
scan(afreeca) 30
Terrorterran 27
zelot 21
Movie 18
Hm[arnc] 17
Rock 12
Sacsri 10
Dota 2
qojqva2413
420jenkins193
League of Legends
Reynor70
Counter-Strike
fl0m1615
Sick195
adren_tv92
Heroes of the Storm
MindelVK12
Other Games
singsing1420
hiko1011
B2W.Neo971
Lowko684
FrodaN632
byalli543
ceh9373
Beastyqt255
PiGStarcraft73
C9.Mang068
Trikslyr51
KnowMe34
BEARDiaguz9
OptimusSC22
Organizations
Dota 2
PGL Dota 2 - Main Stream7125
Other Games
gamesdonequick783
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2277
• TFBlade780
Other Games
• WagamamaTV36
Upcoming Events
Sparkling Tuna Cup
17h 37m
The PondCast
1d 17h
Douyu Cup 2020
2 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
3 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
4 days
Maestros of the Game
4 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
4 days
Douyu Cup 2020
5 days
BSL22 NKC (BSL vs China)
5 days
Online Event
5 days
[ Show More ]
RSL Revival
6 days
RSL Revival
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.