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Let's test : "A Eulogy for the Six Pool" ideas - Page 2

Forum Index > SC2 General
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Prev 1 2 All
AnossSc2
Profile Joined October 2016
France37 Posts
April 12 2017 18:49 GMT
#21
@Kevin_Sorbo Thanks mate.

I work with Ogaming to continue the project. Soon I would have news to announce
SC2 webTv manager for Ogaming / Commentator / Content creator
maitiky
Profile Joined November 2016
Czech Republic54 Posts
April 28 2017 10:22 GMT
#22
Sorry for bringing alive 2 weeks old thread, but I've just found it and some ideas came across my mind here:

While we can discuss (and test) the difference between 6 workers start and 12 workers start, potential return to 6 worker start will simply not bring in a huge wave of new players. From my point of view, RTS is just not "hot" ("in", "trendy"...) game genre anymore (if it ever was outside of Europe). Sure, SC2 had its big boom way back in 2010 and 2011, but like was already said in comments above - SC2 didn't have any serious competiton on the field of e-sports back then. Nowadays it is a lot different.

You said that we should think as a begginer player. Well, as a begginer player I would ask myself: "Hey, what game do my friends/schoolmates/colleagues play, so I can join them and have some fun with them?" The answer would be "League of Legends", "Overwatch", "CS:GO" and of course "Hearthstone". As a begginer player I would go to twitch.tv to watch some popular games, what am I going to find there? Yep, same story - on the front page there will be League of Legends, Overwatch, CS:GO and Hearthstone (if it's not Power Rangers marathon time). My point here is that new players tend to play either a game that their friends play or a game they can watch online. And SC2 simply doesn't fulfill those requirements nowadays.

And it's understandable (from a casual gamer's point of view) - why would I lose my time with learning this absurdly difficult strategy game (that non of my friends play) just to get rekt on ladder again and again and again until after maybe a month of grinding it I would start to see some results? I can play LoL with my friends and got carried from them as we play like a team (plus the game itself is telling me what should I buy for my character), or I can start to play Hearthstone which could be done on a phone while I'm having a bath. SC2 is (for nowadays kids and new players) just so hard to learn that it's not appealing anymore. And 6 worker start won't change this since you are just comparing SC2 to SC2 (6 workers vs 12 workers), but the problem is in comparsion of SC2 to any other (now) popular game.

Btw, I have three friends that never played SC2 before LotV (and never played SC:BW either) and they were all able to learn basics of SC2 even with 12 worker start (one of them is in Dia, two are high Plats). So I wouldn't say that 12 worker start is so much more difficult for newbies as 6 worker start (while I agree that 6 worker start is easier, but just not THAT MUCH easier). What's really interesting here is the background story for all three of them - it's just the same. They all started to play SC2 because there were friends around them who were already playing it and tell them about the game. Before they played... wait for it... League of Legends (surprise!).

Bottom line - I do appreciate any effort to make SC2 better game as I am a big fan of it and I am playing it since WoL beta, and maybe the 6 start would be a positive change for LotV, so I certainly keep my eye on your work, guys. But I sincerely believe that 6 worker start is not the change that would bring SC2 back into spotlights of e-sport.
"Riggs... I'm too old for this shit!"
washikie
Profile Joined February 2011
United States752 Posts
April 28 2017 12:11 GMT
#23
I like 12 worker since it forces expansions HOTS often suffered from the problem that once you hit 3 bases fully saturated you had no incentive to do anything else with your Econ. The fact that you mine out fast In lotv is a good thing and makes expanding consistently important. This creates more mid/late game openings since it's harder to position and you can't just camp your deathball between base 2 and 3 while putting some guys in the main to deflect harassment.
"when life gives Hero lemons he makes carriers" -Artosis
ihatevideogames
Profile Joined August 2015
570 Posts
April 28 2017 13:42 GMT
#24
On April 28 2017 19:22 maitiky wrote:
Sorry for bringing alive 2 weeks old thread, but I've just found it and some ideas came across my mind here:

While we can discuss (and test) the difference between 6 workers start and 12 workers start, potential return to 6 worker start will simply not bring in a huge wave of new players. From my point of view, RTS is just not "hot" ("in", "trendy"...) game genre anymore (if it ever was outside of Europe). Sure, SC2 had its big boom way back in 2010 and 2011, but like was already said in comments above - SC2 didn't have any serious competiton on the field of e-sports back then. Nowadays it is a lot different.

You said that we should think as a begginer player. Well, as a begginer player I would ask myself: "Hey, what game do my friends/schoolmates/colleagues play, so I can join them and have some fun with them?" The answer would be "League of Legends", "Overwatch", "CS:GO" and of course "Hearthstone". As a begginer player I would go to twitch.tv to watch some popular games, what am I going to find there? Yep, same story - on the front page there will be League of Legends, Overwatch, CS:GO and Hearthstone (if it's not Power Rangers marathon time). My point here is that new players tend to play either a game that their friends play or a game they can watch online. And SC2 simply doesn't fulfill those requirements nowadays.

And it's understandable (from a casual gamer's point of view) - why would I lose my time with learning this absurdly difficult strategy game (that non of my friends play) just to get rekt on ladder again and again and again until after maybe a month of grinding it I would start to see some results? I can play LoL with my friends and got carried from them as we play like a team (plus the game itself is telling me what should I buy for my character), or I can start to play Hearthstone which could be done on a phone while I'm having a bath. SC2 is (for nowadays kids and new players) just so hard to learn that it's not appealing anymore. And 6 worker start won't change this since you are just comparing SC2 to SC2 (6 workers vs 12 workers), but the problem is in comparsion of SC2 to any other (now) popular game.

Btw, I have three friends that never played SC2 before LotV (and never played SC:BW either) and they were all able to learn basics of SC2 even with 12 worker start (one of them is in Dia, two are high Plats). So I wouldn't say that 12 worker start is so much more difficult for newbies as 6 worker start (while I agree that 6 worker start is easier, but just not THAT MUCH easier). What's really interesting here is the background story for all three of them - it's just the same. They all started to play SC2 because there were friends around them who were already playing it and tell them about the game. Before they played... wait for it... League of Legends (surprise!).

Bottom line - I do appreciate any effort to make SC2 better game as I am a big fan of it and I am playing it since WoL beta, and maybe the 6 start would be a positive change for LotV, so I certainly keep my eye on your work, guys. But I sincerely believe that 6 worker start is not the change that would bring SC2 back into spotlights of e-sport.



The answer to your whole wall of text is 1 word: DOTA.

You can have a game that's really deep and hard to play, really hard and punishing for new players, but still be immensely popular, because it's still FUN.

12 worker start killed alot of strategic options and builds, shoehorning every race into the same few openings. And that's literally anti-fun. SC2 tried too hard to be an esport and forgot to be a fun to play game.
starkiller123
Profile Joined January 2016
United States4030 Posts
April 28 2017 14:02 GMT
#25
On April 28 2017 22:42 ihatevideogames wrote:
Show nested quote +
On April 28 2017 19:22 maitiky wrote:
Sorry for bringing alive 2 weeks old thread, but I've just found it and some ideas came across my mind here:

While we can discuss (and test) the difference between 6 workers start and 12 workers start, potential return to 6 worker start will simply not bring in a huge wave of new players. From my point of view, RTS is just not "hot" ("in", "trendy"...) game genre anymore (if it ever was outside of Europe). Sure, SC2 had its big boom way back in 2010 and 2011, but like was already said in comments above - SC2 didn't have any serious competiton on the field of e-sports back then. Nowadays it is a lot different.

You said that we should think as a begginer player. Well, as a begginer player I would ask myself: "Hey, what game do my friends/schoolmates/colleagues play, so I can join them and have some fun with them?" The answer would be "League of Legends", "Overwatch", "CS:GO" and of course "Hearthstone". As a begginer player I would go to twitch.tv to watch some popular games, what am I going to find there? Yep, same story - on the front page there will be League of Legends, Overwatch, CS:GO and Hearthstone (if it's not Power Rangers marathon time). My point here is that new players tend to play either a game that their friends play or a game they can watch online. And SC2 simply doesn't fulfill those requirements nowadays.

And it's understandable (from a casual gamer's point of view) - why would I lose my time with learning this absurdly difficult strategy game (that non of my friends play) just to get rekt on ladder again and again and again until after maybe a month of grinding it I would start to see some results? I can play LoL with my friends and got carried from them as we play like a team (plus the game itself is telling me what should I buy for my character), or I can start to play Hearthstone which could be done on a phone while I'm having a bath. SC2 is (for nowadays kids and new players) just so hard to learn that it's not appealing anymore. And 6 worker start won't change this since you are just comparing SC2 to SC2 (6 workers vs 12 workers), but the problem is in comparsion of SC2 to any other (now) popular game.

Btw, I have three friends that never played SC2 before LotV (and never played SC:BW either) and they were all able to learn basics of SC2 even with 12 worker start (one of them is in Dia, two are high Plats). So I wouldn't say that 12 worker start is so much more difficult for newbies as 6 worker start (while I agree that 6 worker start is easier, but just not THAT MUCH easier). What's really interesting here is the background story for all three of them - it's just the same. They all started to play SC2 because there were friends around them who were already playing it and tell them about the game. Before they played... wait for it... League of Legends (surprise!).

Bottom line - I do appreciate any effort to make SC2 better game as I am a big fan of it and I am playing it since WoL beta, and maybe the 6 start would be a positive change for LotV, so I certainly keep my eye on your work, guys. But I sincerely believe that 6 worker start is not the change that would bring SC2 back into spotlights of e-sport.



The answer to your whole wall of text is 1 word: DOTA.

You can have a game that's really deep and hard to play, really hard and punishing for new players, but still be immensely popular, because it's still FUN.

12 worker start killed alot of strategic options and builds, shoehorning every race into the same few openings. And that's literally anti-fun. SC2 tried too hard to be an esport and forgot to be a fun to play game.


I don't want to play a moba
Heartland
Profile Blog Joined May 2012
Sweden24603 Posts
April 28 2017 14:06 GMT
#26
I have to say that I can't imagine going back to six workers again. Even now the early game feels incredibly slow and dull just playing it and watching it isn't much better. I don't long back to the time when we had to listen to casters fill out broadcasts with five minute long off topic discussions every single game.

I can say that I agree that I miss the suspense of all-ins like the six pool but LotV is a game which is far less about hitting one timing than HotS and WoL was, the game is more fluid in how things shape up between early, mid and late game and the amount of workers somehow ties into that. I can sacrifice the fun of early pools for the far better and more fast paced game that the twelve workers give us.
Penev
Profile Joined October 2012
28528 Posts
Last Edited: 2017-04-28 14:25:27
April 28 2017 14:25 GMT
#27
I agree with the OP but maybe 6 workers is too slow. May I suggest experimenting with 8 or 9 workers? (:
I Protoss winner, could it be?
nonoes
Profile Joined April 2017
24 Posts
April 28 2017 14:32 GMT
#28
12 worker start killed alot of strategic options and builds


More than that it killed all those random insta lose early cheese or economic builds that you couldn't scout early enough to react.
12 workers is better, mineral layout is a different topic
ihatevideogames
Profile Joined August 2015
570 Posts
April 28 2017 14:38 GMT
#29
On April 28 2017 23:02 starkiller123 wrote:
Show nested quote +
On April 28 2017 22:42 ihatevideogames wrote:
On April 28 2017 19:22 maitiky wrote:
Sorry for bringing alive 2 weeks old thread, but I've just found it and some ideas came across my mind here:

While we can discuss (and test) the difference between 6 workers start and 12 workers start, potential return to 6 worker start will simply not bring in a huge wave of new players. From my point of view, RTS is just not "hot" ("in", "trendy"...) game genre anymore (if it ever was outside of Europe). Sure, SC2 had its big boom way back in 2010 and 2011, but like was already said in comments above - SC2 didn't have any serious competiton on the field of e-sports back then. Nowadays it is a lot different.

You said that we should think as a begginer player. Well, as a begginer player I would ask myself: "Hey, what game do my friends/schoolmates/colleagues play, so I can join them and have some fun with them?" The answer would be "League of Legends", "Overwatch", "CS:GO" and of course "Hearthstone". As a begginer player I would go to twitch.tv to watch some popular games, what am I going to find there? Yep, same story - on the front page there will be League of Legends, Overwatch, CS:GO and Hearthstone (if it's not Power Rangers marathon time). My point here is that new players tend to play either a game that their friends play or a game they can watch online. And SC2 simply doesn't fulfill those requirements nowadays.

And it's understandable (from a casual gamer's point of view) - why would I lose my time with learning this absurdly difficult strategy game (that non of my friends play) just to get rekt on ladder again and again and again until after maybe a month of grinding it I would start to see some results? I can play LoL with my friends and got carried from them as we play like a team (plus the game itself is telling me what should I buy for my character), or I can start to play Hearthstone which could be done on a phone while I'm having a bath. SC2 is (for nowadays kids and new players) just so hard to learn that it's not appealing anymore. And 6 worker start won't change this since you are just comparing SC2 to SC2 (6 workers vs 12 workers), but the problem is in comparsion of SC2 to any other (now) popular game.

Btw, I have three friends that never played SC2 before LotV (and never played SC:BW either) and they were all able to learn basics of SC2 even with 12 worker start (one of them is in Dia, two are high Plats). So I wouldn't say that 12 worker start is so much more difficult for newbies as 6 worker start (while I agree that 6 worker start is easier, but just not THAT MUCH easier). What's really interesting here is the background story for all three of them - it's just the same. They all started to play SC2 because there were friends around them who were already playing it and tell them about the game. Before they played... wait for it... League of Legends (surprise!).

Bottom line - I do appreciate any effort to make SC2 better game as I am a big fan of it and I am playing it since WoL beta, and maybe the 6 start would be a positive change for LotV, so I certainly keep my eye on your work, guys. But I sincerely believe that 6 worker start is not the change that would bring SC2 back into spotlights of e-sport.



The answer to your whole wall of text is 1 word: DOTA.

You can have a game that's really deep and hard to play, really hard and punishing for new players, but still be immensely popular, because it's still FUN.

12 worker start killed alot of strategic options and builds, shoehorning every race into the same few openings. And that's literally anti-fun. SC2 tried too hard to be an esport and forgot to be a fun to play game.


I don't want to play a moba


I didn't mean to tell you go play it.
I meant it as an example that a game can be begginer-unfriendly and still fun and very popular, if it focuses on the people who PLAY instead of the people who WATCH.
JWD[9]
Profile Blog Joined November 2015
364 Posts
April 28 2017 14:58 GMT
#30
There is something very positive about the 12 worker start you overlook. It uncovers flaws in the general economy(three base soft cap) and game pacing (very little payoff with short, often one-sided battles following a rather dull 10 minute build up ). There is no option for different playstyles. In the end, all turtle up on 3 bases and there is one big army fight in the majority of games. The interactions that happen before are either worker harassment, which are no longer one of the coolest moments, since 5-6 of these moments are in every game or a specific timing-attack(which often will end the game early one way or the other).
What a six worker start might do right now, is add a lot more timing options and distract from deeper issues, since games would look more diverse, maybe even diverse enough so noone ever figures out that sc2 might be more fundamentally flawed.

Both, Starbow and Heptacraft for me have shown that you can build a more rewarding RTS within the sc2 engine, by fixing unit-interactions and opening up different playstyles by removing the three base soft cap with diminishing returns when more than one worker mines a patch + patches with more minerals on them.
DrDenim
Profile Joined March 2017
8 Posts
April 28 2017 15:27 GMT
#31
I'm confused. How is having more timing sitting around boxing your workers at the start of every game better for new players? Reaper is out at 3 min instead of 5 min, or whatever. How does that make a difference? Sitting waiting doesn't make you better.. It makes the game shorter, not harder. If anything that'll let you practice more games faster.
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 28 2017 15:43 GMT
#32
On April 29 2017 00:27 DrDenim wrote:
I'm confused. How is having more timing sitting around boxing your workers at the start of every game better for new players? Reaper is out at 3 min instead of 5 min, or whatever. How does that make a difference? Sitting waiting doesn't make you better.. It makes the game shorter, not harder. If anything that'll let you practice more games faster.


Early game threats influence openers. The existence of a 6 pool influenced everyone's openers, and the entire meta game. With a 12 worker start, there's zero threat for early game pressure. Everyone gets a free natural.

But that's what the community wanted, so whatever.
Cereal
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