Discussion Topic: Zerg Creep - Page 3
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Pholon
Netherlands6142 Posts
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VIB
Brazil3567 Posts
It only worries me a bit about zvz. One of the reasons why bw zvz are usually so fast is because of the movement speed of lings/mutas versus their build times. So it often happens that you lose a initial ling vs ling fight in the middle of the map where the winner ends up ~6 lings but the loser is forced to GG because those 6 lings is gonna do so much damage before the loser can build w/e to defend against it. So if lings are even FASTER while running on enemy base than current, this situation would just get worse and worse. | ||
Spartan[nK]
United States213 Posts
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Fen
Australia1848 Posts
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stanners
United States49 Posts
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d.arkive
United States843 Posts
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Ki_Do
Korea (South)981 Posts
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DarkSaieden
South Africa254 Posts
On September 19 2008 00:40 stanners wrote: you guys make it seem that 30% speed is imba, think about how hard it will be and how long it will take to actually spread creep for it to be even useful in the slightest, i guess this will promote even more scouting when playing vs Z, and how SOMEWHAT medium it is in tech, compared to all the imba crap the other races are getting, im glad zerg brainstormers are finally coming up with something creative. agreed. i personally think zerg really got the short end of the stick in terms of new units. protoss and terran have stalkers and reapers which both are very low tech and will probably give many many zergs headaches in early-mid game. those 2 units are just way too harass-friendly and ZvPer's (especially beginners) will have almost no choice but to tech straight for muta since those stalkers will most likely come along with nullifiers, negating ground forces somewhat. T and P are way too imba IMO. | ||
Equinox_kr
United States7395 Posts
On September 16 2008 06:00 Spartan[nK] wrote: I like the idea of having a penalty for non-Zerg units, but to keep it still fair I think it shouldn't be as high as the 30% markup for Zerg units. Maybe something like a 10% markdown. Yea, why not just slow down non-Zerg units on creep and keep Zerg's move speed the same on creep? | ||
DeepGreen
United States175 Posts
On September 19 2008 06:42 Equinox_kr wrote: Yea, why not just slow down non-Zerg units on creep and keep Zerg's move speed the same on creep? What's the difference? Actually, considering the adjustments that have made the game "easier" (MBS, automine), it's nice to see changes that provide a place for good players to excel. | ||
Archerofaiur
United States4101 Posts
Thesis to Increase Macro Defiler Mound Ability: Epinepox How it works: The zerg player would click on the defiler mound and initiate the ability. The player would now have a circle of a certain size over his cursor. Think Halo Wars selecting device sans the increasing radius part. The zerg player would drag this “paint brush” from the defiler mound onto the surrounding creep. He would be able to spread this cursor around creep until a time limit was exceeded. Whatever creep this “paint brush” passed over would burst into boils and cysts. Zerg units traveling over these diseased areas would in turn be subject to the virus’ adrenalizing (not a word. . . yet) effects. The length of the “paint” stream could be fixed or determined by some resource. Epinepox is a creep transmitted disease (CTD) that is caused by the Velocixeno virus. Side effects include nausea, vomiting, urge to devour all sentient life and 30% increased speed. Most Xenomorphs respond positively to moving off affected creep and are able to resume there movement at a normal pace. If you are one of the billions of nightmarish invaders afflicted by this devastating ailment ask your doctor if MICROTOR is right for you. MICROTOR interferes with a crucial interaction that initiates Epinepox. MICROTOR is not for everyone. Players who are base managers or may become base managers should not use MICROTOR as severe dependency may result. Remember, if you or a loved one are suffering from Epinepox MICROTOR may be able to help. Also, with Epinepox we don’t have to worry about that awkward exception to drones not moving as fast on the creep. With Epinepox you are sending the disease straight out to your forces on the frontlines. Unless, of course, you wanted to increase your mineral production instead. Hmmm. For this and so much more be sure to catch Thesis to Increase Macro: Part 4 Production Building Mechanics | ||
Butigroove
Seychelles2061 Posts
On September 19 2008 08:53 Archerofaiur wrote: -bad ideas- Yeah. You have some bad ideas kid. Everyone appreciates the enthusiasm, but adding more and more overly complex mechanics is just going to clutter the game, and make it bad. | ||
Licmyobelisk
Philippines3682 Posts
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VIB
Brazil3567 Posts
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maybenexttime
Poland5232 Posts
On September 19 2008 16:46 Licmyobelisk wrote: This is a out of topic: but since the zerg has some advantages on their creep, how about the pylons from protoss? did the developers put any "cute ideas" like teleport units that are on Pylon A then they can go to Pylon B or at least units that has energy meters will have a faster cooldown on skills and faster regeneration. Anyone has think of that? Ever heard of Warp-in? Isn't that enogh for Pylons? | ||
CrimsonLotus
Colombia1123 Posts
On September 19 2008 22:00 VIB wrote: Archerofaiur ever heard of Keep It Simple Stupid? | ||
Balzy
United States113 Posts
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Nerapalm
United States39 Posts
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thoraxe
United States1449 Posts
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Yogurt
United States4258 Posts
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