• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:46
CEST 04:46
KST 11:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
How to Choose the Best Solar Panels for Your Home Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
The Letting Off Steam Thread US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6267 users

How Starcraft could work if it would be real - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 13 14 15 Next All
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-20 08:45:04
April 20 2011 08:36 GMT
#21
On April 20 2011 16:33 Telenil wrote:
Excellent post, I always enjoy that sort of guesswork.

Since this post is about physics, maintaining the suspension of disbelief and the such:
it sounds a bit strange to have a fully functionnal combat shield built on the field from spare parts. I don' t know, could the gear be brought to the soldiers by untrained military personnel or something of the sort?
I thought about it. One could assume a weaponry distribution which is just not visualized on screen. But would those guys enter combat zones? How can they reach islands? Why is the upgrade cost for few marines as high as for entire divisions?

My spare part explanation however is not too reasonable, too. I don't have too big issues with the assumption that the combat shield is actually build on the field during a break. I think I will rework this part slightly to propose that the marines leave the barracks with various parts a field pack and then got radioed how to build a shield in the field.

On April 20 2011 16:33 Telenil wrote:
About the high number of MULEs and supply in a satellite: I think it would feel more natural (IMHO) to assume the orbital command uses the satellite to request for a drop, with the mules or the extra supply being stored somewhere else on the planet, or even in orbit but not necessarily in a permanent satellite. Whatever terran compounds stores the stuff then launches a drop-pod towards the location of the orbital command. Perhaps the OC also has to keep a connexion active with the satellite in order to guide the drop-pod (so it doesn't have to land near the OC or crash in the nearby zerg base), which is why you can't ask for 100 drops with the "energy" of one high definition video.
This is a good idea to explain why a simple "drop pod" command takes quite a large amount of energy.

My greatest issue with calldown is the fast arrival. It should take much longer to travel through the atmosphere. Similar to the marines who can build a combat shield in the field during a (non-shown) combat break, I accept this fast arrival as part of space/time distortion in the visualization to keep the game responsive.

Another assumption of mine is that also a battle cruiser orbits the base. This is how the Terrans arrive in the first place and a cruiser could store almost infinite amounts of small robots or supply provisions. But then we have the question why the battle cruiser does not contribute to the battle.

Your thoughts brought me to a possible explanation is that some kind of a big supply ship is used to store all these extra stuff. This keeps the Terrans agile on the battle field.
You don't choose to play zerg. The zerg choose you.
slmw
Profile Blog Joined October 2010
Finland233 Posts
April 20 2011 09:05 GMT
#22
Interesting stuff. Things are explained pretty well here.

I've always wondered how does a lowered supply depot work. Why is it that a burrowed roach can crawl underneath a lowered supply depot, but not a normal one?

I also got a question for you for the zerg one that Tastosis themselves have been asking often: where does the scorpion go?

[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 20 2011 09:21 GMT
#23
On April 20 2011 18:05 slmw wrote:
Interesting stuff. Things are explained pretty well here.

I've always wondered how does a lowered supply depot work. Why is it that a burrowed roach can crawl underneath a lowered supply depot, but not a normal one?
I am thinking about an explanation but it would be an obviously made-up explanation.

Why can't a zerg travel underneath any building? Probably the weight of the buildings presses the sand so tight that a roach or infestor cannot pass. Being however able to tunnel under a sunken depot is an obvious continuity issue.

On April 20 2011 18:05 slmw wrote:
I also got a question for you for the zerg one that Tastosis themselves have been asking often: where does the scorpion go?
The defiler?
You don't choose to play zerg. The zerg choose you.
Excessive
Profile Joined April 2010
Denmark151 Posts
April 20 2011 11:13 GMT
#24
Nice read, looking forward to the zerg guide.
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2011-04-20 11:30:52
April 20 2011 11:25 GMT
#25
Another assumption of mine is that also a battle cruiser orbits the base. This is how the Terrans arrive in the first place and a cruiser could store almost infinite amounts of small robots or supply provisions. But then we have the question why the battle cruiser does not contribute to the battle.
Then it doesn't have to be a battlecruiser, it can be a Hercules-style transport. Something used to transport men and materials, and to be protected by the rest of the fleet.

I think there should be ways to write interesting things with the Protoss, too. Despite the infamous prophecy and magic artefacts that dot the WoL campaign, protoss technology is still technology. If I remember correctly, the Starcraft manual explains that nexus are a link to the psionic matrix on Aiur, with pylons then relaying this energy to the various protoss building. I'll try to do a bit of digging on this when I have time.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-20 15:57:21
April 20 2011 11:44 GMT
#26
On April 20 2011 20:25 Telenil wrote:
Show nested quote +
Another assumption of mine is that also a battle cruiser orbits the base. This is how the Terrans arrive in the first place and a cruiser could store almost infinite amounts of small robots or supply provisions. But then we have the question why the battle cruiser does not contribute to the battle.
Then it doesn't have to be a battlecruiser, it can be a Hercules-style transport. Something used to transport men and materials, and to be protected by the rest of the fleet.

I think there should be ways to write interesting things with the Protoss, too. Despite the infamous prophecy and magic artefacts that dot the WoL campaign, protoss technology is still technology. If I remember correctly, the Starcraft manual explains that nexus are a link to the psionic matrix on Aiur, with pylons then relaying this energy to the various protoss building. I'll try to do a bit of digging on this when I have time.
I would be thankful because my Protoss explanation will be the shortest. (edit: Removed "by far". By now I wrote down a sketch with is not too short.) It still is mainly "technology so advanced it appears as magic to the human brain" and "they are warping resources to distant planets and they warp back the assembled units" and "gates can somehow focus the warp to it is possible to materialize those units anywhere in range of the 'psi' energy matrix".

The zerg part will probably be the largest as I describe some processes in detail.

The reference to the Hercules is another great idea, I will mention it for the terran part.
You don't choose to play zerg. The zerg choose you.
By.Fantasy
Profile Joined February 2011
Thailand123 Posts
April 20 2011 12:22 GMT
#27
Nice read!... Remember reading 100 debate page on SClegacy by reading this.. xD
My english is not very good.
Parx
Profile Blog Joined April 2011
9 Posts
April 20 2011 13:18 GMT
#28
Congrats! The descriptions are very cool.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-04-20 13:40:12
April 20 2011 13:38 GMT
#29
well from the 3 races the protoss are probably the closest to their warhammer40k conterpart in terms of lore. Especially in terms of buildings and saving the wounded. But i guess for the most parts you will have to rely on the blizzard explanations.

as for the suddenly appearing marine shields. shuttles can drop lil supply boxes for the troops on the battlefield, as long as the fleet is controlling parts of the orbit above the battlefield. The stable price and duration might be the cost and time it needs to distribute the shields.
I mean the high tech weapons are already there, but why supply your troops on some backwater planet with it as long as the threat of the enemy isn't high enough. So once you got the approval from your superiors its just a matter of time until the supplys arrive

Why the price of the troops doesn't increase i can't really help you with. Better material means higher price normally, but maybe since you get the tech it means there is an approvement that your region is more dangerous, so you will get more material per mined crystal as some sort of bonus for to be able to make the region saver (crystals are used to produce energy, so you can't really do anything with them and need to trade them for material, or if you go with the you can make anything out of it, it means you get a free upgrade making the outcome per crystal better)
4rChon
Profile Blog Joined December 2010
150 Posts
April 20 2011 13:41 GMT
#30
I just don't understand how Humans can survive on planets such as Char with their visor open.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-20 14:16:56
April 20 2011 14:16 GMT
#31
On April 20 2011 22:38 FeyFey wrote:
well from the 3 races the protoss are probably the closest to their warhammer40k conterpart in terms of lore. Especially in terms of buildings and saving the wounded. But i guess for the most parts you will have to rely on the blizzard explanations.
I try to keep the lore out of it when possible as there are already many lore guides. There is much lore especially for Protoss but little explanation how it "really" works. I try to make that up.

On April 20 2011 22:38 FeyFey wrote:
as for the suddenly appearing marine shields. shuttles can drop lil supply boxes for the troops on the battlefield, as long as the fleet is controlling parts of the orbit above the battlefield. The stable price and duration might be the cost and time it needs to distribute the shields.
I mean the high tech weapons are already there, but why supply your troops on some backwater planet with it as long as the threat of the enemy isn't high enough. So once you got the approval from your superiors its just a matter of time until the supplys arrive

Why the price of the troops doesn't increase i can't really help you with. Better material means higher price normally, but maybe since you get the tech it means there is an approvement that your region is more dangerous, so you will get more material per mined crystal as some sort of bonus for to be able to make the region saver (crystals are used to produce energy, so you can't really do anything with them and need to trade them for material, or if you go with the you can make anything out of it, it means you get a free upgrade making the outcome per crystal better)
About the combat shield price I assume that for every marine, the barracks also produce some spare parts and not only the rifle and suit. This is reasonable as the armor suit would need some repair from time to time anyway. The upgrade price is needed for the research how to use existing parts to build a combat shield.

The explanation with drop pods to distribute them sounds reasonable, too. Since Terrans have some stuff in the orbit anyway, they should be able to use it as a distribution system for their troops. I insert this in the OP. Blizzard originally even considered to give the Ghost a marine drop pod calldown ability so this is a reasonable explanation.
You don't choose to play zerg. The zerg choose you.
shamanglove
Profile Joined June 2010
United States23 Posts
April 20 2011 15:35 GMT
#32
Thanks [F_]aths! Just, lovely! Keep it up, its this sort of stuff that amps me up to play more starcraft.
pushed to rise, yet doomed to fall
slmw
Profile Blog Joined October 2010
Finland233 Posts
April 20 2011 17:48 GMT
#33
On April 20 2011 18:21 [F_]aths wrote:
The defiler?


Nope. The scorpion can be seen inside hatcheries and spawning pools when they are building.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
April 20 2011 18:35 GMT
#34
ive always imagined the upgrades to be to the combat suit and not to the marine himself. like in his combat suit he probably has some aiming assistance from a computer etc. the damage units deal folds in their accuracy, and so by upgrading the computer (which is easy to do wirelessly) the marines performance can be increased, even while out in the field.

stim would be a similar thing, the drugs were always in the suit, but with the ability to use them disabled so marines dont just get wasted on drugs while not fighting, only once it is clear that this is a large scale conflict are the marines allowed access to the stim pack.

combat shields, i have no idea
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 20 2011 18:38 GMT
#35
On April 21 2011 02:48 slmw wrote:
Show nested quote +
On April 20 2011 18:21 [F_]aths wrote:
The defiler?


Nope. The scorpion can be seen inside hatcheries and spawning pools when they are building.
I will cover that, it is the drone with degenerated "wings". Currently I need to reorganize the zerg stuff to make it readable.
You don't choose to play zerg. The zerg choose you.
TuxThePenguin
Profile Joined March 2011
32 Posts
April 20 2011 18:41 GMT
#36
Entertaining read can't wait for the next one.

Looking forward to seeing how someone will explain how a nydus network can transcend time and space. =)
enigmaticcam
Profile Blog Joined October 2010
United States280 Posts
April 20 2011 19:04 GMT
#37
Nice read. I'd like to hear about the technology behind banshee/ghost cloaking and medivac healing.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
April 20 2011 19:10 GMT
#38
This is almost like a tutorial written for Terran
You can type "StarCraft" with just your left hand.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
April 20 2011 19:20 GMT
#39
nice read! well done keep it up.

also, explain how banshees fly in space
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 20 2011 19:32 GMT
#40
The one thing that I always wonder: When you're playing as the zerg, who are you?

As terran I'd imagine you're the commander sitting in the battlecruiser in high orbit giving orders from above (that's why it's an overhead view)

As protoss it's the same, except that you're an executor in a Carrier.

In BW, I always imagined that you were a cerebrate, but they're all dead now, aren't they? My current theory is that you're a special overlord (an Ultralord, if you will).

I'm posting this here because this is the only thread where that thought could be even a tiny bit relevant.
For he is the Oystermeister, lord of all the oysters.
Prev 1 2 3 4 5 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:15
#3
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 142
RuFF_SC2 128
StarCraft: Brood War
Rain 3748
GuemChi 2107
Dota 2
NeuroSwarm213
League of Legends
JimRising 644
Counter-Strike
summit1g9011
Fnx 757
taco 495
minikerr110
Super Smash Bros
hungrybox1347
Other Games
C9.Mang0448
m0e_tv264
Maynarde129
Trikslyr56
ROOTCatZ0
Organizations
Other Games
gamesdonequick1276
BasetradeTV37
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH255
• Hupsaiya 114
• davetesta44
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 61
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt294
• Lourlo232
Other Games
• Scarra726
Upcoming Events
Afreeca Starleague
7h 14m
Sharp vs Shinee
Action vs Shine
GSL
8h 14m
PiGosaur Cup
21h 14m
Replay Cast
1d 6h
Afreeca Starleague
1d 7h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 8h
Replay Cast
1d 21h
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
2 days
[ Show More ]
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
The Patches Monday
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.