Has there ever been a serious competitive online game that has survived the test of time without LAN support while at the same time remained popular? I can't imagine FIDE one day saying, only online chess matches through FIDE allowed, no more offline board games between players, we have to be in on it always lol..
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Physician
United States4146 Posts
Has there ever been a serious competitive online game that has survived the test of time without LAN support while at the same time remained popular? I can't imagine FIDE one day saying, only online chess matches through FIDE allowed, no more offline board games between players, we have to be in on it always lol.. | ||
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Eury
Sweden1126 Posts
On January 20 2009 15:21 Physician wrote: In my humble opinion, in the long run: NO LAN = seppuku. There would be no end to the hissy fit old schoolers & the gaming community would put.. Has there ever been a serious competitive online game that has survived the test of time without LAN support while at the same time remained popular? I can't imagine FIDE one day saying, only online chess matches through FIDE allowed, no more offline board games between players, we have to be in on it always lol.. Well the whole gaming industry is evolving to become more and more online based. If you think no LAN is bad I'm afraid that you will be disappointed in 20 years time when you login to a server and then stream the game instead of installing it. Solutions for that are already being worked on. | ||
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Fen
Australia1848 Posts
On January 20 2009 01:38 Daniri wrote: Like CD-Keys? And the biggest reason, to overshadow all others, that EA isn't liked is because EA games suck. CD-Keys do a hell of a lot more than just deter piracy. CD-Keys give everyone on Bnet an identity. It allows blizzard to police the public. If someone is caught hacking, blizzard can instantly remove that person from playing online unless he/she is willing to rebuy the game. Look on the net, finding cracks for games is easy, finding legitament CD-Keys is not. Security and deterrence isn't a failure if it doesn't stop everybody. If you think this, as you seem to right here, you have a severe misunderstanding of their purposes. Security and deterrence IS a failure when it harms the people who are legitametly using a product more than the people who are not legitametly using a product. There are MANY legitimate reasons why a person would want to play over LAN.
What does removing LAN do?
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Eury
Sweden1126 Posts
On January 20 2009 17:07 Fen wrote: What does removing LAN do?
True however you are forgetting a couple of things.
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maybenexttime
Poland5893 Posts
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Eury
Sweden1126 Posts
On January 20 2009 23:46 maybenexttime wrote: Yes, but seeing as pirates are NOT potential customers Blizzard does not maximize their profit by combating them by removing LAN. They can only LOSE potential customers who might be put off by the removal of LAN, losing some of their potential profit. Let say that you are right; why do you think Blizzard is doing this then? Edit: Personally I disagree with your assessment. It is false that all pirates wouldn't buy the game anyhow, most perhaps, but not all. | ||
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maybenexttime
Poland5893 Posts
What makes you think they'd outnumber the customers they'll lose? I also know plenty of pirates yet don't know ANY who would. ;; | ||
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TheYango
United States47024 Posts
On January 20 2009 15:21 Physician wrote:Has there ever been a serious competitive online game that has survived the test of time without LAN support while at the same time remained popular? I can't imagine FIDE one day saying, only online chess matches through FIDE allowed, no more offline board games between players, we have to be in on it always lol.. We should take one step back first. Has there ever been a serious competitive online game without LAN support? On January 20 2009 23:24 Eury wrote:Not every pirate got decent computer knowledge. Anything that makes the task more difficult will deterrent some piracy. While true not everyone of those pirates, or even most, will buy the game, there are some that will. It's easier to join a private server than it is to torrent a pirated copy of the game. Joining a private server (1 step): 1) Download and run installer Torrenting a game (4 steps): 1) Download and install torrent client 2) Find a torrent for the game and download it. 3) Wait for torrent; if necessary, forward appropriate ports 4) Install the game Being able to do step 1 of torrenting implies you can do step 1 of joining a private server. On January 21 2009 05:58 Eury wrote: Edit: Personally I disagree with your assessment. It is false that all pirates wouldn't buy the game anyhow, most perhaps, but not all. Do you know any? I know of no software/media pirates who would think of shelling out a penny for the media that they pirate. If they think its worth paying money for, they already do. This could just be my personal experience though... | ||
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FREEloss_ca
Canada603 Posts
They have a ton of potential though. With great power comes great responsibility, and this power is not in responsible hands. | ||
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Eury
Sweden1126 Posts
On January 21 2009 16:23 TheYango wrote: Do you know any? I know of no software/media pirates who would think of shelling out a penny for the media that they pirate. If they think its worth paying money for, they already do. This could just be my personal experience though... Yes, I being one in my youth for one. A lot of people are cheap enough that they would never pay for something if they had the option as long as they could get the same experience or close enough. However if you limit that experience for them many would actually get the game legally if they like the game enough. Regarding how easy or hard it is to pirate a game vs using a private server you have to keep in mind that many pirates don't download the game at all. They ask a friend to burn it out for them or buy a copy from someone in the neighborhood. In eastern Europe and Asia it is even worse, there you just go to the store to buy a pirate copy, so there are little computer knowledge involved there. | ||
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TheYango
United States47024 Posts
On January 21 2009 19:30 Eury wrote: Regarding how easy or hard it is to pirate a game vs using a private server you have to keep in mind that many pirates don't download the game at all. They ask a friend to burn it out for them or buy a copy from someone in the neighborhood. In eastern Europe and Asia it is even worse, there you just go to the store to buy a pirate copy, so there are little computer knowledge involved there. Still, I would think that most of those people would know how to download and run an Installer... -_- | ||
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Liquid`Jinro
Sweden33723 Posts
On January 21 2009 18:33 FREEloss_ca wrote: I read the title of the thread and the only thing I can post is: "Not if the game sucks." They have a ton of potential though. With great power comes great responsibility, and this power is not in responsible hands. Next time read the rest of the thread as well -.- | ||
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CoL_Drake
Germany455 Posts
what the hell u will do without internet =? blizzard will not sell a game where players without internet cant play each other lOl dont talk such shit | ||
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ggfobster
United States298 Posts
On January 21 2009 23:36 CoL_Drake wrote: ofc it will have lan O_o what the hell u will do without internet =? blizzard will not sell a game where players without internet cant play each other lOl dont talk such shit It has already been pointed out, in this thread, that Blizzard is planning to release Diablo 3 WITHOUT LAN support, so you're incorrect, Blizzard will probably sell a game where players without internet can't play (notwithstanding wow, which has no LAN - but it's not on Bnet). | ||
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Jyvblamo
Canada13788 Posts
On January 22 2009 02:07 ggfobster wrote: It has already been pointed out, in this thread, that Blizzard is planning to release Diablo 3 WITHOUT LAN support, so you're incorrect, Blizzard will probably sell a game where players without internet can't play (notwithstanding wow, which has no LAN - but it's not on Bnet). Remember D2 did not have LAN support either. This is simply because D2 and D3 are a different class of games from SC and SC2. | ||
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Liquid`Jinro
Sweden33723 Posts
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freelander
Hungary4707 Posts
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Eury
Sweden1126 Posts
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hunter3
United States155 Posts
1) You have an internet connection. The lack of a LAN option should not affect you whatsoever. You use Battle.net to retrieve profiles and set up matches, but the actual game will go through the LAN. Even on the original Brood War, if you play someone on the LAN over battle.net, the match will continue even if internet connection is lost. 99% of players fall into this category, including the major leagues. 2) You do not have an internet connection because you can't afford one. In which case you're likely to pirate the game anyways, so Blizzard doesn't really care about you. Besides, the pirated versions usually have LAN enabled. 3) You do not have an internet connection because of a school firewall. Battle.net 2.0 should be easier to connect to, even for those behind firewalls. In any case you should be studying anyways ![]() 4) You do not have an internet connection for other reasons. In this case you are legitimately affected, and you should probably lobby for your cause on the battle.net forums or something. It'd be nice if Battle.net 2.0 incorporated some way of easily finding LAN-based games, though. | ||
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Liquid`Jinro
Sweden33723 Posts
1) You have an internet connection. The lack of a LAN option should not affect you whatsoever. You use Battle.net to retrieve profiles and set up matches, but the actual game will go through the LAN. Even on the original Brood War, if you play someone on the LAN over battle.net, the match will continue even if internet connection is lost. 99% of players fall into this category, including the major leagues. What matters is the LATENCY. BNet in SC has a lot of latency, unless you use LAN Latency tools (such as what ICCUP uses). | ||
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