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REPORT: StarCraft 2: Remastered In Development - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
zalem95
Profile Joined January 2011
Peru189 Posts
October 22 2026 15:18 GMT
#21
I feel like this is the only plausible way forward for RTS, SC2 is way too perfect RTS to be topped by any other RTS, I guess, unless they don´t screw us over with shitty graphics and clown balance patches, the game and the community will benefit over this
nothing special
StarcraftHistorian
Profile Joined November 2022
United States244 Posts
October 22 2026 15:58 GMT
#22
On October 23 2026 00:00 ZombieGrub wrote:
What is almost certainly a typo really shouldn't be what's influencing an apparently more credible source saying there's something "big" on the horizon. No one would've thought of a remaster if it wasn't for that e-mail that again, was almost certainly a typo.


Another very credible source has reached out to me and said that based off of their information that a remaster "does not sound far fetched"
ProTech
Profile Joined November 2010
United States526 Posts
Last Edited: 2026-10-22 17:00:59
October 22 2026 16:42 GMT
#23
On October 23 2026 00:58 StarcraftHistorian wrote:
Show nested quote +
On October 23 2026 00:00 ZombieGrub wrote:
What is almost certainly a typo really shouldn't be what's influencing an apparently more credible source saying there's something "big" on the horizon. No one would've thought of a remaster if it wasn't for that e-mail that again, was almost certainly a typo.


Another very credible source has reached out to me and said that based off of their information that a remaster "does not sound far fetched"



I'd guess they're going to revamp the UI to prevent a lot of the hacking that goes on in SC2. I don't see any reason to remaster the graphics it's still far ahead of it's time.

Virtually all hacking that goes on within the client derives from replay functionality. IP-Range server blocking can only be prevented by putting bans/cooldowns on people who are fucking with the match making queues.

Best advice I can give to whoever you're talking to, is to take notes from league of legends playerhub and Shield Battery in SC1's player hub.

This is how other games have solved a lot of the cheating that goes on.
ZeromuS
Profile Blog Joined October 2010
Canada13430 Posts
October 22 2026 18:29 GMT
#24
On October 23 2026 01:42 ProTech wrote:
Show nested quote +
On October 23 2026 00:58 StarcraftHistorian wrote:
On October 23 2026 00:00 ZombieGrub wrote:
What is almost certainly a typo really shouldn't be what's influencing an apparently more credible source saying there's something "big" on the horizon. No one would've thought of a remaster if it wasn't for that e-mail that again, was almost certainly a typo.


Another very credible source has reached out to me and said that based off of their information that a remaster "does not sound far fetched"



I'd guess they're going to revamp the UI to prevent a lot of the hacking that goes on in SC2. I don't see any reason to remaster the graphics it's still far ahead of it's time.

Virtually all hacking that goes on within the client derives from replay functionality. IP-Range server blocking can only be prevented by putting bans/cooldowns on people who are fucking with the match making queues.

Best advice I can give to whoever you're talking to, is to take notes from league of legends playerhub and Shield Battery in SC1's player hub.

This is how other games have solved a lot of the cheating that goes on.


The graphics are fine overall yeah, but the engine is still a performance issue given the way it still doesn't seem to multithread and use modern CPUs to their full potential. If the remaster lets the game run more stuff on different physical processors it would be so much better.

And what better way to move into a new StarCraft title (in general) than to remaster/re-release SC2 to get fresh sales and maybe see if there's still a market for a new RTS in the future? If it sells really well, they might do more in the RTS space. Especially if the WC3 expansion sold well, maybe they see a future for this genre. One could hope.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Comedy
Profile Joined March 2016
484 Posts
October 22 2026 20:48 GMT
#25
On October 23 2026 00:18 zalem95 wrote:
I feel like this is the only plausible way forward for RTS, SC2 is way too perfect RTS to be topped by any other RTS, I guess, unless they don´t screw us over with shitty graphics and clown balance patches, the game and the community will benefit over this


BW is moving forward incredibly well in Korea atm. Even big strides being made outside of korea to finally adress the lag issues the peer to peer connection has given throughout the history of SC:R etc.
ZombieGrub
Profile Blog Joined May 2011
United States722 Posts
October 22 2026 21:14 GMT
#26
On October 23 2026 00:58 StarcraftHistorian wrote:
Show nested quote +
On October 23 2026 00:00 ZombieGrub wrote:
What is almost certainly a typo really shouldn't be what's influencing an apparently more credible source saying there's something "big" on the horizon. No one would've thought of a remaster if it wasn't for that e-mail that again, was almost certainly a typo.


Another very credible source has reached out to me and said that based off of their information that a remaster "does not sound far fetched"


I'll wait for more before I start getting hopeful, as you yourself have stated "Hard to say if the info is 100% good". What I imagine they'll fix with a remaster sounds like a huge undertaking to my limited knowledge. People have already mentioned the cores issues, but I'm thinking of how they spent years trying to fix up battle.net to get things like an in-game watch tab or ability to jump into games to observe a la dota, deadlock, etc. Maybe the recent influx of AI-solved problems helps them here, idk. Having a team only recently assigned and shooting for 2027 seems awfully fast, unless the "remaster" is kinda lame.

It could be some level of remaster and stuff like new co-op commanders and that would help reboot SC2. Should it be a remaster or new content I actually have some faith in the execution, considering their work on Classic games (not SC2 ofc lol) in the recent years has been positive.
Commentator"Defeat is the acceptance of my own laziness." - SlayerS_'Boxer'
ProTech
Profile Joined November 2010
United States526 Posts
October 22 2026 21:28 GMT
#27
On October 23 2026 03:29 ZeromuS wrote:
Show nested quote +
On October 23 2026 01:42 ProTech wrote:
On October 23 2026 00:58 StarcraftHistorian wrote:
On October 23 2026 00:00 ZombieGrub wrote:
What is almost certainly a typo really shouldn't be what's influencing an apparently more credible source saying there's something "big" on the horizon. No one would've thought of a remaster if it wasn't for that e-mail that again, was almost certainly a typo.


Another very credible source has reached out to me and said that based off of their information that a remaster "does not sound far fetched"



I'd guess they're going to revamp the UI to prevent a lot of the hacking that goes on in SC2. I don't see any reason to remaster the graphics it's still far ahead of it's time.

Virtually all hacking that goes on within the client derives from replay functionality. IP-Range server blocking can only be prevented by putting bans/cooldowns on people who are fucking with the match making queues.

Best advice I can give to whoever you're talking to, is to take notes from league of legends playerhub and Shield Battery in SC1's player hub.

This is how other games have solved a lot of the cheating that goes on.


The graphics are fine overall yeah, but the engine is still a performance issue given the way it still doesn't seem to multithread and use modern CPUs to their full potential. If the remaster lets the game run more stuff on different physical processors it would be so much better.

And what better way to move into a new StarCraft title (in general) than to remaster/re-release SC2 to get fresh sales and maybe see if there's still a market for a new RTS in the future? If it sells really well, they might do more in the RTS space. Especially if the WC3 expansion sold well, maybe they see a future for this genre. One could hope.



All very true!
digmouse
Profile Blog Joined November 2010
China6333 Posts
October 23 2026 07:28 GMT
#28
It really just needs some graphics clean up (better AA for example), and certain backend upgrades like better multithread support and maybe anti cheat, and a Steam release.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Harris1st
Profile Blog Joined May 2010
Germany7435 Posts
Last Edited: 2026-10-23 12:16:36
October 23 2026 10:52 GMT
#29
On October 22 2026 23:54 Balnazza wrote:
Show nested quote +
On October 22 2026 23:08 Harris1st wrote:
On October 22 2026 21:33 StarcraftHistorian wrote:
On October 22 2026 20:07 Harris1st wrote:
Right now SC2 is pretty much free2play. After they "Remaster" it, which is basically just add some more MTX, they gonna charge 40 bucks for SC2: Remaster and make SC2 non-Remaster unplayable.


StarCraft: Remastered came out, was well received, and OG Brood War was left untouched. Could be like that 🤷‍♂️


True but I always expect it to be a WC3 Reforged situation so I'm prepared for the worst and positivly surprised if stuff is actually decent


Understandably, but to be fair:
Blizzard nailed it two times with Diablo and Starcraft. Both times the key was to only polish the graphics, put in some QoL and be done with it. Minimal effort and maximal customer satisfaction.
For Reforged, they wanted to really make it something new, in its original conception it was closer to a remake than a remastered, atleast in terms of the campaign. Aaaaand then they panicked, scratched most of it and ran out of time. And immediately after the disaster dropped onto people, they fired the entire team and restructured the whole thing for two years or whatever.
Long story short: Pretty sure they learned from that. Why invest more and increase the odds of failure or do it very casual and close-nitted, when that seems to work pretty well.


But SC2 is fine in pretty much all those aspects. No need for polish or QoL. Why even do it then.

EDIT: Okay hacking and multithread support. Can barely call this a "Remaster" though imo. It's a patch
Go Serral! GG EZ for Ence. Flashbang dance FTW
BisuDagger
Profile Blog Joined October 2009
Bisutopia19397 Posts
October 23 2026 11:18 GMT
#30
On October 23 2026 19:52 Harris1st wrote:
Show nested quote +
On October 22 2026 23:54 Balnazza wrote:
On October 22 2026 23:08 Harris1st wrote:
On October 22 2026 21:33 StarcraftHistorian wrote:
On October 22 2026 20:07 Harris1st wrote:
Right now SC2 is pretty much free2play. After they "Remaster" it, which is basically just add some more MTX, they gonna charge 40 bucks for SC2: Remaster and make SC2 non-Remaster unplayable.


StarCraft: Remastered came out, was well received, and OG Brood War was left untouched. Could be like that 🤷‍♂️


True but I always expect it to be a WC3 Reforged situation so I'm prepared for the worst and positivly surprised if stuff is actually decent


Understandably, but to be fair:
Blizzard nailed it two times with Diablo and Starcraft. Both times the key was to only polish the graphics, put in some QoL and be done with it. Minimal effort and maximal customer satisfaction.
For Reforged, they wanted to really make it something new, in its original conception it was closer to a remake than a remastered, atleast in terms of the campaign. Aaaaand then they panicked, scratched most of it and ran out of time. And immediately after the disaster dropped onto people, they fired the entire team and restructured the whole thing for two years or whatever.
Long story short: Pretty sure they learned from that. Why invest more and increase the odds of failure or do it very casual and close-nitted, when that seems to work pretty well.


But SC2 is fine in pretty much all those aspects. No need for polish or QoL. Why even do it then.

EDIT: Okay hacking and multithread support. Can barely call this a "Remaster" thoug imo. It's a patch


That's how I feel. Wouldn't mind the support fixes, but I'm extremely happy with how the game looks and feels visually. My wallet is on reserve for SC3 as an instant buy.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
JimmyJRaynor
Profile Blog Joined April 2010
Canada17988 Posts
Last Edited: 2026-10-23 13:25:22
October 23 2026 13:24 GMT
#31
if they were doing a Remaster as cover for new monetization schemes then I'm all for it. Starcraft needs an influx of cash.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
purakushi
Profile Joined August 2012
United States3307 Posts
October 23 2026 14:50 GMT
#32
I guess they finally gave the intern access to AI, so they could run "Reskin SC2 as a new game. Make no mistakes."
T P Z sagi
Captain Peabody
Profile Blog Joined May 2009
United States3139 Posts
23 hours ago
#33
A lot of the things people are talking about are not mutually exclusive, and in fact would make more sense together. Backend stuff like multithreading support + cleaned up UI + hacking fixes + some graphics polishes + a new pipeline for selling skins and campaigns would all add up to an effective "relaunch" or "remaster" with even minimal marketing.

There's so much doom and gloom in the SC2 community but the truth is SC2 still has an astounding playerbase for an RTS period, let alone a ten-year-old one. Further support could easily make more money for Blizz AND boost those numbers even further given there's no major RTSes anywhere these days and there's an announced Starcraft shooter game and Starcraft BW continues to do well in Asia and the franchise is still weirdly in the public eye.

Here's to hoping!
Dies Irae venit. youtube.com/SnobbinsFilms
SC-Shield
Profile Joined December 2018
Bulgaria902 Posts
20 hours ago
#34
With the effort Blizzard is putting into SC2 nowadays, I'd not pay them a cent anymore. I find Steam has a lot more games to choose from.
Balnazza
Profile Joined January 2018
Germany1379 Posts
19 hours ago
#35
On October 24 2026 06:33 SC-Shield wrote:
With the effort Blizzard is putting into SC2 nowadays, I'd not pay them a cent anymore. I find Steam has a lot more games to choose from.


That is definetly one of the comparisons of all time
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
TL+ Member
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4458 Posts
18 hours ago
#36
Will it just be an AI upscale?
https://www.youtube.com/watch?v=e7PvoI6gvQs
ProTech
Profile Joined November 2010
United States526 Posts
15 hours ago
#37
On October 24 2026 08:29 iPlaY.NettleS wrote:
Will it just be an AI upscale?



I don't really care what it is, I just want them to handle the drop hacking and high MMR queue blocking, i hate being a prisoner to twitch viewers who can prevent me playing around the clock.
kaby
Profile Joined July 2010
Russian Federation196 Posts
10 hours ago
#38
On October 22 2026 15:58 Blargh wrote:
Show nested quote +
On October 22 2026 01:04 WGT-Baal wrote:
Oh lord... What are they gonna break this time

God only knows how much damage they can do with a larger team (3 interns instead of the usual 1) and a shit load of Claude and ChatGPT...

I wish they send one of those interns with a load of Claude and ChatGPT to spend as much as 2 or 3 days to deal with 90% of smurfing
SC-Shield
Profile Joined December 2018
Bulgaria902 Posts
10 hours ago
#39
On October 24 2026 07:21 Balnazza wrote:
Show nested quote +
On October 24 2026 06:33 SC-Shield wrote:
With the effort Blizzard is putting into SC2 nowadays, I'd not pay them a cent anymore. I find Steam has a lot more games to choose from.


That is definetly one of the comparisons of all time


Yeah, maybe I didn't expand on that I find more quality games to spend money on Steam than Blizzard's own platform. Other than Diablo 2 Remastered, Blizzard hasn't convinced me since then to buy anything new.
baldgye
Profile Joined April 2011
United Kingdom1115 Posts
8 hours ago
#40
Whatever they do, I hope they port Sc2 to m-series mac chips, as we're on the last OS that'll be able to run sc2 on mac
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