• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:14
CEST 18:14
KST 01:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?133Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) Broodwar Prediction Market [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6940 users

Blizzard shares a new SC II sound file. Part 2. - Page 9

Forum Index > SC2 General
208 CommentsPost a Reply
Prev 1 7 8 9 10 11 Next All
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
Last Edited: 2014-11-04 19:51:57
November 04 2014 19:44 GMT
#161
On November 05 2014 04:08 HaloLegend98 wrote:
This thing sounds like a mech unit reloading. The metallic cling is too evident to suggest Zerg, so it is most likely a Terran unit. Probably not Protoss.

If you keep repeating different parts of the sound clip, then the theme becomes more clear (to me at least):

High pitched noise, similar to a laser/ringing of metal.

Followed by a clink/clang of metal, most similar to metal on metal.

Followed by a sound similar to the extension of a boom (reminds me of a vertical shift in the boom of my dad's CNC milling machine when it raises up or down; this is a pneumatic or hydraulic noise)

Followed what is the most peculiar part which I take to be firing of weapon.

In summary, I think this is the reloading sequence of a weapon firing, and if this sound was played in a continuous loop it would be evident. However, the end of the sound seems to be fading and is harder to make out from the beginning of the clip.

Super stoked for Blizzcon! Woo


It almost sounds like mechanical gears whirring then thudding into the the rock/ground or exploding.

I'm guessing a new transforming unit, or a new mine/something that latches on?

If you listen, it's like a suppressed rifle or electromagnet type pulse in the beginning, followed by a thunk and whirring. Could be a limpet mine type device latching on to it's target, then detonating. Or a large rotary weapon loading and firing, like a new siege type weapon or unit.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Quateras
Profile Joined August 2012
Germany867 Posts
November 04 2014 19:53 GMT
#162
On November 05 2014 04:11 KeksX wrote:
I think I have to revoke my statement about why they won't remove Colossi until I can find a source. I just can't find the video.
I'm pretty sure I heard that though. Same as they said they can't remove Thor because it is in the collectors edition thingy and thats the reason they thought about that hero thor thing.


Well in HOTS alpha they were basically removing the Thor from HOTS, and replace it with a 1 of a kind Odin and a new AA mech unit.

So removing box art units, seems definetely doable for Blizzard.
"If you don't know where you are going, you can never get lost."
ineversmile
Profile Blog Joined December 2010
United States583 Posts
November 04 2014 19:59 GMT
#163
Could that robot be...a reaver?!?!?!

(So much wishful thinking.)
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 04 2014 20:11 GMT
#164
On November 05 2014 04:53 Quateras wrote:
Show nested quote +
On November 05 2014 04:11 KeksX wrote:
I think I have to revoke my statement about why they won't remove Colossi until I can find a source. I just can't find the video.
I'm pretty sure I heard that though. Same as they said they can't remove Thor because it is in the collectors edition thingy and thats the reason they thought about that hero thor thing.


Well in HOTS alpha they were basically removing the Thor from HOTS, and replace it with a 1 of a kind Odin and a new AA mech unit.

So removing box art units, seems definetely doable for Blizzard.


Yeah but thats my point; they planned to remove the thor only to introduce the odin so they could still argue that technically, the unit is still in the game(it used the same skin only bigger AFAIK).

But as I said, can't find the freaking video anyway :[
custombuild
Profile Joined August 2014
31 Posts
November 04 2014 20:12 GMT
#165
On November 05 2014 03:30 Grumbels wrote:
Show nested quote +
On November 05 2014 01:08 Uvantak wrote:
On November 05 2014 00:37 KeksX wrote:
On November 05 2014 00:31 FFW_Rude wrote:
On November 05 2014 00:28 KeksX wrote:
On November 05 2014 00:25 FFW_Rude wrote:
On November 05 2014 00:19 Meavis wrote:
haven't they already confirmed there will be no major reworks of anything?


Well Blizzard is always open to stuff. Look at the warhound.


That wasn't a major rework though, just a unit that was supposed to solve a problem.


I was meaning that they added something and removed it. Nothing in written in stone while in alpha/beta stages.


Well in beta yeah, but once it made it into the game they won't remove it. Remember how Browder once said they would never remove colossi because they were depicted on the wings of liberty box art somewhere? Thats the stuff we're dealing with...


We might see ideas being thrown in and then scratched again, but absolutely never will we see anything that already was in WoL/HotS be removed by Blizz.

Please link me to it, i have been having a shit week and i need a good excuse to kill myself.

+ Show Spoiler +
j/k obviously, but i'm very interested on that. Specially with such as shit unit like the colossus, which has proved to just not work at all under a bunch of different roles (Starbow development).

Lately i have also been considering what will i do if LotV does not bring anything to the table, I mean i have invested more time into SC2 than a great majority of those that post in these forums, and if LotV does not deliver, what will i do? All that time becomes wasted?

Just be happy Blizzard's policy wasn't: "if you can build it in the campaign it has to be in the multiplayer".



To be honest i really wanted campaign units in multiplayer :'(
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2014-11-04 20:22:09
November 04 2014 20:21 GMT
#166
On November 04 2014 21:51 KeksX wrote:
Show nested quote +
On November 04 2014 21:47 The_Red_Viper wrote:
On November 04 2014 21:31 ZAiNs wrote:
On November 04 2014 21:18 ReboundEU wrote:
WoL was awesome from a campaign pov, HoTS on the other hand i didn't like it at all, apart from the traditional AAA cinematics blizzard always delivers. I hope LoTV is better.

As for units, i have a feeling they will only be available for singleplayer and not multiplayer. I remember them saying they won't make any more adds to multiplayer. I hope that's not true tho, as multiplayer needs revitalization from my pov.

LotV multiplayer is 100% having new units. In fact, it's highly likely they'll change a lot more than just putting in new units.

It is highly likely?
I never got that impression from them tbh, why did you?


He's probably referring to things like the Ultralisk change and some passive changes here and there.

I highly doubt we will see anything revolutionary like the removal of a unit or a significant change to one that is not just a balance change.


I'm pretty sure they've mentioned already working on redesigning the Swarmhost but that it's not something that will be patched but have to be in lotv so hopefully that's still something they are considering implementing. And I would be really surprised if we didn't 1 new unit per race.

I'm equally interested in seeing if they have done anything to the aging engine, especially multi threaded performance so the game doesn't drop to 30-45fps in late-game on the most beastly of computers.
Too weird to live, too rare to die.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 04 2014 20:39 GMT
#167
On November 04 2014 21:51 KeksX wrote:
Show nested quote +
On November 04 2014 21:47 The_Red_Viper wrote:
On November 04 2014 21:31 ZAiNs wrote:
On November 04 2014 21:18 ReboundEU wrote:
WoL was awesome from a campaign pov, HoTS on the other hand i didn't like it at all, apart from the traditional AAA cinematics blizzard always delivers. I hope LoTV is better.

As for units, i have a feeling they will only be available for singleplayer and not multiplayer. I remember them saying they won't make any more adds to multiplayer. I hope that's not true tho, as multiplayer needs revitalization from my pov.

LotV multiplayer is 100% having new units. In fact, it's highly likely they'll change a lot more than just putting in new units.

It is highly likely?
I never got that impression from them tbh, why did you?


He's probably referring to things like the Ultralisk change and some passive changes here and there.

I highly doubt we will see anything revolutionary like the removal of a unit or a significant change to one that is not just a balance change.

No, I mean it's pretty likely we'll get big changes a la The Frozen Throne.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 04 2014 20:49 GMT
#168
On November 05 2014 05:21 Firkraag8 wrote:
Show nested quote +
On November 04 2014 21:51 KeksX wrote:
On November 04 2014 21:47 The_Red_Viper wrote:
On November 04 2014 21:31 ZAiNs wrote:
On November 04 2014 21:18 ReboundEU wrote:
WoL was awesome from a campaign pov, HoTS on the other hand i didn't like it at all, apart from the traditional AAA cinematics blizzard always delivers. I hope LoTV is better.

As for units, i have a feeling they will only be available for singleplayer and not multiplayer. I remember them saying they won't make any more adds to multiplayer. I hope that's not true tho, as multiplayer needs revitalization from my pov.

LotV multiplayer is 100% having new units. In fact, it's highly likely they'll change a lot more than just putting in new units.

It is highly likely?
I never got that impression from them tbh, why did you?


He's probably referring to things like the Ultralisk change and some passive changes here and there.

I highly doubt we will see anything revolutionary like the removal of a unit or a significant change to one that is not just a balance change.


I'm pretty sure they've mentioned already working on redesigning the Swarmhost but that it's not something that will be patched but have to be in lotv so hopefully that's still something they are considering implementing. And I would be really surprised if we didn't 1 new unit per race.

I'm equally interested in seeing if they have done anything to the aging engine, especially multi threaded performance so the game doesn't drop to 30-45fps in late-game on the most beastly of computers.


Well redesigning the swarm host can only change "so much"; it will not create the revolution some people seem to want.

And yeah they might add more units to the game but we've seen how much that actually brings in terms of stale gameplay.

On November 05 2014 05:39 ZAiNs wrote:
Show nested quote +
On November 04 2014 21:51 KeksX wrote:
On November 04 2014 21:47 The_Red_Viper wrote:
On November 04 2014 21:31 ZAiNs wrote:
On November 04 2014 21:18 ReboundEU wrote:
WoL was awesome from a campaign pov, HoTS on the other hand i didn't like it at all, apart from the traditional AAA cinematics blizzard always delivers. I hope LoTV is better.

As for units, i have a feeling they will only be available for singleplayer and not multiplayer. I remember them saying they won't make any more adds to multiplayer. I hope that's not true tho, as multiplayer needs revitalization from my pov.

LotV multiplayer is 100% having new units. In fact, it's highly likely they'll change a lot more than just putting in new units.

It is highly likely?
I never got that impression from them tbh, why did you?


He's probably referring to things like the Ultralisk change and some passive changes here and there.

I highly doubt we will see anything revolutionary like the removal of a unit or a significant change to one that is not just a balance change.

No, I mean it's pretty likely we'll get big changes a la The Frozen Throne.


That would be cool actually. I really hope I'm just the pessimistic jerk here and you guys are right.
Shousan
Profile Joined March 2011
Mexico92 Posts
November 04 2014 21:16 GMT
#169
What I'm most hyped about is the whole process from alpha to release date, it's really funny to watch videos like the 2011 presentation of HOTS with quotes like "The Oracle is veeery worker friendly, no workers will ever be harmed by the Oracle. There are 55 ways to lose workers in Starcraft II, but thankfully the Oracle will not be one of them..." with the end result being the complete opposite...

New Protoss Units Blizzcon 2011

Something to consider is that WoL was in a way worse state than HoTS is right now, so the new units and modifications' priority was more of a "quick fix" than to really expand gameplay and even then it happened to some extent.

Nowadays HoTS might feel a little bit stale but is way more balanced and it's more enjoyable to watch, so I'm hoping the new units priority now is to expand gameplay and maybe fix a couple of things that are wrong with the current expansion.

Can't wait to see what Blizzard has prepared for us. :D
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-11-04 22:38:27
November 04 2014 22:33 GMT
#170
Sounds like Corruptors are now able to transform into something suicidal :D

That's what I'm thinking ATM - Sounds like a corruptor-like unit and sounds like a kamikaze of some sort.. So I guess those able to transform into something else but BroodLords and being suicidal - at least it sounded that way to me haha , curious to see how way off I was though

As for the Protoss - I'd really hope them make the race work without the Colossus, have some sort of a different unit - say something like a AoE Trapper, but still not being the Colossus cause it makes the whole race being a-move and neglecting the micro - not cause of their a-move nature, but cause they outrange most of stuff and the goal in fights is being "save the colossus" even with the cost of no micro at all
Another world, another place, another universe, won the race.. :) ;) :P
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 04 2014 23:29 GMT
#171
On November 05 2014 04:44 Crownlol wrote:
Show nested quote +
On November 05 2014 04:08 HaloLegend98 wrote:
This thing sounds like a mech unit reloading. The metallic cling is too evident to suggest Zerg, so it is most likely a Terran unit. Probably not Protoss.

If you keep repeating different parts of the sound clip, then the theme becomes more clear (to me at least):

High pitched noise, similar to a laser/ringing of metal.

Followed by a clink/clang of metal, most similar to metal on metal.

Followed by a sound similar to the extension of a boom (reminds me of a vertical shift in the boom of my dad's CNC milling machine when it raises up or down; this is a pneumatic or hydraulic noise)

Followed what is the most peculiar part which I take to be firing of weapon.

In summary, I think this is the reloading sequence of a weapon firing, and if this sound was played in a continuous loop it would be evident. However, the end of the sound seems to be fading and is harder to make out from the beginning of the clip.

Super stoked for Blizzcon! Woo


It almost sounds like mechanical gears whirring then thudding into the the rock/ground or exploding.

I'm guessing a new transforming unit, or a new mine/something that latches on?

If you listen, it's like a suppressed rifle or electromagnet type pulse in the beginning, followed by a thunk and whirring. Could be a limpet mine type device latching on to it's target, then detonating. Or a large rotary weapon loading and firing, like a new siege type weapon or unit.


I actually thought it was the Widow Mine burrowing in a cinematic. But that's probably not Blizzcon worthy.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Tresher
Profile Joined October 2011
Germany404 Posts
November 05 2014 00:25 GMT
#172
Is there maybe a different way to listen to the soundfile? Soundcloud refuses to open it for me cause Im still running an old browser on an obsolete OS.
Extreme Force
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 05 2014 00:28 GMT
#173
really glad that scvs will get deadspace 3 like bolt guns!
althaz
Profile Joined May 2010
Australia1001 Posts
November 05 2014 00:32 GMT
#174
On November 04 2014 05:05 [F_]aths wrote:
Show nested quote +
On November 04 2014 04:01 purakushi wrote:
I hope Blizzard does not just add units to SC2 multiplayer for LotV (things that can easily be done in the editor). Removals and (huge) modifications to units and the overall game, please.

Removals ... you remember the uproar when Blizzard announced the carrier removal?

That's because the Broodwar Carrier is one of the best designed units to ever appear in an RTS. We want Blizzard to make it worthwhile...which they still haven't done . I think folks would mostly be ok with removing less iconic units: Swarm Hosts, Marauders, Sentries or whatever.
The first rule we don't talk about race conditions. of race conditions is
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-11-05 01:28:43
November 05 2014 01:25 GMT
#175
I'd like for Blizz to axe the Colossus - it's ok it's Iconic, fits the Protoss agenda well, but it makes the deathball game.. So - give us some air incinerators such as Voidrays but that are anti-ground only and do the AoE

Sentries however would probably stay in the game - Zerg has far too strong production for the Protoss to not have the Sentry IMO.. I mean even if it would be a new unit instead of the Sentry - it would still have to have that same CC role the Sentry does, so - IDK..

For Terran I'd like to have a disabler unit as opposed to more guns, perhaps a mini BC that doesn't deal damage, but prevents opponent units from doing it - then perhaps things like Colossus could stay in the game and still not snowball..

Regardless - it's better to have something that is good, is versatile, but doesn't snowball when in high numbers (as opposed to the Raven), and then have the WM-type of unit given to the Protoss now that the Colossus would be gone

Zerg I'm most torn about - surely scrap the swarmhost, but I think that Zerg's worst designed unit is in fact the Roach.. Would rather not have Roaches in this, and think they'd need some "invasional" backdoor - such as Corruptors being able to carry spines/spores and drop them at a location, or things like that similar

Just a few "self-preference" thoughts

I'm excited to see what do they have in store though:D
Another world, another place, another universe, won the race.. :) ;) :P
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2014-11-05 01:36:47
November 05 2014 01:36 GMT
#176
On November 05 2014 06:16 Shousan wrote:
What I'm most hyped about is the whole process from alpha to release date, it's really funny to watch videos like the 2011 presentation of HOTS with quotes like "The Oracle is veeery worker friendly, no workers will ever be harmed by the Oracle. There are 55 ways to lose workers in Starcraft II, but thankfully the Oracle will not be one of them..." with the end result being the complete opposite...

New Protoss Units Blizzcon 2011

Something to consider is that WoL was in a way worse state than HoTS is right now, so the new units and modifications' priority was more of a "quick fix" than to really expand gameplay and even then it happened to some extent.

Nowadays HoTS might feel a little bit stale but is way more balanced and it's more enjoyable to watch, so I'm hoping the new units priority now is to expand gameplay and maybe fix a couple of things that are wrong with the current expansion.

Can't wait to see what Blizzard has prepared for us. :D


Haha xD

Hmm, hadn't thought of it like that. Wouldn't mind to see some interesting changes!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
JimmyJRaynor
Profile Blog Joined April 2010
Canada17793 Posts
Last Edited: 2014-11-05 01:45:33
November 05 2014 01:45 GMT
#177
Blizzard has always wanted to keep the # of units low. Due to their "easy to learn - difficult to master" philosophy.
It's going to be interesting to see how many units we end up with in multiplayer when LotV comes out.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
aeligos
Profile Joined January 2013
United States172 Posts
November 05 2014 01:50 GMT
#178
That is MECH! Mechin IT Happen!!

aviDoge

User was warned for this post
libera te tvtemet ex inferis A.'.A.'.
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
November 05 2014 02:32 GMT
#179
On November 05 2014 00:17 Foxxan wrote:
Show nested quote +
On November 04 2014 21:47 The_Red_Viper wrote:
On November 04 2014 21:31 ZAiNs wrote:
On November 04 2014 21:18 ReboundEU wrote:
WoL was awesome from a campaign pov, HoTS on the other hand i didn't like it at all, apart from the traditional AAA cinematics blizzard always delivers. I hope LoTV is better.

As for units, i have a feeling they will only be available for singleplayer and not multiplayer. I remember them saying they won't make any more adds to multiplayer. I hope that's not true tho, as multiplayer needs revitalization from my pov.

LotV multiplayer is 100% having new units. In fact, it's highly likely they'll change a lot more than just putting in new units.

It is highly likely?
I never got that impression from them tbh, why did you?

In one of the most recent interviews with david kim he said the team is looking at the economy, forefields etc.
Maybe you saw this and are still skeptical.

Hope they do redesign the game myself.
Dunno what i believe tho, will they do it or will they not. Better to just wait i guess.


source, if you don't mind
"Expand or die." —Ferengi Rule of Acquisition #45
K_osss
Profile Joined June 2010
United States113 Posts
November 05 2014 03:05 GMT
#180
Grappling hook unit or upgrade of some kind.
Prev 1 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 116
SHIN 104
MindelVK 21
StarCraft: Brood War
Britney 35362
Calm 5660
Shuttle 962
firebathero 560
Soma 396
Rush 299
910 110
Dewaltoss 75
Bonyth 74
Mong 57
[ Show more ]
Liquid`Ret 53
Rock 23
Pusan 19
Hm[arnc] 14
SilentControl 12
Noble 4
Dota 2
qojqva3134
Dendi1554
syndereN601
420jenkins309
LuMiX1
Counter-Strike
fl0m191
Other Games
singsing1774
mouzStarbuck328
B2W.Neo144
XaKoH 131
QueenE57
Rex29
Organizations
Other Games
EGCTV1249
[ Show 17 non-featured ]
StarCraft 2
• poizon28 77
• 3DClanTV 75
• LUISG 28
• StrangeGG 20
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach14
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3802
League of Legends
• Jankos1866
Other Games
• Shiphtur182
Upcoming Events
AI Arena Tournament
47m
OSC
4h 17m
Sparkling Tuna Cup
17h 47m
WardiTV Invitational
18h 47m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
22h 47m
Spirit vs Mixu
Clem vs TBD
RSL Revival
23h 47m
Serral vs Rogue
BlizzCon
1d 2h
IdrA vs MC
Replay Cast
1d 7h
Afreeca Starleague
1d 17h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 18h
[ Show More ]
Monday Night Weeklies
1d 23h
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
GSL
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.