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How Starcraft could work if it would be real - Page 6

Forum Index > SC2 General
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Cuh
Profile Blog Joined September 2010
United States403 Posts
April 24 2011 00:23 GMT
#101
TLDR

+ Show Spoiler +
just kidding looks interesting gonna take the time and read
MarineKing | Nestea | MC
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
Last Edited: 2011-04-24 03:45:53
April 24 2011 01:35 GMT
#102
On April 24 2011 07:10 [F_]aths wrote:
Kinetik_Inferno,

I think that the OP should not include too detailed descriptions of higher-tier units as it is not the intention to explain everything. A complete guide for any race would result in a long text with too much information. It also would make it necessary to carefully check the canon lore to avoid contradictions. I think that I will include a link to your two posts as an optionally expansion to the OP.

I elaborate a bit on the basic fighter unit as it reflects much qualities of the according race, but I mention higher-tier units only to explain the interaction of upgrades and other stuff.

edit: Added spoiler on bottom of OP with links.


Show nested quote +
On April 24 2011 03:14 Kinetik_Inferno wrote:
On April 24 2011 03:03 Fredoq wrote:
Why dont you place your Command Center as close as possible to the minerals?

How would you explain that? Why you need to mine your resources from a distance and not plant your CC ontop of the minerals?


I just took this from the top of my head ok?

Because the Mineral Nodes and Vespene geysers are too unstable to place a massive command center too close to without risking a a collapse in the veins of soft minerals. Raw vespene is far too volatile to place a command center too close to.

This is a good idea. I will mention it in the OP. While it is clear that the real reason is balance to create the need for 2-3 workers per resource, it does make sense to explain it with sensible geology near resources.


K I'll make it prettier and better worded then.

When Terrans first arrived in the Koprulu Sector, their Command Centers were placed as close as possible to Mineral and Vespene nodes and geysers. Even though this severely cut down on Mining Time, dangerous collapse of the unstable veins beneath became far more common. When mineral arcs impact on a planets surface, it creates severe enough shockwaves beneath the impact to form caverns and sinkholes. Command Centers, Nexii, and Hatcheries are all far too heavy to be safely placed too close to Mineral Nodes. Likewise, Raw Vespene Gas is too explosive and volatile to safely place a heavy building such as this too close to a geyser.
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-04-24 04:02:47
April 24 2011 03:45 GMT
#103
whoever wrote the part about an organ responsible for "reordering" DNA and injecting RNA needs to wikiresearch harder, also lol about DNA being translated from RNA. Definitely putting the fiction into science fiction I suggest changing that paragraph completely

Also, add a note that zerg is the only species that goes Larva -> egg -> birth -> kill stuff -> die. AFAIK on earth an animals life cycle is always Egg -> Larva -> birth -> reproduce -> die

edit - molecular biology errors aside, good read
hihihi
Jhohok
Profile Joined December 2010
United States71 Posts
April 24 2011 04:25 GMT
#104
The part about the extractor trick made me ROFL. In fact any part that referenced the physical impossibilities of the race mechanics made me ROFL.

Anyways,
Suggestion:

On April 23 2011 05:53 [F_]aths wrote:

The radiation as a weapon versus zerg was used in SC1, so I will include it.


Doesn't the SC2 Campaign's Psi Disruptor (slows Zergies down) use gamma radiation?
Stetmann's final log in the Zerg research tube mentions that he dosed the Zerg samples with gamma rays and it greatly inhibited growth. Maybe you could mention that as well?

Source: Campaign's research lab.
targ
Profile Blog Joined December 2010
Malaysia445 Posts
Last Edited: 2011-04-24 07:59:39
April 24 2011 07:58 GMT
#105
Let me make a few suggestions for extra material:

1. How the Nydus Worm works.

Many people have suggested that the Nydus Worm tunnels underground and transports Zerg troops to the exit. This hypothesis, although simple and attractive, seems untenable because we have observed them working on isolated space platforms. No long fleshy appendages have been seen leading to these space platforms.

What actually happens is like this. The Zerg Swarm travels through warp space by the Overmind creating warp rifts using its huge psionic powers. Currently Kerrigan does the same thing by channeling the aggregate psionic power of the Zerg Swarm which is largely contained in the countless Overlords. The Nydus Network is a specially grown organ used to create small warp rifts and control them so that they do not expand and engulf the landscape. Such control is necessary, which is why normally Terran and Protoss spacefleets as well as Zerg broods must be a certain distance from a planet before they enter warpspace, as gravitational fields have a distorting effect on warp rifts. The Protoss control warp rifts on planetary surfaces through their advanced technology and psionic control. Terrans lack the advanced technology and individual psionic control of the Protoss, nor the ability to combine psionic potential as the Zerg do, so they cannot open warp rifts near planetary surfaces.

The Nydus network has a specially grown gravity-proof membrane which channels Zerg psionic power to achieve this effect, so a small warp rift can be created to pull units through.

2. Banshee

Many military enthusiasts in the Korprulu Sector have wondered about the design of the Banshee, as it seems to fly using turbofans even in environments with no atmosphere present.

However, a highly classified report shows that the Banshees are actually fitted with a secondary propulsion system, fitted under its chassis are two small rocket engines, which allow it to fly in areas with no or extremely sparse atmospheric gases. In these conditions, the turbofans are still kept spinning in order to confuse enemy units of the true nature of its propulsion, serving as decoys for enemies to shoot against.

We suspect that the same rationale may apply to the Mutalisk's wings.

3. Broodlords

The Broodlord is one of the most feared weapons in the Zerg arsenal, yet its immense power is limited by the sluggishness of its movement. Terran scientists who have dissected fallen Broodlords have discovered the reason for its slowness.

The Broodlord contains huge internal gestation chambers for the rapid incubation of Broodlings, which in their formative stages are prone to injury when subject to rapid acceleration or acceleration, Owing to this, the Broodlord limits itself to a rather slow speed of flight.
http://billyfoong.blogspot.com/ my other opinions are here
turdburgler
Profile Blog Joined January 2011
England6749 Posts
April 24 2011 10:46 GMT
#106
bunkers from 27th century ikea
Scryedo89
Profile Joined April 2011
Norway29 Posts
April 24 2011 11:27 GMT
#107
On April 24 2011 16:58 targ wrote:
Let me make a few suggestions for extra material:

1. How the Nydus Worm works.

Many people have suggested that the Nydus Worm tunnels underground and transports Zerg troops to the exit. This hypothesis, although simple and attractive, seems untenable because we have observed them working on isolated space platforms. No long fleshy appendages have been seen leading to these space platforms.

What actually happens is like this. The Zerg Swarm travels through warp space by the Overmind creating warp rifts using its huge psionic powers. Currently Kerrigan does the same thing by channeling the aggregate psionic power of the Zerg Swarm which is largely contained in the countless Overlords. The Nydus Network is a specially grown organ used to create small warp rifts and control them so that they do not expand and engulf the landscape. Such control is necessary, which is why normally Terran and Protoss spacefleets as well as Zerg broods must be a certain distance from a planet before they enter warpspace, as gravitational fields have a distorting effect on warp rifts. The Protoss control warp rifts on planetary surfaces through their advanced technology and psionic control. Terrans lack the advanced technology and individual psionic control of the Protoss, nor the ability to combine psionic potential as the Zerg do, so they cannot open warp rifts near planetary surfaces.


Actually if you would go to Starcraft wiki, and read up on the "lore" behind zerg it is stated (doesnt mean that it is true though) that the zerg got warp "tech" after "assimilating" a another race refered to as "Behemoth" that is atleast how they got themself into a position to survive the vacuum of space, it is also stated (Again we are assuming that this is "fact") it took thousands of years to get to the sector where the protoss is / are currently inhabitis.

Atleast to me, the Behomoth would be more in lines of the travel time, with a speed very high up against the speed of light ( tricky part is that relativity comes into play and the time that the zerg actually traveled would be view as more from the outside, and less from the "actual" object doin the traveling).

Again, this is my opinion of it and any constructive criticize to the info above.

Now on to the Nydus worm, why i do agree with you on the fact that the worms in space are a bit "funky" i have a alternative to it (unless you find a island / far away from the other sentral part of the map in space), most of the "maps" are asteroids or spacestations so it would be reasonable ( ? ) to think of a cavern system or the interior of the spacestation to work as a "nydus network".

Source:
Nydus worms
Overmind, assimilating and bio of zerg on zerus.
zerg bio.
Sup yo ?
targ
Profile Blog Joined December 2010
Malaysia445 Posts
April 24 2011 11:41 GMT
#108
On April 24 2011 20:27 Scryedo89 wrote:
Show nested quote +
On April 24 2011 16:58 targ wrote:
Let me make a few suggestions for extra material:

1. How the Nydus Worm works.

Many people have suggested that the Nydus Worm tunnels underground and transports Zerg troops to the exit. This hypothesis, although simple and attractive, seems untenable because we have observed them working on isolated space platforms. No long fleshy appendages have been seen leading to these space platforms.

What actually happens is like this. The Zerg Swarm travels through warp space by the Overmind creating warp rifts using its huge psionic powers. Currently Kerrigan does the same thing by channeling the aggregate psionic power of the Zerg Swarm which is largely contained in the countless Overlords. The Nydus Network is a specially grown organ used to create small warp rifts and control them so that they do not expand and engulf the landscape. Such control is necessary, which is why normally Terran and Protoss spacefleets as well as Zerg broods must be a certain distance from a planet before they enter warpspace, as gravitational fields have a distorting effect on warp rifts. The Protoss control warp rifts on planetary surfaces through their advanced technology and psionic control. Terrans lack the advanced technology and individual psionic control of the Protoss, nor the ability to combine psionic potential as the Zerg do, so they cannot open warp rifts near planetary surfaces.


Actually if you would go to Starcraft wiki, and read up on the "lore" behind zerg it is stated (doesnt mean that it is true though) that the zerg got warp "tech" after "assimilating" a another race refered to as "Behemoth" that is atleast how they got themself into a position to survive the vacuum of space, it is also stated (Again we are assuming that this is "fact") it took thousands of years to get to the sector where the protoss is / are currently inhabitis.

Atleast to me, the Behomoth would be more in lines of the travel time, with a speed very high up against the speed of light ( tricky part is that relativity comes into play and the time that the zerg actually traveled would be view as more from the outside, and less from the "actual" object doin the traveling).

Again, this is my opinion of it and any constructive criticize to the info above.

Now on to the Nydus worm, why i do agree with you on the fact that the worms in space are a bit "funky" i have a alternative to it (unless you find a island / far away from the other sentral part of the map in space), most of the "maps" are asteroids or spacestations so it would be reasonable ( ? ) to think of a cavern system or the interior of the spacestation to work as a "nydus network".

Source:
Nydus worms
Overmind, assimilating and bio of zerg on zerus.
zerg bio.



http://starcraft.wikia.com/wiki/Behemoth

Based on my understanding of the reading, the Behemoth gave Zerg the capacity to withstand vacuum, and later served as huge troop transports. The ability of opening warp rifts still seems to me to stem from the Overmind channeling the Zerg's group psionic potential.

After reading the Nydus Network description though, Blizzard does state clearly that it uses itself as a tunnel. So I suppose the only explanation is that when passing through open areas it generates a kind of cloaking field that keeps it invisible. Maybe Kerrigan taught it a couple of tricks.
http://billyfoong.blogspot.com/ my other opinions are here
Scryedo89
Profile Joined April 2011
Norway29 Posts
April 24 2011 11:47 GMT
#109
On April 24 2011 13:25 Jhohok wrote:
The part about the extractor trick made me ROFL. In fact any part that referenced the physical impossibilities of the race mechanics made me ROFL.

Anyways,
Suggestion:

Show nested quote +
On April 23 2011 05:53 [F_]aths wrote:

The radiation as a weapon versus zerg was used in SC1, so I will include it.


Doesn't the SC2 Campaign's Psi Disruptor (slows Zergies down) use gamma radiation?
Stetmann's final log in the Zerg research tube mentions that he dosed the Zerg samples with gamma rays and it greatly inhibited growth. Maybe you could mention that as well?

Source: Campaign's research lab.



Sending you a link to the psi disruptor
it sends out "sigma" radiation.

You might be thinking of the Hive mind emulator
but that again is a sort of "mind control" that emulates the Zerg overmind.



Hive mind emulator
http://starcraft.wikia.com/wiki/Psi_disruptor#StarCraft_II
Sup yo ?
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
April 24 2011 12:22 GMT
#110
holy check, that was a long read, but worth it!!!1 Fun write up!
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 24 2011 14:21 GMT
#111
On April 24 2011 12:45 Teivospy wrote:
whoever wrote the part about an organ responsible for "reordering" DNA and injecting RNA needs to wikiresearch harder, also lol about DNA being translated from RNA. Definitely putting the fiction into science fiction I suggest changing that paragraph completely

Also, add a note that zerg is the only species that goes Larva -> egg -> birth -> kill stuff -> die. AFAIK on earth an animals life cycle is always Egg -> Larva -> birth -> reproduce -> die

edit - molecular biology errors aside, good read
Please correct me about RNA and DNA. As far as I know, RNA is DNA with the mirror part left and used to copy the DNA.
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-24 14:29:18
April 24 2011 14:23 GMT
#112
On April 24 2011 16:58 targ wrote:
Let me make a few suggestions for extra material:

1. How the Nydus Worm works.
I already need "warp" and "rift in space" for the Protoss. For the Nydus I assume an inner tube which can choke units through. As my goal is to maintain suspension of disbelieve, i try to go into detail only when it is necessary.

Your suggestion for the Banshee is nice, but currently I like to leave those high-tech units out. If we establish "facts" how the Banshee works, it must not contradict any later addition. That is why I begin with the basics.

I am glad that the OP sparks a lot of ideas about the Starcraft world. For the time being however, the OP should keep to the basics.
You don't choose to play zerg. The zerg choose you.
Scryedo89
Profile Joined April 2011
Norway29 Posts
Last Edited: 2011-04-24 14:48:49
April 24 2011 14:25 GMT
#113
[QUOTE]On April 24 2011 20:41 targ wrote:
[QUOTE]On April 24 2011 20:27 Scryedo89 wrote:
[QUOTE]On April 24 2011 16:58 targ wrote:



[url=http://starcraft.wikia.com/wiki/Behemoth]http://starcraft.wikia.com/wiki/Behemoth[/url]

Based on my understanding of the reading, the Behemoth gave Zerg the capacity to withstand vacuum, and later served as huge troop transports. The ability of opening warp rifts still seems to me to stem from the Overmind channeling the Zerg's group psionic potential.

After reading the Nydus Network description though, Blizzard does state clearly that it uses itself as a tunnel. So I suppose the only explanation is that when passing through open areas it generates a kind of cloaking field that keeps it invisible. Maybe Kerrigan taught it a couple of tricks.
[/QUOTE]


hmm, you might be right there but i still find it strange that the lore would say, there is a few of the articles that actually support you, i have read a little about "queen (belly of the beast)".
but did the zerg get this after they started to assimilate humans ? or did they have this from the start ?
theoretical questions, hehe.
There seems to be support for both theories at this point, if you got any other material / sources i would be glad to read trough it.



"The Dark Voice's control forced the Overmind to seek out the protoss.[3] The Overmind believed assimilating the protoss would make the zerg "perfect", and directed the Swarm into space in search of Aiur, the protoss homeworld. Along the way it assimilated multiple species in preparation for the confrontation. As the Swarm neared the Koprulu Sector and the volume of space under protoss stewardship, they discovered the terrans. Of the species encountered, the terrans were unique in having psionic potential. With such abilities the zerg would be able to combat the protoss on even terms."

I do realise that this is more "lore" than other parts of the "text" / and the thread starter might not want it this, but background info is a good way to find / get into the creative writing, your doin a excellent job of it !

DNA and RNA in the most basic way is that DNA is double stranded whereas RNA is single stranded. The next difference is that DNA is made from deoxyribose and RNA is made from ribose. Ribose has a hydroxyl group attached to it, making it less stable. The third difference is in the complementary nucleotides that DNA and RNA encode for. DNA has thymine (T), guanine (G), adenine (A) and cytosine (C). G is always paired with C and A is always paired with T in DNA. In RNA, there is no thymine, so adenine is paired instead with uracil (U). DNA is contained within the nucleus of a cell and cannot leave. The job of RNA is to copy a strand of DNA in the nucleus to carry out the manufacture of a specific protein, carry the code outside into the cytoplasm of the cell, where it attaches to a ribosome that manufactures amino acids. Each strand of RNA can carry the recipe for several amino acids.

Here is how a protein is made. First, messenger RNA (mRNA) goes into the nucleus of the cell and copies the recipe for a specific protein. The mRNA brings the recipe outside the nucleus to the ribosome; the site of protein synthesis inside the cell. Ribosomal RNA (rRNA) with the help of transfer RNA synthesizes a single amino acid.


Working on the protoss shield / how it fits into our current tech level / physics.

Sup yo ?
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-24 15:06:28
April 24 2011 14:51 GMT
#114
On April 24 2011 20:41 targ wrote:
After reading the Nydus Network description though, Blizzard does state clearly that it uses itself as a tunnel. So I suppose the only explanation is that when passing through open areas it generates a kind of cloaking field that keeps it invisible. Maybe Kerrigan taught it a couple of tricks.
Originally Blizzard wanted to have a Nydus worm and considered to visualize its travel through space. Then they decided to use a Network instead, probably to "solve" the issue of rendering a worm floating through space.

Now I would say, the tube of the network is still there, but not visualized. In the "real" world, the network would create tubes to the space island. Since the maps and units are out of scale anyways, I would say that the worm (network) is so small compared to the rest that one don't have the chance to find it. Assuming cloak technology would raise more issues than it solves.




Scryedo89

Can you phrase 2-3 sentences of how the genetic sequence is taken from the structure and implemented into the larva for DNA replication?


edit: I try to keep out the Dark Voice stuff at least until it is clear who/what the Dark Voice really is. The political games of the superpowers in the Koprulu sector is lore. While the OP should not contradict the lore, it should contain mostly original ideas.



About the Protoss: I hope I am ready to release it beginning of next week. Overall it will be more to define the structure of the this part, not too much to offer "explanations" yet because as of yet I need to use many tricks which are currently just speculations in the real science. Often times I just replace something unexplainable with a purely speculative concept.
You don't choose to play zerg. The zerg choose you.
targ
Profile Blog Joined December 2010
Malaysia445 Posts
April 24 2011 15:17 GMT
#115
On April 24 2011 23:23 [F_]aths wrote:
Show nested quote +
On April 24 2011 16:58 targ wrote:
Let me make a few suggestions for extra material:

1. How the Nydus Worm works.
I already need "warp" and "rift in space" for the Protoss. For the Nydus I assume an inner tube which can choke units through. As my goal is to maintain suspension of disbelieve, i try to go into detail only when it is necessary.

Your suggestion for the Banshee is nice, but currently I like to leave those high-tech units out. If we establish "facts" how the Banshee works, it must not contradict any later addition. That is why I begin with the basics.

I am glad that the OP sparks a lot of ideas about the Starcraft world. For the time being however, the OP should keep to the basics.


Haha I think you covered the basics pretty comprehensively already then. By the way, you explained Terran research and upgrades becoming effective in the field, but not how Zerg does so. Unfortunately right now I cannot think of a good explanation for them too.
http://billyfoong.blogspot.com/ my other opinions are here
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 24 2011 15:26 GMT
#116
On April 25 2011 00:17 targ wrote:
Haha I think you covered the basics pretty comprehensively already then. By the way, you explained Terran research and upgrades becoming effective in the field, but not how Zerg does so. Unfortunately right now I cannot think of a good explanation for them too.
Overlords air the genetic sequence which is replicated by each zerg and incorporated into their stem cells to grow additional muscles for example.
You don't choose to play zerg. The zerg choose you.
Scryedo89
Profile Joined April 2011
Norway29 Posts
April 24 2011 15:43 GMT
#117
The hatcheries works as "injector" for the larva, as the larva itself does not contain all the necessary
DNA structure to start the evolution process in the larva, the hatcheries clones the DNA strand inside the structure itself to replicate more strands for further production, while injection enough into the larva to start the evolution to the specific units that is encoded in the DNA strand. (This is called mitosis (no sex cells), as we have yet to see a "female" Zerg except the queen of blades and queens ).

This might be more of a representation than anything, again i dont have that much background with the Biology of it, i work mostly on chemistry.
Sup yo ?
BigJoe
Profile Joined January 2011
United States210 Posts
April 24 2011 16:01 GMT
#118
Interesting read... instead of the minerals being magically produced into something for the army... I always figured it was used to pay the soldiers for doing the dirty work (kinda like mining for gold and selling it for moneyz then paying people the moneyz for labor).

Zergs are mining resources for the queen of blades... now as to why they actually need money for larva to morph into a unit I have no idea. Could have to do with some combination of a compound in the minerals.

But for Terran and Protoss I always imagined the resources being gathered to hire the army etc..
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-24 16:14:19
April 24 2011 16:03 GMT
#119
On April 25 2011 00:43 Scryedo89 wrote:
The hatcheries works as "injector" for the larva, as the larva itself does not contain all the necessary
DNA structure to start the evolution process in the larva, the hatcheries clones the DNA strand inside the structure itself to replicate more strands for further production, while injection enough into the larva to start the evolution to the specific units that is encoded in the DNA strand. (This is called mitosis (no sex cells), as we have yet to see a "female" Zerg except the queen of blades and queens ).

This might be more of a representation than anything, again i dont have that much background with the Biology of it, i work mostly on chemistry.

Thank you. I took the liberty to slightly shorten and rephrase it as I included it into the running text. I also shortened my own part about replicating "aired" genes for the upgrade distribution to avoid contradictions with real biology.

If anyone still finds something which are not covered by real biology, please state it in this thread so I can improve the text further. Even minor errors should be taken out.
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 24 2011 16:12 GMT
#120
On April 25 2011 01:01 BigJoe wrote:
Interesting read... instead of the minerals being magically produced into something for the army... I always figured it was used to pay the soldiers for doing the dirty work (kinda like mining for gold and selling it for moneyz then paying people the moneyz for labor).

Zergs are mining resources for the queen of blades... now as to why they actually need money for larva to morph into a unit I have no idea. Could have to do with some combination of a compound in the minerals.

But for Terran and Protoss I always imagined the resources being gathered to hire the army etc.
In the campaign, Terrans actually can hire soldiers. Other than that I think the minerals are needed to outfit recruits.

As the larva is very small compared to the zerg unit, it needs to eat a lot. The nutrition is made from minerals and vespene. (The larva is not actually chewing a rock of the mineral crystal, but is given an organic substance which requires minerals and vespene to be made.)

As far as I know, Protoss don't "hire" their soldiers, they are trained to follow the Khala and then warped into the battlefield to serve.
You don't choose to play zerg. The zerg choose you.
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