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New Blizzard game: Maximum Novadrive - Page 3

Forum Index > SC2 General
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Aron Times
Profile Blog Joined March 2011
United States312 Posts
April 02 2016 16:58 GMT
#41
On April 02 2016 13:10 BronzeKnee wrote:
13.7k first try. All the sudden the bombers come at you fast.

Why is Blizzard doing stuff like this, when they could be working on some good SC2 maps?

The current map pool is good for me. Different people have different opinions. Most of TL.net prefers maps which allow for a lot of strategies on each individual map. Some people, myself included, want a wide variety of strategies in the overall map pool.

Map Pool A - Each map allows for about 3 different strategies overall, and each strategy is viable on each map.

Map 1 - Boom, Rush, Tech (smaller standard map)
Map 2 - Boom, Rush, Tech (standard map)
Map 3 - Boom, Rush, Tech (larger standard map)

Map Pool B - Each map allows for 2 different strategies at most, and no single strategy works on more than one map. Map 3 only allows one type of strategy to work.

Map 1 - Boom, Tech 1 (probably an island map)
Map 2 - Tech 2, Rush 1 (small standard map).
Map 3 - Rush 2 (very small map).

From my perspective, Map Pool B allows for more strategic diversity than Map Pool A. From most of TL.net's perspective, Map Pool A is more strategically diverse because it allows for more options on each individual map. Neither of us are wrong; we just have different opinions on what makes a map or map pool good.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
lastride
Profile Joined April 2014
2390 Posts
April 02 2016 17:06 GMT
#42
got 11.5k this was kinda fun but I dont think I will play it ever again
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 02 2016 17:06 GMT
#43
I really feel like they made this mode for the Nova Covert Ops, but then thought people might rage on them for a SC2 campaign not being SC2 campaign xD
Mura Ma Man, Dark Da Dude, Super Shot Sos!
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-04-03 01:20:28
April 03 2016 01:20 GMT
#44
On April 03 2016 01:58 Eternal Dalek wrote:
Show nested quote +
On April 02 2016 13:10 BronzeKnee wrote:
13.7k first try. All the sudden the bombers come at you fast.

Why is Blizzard doing stuff like this, when they could be working on some good SC2 maps?

The current map pool is good for me. Different people have different opinions. Most of TL.net prefers maps which allow for a lot of strategies on each individual map. Some people, myself included, want a wide variety of strategies in the overall map pool.

Map Pool A - Each map allows for about 3 different strategies overall, and each strategy is viable on each map.

Map 1 - Boom, Rush, Tech (smaller standard map)
Map 2 - Boom, Rush, Tech (standard map)
Map 3 - Boom, Rush, Tech (larger standard map)

Map Pool B - Each map allows for 2 different strategies at most, and no single strategy works on more than one map. Map 3 only allows one type of strategy to work.

Map 1 - Boom, Tech 1 (probably an island map)
Map 2 - Tech 2, Rush 1 (small standard map).
Map 3 - Rush 2 (very small map).

From my perspective, Map Pool B allows for more strategic diversity than Map Pool A. From most of TL.net's perspective, Map Pool A is more strategically diverse because it allows for more options on each individual map. Neither of us are wrong; we just have different opinions on what makes a map or map pool good.


I never said the current map pool was or good in my post. Even good maps needs to be retired.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 03 2016 02:12 GMT
#45
On April 03 2016 01:33 Cuce wrote:
is that what liberators suppose to look like from front?

no, those things are a unique unit from the nova campaign
vibeo gane,
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