• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:01
CET 07:01
KST 15:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion List of top players active on ShieldBattery [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16827 users

Baneling vs Colossus bug - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 05 2011 12:37 GMT
#21
On September 05 2011 21:32 Geo.Rion wrote:
Show nested quote +
On September 05 2011 21:26 Tschis wrote:
Is this only for banelings? What if other melee unit attacks it?

I think that issue was solved before, i remeber something like this being patched, however it seems they neglected the banelings


Maybe the neglected area damage. Somebody with these testmaps test if nukes work!
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2011-09-05 12:42:32
September 05 2011 12:39 GMT
#22
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

Well of course, i m a devoted and honest citizen of the e-sport global village + Show Spoiler +
not


On September 05 2011 21:37 graNite wrote:
Show nested quote +
On September 05 2011 21:32 Geo.Rion wrote:
On September 05 2011 21:26 Tschis wrote:
Is this only for banelings? What if other melee unit attacks it?

I think that issue was solved before, i remeber something like this being patched, however it seems they neglected the banelings


Maybe the neglected area damage. Somebody with these testmaps test if nukes work!

the problem here is, that the banelings are able to attack, they just dont do damage, previously it was an issues when colossi werent attackable
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 05 2011 12:43 GMT
#23
Yep, It's definitely a bug. I was able to replicate it as well.

On September 05 2011 21:26 Tschis wrote:
Is this only for banelings? What if other melee unit attacks it?


I tried zerglings, ultralisks and zealots they are all able to damage the colossus even when the banelings can't.
Genovi
Profile Joined May 2010
Sweden388 Posts
September 05 2011 12:47 GMT
#24
This is really bad, i can actually think of some in game situations where this would matter a lot. As well as remembering some situations where I stupidly decide to attack a collosus army in those positions. Great find and i hope that this gets fixed soon enough.
We fucking lost team - RTZ
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
September 05 2011 12:51 GMT
#25
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

are you implying you knew about this, and neglected telling anyone?
University of Kentucky Basketball #1
HuK
Profile Blog Joined March 2010
Canada1591 Posts
September 05 2011 12:52 GMT
#26
On September 05 2011 21:51 Bill Murray wrote:
Show nested quote +
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

are you implying you knew about this, and neglected telling anyone?


no but do protoss really need more nerfs?!?! ;o

torlolololol
ProgamerLive like a God or die like a Slave 11:11
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-09-05 12:55:23
September 05 2011 12:55 GMT
#27
On September 05 2011 21:52 HuK wrote:
Show nested quote +
On September 05 2011 21:51 Bill Murray wrote:
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

are you implying you knew about this, and neglected telling anyone?


no but do protoss really need more nerfs?!?! ;o

torlolololol

Exactly, they should instead give the Collosus a researchable ability 'Anti-Baneling stance' which will make the Collosus automatically position itself 'properly' on a cliff so Banelings will do nothing ^_^
Mootland
Profile Joined September 2010
Finland63 Posts
Last Edited: 2011-09-05 12:58:11
September 05 2011 12:57 GMT
#28
I find the explanation quite simple, the baneling explosion mechanic does not work over cliffs, and in this case the colossus hitbox reaches over the cliff, making the banelings able to blow themselves on it, yet the game regards its "position" to be that of being on high ground, so while being able to connect with the colossus, the game thinks that the units are on different ground level thus not dealing the damage.

edit: and the fix to this would be making units while cliffwalking to exist on both ground levels.
ShatterStorm
Profile Joined October 2010
Australia146 Posts
September 05 2011 13:01 GMT
#29
Air units are invulnerable to ground only attacks and ground units cant be hit by air only attacks.

Colossus already have it tough, being affected by AA, AG & Multi targeting (both) attacks, so they need to leave some sort of "immunity" in there.

Or maybe they should make a unit that can only be hit by ranged and another that is only affected by Melee (along with giving Terran a Melee unit otherwise Terran would be rooted)?
Do or do not, there is no try
aRRoSC2
Profile Joined March 2011
Denmark241 Posts
September 05 2011 13:04 GMT
#30
On September 05 2011 22:01 ShatterStorm wrote:
Air units are invulnerable to ground only attacks and ground units cant be hit by air only attacks.

Colossus already have it tough, being affected by AA, AG & Multi targeting (both) attacks, so they need to leave some sort of "immunity" in there.

Or maybe they should make a unit that can only be hit by ranged and another that is only affected by Melee (along with giving Terran a Melee unit otherwise Terran would be rooted)?


tl;dr working as intended

LOL
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
September 05 2011 13:06 GMT
#31
On September 05 2011 21:52 HuK wrote:
Show nested quote +
On September 05 2011 21:51 Bill Murray wrote:
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

are you implying you knew about this, and neglected telling anyone?


no but do protoss really need more nerfs?!?! ;o

torlolololol


Well the thing is that it's not a balance issue (Like Roaches in the Beta) as much as it is with the bugs in the game... bugfixes are always welcomed (I play Brotoss mostly but don't like winning due to imba) anyway.
kiss kiss fall in love
JackDragon
Profile Joined February 2011
525 Posts
September 05 2011 13:06 GMT
#32
On September 05 2011 22:01 ShatterStorm wrote:
Air units are invulnerable to ground only attacks and ground units cant be hit by air only attacks.

Colossus already have it tough, being affected by AA, AG & Multi targeting (both) attacks, so they need to leave some sort of "immunity" in there.

Or maybe they should make a unit that can only be hit by ranged and another that is only affected by Melee (along with giving Terran a Melee unit otherwise Terran would be rooted)?


Honestly it is a stupidd bug and to try to argue for it not getting fixed is wrong. It seems to be a very precise bug and will only have a minimal effect. So IF the colussus do need a fix. Fix it properly and remove all bugs.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
September 05 2011 13:19 GMT
#33
On September 05 2011 21:55 dani` wrote:
Show nested quote +
On September 05 2011 21:52 HuK wrote:
On September 05 2011 21:51 Bill Murray wrote:
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

are you implying you knew about this, and neglected telling anyone?


no but do protoss really need more nerfs?!?! ;o

torlolololol

Exactly, they should instead give the Collosus a researchable ability 'Anti-Baneling stance' which will make the Collosus automatically position itself 'properly' on a cliff so Banelings will do nothing ^_^


No, a "kick-baneling" upgrade, which lets them kick the baneling back to the zerg army, doing splash damage.

Btw. the bug probably is because the program sees that the baneling visually connect with the collossus, hence they explode. But when the splash damage is calculated, it says that the center of gravity of the collossus is on the high ground, hence it takes no damage from the low ground.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 05 2011 13:33 GMT
#34
remember banelings don't splash up cliff. But a nice find nevertheless i will not forget this. Don't need fixing imo though, if you saw this once you will remember it and act accordingly.
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
September 05 2011 13:34 GMT
#35
On September 05 2011 21:52 HuK wrote:
Show nested quote +
On September 05 2011 21:51 Bill Murray wrote:
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

are you implying you knew about this, and neglected telling anyone?


no but do protoss really need more nerfs?!?! ;o

torlolololol

Bugs are being fixed, not nerfed.

trolololololol
oh, hai
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2011-09-05 14:11:35
September 05 2011 13:35 GMT
#36
Does it work when the colossus is standing still at that location? (can't watch the rep yet) If it only works when it's moving, then it's just that the "connect" event happens in split-second as it's still low ground, and then the "explode" event happens in split-second later as it's high ground already.

If not that, it could be because the colossus tilts while climbing, but only one of the two calculations becomes ellipse. Either way, great find, and now I will be hunted forever by vague memories of this happening to me before without realizing it.

On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post
If that protoss player was among the top few players in the world - hint, hint - then it would be justified to hide it for an important event. But for random scrubs like us abusing it wouldn't be important enough to be worth hiding in 33% chance hope that some pro of our race would also find it before others ^^
So most avg folks would probably report it.
If you stand next to my head, you can hear the ocean. - Day[9]
Bobster
Profile Joined January 2011
Germany3075 Posts
September 05 2011 13:36 GMT
#37
I want to see a pro abuse this quickly before it's fixed, would be hilarious.
Cokefreak
Profile Joined June 2011
Finland8096 Posts
September 05 2011 13:39 GMT
#38
On September 05 2011 22:36 Bobster wrote:
I want to see a pro abuse this quickly before it's fixed, would be hilarious.

I think Deezer/Combat-EX are already practicing this ;_;
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 05 2011 13:40 GMT
#39
On September 05 2011 22:35 figq wrote:
Does it work when the colossus is standing still at that location? (can't watch the rep yet) If it only works when it's moving, then it's just that the "connect" event happens in split-second as it's still low ground, and then the "explode" event happens in split-second later as it's high ground already.

If not that, it could be because the colossus tilts while climbing, but only one of the two calculations becomes ellipse. Either way, great find, and now I will be hunted forever by vague memories of this happening to me before without realizing it.

it can stay in one place and shoot, in fact that s how it was in the rep
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
September 05 2011 13:49 GMT
#40
That is pretty damn stupid :O
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 231
StarCraft: Brood War
GuemChi 1432
Free 204
ProTech162
Barracks 89
910 48
NotJumperer 11
Icarus 10
Force[name] 6
Britney 0
League of Legends
JimRising 668
Counter-Strike
fl0m4052
Super Smash Bros
Mew2King274
Other Games
summit1g9707
WinterStarcraft353
C9.Mang0270
NeuroSwarm85
ViBE58
[ Show 14 non-featured ]
StarCraft 2
• practicex 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota281
League of Legends
• Rush1157
• Lourlo908
• Stunt299
Other Games
• Shiphtur191
Upcoming Events
The PondCast
3h 59m
KCM Race Survival
3h 59m
WardiTV Invitational
5h 59m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
9h 59m
OSC
16h 59m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 5h
OSC
1d 7h
OSC
1d 17h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
WardiTV Invitational
2 days
[ Show More ]
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.