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[Code A] Group F Season 1 2014 - Page 14

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 12 13 14 15 16 22 Next All
TimENT
Profile Joined November 2012
United States1425 Posts
January 17 2014 06:29 GMT
#261
That fucking photon overcharge is STILL GOING WTF
Barcelona / Arsenal Fan!
Major
Profile Blog Joined May 2010
Mexico539 Posts
January 17 2014 06:29 GMT
#262
thats prime example why bstalker is dumb
Progamer
StutteR
Profile Blog Joined January 2010
United States1903 Posts
January 17 2014 06:31 GMT
#263
Damn that Marauder death animation is gory
`~` | effOrt Movie sKyHigh forever & SEn
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 06:31 GMT
#264
On January 17 2014 15:27 Shellshock wrote:
Show nested quote +
On January 17 2014 15:24 Shellshock wrote:
On January 17 2014 15:20 Shellshock wrote:
[Code A] Group F GSL S1 2014
(P)Hurricane vs. (T)Cure
Game 2 (0-1)
Map: Heavy Rain

0:00
Hurricane spawns in the top left
Cure spawns in the bottom right

1:40
rax first for Cure
gateway first for Hurricane
gas for Cure

2:00
gas for Hurricane
cybernetics core for Hurricane
reaper for Cure

3:00
zealot for Hurricane
reactor for Cure
CC on the low ground for Cure
MSC for Hurricane
probe scouts the low ground CC
Nexus for Hurricane

4:00
2nd gas for Hurricane
probe harassing the CC building scv
reaper in the main of Hurricane
reaper gets 1 kill before the MSC chases it away
2nd rax for Cure
stalker for Hurricane

5:00
twilight council for Hurricane
tech lab for Cure
reaper is denied from seeing the TC but survives
2nd gas for Cure

6:00
stim research for Cure
Blink research for Hurricane
Scan sees the chronoboosted twilight council
3rd rax for cure
marauder started for Cure
2 more gates for Hurricane
bunker for Cure

7:00 43 vs 47
2nd bunker in the natura for Cure
2 bunkers in the main for Cure
another tech lab for Cure
3rd base for Hurricane
forward pylon for Hurricane
factory for Cure
double marauder production for Cure

8:00 56 vs 59
Hurricane is continuing to make probes
2 more gas for Hurricane
forge for Hurricane
reaper is killed without seeing the 3rd nexus

9:00 70 vs 69
stalkers are moving around at the front and side of Cure's base
combat shields for Cure
ebay or Cure
starport finishes for Cure
scan in the natural sees both gases taken
templar archives for Hurricane
charge research for Hurricane
+1 armor for Hurricane
+1 attack for Cure
4 more gates for Hurricane

10:00 82 vs 79
medivacs for Cure
missile turret for Cure
bunkers being salvaged by Cure
2 more rax for Cure
Cure moving out on the map chasing the stalkers away
forward pylon is destroyed
another gate for Hurricane

11:00 97 vs 102
Hurricane breaks down the rock tower near his 3rd
widow mines for Cure
2nd forge for hurricane
Cure moving across the map
archon being added to the army
2 more gates for Hurricane
robo for Hurricane
Cure attacking at the 3rd
forcefields and photon overcharge at the 3rd base

12:00 113 vs 120
Cure attacking at the 3rd again
stalkers on the high ground are heping defend
+1 attack for Hurricane
concussive shells for Cure
2 more gates for Hurricane
+2 armor for Hurricane
stalkers blink down and Hurricane engages with his army

13:00 114 vs 123
Cure kites back and Hurricane stays at his 3rd
immortal production for Hurricane
Cure rallying more units across the map
widow mines with Cure's army now

14:00 138 v 146
Cure loads all of his medivacs up but then backs off
widow mines are cleaned up by Hurricane
3rd CC for Cure
zealot runby in the natural of Cure
+1 armor for cure
more archons being added in for Hurricane
Cure attacking at the 3rd of Hurricane again

15:00 144 vs 147
large drop in the main of Hurricane
templar archives is destroyed
another bio force at the 3rd kills the nexus
the drop in the main is forced out
3rd base restarted for Hurricane
+2 attack for Hurricane
Colossus and extended thermal lance research for Hurricane
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-01-17 06:32:03
January 17 2014 06:31 GMT
#265
Smooth moves from Cure.
KT best KT ~ 2014
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 17 2014 06:32 GMT
#266
So awesome to see Cure snipe both the archives and the 3rd, despite the double overcharge
Team Slayers, Axiom-Acer and Vile forever
ETisME
Profile Blog Joined April 2011
12698 Posts
January 17 2014 06:32 GMT
#267
the more TvP I watch on this map, the more I think this map is great for terran in mid game
toss almost always get the third sniped on this map
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
January 17 2014 06:32 GMT
#268
no idea why he didn't go for storm, he had plenty of gas. if he had storm he'd be autosafe against cures pressure because he can just storm from the highground
@QxGDarkCell ._.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 17 2014 06:32 GMT
#269
sorry gsl mkp is streaming
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
January 17 2014 06:33 GMT
#270
Should have meched!
TimENT
Profile Joined November 2012
United States1425 Posts
January 17 2014 06:34 GMT
#271
Whew this matchup is shit
Barcelona / Arsenal Fan!
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 06:34 GMT
#272
On January 17 2014 15:31 Shellshock wrote:
Show nested quote +
On January 17 2014 15:27 Shellshock wrote:
On January 17 2014 15:24 Shellshock wrote:
On January 17 2014 15:20 Shellshock wrote:
[Code A] Group F GSL S1 2014
(P)Hurricane vs. (T)Cure
Game 2 (0-1)
Map: Heavy Rain

0:00
Hurricane spawns in the top left
Cure spawns in the bottom right

1:40
rax first for Cure
gateway first for Hurricane
gas for Cure

2:00
gas for Hurricane
cybernetics core for Hurricane
reaper for Cure

3:00
zealot for Hurricane
reactor for Cure
CC on the low ground for Cure
MSC for Hurricane
probe scouts the low ground CC
Nexus for Hurricane

4:00
2nd gas for Hurricane
probe harassing the CC building scv
reaper in the main of Hurricane
reaper gets 1 kill before the MSC chases it away
2nd rax for Cure
stalker for Hurricane

5:00
twilight council for Hurricane
tech lab for Cure
reaper is denied from seeing the TC but survives
2nd gas for Cure

6:00
stim research for Cure
Blink research for Hurricane
Scan sees the chronoboosted twilight council
3rd rax for cure
marauder started for Cure
2 more gates for Hurricane
bunker for Cure

7:00 43 vs 47
2nd bunker in the natura for Cure
2 bunkers in the main for Cure
another tech lab for Cure
3rd base for Hurricane
forward pylon for Hurricane
factory for Cure
double marauder production for Cure

8:00 56 vs 59
Hurricane is continuing to make probes
2 more gas for Hurricane
forge for Hurricane
reaper is killed without seeing the 3rd nexus

9:00 70 vs 69
stalkers are moving around at the front and side of Cure's base
combat shields for Cure
ebay or Cure
starport finishes for Cure
scan in the natural sees both gases taken
templar archives for Hurricane
charge research for Hurricane
+1 armor for Hurricane
+1 attack for Cure
4 more gates for Hurricane

10:00 82 vs 79
medivacs for Cure
missile turret for Cure
bunkers being salvaged by Cure
2 more rax for Cure
Cure moving out on the map chasing the stalkers away
forward pylon is destroyed
another gate for Hurricane

11:00 97 vs 102
Hurricane breaks down the rock tower near his 3rd
widow mines for Cure
2nd forge for hurricane
Cure moving across the map
archon being added to the army
2 more gates for Hurricane
robo for Hurricane
Cure attacking at the 3rd
forcefields and photon overcharge at the 3rd base

12:00 113 vs 120
Cure attacking at the 3rd again
stalkers on the high ground are heping defend
+1 attack for Hurricane
concussive shells for Cure
2 more gates for Hurricane
+2 armor for Hurricane
stalkers blink down and Hurricane engages with his army

13:00 114 vs 123
Cure kites back and Hurricane stays at his 3rd
immortal production for Hurricane
Cure rallying more units across the map
widow mines with Cure's army now

14:00 138 v 146
Cure loads all of his medivacs up but then backs off
widow mines are cleaned up by Hurricane
3rd CC for Cure
zealot runby in the natural of Cure
+1 armor for cure
more archons being added in for Hurricane
Cure attacking at the 3rd of Hurricane again

15:00 144 vs 147
large drop in the main of Hurricane
templar archives is destroyed
another bio force at the 3rd kills the nexus
the drop in the main is forced out
3rd base restarted for Hurricane
+2 attack for Hurricane
Colossus and extended thermal lance research for Hurricane

16:00 157 vs 151
armory for Cure
Cure moving out on the map again
Hurricane in the middle of the map
bio force attacking the 3rd of Hurricane

17:00 160 vs 160
bio force moves to the main and kills off a colossus
Hurricane saves his 3rd and cleans up the drop
widow mines at the 3rd kill some probes
2 marauders harassing in the main
another colossus killed off in the middle of the map

18:00 177 vs 172
Hurricane sending his main army across the map
bio force in the naturla of Hurricane
main armies engage outside of the natural of Cure
natural nexus of Hurricane is killed
zealots and a colossus clean up the attack at Hurricane's base

19:00 160 vs 144
marauder harassing the 3rd of Hurricane
zealot runby at the 3rd of Cure killing scvs
armory is destroyed
supply depots being destroyed supply blocking Cure
Hurricane moves into the main of Cure
widow mines get some good shots
quad drop going across the map is scouted
units are killed as they drop

20:00 132 vs 56
Cure's units are all killed off
1 scv left for cure
medivacs are destroyed
Cure ggs!
Hurricane ties it up 1-1!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
January 17 2014 06:34 GMT
#273
Good game. Well played, both.
KT best KT ~ 2014
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 06:34 GMT
#274
Poll: Recommend Losers' Match game 2?

4/5 (5)
 
42%

1/5 (5)
 
42%

3/5 (1)
 
8%

2/5 (1)
 
8%

5/5 (0)
 
0%

12 total votes

Your vote: Recommend Losers' Match game 2?

(Vote): 5/5
(Vote): 4/5
(Vote): 3/5
(Vote): 2/5
(Vote): 1/5

Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
January 17 2014 06:34 GMT
#275
On January 17 2014 15:34 TimENT wrote:
Whew this matchup is shit


What do you expect when you don't play Mech vs Protoss??!
vult
Profile Blog Joined February 2012
United States9400 Posts
January 17 2014 06:34 GMT
#276
Ugh sad to see Cure fall far behind because of the fake blink build. So frustrating.
I used to play random, but for you I play very specifically.
Doublemint
Profile Joined July 2011
Austria8726 Posts
January 17 2014 06:35 GMT
#277
On January 17 2014 15:34 TimENT wrote:
Whew this matchup is shit


dat hate.
Pride goeth before destruction, and an haughty spirit before the fall.
slowbacontron
Profile Joined October 2012
United States7722 Posts
January 17 2014 06:35 GMT
#278
Cure had some really good moves, a bit of a shame. But Hurricane's economy was better for a long time.
jjakji fan
ZenithM
Profile Joined February 2011
France15952 Posts
January 17 2014 06:35 GMT
#279
Mech so much better than bio.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 17 2014 06:35 GMT
#280
I can't help but feel that Cure just played much better than Hurricane, but he couldn't overcome the initial economic disadvantage and overcharge
Team Slayers, Axiom-Acer and Vile forever
Prev 1 12 13 14 15 16 22 Next All
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