• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:51
CET 23:51
KST 07:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
What are former legends up to these days? BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2097 users

Call to Action: January 31 Balance Testing

Forum Index > SC2 General
Post a Reply
1 2 Next All
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
Last Edited: 2017-02-16 16:58:50
February 16 2017 16:56 GMT
#1
[image loading]


The following changes have since been removed from the Balance Test:

Carrier
- Interceptor cost increased from 10 to 15.

Widow Mine
- Primary target +shield bonus reduced from +35 to +20

As we've been discussing recently in the Community Feedback Updates, there are some changes we'd like to explore after seeing the results of recent balance on the ladder and in tournament events. As of today, these changes are now live on and ready to be experimented within the Testing section of Multiplayer. Check out the full changes below, and after you've had some time to test them, let us know what you think.
[image loading]

Terran

Widow Mine
- Splash damage +shield bonus reduced from +40 to +25

Zerg

Corruptor
- Movement speed changed from 4.1343 to 4.725.
- Acceleration speed changed from 3.675 to 4.2.
- Parasite Spore weapon damage point changed from .1193 to .0446.

Hydralisk
- Health increased from 80 to 90.

Bug Fixes:

Liberators in defender mode should now always be revealed when attacking enemy units
Several base locations on Cactus Valley LE have been slightly re-positioned according to feedback
Textures in several areas of Cactus Valley LE have been improved
If you're interested in the StarCraft II Balance Team's reasoning behind these potential changes, you can check out the Community Feedback Updates as well as their most recent update announcing these specific changes.
[image loading]

We’d like to remind you that feedback based on playtesting is the most helpful information you can share with us at this time. We kindly ask that you spend some time playing games in the testing section before offering your thoughts on the changes listed above. We look forward to hearing your feedback and please remember that none of these changes are final.

Source: eu.battle.net

P.S: isn't the date wrong? but it is on site aswell (mods pls change title)
twitch.tv/pharaphobia
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 16 2017 17:12 GMT
#2
I believe the new Corruptors are now as fast as Overseers with speed.
ㅇㅅㅌㅅ
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
February 16 2017 17:15 GMT
#3
On February 17 2017 02:12 eviltomahawk wrote:
I believe the new Corruptors are now as fast as Overseers with speed.


They are as fast as a marine
twitch.tv/pharaphobia
InfCereal
Profile Joined December 2011
Canada1759 Posts
February 16 2017 17:15 GMT
#4
Woohoo, now we have a have a fast flying paperweight!
Cereal
xTJx
Profile Joined May 2014
Brazil419 Posts
February 16 2017 17:19 GMT
#5
Will this even change anything against airtoss? I see no one using corruptors whatsoever.
No prejudices, i hate everyone equally.
phodacbiet
Profile Joined August 2010
United States1740 Posts
February 16 2017 17:25 GMT
#6
I was a bit confused with this post because of the title haha. But the Corruptors change seems good. Wonder if it'll even get through.
jpg06051992
Profile Joined July 2015
United States580 Posts
February 16 2017 17:26 GMT
#7
Hydralisk and Mine change are for the best, mines are ridiculous against chargelots (would probably be fixed if they turned them into speedlots so they can be micro'd like zerglings away from the mine shots) and Hydralisks still just aren't worth building unless your game plan is changing them to Lurkers.

Can anyone explain the attack point change to me? I want to believe this will make them somewhat better vs Skytoss and not think that this change is one of the many examples of David being clueless.
"SO MANY BANELINGS!"
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2017-02-16 17:45:00
February 16 2017 17:38 GMT
#8
Can anyone explain the attack point change to me?


After you tell a Corruptor to attack they stop moving and hang in the air for a while before the attack goes off. If you tell them to move again during that time period, the attack is cancelled; this is done by design to make units slower and less stutter-step-able.

This change is reducing that delay for the Corruptor so that it's more responsive and can combine moving+shooting more efficiently (moving more between shots without losing any damage, etc)

The acceleration and speed changes will also assist with that
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-02-16 17:38:58
February 16 2017 17:38 GMT
#9
On February 17 2017 02:26 jpg06051992 wrote:
Hydralisk and Mine change are for the best, mines are ridiculous against chargelots (would probably be fixed if they turned them into speedlots so they can be micro'd like zerglings away from the mine shots) and Hydralisks still just aren't worth building unless your game plan is changing them to Lurkers.

Can anyone explain the attack point change to me? I want to believe this will make them somewhat better vs Skytoss and not think that this change is one of the many examples of David being clueless.

This explains damage point in more detail
http://www.teamliquid.net/forum/starcraft-2/481523-the-effects-of-damage-point-on-unit-interaction

The Corruptor's speed and responsiveness buffs are a very roundabout way to buff the unit, but Blizzard loves to have these roundabout changes for units. It'll make the unit better to micro, but it does nothing for the unit's raw power in straight-up engagements
ㅇㅅㅌㅅ
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
February 16 2017 17:42 GMT
#10
but it does nothing for the unit's raw power in straight-up engagements


Might get some extra shots off at the start/end of the engagement with a significant damage point change IIRC
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Musicus
Profile Joined August 2011
Germany23576 Posts
February 16 2017 17:43 GMT
#11
Just do it! Blizzard is way too careful. Nobody will hate small changes like these, just put them live and then we'll see.

Use the testmap matchmaking for big patches and redesigns and at least offer some rewards for playing the test map.
Maru and Serral are probably top 5.
Shorty90
Profile Joined July 2011
Germany154 Posts
February 16 2017 17:48 GMT
#12
How is movement speed supposed to help corruptors deal with a skytoss deathball. This will just encourage hit and run tactics, but as soon as an engagement is inevitable they will melt just as before...
Another thing is that this change will further blur the difference between corruptors and mutas. Zerg already has a very fast air unit, it doesn't need one more.
In my oppinion whats really needed is a way for Zerg to fight an equal Protoss air army instead of relying on gimmicky timing attacks or lategame basetrades.

The rest of the changes seem fine in my opinion.
I can't believe I ate the whole thing.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
February 16 2017 17:56 GMT
#13
Holly... these are not small changes. But I am an amateur, so for me it is hard to tell how this will affect the game.

Personally, I really enjoy that for once, probably for the first time since "GomTvT", Terrans are doing exceptionally well. And, also personally, I think it is what happens when you not nerf Terran race to the ground.

Hey, but it is just me, amateur from a low league
There are no boundaries, that's the final conclusion.
raff100
Profile Joined April 2011
498 Posts
February 16 2017 17:59 GMT
#14
Push the changes live,it's the only way to test them
jimothysc
Profile Joined January 2017
2 Posts
Last Edited: 2017-02-16 18:06:48
February 16 2017 18:05 GMT
#15
The corruptor buff looks more like a nerf against terran than vs skytoss since ling bane corruptor will be better (at chasing medivacs).
Haukinger
Profile Joined June 2012
Germany131 Posts
February 16 2017 18:42 GMT
#16
Can we get non-stacking liberator ground attack? I.e. when two liberator circles overlap, the first liberator firing into the overlapping area prevents the second liberators from firing into that area until its cooldown elapsed.
Lexender
Profile Joined September 2013
Mexico2655 Posts
February 16 2017 18:49 GMT
#17
Corruptors have 200 health, 2 base armor and a bonus attack against massive air, they are good against carriers, they are weak against storm, archons and void rays, so this change is good, making corruptors more mobile helps them deal with the splash damage.

Hard to say its enough but its a big help.
ruypture
Profile Joined May 2014
United States367 Posts
February 16 2017 19:18 GMT
#18
dont think the corruptor change will do much versus protoss. skytoss is insane.

In all seriousness if infested terrans got ranged upgrades again that would be way more helpful versus skytoss.
어윤수|이신형|이재동|이승형
FoxDog
Profile Joined October 2007
170 Posts
Last Edited: 2017-02-16 19:22:07
February 16 2017 19:20 GMT
#19
i dont mean to be pessimistic but all these changes hurt mech play massively, parasitic bomb is too powerful currently as is the corruptor against the battlecruiser, and liberators are completely unbuildable against the corruptors if you go mech due to the damage nerf

if they balanced swarmhosts i see a silver lining, but they are simply flat nerfing the least used terran units (battlecruiser, widowmine, skyterran, mech) by buffing their counter the corruptor and flat nerfing widowmines that arrent buildable without bio.

between pylonrush, adept prism pickuprange, invincible nydus and parasitic bomb there isnt that much for terran to do outside going straight bio, this paints the experience of the game in a nutshell atm.

the mech viability patch failed tremendously, it made the only anti air terran had (cyclone) completely worthless at AA whilst simoultaneously buffing carrier and swarmhost, NOBODY goes mech outside tvt exept die-hard people like goody and avilo, it didnt "catch on" and all the feedback in the world confirms this.

You want to kill mech as a style dont you david kim? you think you dont need every viewer, every streamer and every tournament for sc2 not to completely fall off the map when you INCREASE the difficulty that 99% of players can allready not master and add a bunch of invincibility and harassment to the game?

i guess the game is great for korean pros...

HOW ABOUT YOU NERF SKYTOSS INSTEAD FOR MECH AND ZERG AND ACTUALLY BALANCE THE GAME?
Remember without fear, there is no courage!
Lexender
Profile Joined September 2013
Mexico2655 Posts
February 16 2017 19:23 GMT
#20
On February 17 2017 04:20 FoxDog wrote:
i dont mean to be pessimistic but all these changes hurt mech play massively, parasitic bomb is too powerful currently as is the corruptor against the battlecruiser, and liberators are completely unbuildable against the corruptors if you go mech due to the damage nerf

if they balanced swarmhosts i see a silver lining, but they are simply flat nerfing the least used terran units (battlecruiser, widowmine, skyterran, mech) by buffing their counter the corruptor and flat nerfing widowmines that arrent buildable without bio.

between pylonrush, adept prism pickuprange, invincible nydus and parasitic bomb there isnt that much for terran to do outside going straight bio, this paints the experience of the game in a nutshell atm.

the mech viability patch failed tremendously, it made the only anti air terran had (cyclone) completely worthless at AA whilst simoultaneously buffing carrier and swarmhost, NOBODY goes mech outside tvt exept die-hard people like goody and avilo, it didnt "catch on" and all the feedback in the world confirms this.

You want to kill mech as a style dont you david kim? you think you dont need every viewer, every streamer and every tournament for sc2 not to completely fall off the map when you INCREASE the difficulty that 99% of players can allready not master and add a bunch of invincibility and harassment to the game?

i guess the game is great for korean pros...

HOW ABOUT YOU NERF SKYTOSS INSTEAD FOR MECH AND ZERG AND ACTUALLY BALANCE THE GAME?


Yeah mech is shit right now, no buff to cyclone AA or nerf to SH, and 3.8 was suposed to be the mech patch.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
WB & LB Finals
Cross vs Dewalt
ZZZero.O342
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 11431
ZZZero.O 342
Shuttle 147
Dewaltoss 62
Hyun 39
HiyA 14
Dota 2
NeuroSwarm77
Other Games
Grubby6267
FrodaN3191
tarik_tv3019
fl0m893
ceh9709
Mlord363
RotterdaM285
Liquid`Hasu237
ArmadaUGS171
Mew2King61
KnowMe37
minikerr32
Maynarde0
Organizations
Other Games
gamesdonequick1194
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• musti20045 46
• RyuSc2 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie3575
• Shiphtur355
• tFFMrPink 22
Upcoming Events
Replay Cast
10h 10m
Wardi Open
13h 10m
OSC
1d 13h
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
4 days
Korean StarCraft League
5 days
OSC
5 days
OSC
5 days
OSC
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S1: W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.