• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:11
CET 23:11
KST 07:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win12026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains17Weekly Cups (March 2-8): ByuN overcomes PvT block5
StarCraft 2
General
Weekly Cups (March 9-15): herO, Clem, ByuN win Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
Gypsy to Korea ASL21 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues ASL Season 21 Qualifiers March 7-8 [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2755 users

How Starcraft could work if it would be real - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 13 14 15 Next All
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-20 08:45:04
April 20 2011 08:36 GMT
#21
On April 20 2011 16:33 Telenil wrote:
Excellent post, I always enjoy that sort of guesswork.

Since this post is about physics, maintaining the suspension of disbelief and the such:
it sounds a bit strange to have a fully functionnal combat shield built on the field from spare parts. I don' t know, could the gear be brought to the soldiers by untrained military personnel or something of the sort?
I thought about it. One could assume a weaponry distribution which is just not visualized on screen. But would those guys enter combat zones? How can they reach islands? Why is the upgrade cost for few marines as high as for entire divisions?

My spare part explanation however is not too reasonable, too. I don't have too big issues with the assumption that the combat shield is actually build on the field during a break. I think I will rework this part slightly to propose that the marines leave the barracks with various parts a field pack and then got radioed how to build a shield in the field.

On April 20 2011 16:33 Telenil wrote:
About the high number of MULEs and supply in a satellite: I think it would feel more natural (IMHO) to assume the orbital command uses the satellite to request for a drop, with the mules or the extra supply being stored somewhere else on the planet, or even in orbit but not necessarily in a permanent satellite. Whatever terran compounds stores the stuff then launches a drop-pod towards the location of the orbital command. Perhaps the OC also has to keep a connexion active with the satellite in order to guide the drop-pod (so it doesn't have to land near the OC or crash in the nearby zerg base), which is why you can't ask for 100 drops with the "energy" of one high definition video.
This is a good idea to explain why a simple "drop pod" command takes quite a large amount of energy.

My greatest issue with calldown is the fast arrival. It should take much longer to travel through the atmosphere. Similar to the marines who can build a combat shield in the field during a (non-shown) combat break, I accept this fast arrival as part of space/time distortion in the visualization to keep the game responsive.

Another assumption of mine is that also a battle cruiser orbits the base. This is how the Terrans arrive in the first place and a cruiser could store almost infinite amounts of small robots or supply provisions. But then we have the question why the battle cruiser does not contribute to the battle.

Your thoughts brought me to a possible explanation is that some kind of a big supply ship is used to store all these extra stuff. This keeps the Terrans agile on the battle field.
You don't choose to play zerg. The zerg choose you.
slmw
Profile Blog Joined October 2010
Finland233 Posts
April 20 2011 09:05 GMT
#22
Interesting stuff. Things are explained pretty well here.

I've always wondered how does a lowered supply depot work. Why is it that a burrowed roach can crawl underneath a lowered supply depot, but not a normal one?

I also got a question for you for the zerg one that Tastosis themselves have been asking often: where does the scorpion go?

[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 20 2011 09:21 GMT
#23
On April 20 2011 18:05 slmw wrote:
Interesting stuff. Things are explained pretty well here.

I've always wondered how does a lowered supply depot work. Why is it that a burrowed roach can crawl underneath a lowered supply depot, but not a normal one?
I am thinking about an explanation but it would be an obviously made-up explanation.

Why can't a zerg travel underneath any building? Probably the weight of the buildings presses the sand so tight that a roach or infestor cannot pass. Being however able to tunnel under a sunken depot is an obvious continuity issue.

On April 20 2011 18:05 slmw wrote:
I also got a question for you for the zerg one that Tastosis themselves have been asking often: where does the scorpion go?
The defiler?
You don't choose to play zerg. The zerg choose you.
Excessive
Profile Joined April 2010
Denmark151 Posts
April 20 2011 11:13 GMT
#24
Nice read, looking forward to the zerg guide.
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2011-04-20 11:30:52
April 20 2011 11:25 GMT
#25
Another assumption of mine is that also a battle cruiser orbits the base. This is how the Terrans arrive in the first place and a cruiser could store almost infinite amounts of small robots or supply provisions. But then we have the question why the battle cruiser does not contribute to the battle.
Then it doesn't have to be a battlecruiser, it can be a Hercules-style transport. Something used to transport men and materials, and to be protected by the rest of the fleet.

I think there should be ways to write interesting things with the Protoss, too. Despite the infamous prophecy and magic artefacts that dot the WoL campaign, protoss technology is still technology. If I remember correctly, the Starcraft manual explains that nexus are a link to the psionic matrix on Aiur, with pylons then relaying this energy to the various protoss building. I'll try to do a bit of digging on this when I have time.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-20 15:57:21
April 20 2011 11:44 GMT
#26
On April 20 2011 20:25 Telenil wrote:
Show nested quote +
Another assumption of mine is that also a battle cruiser orbits the base. This is how the Terrans arrive in the first place and a cruiser could store almost infinite amounts of small robots or supply provisions. But then we have the question why the battle cruiser does not contribute to the battle.
Then it doesn't have to be a battlecruiser, it can be a Hercules-style transport. Something used to transport men and materials, and to be protected by the rest of the fleet.

I think there should be ways to write interesting things with the Protoss, too. Despite the infamous prophecy and magic artefacts that dot the WoL campaign, protoss technology is still technology. If I remember correctly, the Starcraft manual explains that nexus are a link to the psionic matrix on Aiur, with pylons then relaying this energy to the various protoss building. I'll try to do a bit of digging on this when I have time.
I would be thankful because my Protoss explanation will be the shortest. (edit: Removed "by far". By now I wrote down a sketch with is not too short.) It still is mainly "technology so advanced it appears as magic to the human brain" and "they are warping resources to distant planets and they warp back the assembled units" and "gates can somehow focus the warp to it is possible to materialize those units anywhere in range of the 'psi' energy matrix".

The zerg part will probably be the largest as I describe some processes in detail.

The reference to the Hercules is another great idea, I will mention it for the terran part.
You don't choose to play zerg. The zerg choose you.
By.Fantasy
Profile Joined February 2011
Thailand123 Posts
April 20 2011 12:22 GMT
#27
Nice read!... Remember reading 100 debate page on SClegacy by reading this.. xD
My english is not very good.
Parx
Profile Blog Joined April 2011
9 Posts
April 20 2011 13:18 GMT
#28
Congrats! The descriptions are very cool.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-04-20 13:40:12
April 20 2011 13:38 GMT
#29
well from the 3 races the protoss are probably the closest to their warhammer40k conterpart in terms of lore. Especially in terms of buildings and saving the wounded. But i guess for the most parts you will have to rely on the blizzard explanations.

as for the suddenly appearing marine shields. shuttles can drop lil supply boxes for the troops on the battlefield, as long as the fleet is controlling parts of the orbit above the battlefield. The stable price and duration might be the cost and time it needs to distribute the shields.
I mean the high tech weapons are already there, but why supply your troops on some backwater planet with it as long as the threat of the enemy isn't high enough. So once you got the approval from your superiors its just a matter of time until the supplys arrive

Why the price of the troops doesn't increase i can't really help you with. Better material means higher price normally, but maybe since you get the tech it means there is an approvement that your region is more dangerous, so you will get more material per mined crystal as some sort of bonus for to be able to make the region saver (crystals are used to produce energy, so you can't really do anything with them and need to trade them for material, or if you go with the you can make anything out of it, it means you get a free upgrade making the outcome per crystal better)
4rChon
Profile Blog Joined December 2010
150 Posts
April 20 2011 13:41 GMT
#30
I just don't understand how Humans can survive on planets such as Char with their visor open.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-20 14:16:56
April 20 2011 14:16 GMT
#31
On April 20 2011 22:38 FeyFey wrote:
well from the 3 races the protoss are probably the closest to their warhammer40k conterpart in terms of lore. Especially in terms of buildings and saving the wounded. But i guess for the most parts you will have to rely on the blizzard explanations.
I try to keep the lore out of it when possible as there are already many lore guides. There is much lore especially for Protoss but little explanation how it "really" works. I try to make that up.

On April 20 2011 22:38 FeyFey wrote:
as for the suddenly appearing marine shields. shuttles can drop lil supply boxes for the troops on the battlefield, as long as the fleet is controlling parts of the orbit above the battlefield. The stable price and duration might be the cost and time it needs to distribute the shields.
I mean the high tech weapons are already there, but why supply your troops on some backwater planet with it as long as the threat of the enemy isn't high enough. So once you got the approval from your superiors its just a matter of time until the supplys arrive

Why the price of the troops doesn't increase i can't really help you with. Better material means higher price normally, but maybe since you get the tech it means there is an approvement that your region is more dangerous, so you will get more material per mined crystal as some sort of bonus for to be able to make the region saver (crystals are used to produce energy, so you can't really do anything with them and need to trade them for material, or if you go with the you can make anything out of it, it means you get a free upgrade making the outcome per crystal better)
About the combat shield price I assume that for every marine, the barracks also produce some spare parts and not only the rifle and suit. This is reasonable as the armor suit would need some repair from time to time anyway. The upgrade price is needed for the research how to use existing parts to build a combat shield.

The explanation with drop pods to distribute them sounds reasonable, too. Since Terrans have some stuff in the orbit anyway, they should be able to use it as a distribution system for their troops. I insert this in the OP. Blizzard originally even considered to give the Ghost a marine drop pod calldown ability so this is a reasonable explanation.
You don't choose to play zerg. The zerg choose you.
shamanglove
Profile Joined June 2010
United States23 Posts
April 20 2011 15:35 GMT
#32
Thanks [F_]aths! Just, lovely! Keep it up, its this sort of stuff that amps me up to play more starcraft.
pushed to rise, yet doomed to fall
slmw
Profile Blog Joined October 2010
Finland233 Posts
April 20 2011 17:48 GMT
#33
On April 20 2011 18:21 [F_]aths wrote:
The defiler?


Nope. The scorpion can be seen inside hatcheries and spawning pools when they are building.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
April 20 2011 18:35 GMT
#34
ive always imagined the upgrades to be to the combat suit and not to the marine himself. like in his combat suit he probably has some aiming assistance from a computer etc. the damage units deal folds in their accuracy, and so by upgrading the computer (which is easy to do wirelessly) the marines performance can be increased, even while out in the field.

stim would be a similar thing, the drugs were always in the suit, but with the ability to use them disabled so marines dont just get wasted on drugs while not fighting, only once it is clear that this is a large scale conflict are the marines allowed access to the stim pack.

combat shields, i have no idea
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 20 2011 18:38 GMT
#35
On April 21 2011 02:48 slmw wrote:
Show nested quote +
On April 20 2011 18:21 [F_]aths wrote:
The defiler?


Nope. The scorpion can be seen inside hatcheries and spawning pools when they are building.
I will cover that, it is the drone with degenerated "wings". Currently I need to reorganize the zerg stuff to make it readable.
You don't choose to play zerg. The zerg choose you.
TuxThePenguin
Profile Joined March 2011
32 Posts
April 20 2011 18:41 GMT
#36
Entertaining read can't wait for the next one.

Looking forward to seeing how someone will explain how a nydus network can transcend time and space. =)
enigmaticcam
Profile Blog Joined October 2010
United States280 Posts
April 20 2011 19:04 GMT
#37
Nice read. I'd like to hear about the technology behind banshee/ghost cloaking and medivac healing.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
April 20 2011 19:10 GMT
#38
This is almost like a tutorial written for Terran
You can type "StarCraft" with just your left hand.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
April 20 2011 19:20 GMT
#39
nice read! well done keep it up.

also, explain how banshees fly in space
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 20 2011 19:32 GMT
#40
The one thing that I always wonder: When you're playing as the zerg, who are you?

As terran I'd imagine you're the commander sitting in the battlecruiser in high orbit giving orders from above (that's why it's an overhead view)

As protoss it's the same, except that you're an executor in a Carrier.

In BW, I always imagined that you were a cerebrate, but they're all dead now, aren't they? My current theory is that you're a special overlord (an Ultralord, if you will).

I'm posting this here because this is the only thread where that thought could be even a tiny bit relevant.
For he is the Oystermeister, lord of all the oysters.
Prev 1 2 3 4 5 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 586
Liquid`TLO 208
UpATreeSC 107
JuggernautJason58
Dota 2
monkeys_forever417
canceldota98
Super Smash Bros
hungrybox87
Heroes of the Storm
Liquid`Hasu401
Khaldor151
Trikslyr61
Other Games
summit1g6724
Grubby3458
FrodaN1515
shahzam381
QueenE117
ArmadaUGS117
C9.Mang0116
Livibee87
ViBE41
Mew2King38
Organizations
Dota 2
PGL Dota 2 - Main Stream176
Other Games
BasetradeTV85
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Hupsaiya 170
• musti20045 18
• Reevou 5
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 21
• RayReign 20
• iopq 5
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1016
Other Games
• imaqtpie1059
• Scarra778
• WagamamaTV248
• Shiphtur179
Upcoming Events
PiGosaur Cup
1h 49m
Kung Fu Cup
12h 49m
OSC
1d 1h
The PondCast
1d 11h
KCM Race Survival
1d 11h
WardiTV Team League
1d 13h
Replay Cast
2 days
KCM Race Survival
2 days
WardiTV Team League
2 days
Korean StarCraft League
3 days
[ Show More ]
RSL Revival
3 days
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
3 days
BSL
3 days
RSL Revival
4 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Sharp vs Scan
Rain vs Mong
Wardi Open
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Soulkey vs Ample
JyJ vs sSak
Liquipedia Results

Completed

Proleague 2026-03-16
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.