• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:54
CEST 21:54
KST 04:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon2[ASL20] Ro16 Preview Pt1: Ascent9Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues22LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon [G] How to watch Korean progamer Streams. #1: Maru - Greatest Players of All Time Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread Recommended FPV games (post-KeSPA) [ASL20] Ro16 Preview Pt1: Ascent FlaSh on ACS Winners being in ASL
Tourneys
[ASL20] Ro16 Group B [Megathread] Daily Proleagues [ASL20] Ro16 Group A Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Iron Harvest: 1920+ Nintendo Switch Thread Diablo IV S10 Infernal Tides Guide
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1472 users

Ping difference

Forum Index > Tech Support
Post a Reply
AznBoy00
Profile Joined December 2010
Canada166 Posts
January 30 2013 18:17 GMT
#1
Hey guys, I called my ISP today to check my internet, they switched the mode of my connection to have a better speed. This is what I had before:
[image loading]

After the switch, I have this:
[image loading]

Will 6ms to 36ms ping affect SC2 gameplay+streaming, or there will be no difference?

Thanks!
My Life For Protoss =) ¯\_(ツ)_/¯
ApBuLLet
Profile Joined September 2010
United States604 Posts
January 30 2013 18:35 GMT
#2
It shouldn't have any noticeable effect really. Your ping is not constant so the difference you are seeing may be due to many different factors that are not in your control, and if you did the speed test many times you would likely see an average ping that is similar to your previous ping. In general, if your ping is less than 100 than the delay isn't really noticeable, so you're good at 36 ms.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
January 30 2013 18:48 GMT
#3
36ms is still pretty good. It all depends on what your latency is to the b.net servers though, so unless you have a before and after comparison of that you can't really definitively say it's been a positive/negative change. It won't really affect streaming as well unless your ping went up immense amounts or your upload speed was lowered.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Deckard.666
Profile Joined September 2012
152 Posts
January 30 2013 19:53 GMT
#4
I play with a ~220 ms ping. You end up being used to it, and don't even notice it at the end. A 30 ms ping difference shouldn't even bother you.

Besides, doesn't SC2 have a built in delay, so everyone is on even playing ground no matter your ping (as long as it's not REALLY high)?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
January 30 2013 19:57 GMT
#5
On January 31 2013 04:53 Deckard.666 wrote:
I play with a ~220 ms ping. You end up being used to it, and don't even notice it at the end. A 30 ms ping difference shouldn't even bother you.

Besides, doesn't SC2 have a built in delay, so everyone is on even playing ground no matter your ping (as long as it's not REALLY high)?

Uhhh, what? I don't think that's correct. If Joe has 100ms latency to b.net servers and Bob has 200ms latency to b.net servers how does Joe not have an explicit advantage?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
AznBoy00
Profile Joined December 2010
Canada166 Posts
January 30 2013 20:01 GMT
#6
On January 31 2013 04:57 Grobyc wrote:
Show nested quote +
On January 31 2013 04:53 Deckard.666 wrote:
I play with a ~220 ms ping. You end up being used to it, and don't even notice it at the end. A 30 ms ping difference shouldn't even bother you.

Besides, doesn't SC2 have a built in delay, so everyone is on even playing ground no matter your ping (as long as it's not REALLY high)?

Uhhh, what? I don't think that's correct. If Joe has 100ms latency to b.net servers and Bob has 200ms latency to b.net servers how does Joe not have an explicit advantage?


So what the other guy is saying is that a marine can shoot earlier if you have lower ping? Definitively makes sense.
My Life For Protoss =) ¯\_(ツ)_/¯
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
January 30 2013 20:12 GMT
#7
On January 31 2013 04:53 Deckard.666 wrote:
Besides, doesn't SC2 have a built in delay, so everyone is on even playing ground no matter your ping (as long as it's not REALLY high)?

No. SC2 has a substantial built-in delay in addition to whatever ping you have. That's fairly common in online games, although SC2's is longer than most.
AznBoy00
Profile Joined December 2010
Canada166 Posts
January 30 2013 20:20 GMT
#8
So they are trying to make the one who doesn't lag, to lag to be on equal delay?
My Life For Protoss =) ¯\_(ツ)_/¯
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2013-01-30 20:24:13
January 30 2013 20:22 GMT
#9
nvm, I think jaj cleared up what I was wondering.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
kill619
Profile Joined December 2011
United States212 Posts
January 30 2013 20:35 GMT
#10
On January 31 2013 05:20 AznBoy00 wrote:
So they are trying to make the one who doesn't lag, to lag to be on equal delay?


It has something to do with rts games having to run in p2p and the forced delay acts as a buffer to make sure everyones internet can keep up with the game so that it doesn't have to keep refreshing everything(ie. the screen that counts down when a player(s) is lagging)

http://gaming.stackexchange.com/questions/65049/how-long-is-starcraft-2s-typical-input-delay-compared-to-other-competitive-game

(The second answer is the one I was referring to, "Understanding why this question is somewhat meaningless requires an understanding of how Starcraft 2's network architecture works....")

Not sure exactly how true all of it is, but it seemed like a reasonable explanation of the intentional delay.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
January 30 2013 20:47 GMT
#11
On January 31 2013 05:35 kill619 wrote:
Show nested quote +
On January 31 2013 05:20 AznBoy00 wrote:
So they are trying to make the one who doesn't lag, to lag to be on equal delay?


It has something to do with rts games having to run in p2p and the forced delay acts as a buffer to make sure everyones internet can keep up with the game so that it doesn't have to keep refreshing everything(ie. the screen that counts down when a player(s) is lagging)

http://gaming.stackexchange.com/questions/65049/how-long-is-starcraft-2s-typical-input-delay-compared-to-other-competitive-game

(The second answer is the one I was referring to, "Understanding why this question is somewhat meaningless requires an understanding of how Starcraft 2's network architecture works....")

Not sure exactly how true all of it is, but it seemed like a reasonable explanation of the intentional delay.

I'm pretty sure BW runs in P2P, but I thought SC2 doesn't because the service is hosted on the b.net servers?

That way if you have good latency, but you're playing with someone from China, the person from China has bad latency, but it doesn't affect your connection to the server.

This is different from BW, where is was P2P so the latency you had was the distance between you and your opponent, so if you were playing someone from China you would both have terrible lag.

*Waits for R1CH or someone to come shit all over this post*
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
kill619
Profile Joined December 2011
United States212 Posts
January 30 2013 21:21 GMT
#12
On January 31 2013 05:47 Grobyc wrote:
Show nested quote +
On January 31 2013 05:35 kill619 wrote:
On January 31 2013 05:20 AznBoy00 wrote:
So they are trying to make the one who doesn't lag, to lag to be on equal delay?


It has something to do with rts games having to run in p2p and the forced delay acts as a buffer to make sure everyones internet can keep up with the game so that it doesn't have to keep refreshing everything(ie. the screen that counts down when a player(s) is lagging)

http://gaming.stackexchange.com/questions/65049/how-long-is-starcraft-2s-typical-input-delay-compared-to-other-competitive-game

(The second answer is the one I was referring to, "Understanding why this question is somewhat meaningless requires an understanding of how Starcraft 2's network architecture works....")

Not sure exactly how true all of it is, but it seemed like a reasonable explanation of the intentional delay.

I'm pretty sure BW runs in P2P, but I thought SC2 doesn't because the service is hosted on the b.net servers?

That way if you have good latency, but you're playing with someone from China, the person from China has bad latency, but it doesn't affect your connection to the server.

This is different from BW, where is was P2P so the latency you had was the distance between you and your opponent, so if you were playing someone from China you would both have terrible lag.

*Waits for R1CH or someone to come shit all over this post*


Yea, i'm really just waiting for someone who knows more about this to find this thread too. The only reason I found that post in the first place was because one day I noticed the delay, relative to offline play, and spent 2 days tinkering with firewalls and talking to blizzard support to figure out how to get rid of the delay that was apparently suppose to be there.
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
Last Edited: 2013-01-30 21:37:02
January 30 2013 21:36 GMT
#13
On January 31 2013 05:47 Grobyc wrote:
I'm pretty sure BW runs in P2P, but I thought SC2 doesn't because the service is hosted on the b.net servers?

The b.net servers don't do much for SC2, but they do more than that page suggests. As far as I can tell, what the servers do is merge the command lists from the clients into a single command stream that's then sent back to each client. When your commands are merged depends only on your latency, which is why your China example is correct.

The server will also pause the command queue for everyone when it decides that a client (even a spectator) isn't keeping up, whether due to packet loss or CPU inadequacy. Note that RTS-type network architecture is incapable of coping with missing data, so any lost packets must be re-sent unless they have redundancy. This is why it's advantageous for bnet to add additional delay.

LJ
Profile Joined January 2012
203 Posts
Last Edited: 2013-02-02 19:12:40
February 02 2013 19:11 GMT
#14
6ms seems ridiculously low, is the server next door or something? Latency doesn't really matter so much in starcraft anyway although it is undesirable for FPS, and the extra speed will be better for streaming in theory
ApBuLLet
Profile Joined September 2010
United States604 Posts
February 02 2013 20:25 GMT
#15
Yeah from what I've read SC2 has about a 200ms built in delay, and the reason for that is simply to normalize the response time of the server to both players, as long as they have a reasonable connection (i.e. 200ms or lower). This accounts for the fact that some players would have an undeserved advantage based on their location.

For example, I assume that the servers for NA are located in California, since that is where Blizzard is based. That would mean that people living in California would have a fairly substantial advantage over an opponent who lives somewhere on the east coast. Nobody wants to play a game where, despite having a perfectly good connection, they are at a 50ms disadvantage simply because of where they live, that's just not fair.

Think of it as a clock that ticks every 200 ms. When the clock ticks, any actions that were performed by either player from the time of the last tick to the current tick are executed. Hopefully this clears things up!
Please log in or register to reply.
Live Events Refresh
OSC
16:00
Mid Season Playoffs
NightMare vs NicoractLIVE!
SteadfastSC391
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 391
IndyStarCraft 173
UpATreeSC 116
JuggernautJason71
BRAT_OK 71
ProTech67
MindelVK 23
StarCraft: Brood War
Britney 24632
Calm 2336
Rain 1414
Bisu 933
Mini 540
firebathero 250
Dewaltoss 53
sSak 46
scan(afreeca) 18
NaDa 8
Dota 2
LuMiX1
Counter-Strike
fl0m1687
Stewie2K527
flusha129
allub0
Heroes of the Storm
Liquid`Hasu484
Other Games
Grubby3522
Beastyqt494
KnowMe206
ToD195
C9.Mang0162
Hui .160
SortOf99
Sick72
ZombieGrub56
fpsfer 1
Organizations
Other Games
gamesdonequick1895
Algost 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• 3DClanTV 107
• Reevou 6
• Dystopia_ 4
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 36
• FirePhoenix25
• Pr0nogo 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22288
League of Legends
• TFBlade999
Other Games
• imaqtpie1440
• Shiphtur622
Upcoming Events
OSC
4h 6m
ReBellioN vs PAPI
Spirit vs TBD
Percival vs TBD
TriGGeR vs TBD
Shameless vs UedSoldier
Cham vs TBD
Harstem vs TBD
RSL Revival
14h 6m
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
16h 6m
TaeJa vs SHIN
ByuN vs Creator
The PondCast
17h 6m
RSL Revival
1d 14h
Classic vs TriGGeR
ByuN vs Maru
Online Event
1d 16h
Kung Fu Cup
1d 16h
BSL Team Wars
1d 23h
Team Bonyth vs Team Dewalt
BSL Team Wars
1d 23h
RSL Revival
2 days
[ Show More ]
Maestros of the Game
2 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
2 days
Bonyth vs Dewalt
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Maestros of the Game
3 days
BSL Team Wars
3 days
Afreeca Starleague
4 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs Speed
Larva vs Soma
LiuLi Cup
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.