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Do 'unorthodox' maps make the VIEWING experience for StarC…

Forum Index > SC2 General
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Prev 1 2 3 4 All
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 17 2021 15:57 GMT
#61
Nautilus isn't even that unorthodox, and we saw it have a tremenous impact in the super tournament today.



Cereal
antimony51122
Profile Joined May 2021
2 Posts
May 19 2021 09:54 GMT
#62
I actually don't know why the ladder has to be restricted with 7 maps each season. Since the vetoing system is working very well for pro matches, adding in two more unorthodox maps will have no effect on Bo7 pro games. It basically means two more vetoing for pro matches but so much more fun for the ladder.

On the other hand, I don't know why Blizz doesn't use 4-player maps anymore. In my opinion, 4-player maps are a perfect adjustment towards balance since for maps like GSL Nautilus, close spawning points, and far spawning points involve totally different strategic approaches. In pro matches, underdog players can prepare various sets of strats even cheeses on these maps and gamble for the spawning point. The win and lose will depend more on a deeper interpretation of the map rather than pure unit balancing. People will whine less about balance since they lose less due to causes like "SkyToss invincible", they lose more due that opponents have a deeper interpretation of the map and utilise the features better.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 19 2021 14:28 GMT
#63
Absolutely 110%
Pros only interested in playing the same game over and over and over.. perfecting little details... but maps that challenge the player and provide unique strategies need to be thrown in the mix
10%
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 19 2021 14:29 GMT
#64
Yes non standard can become abusive or a cheese fest, but eventually things get figured out
10%
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