Zerg's problem is their swag is too reactive. That may indeed have been Blizzard's intent to promote swag diversity when designing the game, but it results in a dynamic where Zerg's wait for opportunities to react with swag, rather than dictating and forcing reactions with pro-active swag like Protoss.
Terran's problem is that their efforts at developing swag haven't proven to be as viable as their "stoic dominance" approach which, while effective to a point, becomes overly predictable at the highest levels.
Protoss do have a few weaknesses (e.g. Colossus as a unit can undermine swag if Protoss leans too heavily on it), but on the pro level it has proven to have the highest potential for different avenues for creative and effective swag, which has allowed Protoss to stay one step ahead even as maps and the swag meta evolve.
On November 19 2014 05:59 ANLProbe wrote: MKP has tons of Swag as well though.
Crying =/= swag
MKP went too deep on swag with those glasses, and it affected his game. He's back now with slightly lower levels of swag but increasing performance. Once the performance is solidly back, I think we'll see him tune the swag back up.