• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:37
CEST 19:37
KST 02:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League21Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1235.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker Best Cryptocurrency Recovery Company To Recover Terran AddOns placement SCII needs to put more weight on strategy and tact How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War GG Lan Fest Sofia, Bulgaria [this November] [Megathread] Daily Funny Videos [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory!
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9867 users

Looney Lynching Mini Mafia - Page 5

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 6 7 101 102 103 Next
austinmcc
Profile Joined October 2010
United States6737 Posts
October 10 2012 03:18 GMT
#81
Gonna drop in to start being a good little paranoid townie.

I could easily see there being a role in the game that can influence lynches. Vote stealing, doublevoting, or a mechanic that interacts with lynches in some other way. I don't want to go with any kind of plan that relies on the slimmest possible margin, and would rather us have a little wiggle room to ensure that things proceed as we want them to.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
October 10 2012 03:23 GMT
#82
There are 11 matchups in total. We CAN do 1 vote per matchup, but that leaves the people who we chose NOT to lynch in rounds 1 and 2 with a lot more power than the people we choose to continue further (the more matchups you're a part of, the more leftover votes you have).

Which is probably a good thing.

Fe fi fo fum.
HiroPro
Profile Joined March 2012
United States2624 Posts
October 10 2012 03:28 GMT
#83
So do you agree with my plan or not? Any ideas of your own?
sandroba
Profile Joined April 2006
Canada4998 Posts
October 10 2012 04:12 GMT
#84
k, then we can do one vote per match up. Or I could suggest even better, so you are more accountable for each vote you cast. You don't have to vote for each match up, but you may only cast ONE vote in each match up.
What do you think about that? I think this way is harder to blend in, because you can't justify your vote as "I have to decide between these 2". Each vote you cast you must have a reasoning behind it, but you can't cast multiple votes in one round and manipulate the results too much. That way we can observe who is interested in the lynch and give more weight to the reasons behind each vote.
da0ud
Profile Joined April 2011
Hong Kong252 Posts
October 10 2012 04:24 GMT
#85
Hi again guys !

Happy to be here with ya all !
I am french leaving in HK and pretty bored at work currently so this game will have my full attention. This is my first MAFIA game on a chat thread, but I have played a lot with real friends in real life. So it should be pretty cool.

One first guess on the voting system is that people who are already given a BYE from first round are at a disadvantage (cause they have one less chance to be out) and on top of that they are higher seeded hence at a second disadvantage in case of 0-0 tie. Pretty unfair isn't it.

I guess it must have been a master plan from the Alien Invaders who put themselves all as the lowest seeded people. I would put focus on eliminating players number 10, 11 and 12 this round if possible.

What do you guys think ?
At least i am trying to put a lead on who is what....

Daoud.
da0ud
Profile Joined April 2011
Hong Kong252 Posts
October 10 2012 04:41 GMT
#86
So actually we have 10 votes, 11 matches but we cannot vote on our match up, so we will have to vote for at most 10 matches.
Hence it is like us having unlimited number of votes, isn't it ?
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
October 10 2012 04:42 GMT
#87
D1 is going to be constant questions about wtf is going on I can see that already
OMGUS.net, kush sex blogs every friday night
sandroba
Profile Joined April 2006
Canada4998 Posts
October 10 2012 04:53 GMT
#88
To be honest no plan is required, since votes don't carry over and are open for everyone to see. Maybe letting things be will leave scum much more easily identifyable. By allowing people to vote as they please we allow them to expose their motives.
sandroba
Profile Joined April 2006
Canada4998 Posts
October 10 2012 05:18 GMT
#89
On October 10 2012 13:24 da0ud wrote:
Hi again guys !

Happy to be here with ya all !
I am french leaving in HK and pretty bored at work currently so this game will have my full attention. This is my first MAFIA game on a chat thread, but I have played a lot with real friends in real life. So it should be pretty cool.

One first guess on the voting system is that people who are already given a BYE from first round are at a disadvantage (cause they have one less chance to be out) and on top of that they are higher seeded hence at a second disadvantage in case of 0-0 tie. Pretty unfair isn't it.

I guess it must have been a master plan from the Alien Invaders who put themselves all as the lowest seeded people. I would put focus on eliminating players number 10, 11 and 12 this round if possible.

What do you guys think ?
At least i am trying to put a lead on who is what....

Daoud.

Hey. Is this to be taken serious? Are you missing the point of the game or making a joke?
EchelonTee
Profile Joined February 2011
United States5262 Posts
October 10 2012 05:27 GMT
#90
Hey guys, been a while.

I agree with what Sandroba has been saying thus far. While I see the sensibility of HiroPro's plan (everyone votes on each matchup, 1 vote max), there are a few issues with it (which sandroba has stated somewhat).

1. It gives "credibility" to people who are knocked out early, while not forcing them to do anything significant. A good good good example of this problem was in Liar Game 1. Basically half of the people were immune to the lynch depending on a Yes or No vote; while town tried to make the immune people accountable for their actions, because they have no fear of the lynch they really have no pressure on them to do anything at all. A hilarious example is sandroba himself; despite being widely called scum since D1, because he was immune to lynch through flukes, he stayed alive for days manipulating people here and there. If we force everyone to vote on everything, the knocked out people can make random reasons for their votes and look active. However, if we don't force everyone to vote on everything, knocked out people will have to talk about things on their own prerogative, exposing their true intentions.

2. It will lead to a bunch of laundry lists of "analysis" which doesn't help anything. If people have to vote on 7+ matchups, while it will put a bunch of content into the thread, it gives an easy out for mafia to look "active". All they have to do is say something like "I like persons X, Y, and Z because of yada yada yada. I don't like person M because he only voted for 4 matchups! What's he hiding??". Basically, this plan would put a huge flood of info without much actual substance.

3. This diffuses the town's vote, making it easier for scum to do as they please. Remember, the vote is the town's strongest tool; we out number mafia's votes 9x. However if townsfolk are forced to only have one vote per matchup, then if they see someone they really think is scummy, they won't be "allowed" to stack more votes on them because of this limitation.

Overall, while I do like the initiative to give structure to the voting process, ultimately I think it does more harm than good. What should happen is standard, good old fashioned scum-hunting; people should just up and state who they think is scum and put their votes to back it up. Speaking of which:


On October 10 2012 11:07 Hopeless1der wrote:
Show nested quote +
On October 10 2012 11:02 thrawn2112 wrote:
policy lynch kush?

I am unfamiliar with this policy. Please elaborate.

Show nested quote +
On October 10 2012 11:04 prplhz wrote:
so everybody has a role or is anybody vanilla?

what if we want to lynch somebody and then he just stacks the other guy with 10 votes

also, bedtime


Show nested quote +
On October 10 2012 11:00 kitaman27 wrote:

You may not vote on a match-up in which you are participating.

Please feel free to pay more attention when reading. Thanks.

Please feel free to post things of substance. You're being needlessly dismissive, which is strange because 1. it's very early in the game, people ask questions 2. you haven't done anything, so to put down someone else just feels off. It's been a decent amount of time in the game and you've shown that you're available; why not comment on the setup at all? I don't want you having a free pass for the rest of this tourny; I want to see you talk more.

Hopeless1der 2x
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
EchelonTee
Profile Joined February 2011
United States5262 Posts
October 10 2012 05:29 GMT
#91
On October 10 2012 12:18 austinmcc wrote:
Gonna drop in to start being a good little paranoid townie.

I could easily see there being a role in the game that can influence lynches. Vote stealing, doublevoting, or a mechanic that interacts with lynches in some other way. I don't want to go with any kind of plan that relies on the slimmest possible margin, and would rather us have a little wiggle room to ensure that things proceed as we want them to.

Please talk more, you are good player, which makes this floater post suspect; I expect substance from you ^^
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
EchelonTee
Profile Joined February 2011
United States5262 Posts
October 10 2012 05:32 GMT
#92
Not going to put my vote into voting thread just yet, until I'm sure of all votes for this round, to make things easier for kita.

Is the ratio of town:mafia known, or unknown?
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
EchelonTee
Profile Joined February 2011
United States5262 Posts
October 10 2012 05:43 GMT
#93
On October 10 2012 13:12 sandroba wrote:
k, then we can do one vote per match up. Or I could suggest even better, so you are more accountable for each vote you cast. You don't have to vote for each match up, but you may only cast ONE vote in each match up.
What do you think about that? I think this way is harder to blend in, because you can't justify your vote as "I have to decide between these 2". Each vote you cast you must have a reasoning behind it, but you can't cast multiple votes in one round and manipulate the results too much. That way we can observe who is interested in the lynch and give more weight to the reasons behind each vote.

Elaborate why only one vote per matchup is better than variable votes? I definitely agree with not forcing everyone to vote for every matchup, but I don't exactly see why not allowing people to use all their votes is beneficial.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
sandroba
Profile Joined April 2006
Canada4998 Posts
October 10 2012 05:49 GMT
#94
On October 10 2012 14:43 EchelonTee wrote:
Show nested quote +
On October 10 2012 13:12 sandroba wrote:
k, then we can do one vote per match up. Or I could suggest even better, so you are more accountable for each vote you cast. You don't have to vote for each match up, but you may only cast ONE vote in each match up.
What do you think about that? I think this way is harder to blend in, because you can't justify your vote as "I have to decide between these 2". Each vote you cast you must have a reasoning behind it, but you can't cast multiple votes in one round and manipulate the results too much. That way we can observe who is interested in the lynch and give more weight to the reasons behind each vote.

Elaborate why only one vote per matchup is better than variable votes? I definitely agree with not forcing everyone to vote for every matchup, but I don't exactly see why not allowing people to use all their votes is beneficial.


On October 10 2012 13:53 sandroba wrote:
To be honest no plan is required, since votes don't carry over and are open for everyone to see. Maybe letting things be will leave scum much more easily identifyable. By allowing people to vote as they please we allow them to expose their motives.

I agree with you. Or you agree with me. W/e <3
da0ud
Profile Joined April 2011
Hong Kong252 Posts
October 10 2012 06:30 GMT
#95
On October 10 2012 14:18 sandroba wrote:
Hey. Is this to be taken serious? Are you missing the point of the game or making a joke?


Indeed, this was not to be taken seriously. However, I am not sure why receiving a BYE on first round would not make you more likely to be lynched in the end.
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
October 10 2012 07:18 GMT
#96
I'm against imposing arbitrary voting rules. Let town cast their votes in the way they think will catch scum, and let scum cast their votes in the way they think will benefit scum. Then you make reads off of voting motivations combined with flip information. Making rules where you ask everyone to conform to a standard just makes it easier for mafia to blend in and harder for town to make reads.
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
Djodref
Profile Joined September 2012
France3332 Posts
October 10 2012 10:31 GMT
#97
I totally second Thrawn's last post.

I think giving ourselves rules for voting is going to give mafia an opportunity to blend in and/or to take advantages of these rules. I guess it should be ok if we just vote for the people we find scummy.

Moreover, the more time we discuss about the rules we should use, the less time we have for scumhunting. It's also a golden opportunity for the mafia to look like they are participating while discussing the rules.

According to this, Hiropro and Daoud have made scummy posts so far because it looks like they want to focus the discussion of the lynch rules. Also Daoud first post came off as weird in my eyes. It looks like he's going to prepare an excuse like "I didn't understand today's lynch principle" for later.

@Daoud

What was your motivation for your first post ?
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
October 10 2012 10:48 GMT
#98
voting momentoss because he's afk and I know his reads are bad
voting original because austin has contributed way more already and he's known as a good player
voting dauod because of his weird joke that made no sense... alien invaders what?

bad reasons? yes
subject to change? definintely
OMGUS.net, kush sex blogs every friday night
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
October 10 2012 11:02 GMT
#99
Big plans almost always fail but it's often a pretty good idea to talk about them anyway.

Is EchelonTee trying to vote for Hopeless1der?

I like Djodref's posting and I don't like da0ud's posting. Well, as much as you can like and dislike stuff 2 pages into the game. In any case I'm going to vote for da0ud right now. He's only gonna get one vote from me (for now) because that's enough to put him in next round.

da0ud x1
http://i.imgur.com/M7t7egx.png
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
October 10 2012 11:04 GMT
#100
A ton of people need to post more or at all.

Since day1 is 4 rounds of 24 hours each does that mean that we get a full 96 hours for day1?
http://i.imgur.com/M7t7egx.png
Prev 1 2 3 4 5 6 7 101 102 103 Next
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 61
MindelVK 19
EmSc Tv 15
StarCraft: Brood War
Britney 22168
Shuttle 633
Horang2 616
BeSt 370
White-Ra 118
Dewaltoss 112
firebathero 109
Mind 68
910 59
sorry 41
[ Show more ]
scan(afreeca) 40
Sacsri 39
HiyA 25
Bishop 22
Barracks 19
soO 12
Dota 2
qojqva2396
canceldota126
Counter-Strike
fl0m4810
byalli460
Other Games
summit1g2461
singsing2178
Mlord1223
Grubby1115
Cr1tdota841
B2W.Neo744
FrodaN624
Beastyqt591
Khaldor458
Liquid`Hasu251
KnowMe155
crisheroes104
Fuzer 39
Organizations
Other Games
gamesdonequick649
StarCraft 2
EmSc Tv 15
EmSc2Tv 15
[ Show 19 non-featured ]
StarCraft 2
• 3DClanTV 45
• StrangeGG 39
• Adnapsc2 37
• printf 37
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Airneanach48
• Michael_bg 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4993
League of Legends
• Nemesis2995
• Jankos1870
Other Games
• Shiphtur641
Upcoming Events
BSL Open Qualifier
1h 23m
Sparkling Tuna Cup
16h 23m
OSC
19h 23m
IPSL
22h 23m
BSL Open Qualifier
1d 1h
WardiTV Weekly
1d 17h
IntoTheTV X SOOP
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
FEL
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.