• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:52
CEST 03:52
KST 10:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup4StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)66Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2315
StarCraft 2
General
Back to SC2 after 14 years - Protoss CTRL groups? How do you feel about the mass reverts in the 5.0.17 PTR? October World Ranking: herO stays #1, ByuN returns SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Sagi.gg Launcher Released RepMastered™: replay sharing and analyzer site Bot on ladder BSL Season 23
Tourneys
2v2v2v2 Tournament [ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9280 users

StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)

Forum Index > SC2 General
66 CommentsPost a Reply
1 2 3 4 Next All
azunyashka
Profile Joined October 2011
Russian Federation8 Posts
Last Edited: 2026-09-30 22:00:12
September 30 2026 17:30 GMT
#1
tl;dr they just returned 5.0.15 with some minor changes
Official link:
https://news.blizzard.com/en-us/article/24301513/starcraft-ii-5-0-17-ptr-patch-notes




Developer’s Note: Following the release of the last major patch, we have been collecting and closely reviewing your feedback. Our intention was to try something new, particularly with workers, and needed time to let the meta develop in order to ensure the most accurate feedback was being considered. Based on that feedback, for patch 5.0.17 we are rolling back most balance changes to the live release of StarCraft 2 from patch 5.0.16 to 5.0.15. This will be on PTR for the next few days while we bug test, before we push to live.

Economy

  • Worker Start Count increased from 8 to 12.
  • Default Large Mineral patch resource count increased from 1,600 to 1,800.
  • Default Small Mineral patch resource count decreased from 1,100 to 900.
  • Default Vespene Geyser resource count increased from 2,000 to 2,250.
  • Total Default Gas per base increased from 4,500 to 5,000.

Terran

Command Center

  • Cost increased from 300 to 400.
  • Supplies increased from 13 to 15.

Widow Mine

  • Attack launch delay increased from 0.85 seconds to 1.07 seconds.

Reaper

  • Build time reduced from 34 seconds to 32 seconds.

Ghost

  • Health increased from 100 to 125.
  • Attack damage changed from 15 to 10 (+10 vs Light).
  • Attack range reduced from 7 to 6.
  • Movement speed increased from 3.85 to 3.94.
  • Steady Targeting:
    • Damage reduced from 170 to 130 (+40 vs Psionic).
    • Energy cost reduced from 75 to 50.
    • Cancels upon taking damage.

Protoss

Nexus

  • Supplies provided increased from 13 to 15.

Warpgate/ Gateways

  • Researching Warpgate no longer speeds up production time of units from Gateways.
  • Warp-in Time is determined by 'slow power fields'.
  • Universal warp-in Time splits from 4s to 11s in slow zones and 3.6 in fast zones.
  • Warpgate cooldown values:
    • Zealot: from 22 to 20
    • Adept: from 22 to 20
    • Stalker: from 22 to 23
    • Sentry: from 22 to 23
    • High Templar: from 35 to 32
    • Dark Templar: from 35 to 32
  • 'Transform to Warpgate' ability now costs 0/(0) down from 25/(25).

Shield Battery

  • Starting energy when placed near a Nexus will be 100, otherwise 50.

Sentry

  • Forcefields now only take 1 bile to destroy, down from 2.

Colossus

  • Colossus damage decreased from 12(+3 vs Light) to 10(+5 vs Light).

Mothership

  • Shields increased from 200 to 350.
  • Life decreased from 400 to 350.

Adept

  • Adept damage modifier per attack upgrade decreased from 2(+2 vs Light) to 1(+1 vs Light).
  • Train time reduced from 33 seconds to 30 seconds.

High Templar

  • Damage increased from 100 to 110.

Disruptor

  • No longer has phantom weapon.

Zerg

Hatchery, Lair, and Hive

  • Supplies increased from 4 to 6.
  • Cost reduced from 300 to 275.

Creep

  • Spread/Recede delay reduced from 0.55 seconds to 0.45 seconds.

Larva

  • Periodic spawn rate increased from 9.9 seconds to 10.7 seconds.

Spore Crawler

  • Damage against Biological reduced from 20 (+15 vs Biological) to 20 (+10 vs Biological).

Carapace Upgrades

  • Level 1 cost increased to 150/150 from 100/100.
  • Level 2 cost increased to 200/200 from 150/150.
  • Level 3 cost increased to 250/250 from 200/200.

Infestor

  • Microbial Shroud range decreased from 12 to 9.
  • Microbial Shroud must be researched from the Infestation Pit.
  • No longer has a weapon.

Viper

  • Abduct can no longer be cast on Siege Tanks.

Overlord

  • Base speed without Pneumatized Carapace increased from 0.85 seconds to 0.9 seconds.

Mutalisk

  • Mutalisk Glaive targeting no longer obeys attack priorities.
  • Weapon arc bonus reduced from 180 to 45.

Bug Fixes

  • Archon merge completion sound volume reduced slightly.
  • Facebook Twitter Reddit
Houkago Tea Team!
Mizenhauer
Profile Blog Joined February 2015
United States1967 Posts
Last Edited: 2026-09-30 17:31:53
September 30 2026 17:31 GMT
#2
We're back boys!!! + Show Spoiler +
we never left??
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
mindjames
Profile Blog Joined October 2010
Israel436 Posts
September 30 2026 17:47 GMT
#3
I could cry of happiness right now
Kreuger
Profile Joined October 2011
Sweden999 Posts
September 30 2026 17:48 GMT
#4
Nice

Seems they are working on the next one aswell

Blizz-elliot

We can't share timing yet for when the next PTR will go live but it is already being worked on. Reverting as we did today was our best option for being able to address so much of the critical feedback we've gotten on the patch, while focusing new changes as part of the next patch after 5.0.17.

https://www.reddit.com/r/starcraft2/comments/1wuasra/5017_ptr_update/
BisuDagger
Profile Blog Joined October 2009
Bisutopia19391 Posts
September 30 2026 17:49 GMT
#5
I get the full revert, but I do hope that we can still expect them to try new changes and that the backlash didn't discourage them from future updates.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
swarminfestor
Profile Joined September 2017
Malaysia2467 Posts
September 30 2026 18:07 GMT
#6
I can play starcraft with clear mind after this. I didn't like the slow pace at the beginning.
Rogue & Maru fan boy. ^^
wangya
Profile Joined September 2025
China4 Posts
September 30 2026 18:27 GMT
#7
Finally, I can return to StarCraft II, which I remember most.꒰˶>ᗜ<˶꒱​
SC2 liquipedia Editor
SC-Shield
Profile Joined December 2018
Bulgaria888 Posts
Last Edited: 2026-09-30 19:25:09
September 30 2026 19:19 GMT
#8
I had my doubts that Blizzard would be willing to acknowledge they made a mistake and do a full revert, but it's great news to those of us who still play StarCraft. Hopefully after this they stop making further balance patches, the game is fine.

It works for Brood War, so I see no reason why it can't work for StarCraft 2.
Mistakes
Profile Joined February 2011
United States1104 Posts
September 30 2026 19:57 GMT
#9
I still don't understand all the hate for this patch. It's interested me more than anything has in SC2 in the last 10 years. The pro scene seems to be doing well. Tournaments are exciting. And we barely had time to really figure anything out.

This feels like a big L to me that Blizz just goes back to what's safe before the community at large has time to really find things and learn. For example, I haven't seen a single Protoss master the ceiling of the new Warpgate changes. What if that creates some god tier player nobody has ever heard of before because he figures it out and blasts onto the scene?

But no, we get the same old LotV. Not bad. Not great. Scene isn't growing. It just is what it is. :/
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Balnazza
Profile Joined January 2018
Germany1366 Posts
September 30 2026 20:03 GMT
#10
On October 01 2026 04:57 Mistakes wrote:
I still don't understand all the hate for this patch. It's interested me more than anything has in SC2 in the last 10 years. The pro scene seems to be doing well. Tournaments are exciting. And we barely had time to really figure anything out.


I'm usually not someone for doom&gloom, but I think it was very clear that the pro scene was not "fine". Players of all races complained and voiced their concerned that laddering isn't fun, some players vanished, possibly because of the patch.
Not to mention that I'm quite sure this is the first time in the history of SC2 that we have multiple competing patches that were actually used in tournaments/cups.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
TL+ Member
Dystopia1
Profile Joined June 2026
4 Posts
September 30 2026 20:08 GMT
#11
god bless
Charoisaur
Profile Joined August 2014
Germany16100 Posts
September 30 2026 20:32 GMT
#12
love you blizzard, finally I can play my favorite game again!
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany16100 Posts
September 30 2026 20:37 GMT
#13
On October 01 2026 04:57 Mistakes wrote:
I still don't understand all the hate for this patch. It's interested me more than anything has in SC2 in the last 10 years. The pro scene seems to be doing well. Tournaments are exciting. And we barely had time to really figure anything out.

This feels like a big L to me that Blizz just goes back to what's safe before the community at large has time to really find things and learn. For example, I haven't seen a single Protoss master the ceiling of the new Warpgate changes. What if that creates some god tier player nobody has ever heard of before because he figures it out and blasts onto the scene?

But no, we get the same old LotV. Not bad. Not great. Scene isn't growing. It just is what it is. :/

pros have been practicing on the patch for 3 months. What makes you think there's some hidden way to utilize warpgates pros didn't figure out yet?
Many of the coolest moments in sc2 happen due to worker harassment
JimmyJRaynor
Profile Blog Joined April 2010
Canada17892 Posts
Last Edited: 2026-09-30 20:56:57
September 30 2026 20:55 GMT
#14
On October 01 2026 02:31 Mizenhauer wrote:
We're back boys!!! + Show Spoiler +
we never left??

i'm back! i did leave.

i got my Megamania, River Raid, and Chopper Command patches while I was away.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
EidamProtoss
Profile Joined July 2021
Czech Republic4 Posts
Last Edited: 2026-09-30 21:33:29
September 30 2026 21:06 GMT
#15
Did they at least keep features like spellcaster (phantom) attacks?

Edit: No, they didn't. After MONTHS of waiting you'd expect at least them porting the QoL features, but no, this is literally 5.0.15...
Lexender
Profile Joined September 2013
Mexico2665 Posts
September 30 2026 21:34 GMT
#16
On October 01 2026 05:03 Balnazza wrote:
Show nested quote +
On October 01 2026 04:57 Mistakes wrote:
I still don't understand all the hate for this patch. It's interested me more than anything has in SC2 in the last 10 years. The pro scene seems to be doing well. Tournaments are exciting. And we barely had time to really figure anything out.


I'm usually not someone for doom&gloom, but I think it was very clear that the pro scene was not "fine". Players of all races complained and voiced their concerned that laddering isn't fun, some players vanished, possibly because of the patch.
Not to mention that I'm quite sure this is the first time in the history of SC2 that we have multiple competing patches that were actually used in tournaments/cups.


Honestly the biggest problem is that they did a bunch of changes and then suddenly stopped, it was fine experimenting but they had to keep adjusting, they decided to stop in a very weird point.
Mistakes
Profile Joined February 2011
United States1104 Posts
September 30 2026 21:51 GMT
#17
On October 01 2026 05:37 Charoisaur wrote:
Show nested quote +
On October 01 2026 04:57 Mistakes wrote:
I still don't understand all the hate for this patch. It's interested me more than anything has in SC2 in the last 10 years. The pro scene seems to be doing well. Tournaments are exciting. And we barely had time to really figure anything out.

This feels like a big L to me that Blizz just goes back to what's safe before the community at large has time to really find things and learn. For example, I haven't seen a single Protoss master the ceiling of the new Warpgate changes. What if that creates some god tier player nobody has ever heard of before because he figures it out and blasts onto the scene?

But no, we get the same old LotV. Not bad. Not great. Scene isn't growing. It just is what it is. :/

pros have been practicing on the patch for 3 months. What makes you think there's some hidden way to utilize warpgates pros didn't figure out yet?



Exactly that. It's only been 3 months. Often takes much longer than that for big shifts. Not just warpgate, that was only an example.

How long did people play Brood War before Bisu figured out how to utilize Sair/DT appropriately?
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
StarcraftHistorian
Profile Joined November 2022
United States236 Posts
September 30 2026 22:33 GMT
#18
Huuuuuge
Antithesis
Profile Joined August 2010
Germany1273 Posts
Last Edited: 2026-09-30 22:39:03
September 30 2026 22:36 GMT
#19
On October 01 2026 06:34 Lexender wrote:
Show nested quote +
On October 01 2026 05:03 Balnazza wrote:
On October 01 2026 04:57 Mistakes wrote:
I still don't understand all the hate for this patch. It's interested me more than anything has in SC2 in the last 10 years. The pro scene seems to be doing well. Tournaments are exciting. And we barely had time to really figure anything out.


I'm usually not someone for doom&gloom, but I think it was very clear that the pro scene was not "fine". Players of all races complained and voiced their concerned that laddering isn't fun, some players vanished, possibly because of the patch.
Not to mention that I'm quite sure this is the first time in the history of SC2 that we have multiple competing patches that were actually used in tournaments/cups.


Honestly the biggest problem is that they did a bunch of changes and then suddenly stopped, it was fine experimenting but they had to keep adjusting, they decided to stop in a very weird point.

Yeah. The problem with the previous patch was that it attempted too much at once, including changes to the fundamentals of the game, which just cannot be pulled off with the sorry level of service that SC2 receives these days. The patch might have succeeded with close monitoring, constant fine-turning, and serious consideration of community feedback, but it sure did not in a single iteration plus a few rushed hotfixes, followed by months without any correction and communication.

So reverting to the previous version is definitely the right choice, but it should not be forgotten that version 15 had its own problems, with stale and oppressive metas, especially in ZvP.

Also it is a bit frustrating that they bring back even the non-abductability of tanks, the most needless and lore-inaccurate change in the history of the game.
Mutation complete.
Charoisaur
Profile Joined August 2014
Germany16100 Posts
September 30 2026 22:40 GMT
#20
On October 01 2026 06:51 Mistakes wrote:
Show nested quote +
On October 01 2026 05:37 Charoisaur wrote:
On October 01 2026 04:57 Mistakes wrote:
I still don't understand all the hate for this patch. It's interested me more than anything has in SC2 in the last 10 years. The pro scene seems to be doing well. Tournaments are exciting. And we barely had time to really figure anything out.

This feels like a big L to me that Blizz just goes back to what's safe before the community at large has time to really find things and learn. For example, I haven't seen a single Protoss master the ceiling of the new Warpgate changes. What if that creates some god tier player nobody has ever heard of before because he figures it out and blasts onto the scene?

But no, we get the same old LotV. Not bad. Not great. Scene isn't growing. It just is what it is. :/

pros have been practicing on the patch for 3 months. What makes you think there's some hidden way to utilize warpgates pros didn't figure out yet?



Exactly that. It's only been 3 months. Often takes much longer than that for big shifts. Not just warpgate, that was only an example.

How long did people play Brood War before Bisu figured out how to utilize Sair/DT appropriately?

You're not wrong.
However, the main problem was that everyone hated playing on this patch. the early game was miserable to play with how clunky it felt (supply blocks, worker cuts etc.)
and the warpgate stuff took a lot of Protoss' racial identity and made them feel more like terran 2.0.
For exciting patches like patchessc mod I'd concede that waiting for pro players to adjust would be cool, but this weren't exciting changes whatsoever
Many of the coolest moments in sc2 happen due to worker harassment
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 15
StarCraft: Brood War
Hyuk 120
NaDa 33
Dota 2
NeuroSwarm227
LuMiX0
Other Games
summit1g9586
JimRising 691
ViBE163
Mew2King87
ArmadaUGS62
Trikslyr30
Organizations
Other Games
gamesdonequick1325
BasetradeTV209
Dota 2
PGL Dota 2 - Main Stream125
[ Show 10 non-featured ]
StarCraft 2
• Hupsaiya 110
• davetesta55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
8h 8m
INu's Battles
10h 8m
herO vs Classic
Percival vs Rogue
Shopify Rebellion Sundays
13h 8m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
17h 8m
BSL Open Qualifier
17h 8m
Replay Cast
21h 8m
Afreeca Starleague
1d 8h
Rush vs Light
WardiTV Weekly
1d 9h
Monday Night Weeklies
1d 14h
Replay Cast
1d 21h
[ Show More ]
Afreeca Starleague
2 days
Soma vs Soulkey
INu's Battles
2 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
2 days
The PondCast
4 days
INu's Battles
4 days
Replay Cast
5 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.