• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:49
CEST 15:49
KST 22:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups1WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge
Tourneys
[ASL20] Ro16 Group C [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Borderlands 3 Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1458 users

Strat's & Stats

Forum Index > Brood War Strategy
Post a Reply
1 2 3 Next All
Holorin
Profile Joined April 2005
France227 Posts
Last Edited: 2005-06-22 04:07:52
June 20 2005 23:21 GMT
#1
I decided to make this topic after I read the one about how terran/prtoss/zerg workers are mining and how scv slows down etc.
So I wanted to contribute a little to the Forum by posting something that might be usefull ^_^
use view image to see something ...

[image loading]

"???" => these are the damage per time a unit can fire
as we all know (i hope)the statistics of all units, some ones are not so relevent, for exemple a corsair does 8e dmg and an arbiter does 10e (e-xplosive) ... but obviously you have to consider the cooldown to get a true idea of a unit potential

the damage calculated is for exemple attacking a protoss shield with 0 armor (reduce the upgrade as needed to get an idea of the efficency while fighting upgraded troops)

Things to take in consideration : firebats have tremendous damage Rate but it's concusive same for ghost/vult :p

I know a decent player has a feeling of this and it is much more than requiered to play the game, but I felt it interesting to have so more precise knowledge than just "this rape this",
For exemple it is clear that archons burn a base way faster than tanks. [might came in handy when in elimination course ó_ò ]

Another point is that siege tanks do almost as much damage sieged and unsieged so when "dealing" with an empty base you can just go unsieged
The point in siege mode is the one-hit kill effect and the crazy range
That's very often usefull but sometimes not as much as being able to move (while deal slightly less damage) :o

great winner is the reaver avec with insane armor in front i belive he will stay on the top

units not listed : transports ( heh ), pure casters, suicide minions (scourge, infested terran) and :
Carriers !-(

if any one has any viable "cool down type var" to offer for it ...
lastest value 1.7

For the walkiry : the unit launches [/b]8[b] waves of missiles covering a 9x9 matrix with it's fire then takes a rest : you have to multiply the damage per 8 if you want the damage outpu t during the attaque time

For the cracklings/ ultras etc.. always consider the actual number of those units in the battlefield: you'll more likely many lings than many ultras (i don't play zerg so the numbers are misty to me), more likely to have 24+ goons than 12 archons

plz report me any mistakes I made (updated DT damage, goli also)
Yes, templar ? errr ... nothing [ je t ai casser la ]
chrusher97
Profile Blog Joined October 2004
Canada811 Posts
Last Edited: 2005-06-20 23:28:40
June 20 2005 23:27 GMT
#2
well thats really cool but one thing you missed is stimmed marines/firebats


edit: and cracklings
Holorin
Profile Joined April 2005
France227 Posts
June 20 2005 23:32 GMT
#3
nope that's why there are / between numbers
for double attack units it's air then ground (scout/wraith/goliath)
for units with twoo cool downs it's without then with (rines/bat/lings)
glad you enjoyed
Yes, templar ? errr ... nothing [ je t ai casser la ]
iamke55
Profile Blog Joined April 2004
United States2806 Posts
June 20 2005 23:47 GMT
#4
I've known this for a while. I think Carrier had a damage output of around 1.7 at full upgrades, but at the time I was testing on a full health command center, which has 1 armor. I think 1.7 would be accurate, as there are very few things with no armor that a carrier would be seen attacking. btw, notice the damage output of cracklings and ultralisks. Scary, isn't it?
During practice session, I discovered very good build against zerg. -Bisu[Shield]
GosuAmerican
Profile Joined February 2005
United States347 Posts
June 21 2005 00:21 GMT
#5
cool
Nothing Succeeds Like Success. #1 [ReD]Nada Fan. GL Pat. Live PGT
rpf289
Profile Joined October 2004
United States3524 Posts
June 21 2005 00:25 GMT
#6
A crackling and an ultralisk kill in about the same amount of time. That's scary.
riPPEy.rH
Profile Joined November 2004
Finland94 Posts
June 21 2005 00:26 GMT
#7
kool
ukin kuvalla, ime, puhalla!
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
June 21 2005 00:28 GMT
#8
heh, did u noticed Broodling's output is greater than devours? :p
and DT seems really strong too.
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
NonYold
Profile Joined April 2004
United States2814 Posts
June 21 2005 00:49 GMT
#9
DT get +3 per upgrade
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
June 21 2005 00:54 GMT
#10
what is the damage output a measure of?
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
hefty
Profile Joined January 2005
Denmark555 Posts
Last Edited: 2005-06-21 01:00:43
June 21 2005 00:59 GMT
#11
Well, people seem to be missing an important point here. Armor value is subtracted from the damage that each attack on an unit does, and therefore a zergling won't do nearly as much damage as an ultralisk in game. Same goes for sieged tank and unsieged tank - the ladder's attacks are less powerful and therefore its damage output subject to more reduction overall.

For the same reason, you are wrong, iamke55, when you say that 1.7 output is ok for cars because you tested on cc with 1 armor - and most units will have that in game. Each of the cars' (many) attacks were subject to the armor 1 reduction, resulting in a dramaticly lesser damage output than if this was measured against an unit with 0 armor.

This is an interesting chart. But it needs some math-insight to transfer its info to useful in game statistics.
tehsnow
Profile Joined June 2005
Canada296 Posts
June 21 2005 01:07 GMT
#12
Nice job, damage vs unit production cost could be cool.

I think you could round the numbers after 2 decimals to make the table easier to read.
Tehre si no spoone
Holorin
Profile Joined April 2005
France227 Posts
June 21 2005 01:08 GMT
#13
On June 21 2005 09:49 NonY wrote:
DT get +3 per upgrade


oh my ... how am i going to play protoss again ? they're going to laugh at me ^_^
Yes, templar ? errr ... nothing [ je t ai casser la ]
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
June 21 2005 01:20 GMT
#14
On June 21 2005 10:08 Holorin wrote:
Show nested quote +
On June 21 2005 09:49 NonY wrote:
DT get +3 per upgrade


oh my ... how am i going to play protoss again ? they're going to laugh at me ^_^


we all made that mistake dont worry
I used to thought they have +1 upg :>
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
June 21 2005 01:48 GMT
#15
On June 21 2005 10:20 Sorrow_eyes wrote:
we all made that mistake dont worry
I used to thought they have +1 upg :>


IIRC the Dark Templar heroes in vanilla had something like 45 attack and +1 for each upgrade. Maybe that's why people are confused.
Holorin
Profile Joined April 2005
France227 Posts
June 21 2005 01:53 GMT
#16
yes that brought him to 48 instead of 49 now
anyway they deal insane damage imo
Yes, templar ? errr ... nothing [ je t ai casser la ]
indecision
Profile Blog Joined November 2004
Germany818 Posts
June 21 2005 02:59 GMT
#17
i believe you got an accidential 3 into the goliath unupgraded field.

Nice thingy though :D
TM_Machine
Profile Joined September 2004
United States130 Posts
June 21 2005 05:11 GMT
#18
Any1 else having a hard time reading the graph TT maby im just goin blind
Zerg Zerg Zerg
CuddlyCuteKitten
Profile Joined January 2004
Sweden2638 Posts
June 21 2005 05:34 GMT
#19
It's funny how drones do more damage than arbiters. :D
waaaaaaaaaaaooooow - Felicia, SPF2:T
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
Last Edited: 2005-06-21 05:58:47
June 21 2005 05:54 GMT
#20
I don't get the "damage output" columns of the graph.
Is this the damage they deal every interval (1 second?)?

Nevermind, I figured it out.
It's the damage they deal divided by the cooldown. Duh. I'm slow.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #51
WardiTV666
Harstem316
OGKoka 278
Rex168
CranKy Ducklings145
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 316
OGKoka 278
Rex 168
StarCraft: Brood War
Calm 8869
Rain 3958
Sea 2256
EffOrt 930
actioN 602
BeSt 498
firebathero 356
Stork 323
Hyun 254
Soulkey 188
[ Show more ]
Hyuk 176
Zeus 174
Sharp 125
ggaemo 103
Rush 94
hero 76
Mind 67
Sea.KH 61
Mong 60
JYJ42
Aegong 32
Movie 27
yabsab 19
soO 17
Sacsri 16
Terrorterran 16
sSak 15
zelot 13
SilentControl 11
Noble 10
Shine 8
Bale 7
Hm[arnc] 5
Dota 2
singsing3668
Dendi1289
Fuzer 289
LuMiX0
Counter-Strike
byalli301
oskar108
markeloff85
edward57
flusha9
Super Smash Bros
Westballz28
Other Games
tarik_tv15364
gofns15034
olofmeister878
B2W.Neo866
hiko416
crisheroes375
Lowko330
XaKoH 253
Liquid`VortiX65
QueenE60
Mew2King42
NeuroSwarm35
Organizations
StarCraft 2
IntoTheiNu 16
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler51
League of Legends
• Nemesis2124
• Jankos883
Other Games
• Shiphtur203
Upcoming Events
Monday Night Weeklies
2h 11m
OSC
10h 11m
Sparkling Tuna Cup
20h 11m
Afreeca Starleague
20h 11m
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 10h
LiuLi Cup
1d 21h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
4 days
[ Show More ]
RSL Revival
4 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
5 days
Online Event
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.