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2020 Season 3 Ladder Maps Preview

Forum Index > SC2 General
61 CommentsPost a Reply
1 2 3 4 All last
Zrana1
Profile Joined February 2017
Netherlands45 Posts
September 19 2020 20:23 GMT
#43
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
September 20 2020 10:10 GMT
#44
On September 20 2020 05:23 Zrana1 wrote:
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it


I held it vetoed since it came out, was quiet surprised by irs popularity. For me its like one of the worst map in seasons.
Durnuu
Profile Joined September 2013
13320 Posts
September 20 2020 11:40 GMT
#45
On September 20 2020 05:23 Zrana1 wrote:
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it

I'll take anything that isn't a thinly veiled reskin of Ascension to Aiur at this point
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2020-09-20 13:00:37
September 20 2020 12:56 GMT
#46
On September 20 2020 20:40 Durnuu wrote:
Show nested quote +
On September 20 2020 05:23 Zrana1 wrote:
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it

I'll take anything that isn't a thinly veiled reskin of Ascension to Aiur at this point

Making reskins of true and tested maps is the name of the game if you want success as a map maker since anything that may alter the balance is heresy. The dogma is that maps have to fit the meta, the meta must never adapt to maps (Which is kinda understandable because Blizzard will never step in quickly enough to restore balance if a new batch of maps unwillingly brought an imbalanced meta to fruition)
rly ?
Durnuu
Profile Joined September 2013
13320 Posts
September 20 2020 13:49 GMT
#47
On September 20 2020 21:56 algue wrote:
Show nested quote +
On September 20 2020 20:40 Durnuu wrote:
On September 20 2020 05:23 Zrana1 wrote:
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it

I'll take anything that isn't a thinly veiled reskin of Ascension to Aiur at this point

Making reskins of true and tested maps is the name of the game if you want success as a map maker since anything that may alter the balance is heresy. The dogma is that maps have to fit the meta, the meta must never adapt to maps (Which is kinda understandable because Blizzard will never step in quickly enough to restore balance if a new batch of maps unwillingly brought an imbalanced meta to fruition)

I'm definitely not blaming mapmakers for this, I know how TLMC selection works and I know the judges won't ever pick a map that is say, 4 players, or even worse, doesn't have an overlord pillar at the natural
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
PabloSanchez
Profile Joined August 2016
United States37 Posts
September 22 2020 16:18 GMT
#48
Insight from a low diamond Protoss:

Jagannatha is macro based, with the third and fourth being on high ground. Positioning in the middle of the map for late game fights is going to be crucial; there is a high ground advantage to be had everywhere, plus sight blockers. Those speed zones cover the entire high ground, so chasing down a retreating army will get interesting to say the least.

Lightshade is if Simulacrum and Acropolis had a kid. The middle of the map varies with high ground enough to really change the tides in mid-late game battles. The high ground third will be easier to defend, but good luck after that.

Oxide is going to be really tough to get a third base due to the combination of pure distance and ramps. Probably in part due to the ramp at the natural making it easy to defend. Makes an air-based army very useful going from natural to third and main to fourth.

Romanticide is a Terran wet dream thanks to that mineral wall by the natural third. Tanks behind that wall and then putting bio in medivacs and constantly ferrying them over will make taking a third over there massively difficult as Protoss against the common two base Terran push. Flanking is going to be absolutely crucial, or mining out just one patch in order to enable a surround on tanks.

All of them have very spacious main bases, which will likely lead to a majority of the tech being there. Mass mutas, doom drops, or warp prisms could be even more devastating because of it.

Overall, not a bad map pool, but I'll likely be banning Romanticide and Submarine.
"And PabloSanchez has blown away all the competition" -Wardi
ilax30
Profile Joined November 2019
720 Posts
September 22 2020 19:08 GMT
#49
On September 20 2020 19:10 followZeRoX wrote:
Show nested quote +
On September 20 2020 05:23 Zrana1 wrote:
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it


"I held it vetoed since it came out"
"For me its like one of the worst map in seasons".


I can see the problem here.
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
September 23 2020 09:22 GMT
#50
On September 23 2020 04:08 ilax30 wrote:
Show nested quote +
On September 20 2020 19:10 followZeRoX wrote:
On September 20 2020 05:23 Zrana1 wrote:
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it


"I held it vetoed since it came out"
"For me its like one of the worst map in seasons".


I can see the problem here.


Not a problem, just far to gimmick for me. And full of mineral patch cheeses. Up to M3 I never played proper macro game on it, except few where I got stomped by zergies.
Mlord
Profile Joined February 2013
France135 Posts
September 24 2020 16:22 GMT
#51
Jagannatha LE, is this one supposed to be a joke?
Progamer
Kantuva
Profile Joined April 2010
Uruguay206 Posts
Last Edited: 2020-09-24 19:54:22
September 24 2020 19:50 GMT
#52
On September 25 2020 01:22 Mlord wrote:
Jagannatha LE, is this one supposed to be a joke?

Thanks for the constructive feedback or wherever, I'll be sure to tell the mapmaker :^)

hfhf with the strims~

(also, the map description is 100% serious ofc)
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
CharactR
Profile Joined January 2020
Canada108 Posts
Last Edited: 2020-09-25 02:48:18
September 25 2020 02:47 GMT
#53
On September 18 2020 10:54 [Phantom] wrote:
"The layout was carefully constructed with the help of Twitch chat."

That must be an aprils fool joke right...

The first three maps look terrible in my opinion. I only like the purple one.


Not at all, In fact here's the links to the vod of the ~9 hour stream this map was made during start to finish

Part 1
+ Show Spoiler +

Part 2
+ Show Spoiler +

Part 3
+ Show Spoiler +

Part 4
+ Show Spoiler +

Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
ZAWGURN
Profile Joined July 2018
96 Posts
September 25 2020 03:18 GMT
#54
All of the fourth bases on these new maps look super difficult to take. Even some of the thirds. I have a feeling that we're going to see a lot of aggression this season and with the removal of Eternal Empire and ice and chrome, less late game macro games. Which I am super sad about they are super fun.

I'd rather they replace submarine with Ice and Chrome, there are already so many small maps in the pool we need at least one super big macro map.
CJ herO #1 fan.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
Last Edited: 2020-09-25 03:30:13
September 25 2020 03:23 GMT
#55
On September 19 2020 22:47 Justinian wrote:
I don't mind Golden Wall going - it's fun to watch, but I don't like playing on it.

.


Same here. The people wanting to keep it must be talking from a viewers perspective. It does bring some crazy cool games like Reynor vs Clem but you also get swarm host nydus bullshit that is boring af.

Stephano//HerO//TaeJa//Squirtle//Bomber
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 25 2020 03:26 GMT
#56
On September 25 2020 12:18 ZAWGURN wrote:
All of the fourth bases on these new maps look super difficult to take. Even some of the thirds. I have a feeling that we're going to see a lot of aggression this season and with the removal of Eternal Empire and ice and chrome, less late game macro games. Which I am super sad about they are super fun.

I'd rather they replace submarine with Ice and Chrome, there are already so many small maps in the pool we need at least one super big macro map.


I don't think the fourths are all that hard, but this is certainly one of the more aggressive map pools we've had in ages. Rush distances are down a ton, and none of the new maps are anywhere near as macro as EE and I&C are.
algue
Profile Joined July 2011
France1436 Posts
September 25 2020 07:15 GMT
#57
On September 25 2020 12:26 ZigguratOfUr wrote:
Show nested quote +
On September 25 2020 12:18 ZAWGURN wrote:
All of the fourth bases on these new maps look super difficult to take. Even some of the thirds. I have a feeling that we're going to see a lot of aggression this season and with the removal of Eternal Empire and ice and chrome, less late game macro games. Which I am super sad about they are super fun.

I'd rather they replace submarine with Ice and Chrome, there are already so many small maps in the pool we need at least one super big macro map.


Rush distances are down a ton


I always wondered if reducing rush distances could be a way to stop blizzard from addressing each of the game's problems with movement speed buffs
rly ?
Vision_
Profile Joined September 2018
861 Posts
September 25 2020 08:13 GMT
#58
All these maps looks like too each other now ... The rebirth of Starcraft 2 isn t dependant of 5 seconds difference between macro maps and kind of map supposedly be called "rush"
sneakyfox
Profile Joined January 2017
8216 Posts
September 25 2020 10:06 GMT
#59
On September 25 2020 12:26 ZigguratOfUr wrote:
Show nested quote +
On September 25 2020 12:18 ZAWGURN wrote:
All of the fourth bases on these new maps look super difficult to take. Even some of the thirds. I have a feeling that we're going to see a lot of aggression this season and with the removal of Eternal Empire and ice and chrome, less late game macro games. Which I am super sad about they are super fun.

I'd rather they replace submarine with Ice and Chrome, there are already so many small maps in the pool we need at least one super big macro map.


I don't think the fourths are all that hard, but this is certainly one of the more aggressive map pools we've had in ages. Rush distances are down a ton, and none of the new maps are anywhere near as macro as EE and I&C are.


It's certainly an interesting change. It was starting to look like Blizz had just decided on ~38 sec for average rush distance. Could shake up the meta quite a bit. Looking forward to see how it well affect Zerg macro.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 25 2020 10:17 GMT
#60
On September 20 2020 22:49 Durnuu wrote:
Show nested quote +
On September 20 2020 21:56 algue wrote:
On September 20 2020 20:40 Durnuu wrote:
On September 20 2020 05:23 Zrana1 wrote:
Isn't every game cheese on golden wall for you guys? It's nice in GSL but wouldn't wanna play on it

I'll take anything that isn't a thinly veiled reskin of Ascension to Aiur at this point

Making reskins of true and tested maps is the name of the game if you want success as a map maker since anything that may alter the balance is heresy. The dogma is that maps have to fit the meta, the meta must never adapt to maps (Which is kinda understandable because Blizzard will never step in quickly enough to restore balance if a new batch of maps unwillingly brought an imbalanced meta to fruition)

I'm definitely not blaming mapmakers for this, I know how TLMC selection works and I know the judges won't ever pick a map that is say, 4 players, or even worse, doesn't have an overlord pillar at the natural

But, but... Deathaura!
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2020-09-30 19:15:28
September 30 2020 19:05 GMT
#61
Having played a few games on Romanticide, that map is going to be Insufferable Turtle Player heaven (doesn't matter what race). Of the games I played, I already faced what was looking to be one of those mass static defence turtle zergs. If you are specifically playing a turtle style, you can take an easy third, fourth, and fifth that all either have chokes or are up ramps with a fairly substantial defender's advantage.

I like the layout of the first 3 bases on that map though. There's enough space at the natural for protoss to actually defend things and enough space to throw down emergency buildings to stop ling floods. With Everdream last season, that natural expansion always felt way too cramped and gave an advantage to the attacker since they could spread out much more than the person defending.

edit: Also, that Lightshade map is basically Simulacrum but with raised bits in the middle instead of thingies spewing out smoke.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
September 30 2020 20:27 GMT
#62
We may be entering the next Byun age.
twitch.tv/duttroach
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