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StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) - Page 2

Forum Index > SC2 General
48 CommentsPost a Reply
Prev 1 2 3 Next All
zelevin
Profile Joined January 2012
United States330 Posts
21 hours ago
#21
I still don't know why I need a separate installation for PTR
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
TeamMamba
Profile Joined June 2025
289 Posts
21 hours ago
#22
Thank god. The previous patch was total garbage to play and to watch

Once it’s live I can finally reinstall and play the game again.

Warp gate change was still the dumbest shit ever. You don’t change something that has been the core of toss for 15 years.
Avexyli
Profile Blog Joined April 2014
United States712 Posts
20 hours ago
#23
On October 01 2026 04:57 Mistakes wrote:
The pro scene seems to be doing well.


In what universe?

I'm disappointed that they reverted and did nothing else; though I don't think I trust them to.

There's some changes conceptually that are good and healthy for the game, but were botched so hard and put together with the others the whole thing just became a disaster, and I'd assume they'll never touch any of these again since they'll be lumped as "we tried this before and it was horrible"

AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Alienship
Profile Joined July 2015
China28 Posts
Last Edited: 2026-10-01 01:55:41
18 hours ago
#24
On October 01 2026 06:51 Mistakes wrote:
Show nested quote +
On October 01 2026 05:37 Charoisaur wrote:
On October 01 2026 04:57 Mistakes wrote:
I still don't understand all the hate for this patch. It's interested me more than anything has in SC2 in the last 10 years. The pro scene seems to be doing well. Tournaments are exciting. And we barely had time to really figure anything out.

This feels like a big L to me that Blizz just goes back to what's safe before the community at large has time to really find things and learn. For example, I haven't seen a single Protoss master the ceiling of the new Warpgate changes. What if that creates some god tier player nobody has ever heard of before because he figures it out and blasts onto the scene?

But no, we get the same old LotV. Not bad. Not great. Scene isn't growing. It just is what it is. :/

pros have been practicing on the patch for 3 months. What makes you think there's some hidden way to utilize warpgates pros didn't figure out yet?



Exactly that. It's only been 3 months. Often takes much longer than that for big shifts. Not just warpgate, that was only an example.

How long did people play Brood War before Bisu figured out how to utilize Sair/DT appropriately?


Unfortunately, SC2 is no longer in its prime state, even the entire RTS has become a relative minor game category nowadays. With the shrinking player base, the game simply cannot afford to wait that long for a hope to thrive in Patch 5.0.16.
faTEmOosie
Profile Joined June 2026
Russian Federation10 Posts
18 hours ago
#25
I see people complaining, but this is okay to me! I am happy with this, I have returned.
CicadaSC
Profile Joined January 2018
United States2001 Posts
17 hours ago
#26
People always blame balance on the game dying. There have been many awful patches, it's just that a 2010 game can hardly keep up a player base when new interesting games are coming out. No one except Artosis wants to play StarCraft and only StarCraft forever.
Remember that we all come from a place of passion!!
TelecoM
Profile Blog Joined January 2010
United States10863 Posts
17 hours ago
#27
Was the Muta change too strong?
AKA: TelecoM[WHITE] Protoss fighting
Waxangel
Profile Blog Joined September 2002
United States33704 Posts
Last Edited: 2026-10-01 04:50:07
15 hours ago
#28
Wonder how modded SC2 is going to do now that the economy has been reverted. I feel like it could be an opportunity for someone to come out with a well-done mod that fixes Protoss imba issues with 5.0.15? Would be interested in seeing how the SHIN mod plays with more high-level players, for example.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
BuTbKA
Profile Joined June 2016
4 Posts
14 hours ago
#29
How to make life wonderful?

1. Buy a goat.
2. Sell a goat.
3. Happy life!
Agh
Profile Blog Joined July 2010
United States1107 Posts
Last Edited: 2026-10-01 06:41:05
13 hours ago
#30
Didn't HT get like 50 changes? What patch are they even on.
Seems weird not to specify. I'm assuming it's the 6s version since shroud is still in the game.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Agh
Profile Blog Joined July 2010
United States1107 Posts
12 hours ago
#31
On October 01 2026 04:57 Mistakes wrote:
I still don't understand all the hate for this patch. It's interested me more than anything has in SC2 in the last 10 years. The pro scene seems to be doing well. Tournaments are exciting. And we barely had time to really figure anything out.

This feels like a big L to me that Blizz just goes back to what's safe before the community at large has time to really find things and learn. For example, I haven't seen a single Protoss master the ceiling of the new Warpgate changes. What if that creates some god tier player nobody has ever heard of before because he figures it out and blasts onto the scene?

But no, we get the same old LotV. Not bad. Not great. Scene isn't growing. It just is what it is. :/


It's quite simple, it wasn't fun to play (or watch). So much so that GM league had huge player fallouts and couldn't even stay remotely filled.

The worker change didn't add any strategic diversity, it neutered it. The flowchart of possibilities was so small that you'd have to turn off your monitor to be surprised by something. Only zvz got any early game type of gambit, and the only value it added was overwhelming player frustration for the most part.

The patch was beneficial to me, all my winrates improved especially zvz, pvp, and zvp (obvious exception of PvZ declining). But my goal isn't to win a game on ladder - it's to improve and have fun, and the patch simply wasn't fun. One matchup was effectively removed, and the game script became boring.


The patch had some good ideas. Hopefully the next update expands on it.
Few things off the top of my head:
Shroud baseline is more than fine.
I'd like to see a secondary cybernetics core upgrade to increase gateway build time, one of the few interesting experiments.
Keep the phantom caster attacks, it doesn't impact high level play.
Find a replacement for mules, literally anything at this point.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
baldgye
Profile Joined April 2011
United Kingdom1114 Posts
12 hours ago
#32
On October 01 2026 02:49 BisuDagger wrote:
I get the full revert, but I do hope that we can still expect them to try new changes and that the backlash didn't discourage them from future updates.


Agreed, the Protoss changes I think really injected a lot of excitement into the game and I hope that they use PTR to really experiment with those kinds of changes and look at similar stuff for Terran and Zerg too...

I just think they went about the last few patches weren’t very well thought out and mixing it all with the worker changes was too much
ProTech
Profile Joined November 2010
United States495 Posts
11 hours ago
#33
Sad to see this happen, it just means that any future positive changes won't even be considered and now we're back to playing one dimensional starcraft, rip.
Daeracon
Profile Joined March 2011
Sweden203 Posts
Last Edited: 2026-10-01 09:20:00
10 hours ago
#34
I asked Gemini for help to compare 5.0.16, 5.0.16b and 5.0.17 to get the changes that went through.
Here is the output of that:

Economy & Map Pool

Map Pool:
Updated map pools across 1v1, 2v2, 3v3, and 4v4 remain active as introduced in 5.0.16.

Terran
Planetary Fortress Cost: 250 Minerals / 150 Gas (Increased from 150/150 in 5.0.16b; not explicitly reverted in 5.0.17).
Widow MineAttack Launch Delay: Increased from 0.85 seconds to 1.07 seconds (New in 5.0.17).

ReaperBuild Time: Reduced from 34 seconds to 32 seconds (New in 5.0.17).

Medivac & Subgroup PriorityCommands: "Load Nearby Units" command functionality remains intact (from 5.0.16)

.Subgroup Priority Order: Remains updated to (Ghost, Marine+Marauder, Raven, Battlecruiser, SiegeTank) (from 5.0.16).

Protoss

Shield Battery
Starting Energy: Starts with 100 energy if built near a Nexus, otherwise 50 energy (New mechanism in 5.0.17; replaces the 75 baseline energy from 5.0.16).

Sentry
Forcefield Durability: Forcefields now take 1 Corrosive Bile to destroy (Reduced from 2 in 5.0.17).
Hallucination Behavior: Hallucinations inherit the current order queue of the casting Sentry (QoL update from 5.0.16).
Mothership
Shields: Increased from 200 to 350 (New in 5.0.17).
Health (Life): Decreased from 400 to 350 (New in 5.0.17).

Adept
Train Time: Reduced from 33 seconds to 30 seconds (New in 5.0.17).

Warp Prism: "Load Nearby Units" command functionality remains intact (from 5.0.16).

Zerg
Overseer
Changelings: Automatically inherit order queue of casting Overseer, and death contagiousness to nearby Changelings remains intact (QoL/Behavior update from 5.0.16).

Infestor:
Neural Parasite expiring only upon structure completion on SCVs remains active from 5.0.16).
You can't use your breaks to get over a hill
CicadaSC
Profile Joined January 2018
United States2001 Posts
10 hours ago
#35
back to sc1.
Remember that we all come from a place of passion!!
Harris1st
Profile Blog Joined May 2010
Germany7419 Posts
10 hours ago
#36
Viper
Abduct can no longer be cast on Siege Tanks.


WTF???
Do they mean SiegeD Tanks?
Go Serral! GG EZ for Ence. Flashbang dance FTW
Legan
Profile Joined June 2017
Finland597 Posts
10 hours ago
#37
For the future, they need to establish what the process for changes will be. They can't make new big changes with this mess being remembered. Any bigger change needs people to trust the process. Have regular PTR updates. One every two weeks at least. Be conservative with releasing the patch from PTR.

They also need to have and communicate a vision for the future if they want to make any bigger changes. Without vision, it is hard to evaluate if they are moving in the right direction at all. Especially, Protoss needs this vision for gameplay in each matchup. They should also be somewhat confident in the vision so that they are willing to make new changes on top of previous ones to achieve the overall vision instead of repeatedly backtracking.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
SC-Shield
Profile Joined December 2018
Bulgaria884 Posts
10 hours ago
#38
Any idea when Blizzard will move from PTR to deploying the patch? Is there any fixed period it soaks in PTR or just "whenever"?
Lexender
Profile Joined September 2013
Mexico2665 Posts
Last Edited: 2026-10-01 10:12:47
10 hours ago
#39
I honestly would be very surprised if they try to do anything again. The fact that they reverted even the well received changes makes me thing that the community response will just give them reason to waste even less resources here, they will probaly tweak a few things, see if the response is overall good and then disappear again.

My bet is we get 2-3 parches to tweak a few things and then we wont see anything until at least late 2027.
ProTech
Profile Joined November 2010
United States495 Posts
Last Edited: 2026-10-01 11:44:38
9 hours ago
#40
On October 01 2026 18:50 Legan wrote:
For the future, they need to establish what the process for changes will be. They can't make new big changes with this mess being remembered. Any bigger change needs people to trust the process. Have regular PTR updates. One every two weeks at least. Be conservative with releasing the patch from PTR.

They also need to have and communicate a vision for the future if they want to make any bigger changes. Without vision, it is hard to evaluate if they are moving in the right direction at all. Especially, Protoss needs this vision for gameplay in each matchup. They should also be somewhat confident in the vision so that they are willing to make new changes on top of previous ones to achieve the overall vision instead of repeatedly backtracking.



The mess was created because there were not enough people testing the PTR so they pushed it to the ladder. The playerbase was at an all time low at the time of changes so there's no real way to get feedback from players unless they actually force it on the ladder, which is a terrible idea for obvious reasons, but due to the overall lack of a player base it wasn't a choice.

Blizzard is trying to bring players back to the game, but the ship has sailed, high eco destroyed any chance of that, so now they're stuck with the high-eco player base that remains.

The reason the majority of the players left back when they made the original changes to the game was because the skill of the game dropped from the ceiling to the floor, StarCraft in a high-eco settings is a super low expression of skill. So high-eco was the absolute #1 killer of the game. Skirmishes are lame, positioning is lame, and overall strategies are one-dimensional and boring.

Not enough time was given to this current state of the game, and the developers are just freaking out because they don't have that player base buffer that they used to have.

The other collosal mistake that happened with this transition is that the map pool never changed from high-eco concept. Players all feel like they're playing a watered-down high eco setting because the maps really didnt adjust for the eco settings. IMO this is one of the main reasons it was met with negative feedback.
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