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StarCraft II 5.0.16 PTR Patch Notes may 26th - Page 10

Forum Index > SC2 General
184 CommentsPost a Reply
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Agh
Profile Blog Joined July 2010
United States1055 Posts
6 hours ago
#181
I think at this point it's safe to say the economy changes aside from the mineral patch rebalancing has been a failed experiment.
Doesn't add any value, just detracts.

The random decision to power creep zerg's larva was one of the most asinine things I've ever read, especially with no additional changes (aside from a queen cost revert which is even more ludicrous in conjunction).
Doesn't fall into the realm of oversight, it's just utter incompetence.

I think gateway build times post research has been an interesting experiment (current construction times are quite wild with how quick they are), but then on the other hand we've landed on a triple nerf to warpgate is most cases... The base research increase, cost resource per gateway, every unit except for stalker and sentry actually has a 2-3second longer cooldown.

If this is the chosen path it makes more sense to just axe the idea of warp-ins altogether. Myself and others have given several alternatives that create a much more cohesive experience.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
bela.mervado
Profile Joined December 2008
Hungary409 Posts
6 hours ago
#182
let the meta settle
Athenau
Profile Joined March 2015
573 Posts
5 hours ago
#183
On June 21 2026 00:49 bela.mervado wrote:
let the meta settle

Yes, I agree. There's so many exciting nuances to the ZvZ meta that have yet to be explored. And I'm sure that in the months to come many of them will be unveiled. I can't wait.
fLyiNgDroNe
Profile Joined September 2005
Belgium4104 Posts
2 hours ago
#184
On June 21 2026 00:12 tigera6 wrote:
Was this patch played in the GSL CK today? Saw 3 Zerg 3-0 their opponent (Classic herO and Clem), so yeah this is not a good look.


https://x.com/Reynor02/status/2068332800587989282
Drone is a way of living
NeWHoriZonS
Profile Joined April 2018
56 Posts
2 hours ago
#185
Protoss - 4600 mmr
~30 games on PTR 2, mostly against Zergs (like, 20 times out of 30), +100 on PTR 1

The larva change is bonkers, no way around it
Even Z pros are saying it is
During a game I killed 23 drones with a 10 adepts pressure, and the guy still have 72 drones vs my 60 lmao, what am I supposed to do

The WG change is obviously way better than the monstrosity we had before, but unlike some people are trying to make you think, it's still a nerf compared to the live version
"but you can prod faster with it after 3 cycles"
Yeah no thanks I'd rather have mobility with the warp in mechanic and not have to pre build units for potentially nothing
The potential use cases are way too niche for this change to be worth it
Harstem explained it pretty well in his video, this change is just a bad idea imo

Regarding the 8 workers start I'm also not convinced still, I simply don't see the point of it
The games are slower and don't bring any kind of strategic variety
I can already manage most bs my opponents throw at me so we're already past the "discover new cheeses" point and games are already the same as before
Except they're slower ¯\_(ツ)_/¯

Don't touch the worker count, don't change WG
It's stupid and the only people who want it are the ones not playing the game
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