Do 'unorthodox' maps make the VIEWING experience for StarC…
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InfCereal
Canada1754 Posts
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antimony51122
2 Posts
On the other hand, I don't know why Blizz doesn't use 4-player maps anymore. In my opinion, 4-player maps are a perfect adjustment towards balance since for maps like GSL Nautilus, close spawning points, and far spawning points involve totally different strategic approaches. In pro matches, underdog players can prepare various sets of strats even cheeses on these maps and gamble for the spawning point. The win and lose will depend more on a deeper interpretation of the map rather than pure unit balancing. People will whine less about balance since they lose less due to causes like "SkyToss invincible", they lose more due that opponents have a deeper interpretation of the map and utilise the features better. | ||
sTYleZerG-eX
Mexico473 Posts
Pros only interested in playing the same game over and over and over.. perfecting little details... but maps that challenge the player and provide unique strategies need to be thrown in the mix | ||
sTYleZerG-eX
Mexico473 Posts
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