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StarCraft II 5.0.16 PTR Patch Notes may 26th - Page 9

Forum Index > SC2 General
194 CommentsPost a Reply
Prev 1 7 8 9 10 Next All
mathphyswithvic
Profile Joined April 2024
33 Posts
June 19 2026 02:42 GMT
#161
is there any eta when we will have those changes?
Antithesis
Profile Joined August 2010
Germany1274 Posts
June 19 2026 03:45 GMT
#162
StarCraft II 5.0.16 PTR Update, June 19, 2026
Mutation complete.
Kreuger
Profile Joined October 2011
Sweden1005 Posts
June 19 2026 06:54 GMT
#163
Warpgate research back to core and cost from 50/50 to 25/25

Reduced shieldbattery aswell


Ghost dmg down 20->15


Lets see how this plays out
ejozl
Profile Joined October 2010
Denmark3561 Posts
Last Edited: 2026-06-19 08:47:16
June 19 2026 08:44 GMT
#164
There's no need to see it play out, I don't want to see pros playing on a patch that does this, in a vacuum how is this fair, exactly?:
Larva spawn rate increased from 10.7s to 9s.
Queen mineral cost decreased from 175 to 150.

Unit warp-in time slowed from 3s (PTR1) to 4s.
Transform to Warpgate cost is 25/25 from 50/50 (PTR1).


In reality if warp gates are supposed to cost 25/25, then queens should cost 175/25, tech labs 75/50 and reactors 75/75. In fact Protoss produce more warp gates than Queens, tech labs and reactors, so I just don't understand it.
And then there's also a nerf to defensive shield battery, hello?

Please stop making Protoss hating patches, and let's do weekly tournaments on more balanced patches, thank you. Patches or Greenert mod are probably more balanced than this, they also shake up the game a whole lot more, if that's what you wish for.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
Last Edited: 2026-06-19 09:37:49
June 19 2026 09:34 GMT
#165
"Fixed an issue where Auto-Turret did not receive Terran Structure Armor upgrades."

Hell yes. That was one of the stupidest most unfortunate changes that were made only because of the constant fuck ups the balance council did with the Raven and then they overreacted. This barely affects pro play, but still makes it a slightly better wall for mech pushes that might have this upgrade.

Reverting Queen mineral cost is fine but they need to pair it with Hatch also reverting to 300 minerals.
Else keep it the same.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
BlackEyed
Profile Joined October 2024
41 Posts
June 19 2026 09:34 GMT
#166
Man, I was already hoping they’d actually fix the game instead of just slapping on band-aids. I figured that if the developers were experimenting with worker counts, they might finally pay attention to some of the other critical issues as well. Maybe they'd rework Queens, or give Zerg a proper T1 anti-air unit.

But nope. It took them three weeks just to move an upgrade back from the Gateway to the Cybernetics Core. And now they’re once again suggesting that players mass Queens. Well, I guess my expectations are my own problem.
ProTech
Profile Joined November 2010
United States528 Posts
June 19 2026 11:49 GMT
#167
On June 19 2026 18:34 BlackEyed wrote:
Man, I was already hoping they’d actually fix the game instead of just slapping on band-aids. I figured that if the developers were experimenting with worker counts, they might finally pay attention to some of the other critical issues as well. Maybe they'd rework Queens, or give Zerg a proper T1 anti-air unit.

But nope. It took them three weeks just to move an upgrade back from the Gateway to the Cybernetics Core. And now they’re once again suggesting that players mass Queens. Well, I guess my expectations are my own problem.



It's called play testing for a reason, and the game feels pretty good in my experience. If you started your career in lotv you'll probably not like the changes, but much like how we old patch players had to get used to whatever you'd even call this economy in lotv, lotv players will have to get used to low eco.
CicadaSC
Profile Joined January 2018
United States2024 Posts
Last Edited: 2026-06-19 12:11:45
June 19 2026 12:11 GMT
#168
New patch looks great. Why 8 workers instead of 6 though? Would love if reasoning was attached to patch notes.
Remember that we all come from a place of passion!!
Necr0KAM
Profile Joined June 2026
7 Posts
June 19 2026 12:55 GMT
#169
Good point, macro mechanics aka queen/mule/chrono should be optional choices rather than must have in every game.

Queens ~175-200m 50g and orbitals ~75-100m 75-100g with 75m 75g techractors sound rational.

As for Zerks; Hydras should just back to T1 with more expensive HDen costs as intended.
TelecoM
Profile Blog Joined January 2010
United States10890 Posts
June 19 2026 15:26 GMT
#170
When does it actually go live? And no more PTR? lol
AKA: TelecoM[WHITE] Protoss fighting
BisuDagger
Profile Blog Joined October 2009
Bisutopia19398 Posts
June 19 2026 17:05 GMT
#171
On June 19 2026 21:55 Necr0KAM wrote:
Good point, macro mechanics aka queen/mule/chrono should be optional choices rather than must have in every game.

Queens ~175-200m 50g and orbitals ~75-100m 75-100g with 75m 75g techractors sound rational.

As for Zerks; Hydras should just back to T1 with more expensive HDen costs as intended.

Agreed. Queens shouldn't be easier to make. Let's get hydras back.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
CicadaSC
Profile Joined January 2018
United States2024 Posts
Last Edited: 2026-06-19 22:11:40
June 19 2026 22:11 GMT
#172
On June 19 2026 21:55 Necr0KAM wrote:
Good point, macro mechanics aka queen/mule/chrono should be optional choices rather than must have in every game.

Queens ~175-200m 50g and orbitals ~75-100m 75-100g with 75m 75g techractors sound rational.

As for Zerks; Hydras should just back to T1 with more expensive HDen costs as intended.

So... We're bringing back auto injects just without the queen? I don't know chief...
Remember that we all come from a place of passion!!
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2026-06-19 23:04:39
June 19 2026 23:02 GMT
#173
"Various Warpgate Gateway Train time adjustments." leaves a lot to be desired for the patch notes
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TeamMamba
Profile Joined June 2025
297 Posts
June 20 2026 02:35 GMT
#174
One change that needs to be made is mules. Put a cooldown on that to prevent mule hammer. Or made it so the others races can stack chronos and injects
Necr0KAM
Profile Joined June 2026
7 Posts
June 20 2026 07:18 GMT
#175
On June 20 2026 07:11 CicadaSC wrote:
Show nested quote +
On June 19 2026 21:55 Necr0KAM wrote:
Good point, macro mechanics aka queen/mule/chrono should be optional choices rather than must have in every game.

Queens ~175-200m 50g and orbitals ~75-100m 75-100g with 75m 75g techractors sound rational.

As for Zerks; Hydras should just back to T1 with more expensive HDen costs as intended.

So... We're bringing back auto injects just without the queen? I don't know chief...


No auto injects, Queen or more hatches like in BW, optional choices as intended.
SC-Shield
Profile Joined December 2018
Bulgaria902 Posts
June 20 2026 09:08 GMT
#176
Blizzard isn't doing enough to keep players aside from 1vs1 changes.
For team games you:
- wait up to 6 minutes to find a game
- get matched unevenly sometimes (e.g. 1 diamond + 1 bronze + 1 silver vs 1 diamond + 2 platinums)
- team killers and non-cooperative players don't get punished (there needs to be some sort of feedback that punishes such players), you can get even matched with the same such player 2-3 games in a row and your MMR just tanks

Small fixes that can keep casual players playing without touching any of 1vs1 balance.
Balnazza
Profile Joined January 2018
Germany1379 Posts
June 20 2026 12:25 GMT
#177
On June 20 2026 18:08 SC-Shield wrote:
Blizzard isn't doing enough to keep players aside from 1vs1 changes.
For team games you:
- wait up to 6 minutes to find a game
- get matched unevenly sometimes (e.g. 1 diamond + 1 bronze + 1 silver vs 1 diamond + 2 platinums)
- team killers and non-cooperative players don't get punished (there needs to be some sort of feedback that punishes such players), you can get even matched with the same such player 2-3 games in a row and your MMR just tanks

Small fixes that can keep casual players playing without touching any of 1vs1 balance.


How are these "small fixes"?
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
TL+ Member
tigera6
Profile Joined March 2021
3516 Posts
June 20 2026 15:12 GMT
#178
Was this patch played in the GSL CK today? Saw 3 Zerg 3-0 their opponent (Classic herO and Clem), so yeah this is not a good look.
Athenau
Profile Joined March 2015
590 Posts
June 20 2026 15:20 GMT
#179
On June 21 2026 00:12 tigera6 wrote:
Was this patch played in the GSL CK today? Saw 3 Zerg 3-0 their opponent (Classic herO and Clem), so yeah this is not a good look.

No, it's fine. Let's push this to live and then in nine months or so we can enjoy a spirited debate about how large the next hydra buff should be.
Charoisaur
Profile Joined August 2014
Germany16103 Posts
June 20 2026 15:46 GMT
#180
I can only laugh about this at this point, the balance team has completely lost the plot.
I quit the game anyway, so it doesn't bother me that much,but sad for the people still passionate
Many of the coolest moments in sc2 happen due to worker harassment
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