StarCraft II 5.0.16 PTR Patch Notes may 26th - Page 9
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mathphyswithvic
10 Posts
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Antithesis
Germany1250 Posts
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Kreuger
Sweden891 Posts
Reduced shieldbattery aswell Ghost dmg down 20->15 Lets see how this plays out | ||
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ejozl
Denmark3503 Posts
Larva spawn rate increased from 10.7s to 9s. Queen mineral cost decreased from 175 to 150. Unit warp-in time slowed from 3s (PTR1) to 4s. Transform to Warpgate cost is 25/25 from 50/50 (PTR1). In reality if warp gates are supposed to cost 25/25, then queens should cost 175/25, tech labs 75/50 and reactors 75/75. In fact Protoss produce more warp gates than Queens, tech labs and reactors, so I just don't understand it. And then there's also a nerf to defensive shield battery, hello? Please stop making Protoss hating patches, and let's do weekly tournaments on more balanced patches, thank you. Patches or Greenert mod are probably more balanced than this, they also shake up the game a whole lot more, if that's what you wish for. | ||
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Yoshi Kirishima
United States10373 Posts
Hell yes. That was one of the stupidest most unfortunate changes that were made only because of the constant fuck ups the balance council did with the Raven and then they overreacted. This barely affects pro play, but still makes it a slightly better wall for mech pushes that might have this upgrade. Reverting Queen mineral cost is fine but they need to pair it with Hatch also reverting to 300 minerals. Else keep it the same. | ||
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BlackEyed
21 Posts
But nope. It took them three weeks just to move an upgrade back from the Gateway to the Cybernetics Core. And now they’re once again suggesting that players mass Queens. Well, I guess my expectations are my own problem. | ||
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