• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:58
CET 18:58
KST 02:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool41Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group A [Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1586 users

Matchup Win Rates by Game Length

Forum Index > SC2 General
Post a Reply
1 2 Next All
DeathSoror
Profile Joined March 2010
United States122 Posts
Last Edited: 2014-07-27 20:20:25
July 27 2014 20:19 GMT
#1
[image loading]

Here's the win rates in the non-mirror matchups by game length, which roughly looks at what points in the game certain races appear to have an advantage.

The data comes from roughly 2000-3000 games in each matchup from roughly April 2013 to present on Spawning Tool. The vast majority fo the replays are from tournament replay packs and should represent high-level play, though other games are not filtered out. Note that this does integrate data over multiple balance patches (I'm happy to rerun the numbers within specific time frames upon request).

There aren't many games shorter than 5 minutes or longer than 31 minutes so the graph is truncated there. On the shorter end, those are ignored since many of them appear to be re-games, and on the longer end, those are grouped together. The raw data is available here.

I'm not really sure how to read the data myself. There are definitely deviations from 50-50 along the way, though it's heartening to know that it's pretty close in all matchups in traditional late-game timings (19-25 minutes). It's a little crazy between 25-31, but that might be small sample sizes. The sample for >31 minutes is pretty big, though, and that is very close for 2 of 3 matchups.

Were I a better person, I would have rendered this online to make the graph slighly more interactive, but as it is, I unfortunately am not. If you would like more interactive visualizations, however, chime back, and I'll put more effort into that in the future. If you have any other thoughts on other graphs or data you would like to see, I'm happy to take all suggestions for that as well.

Also happy to get help on doing some of this. Someone recommended error bars on the last one, and I actually don't know what the right methodology and presentation for that is. More generally, I could use help on methodology and presentation, so call me out on anything.
Spawningtoolhttp://spawningtool.com - browse replays by players, maps, build orders, and upload your replays to see build orders
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
July 27 2014 20:28 GMT
#2
This is awesome! I like the idea of making one graph for each major patch, and then updating these every several months as part of an ongoing occasional series.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
j4vz
Profile Joined March 2010
Canada976 Posts
July 27 2014 20:30 GMT
#3
I like these kind of stats, a matchup could be 50/50 but still imbalanced, so the biggest spike is 80% win rate protoss when the game end at 7-8min its interesting but for each spike there is a counter spike. Because if this push dont work terran are probably ahead
someone_elses_lies@live.fr
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
July 27 2014 20:32 GMT
#4
Why games from over a year ago and not more recently?
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
DeathSoror
Profile Joined March 2010
United States122 Posts
July 27 2014 20:32 GMT
#5
On July 28 2014 05:28 Pontius Pirate wrote:
This is awesome! I like the idea of making one graph for each major patch, and then updating these every several months as part of an ongoing occasional series.


I wish I could do it patch-by-patch! Unfortunately, I just don't get enough data for it. Since I basically only use replay packs from professional tournaments, I actually only get a few hundred games for each patch, which isn't nearly enough data to get representative samples for graphs like this. I guess that's just another reason to appreciate the organizers who do release replay packs for us!
Spawningtoolhttp://spawningtool.com - browse replays by players, maps, build orders, and upload your replays to see build orders
User15937
Profile Blog Joined January 2013
68 Posts
July 27 2014 20:47 GMT
#6
In this thread: proof that early game all-ins are Protoss's strength
CakeSauc3
Profile Joined February 2011
United States1437 Posts
July 27 2014 20:52 GMT
#7
On July 28 2014 05:47 User15937 wrote:
In this thread: proof that early game all-ins are Protoss's strength


Zerg all-ins are pretty good, too.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
July 27 2014 21:04 GMT
#8
Someone needs to see this and you know who I am talking about.
[url]http://i.imgur.com/lw2yN.jpg[/url]
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
July 27 2014 21:06 GMT
#9
time for that 27 minute mark timings, zergs.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Phanekim
Profile Joined April 2003
United States777 Posts
July 27 2014 21:12 GMT
#10
I think this is a metric that blizzard can use more of to determine "relative balance".
i like cheese
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
July 27 2014 21:17 GMT
#11
On July 28 2014 06:12 Phanekim wrote:
I think this is a metric that blizzard can use more of to determine "relative balance".

Blizzard has access to every replay in existence, not just certain specific tournaments, and David Kim has stated that they have specialized analytic tools with which to break them down. I'm quite sure they already have charts like these at the HQ that are even more sophisticated. It's still awesome to get to see something similar as a non blizzard employee.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-27 21:17:59
July 27 2014 21:17 GMT
#12
--- Nuked ---
Terranist
Profile Blog Joined March 2009
United States2496 Posts
July 27 2014 21:36 GMT
#13
On July 28 2014 06:17 SatedSC2 wrote:
Glad it's not just me who finds that PvT mid-game difficult T_T


in all fairness protoss does have an 80% winrate at 8 minutes in PvT.
The Show of a Lifetime
Timmsh
Profile Joined July 2011
Netherlands201 Posts
July 27 2014 21:36 GMT
#14
On July 28 2014 06:17 SatedSC2 wrote:
Glad it's not just me who finds that PvT mid-game difficult T_T


It's not super difficult, just a 8 minute time interval where you lose 60% of the games.
It's interesting to see that T early game is the worst (say the first 10 minutes, or before first medivacs come out). while i would assume T late game would be an important losing point for most T.
YumYumGranola
Profile Joined June 2011
Canada346 Posts
Last Edited: 2014-07-27 21:39:42
July 27 2014 21:38 GMT
#15
It should be pointed out that a high win% at a certain time is really more of an indicator of the prevalence of certain strategies, instead of being a commentary on balance. For example, if a similar graph were constructed for TvT for just bio vs mech play we might imagine that the graph would show that the bio player win% is highest at the beginning stages of the game and into the early mid-game and finally with the mech player win% overtaking the bio player's as the time-elapsed moves into the late game.

This doesn't necessarily mean that mech play is harder in the early game and easy in the late game. It's just an acknowledgment of the fact that bio players would have more ways to kill a mech player in the early game. In order to get a better idea on balance you would probably also have to add in a bell graph in the background showing the distribution of game lengths for each MU (for example if we knew that 90% of the games ended in bio vs. mech before the lategame, we could draw better conclusions about the viability of mech as a strategy.)
Timmsh
Profile Joined July 2011
Netherlands201 Posts
July 27 2014 21:50 GMT
#16
On July 28 2014 06:38 YumYumGranola wrote:
It should be pointed out that a high win% at a certain time is really more of an indicator of the prevalence of certain strategies, instead of being a commentary on balance. For example, if a similar graph were constructed for TvT for just bio vs mech play we might imagine that the graph would show that the bio player win% is highest at the beginning stages of the game and into the early mid-game and finally with the mech player win% overtaking the bio player's as the time-elapsed moves into the late game.

This doesn't necessarily mean that mech play is harder in the early game and easy in the late game. It's just an acknowledgment of the fact that bio players would have more ways to kill a mech player in the early game. In order to get a better idea on balance you would probably also have to add in a bell graph in the background showing the distribution of game lengths for each MU (for example if we knew that 90% of the games ended in bio vs. mech before the lategame, we could draw better conclusions about the viability of mech as a strategy.)


This is a good point! We don't know how many games have ended in the early, mid or endgame.
I assume that the games are all summed up per minute and the win rates are calculated per minute, so this means a bell graph per minute would be interesting as well (or a total number of games per minute per match up).
imre
Profile Blog Joined November 2011
France9263 Posts
July 27 2014 21:55 GMT
#17
On July 28 2014 05:52 CakeSauc3 wrote:
Show nested quote +
On July 28 2014 05:47 User15937 wrote:
In this thread: proof that early game all-ins are Protoss's strength


Zerg all-ins are pretty good, too.


11/11 too when it's not failing haha
Zest fanboy.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2014-07-27 22:11:15
July 27 2014 22:09 GMT
#18
Looking at the graph you can see that it changes too much between 1 minute intervals. That's because there aren't enough data.

The most reliable part is probably the early game where you can see which race has the better all ins.
PvT = Protoss obviously
TvZ = Terran at <5 minutes (11-11) then Zerg
PvZ = Zerg (early pools)


IMO you should use bigger intervals where you have less data. For example instead of 26-27 , 27-28 minutes get 25-30, then maybe 30-40, etc.
LongShot27
Profile Joined May 2013
United States2084 Posts
July 27 2014 22:40 GMT
#19
On July 28 2014 05:52 CakeSauc3 wrote:
Show nested quote +
On July 28 2014 05:47 User15937 wrote:
In this thread: proof that early game all-ins are Protoss's strength


Zerg all-ins are pretty good, too.


All-ins are good for each race
If all men were created equal there would be no reason to declare it.
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2014-07-27 22:48:39
July 27 2014 22:47 GMT
#20
It seems that terran has better mid-game all-ins in PvT. The protoss early advantage could be early oracle rush related, no? Then, in PvZ, zerg has the advantage early because of early pools, then protoss takes the advantage when all the all-ins come into play.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#45
RotterdaM582
TKL 244
SteadfastSC148
IndyStarCraft 106
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 582
mouzHeroMarine 363
TKL 244
SteadfastSC 148
ProTech122
IndyStarCraft 106
StarCraft: Brood War
Calm 5734
Jaedong 2239
Bisu 2124
Horang2 753
BeSt 679
Shuttle 660
Larva 527
Stork 475
Mini 444
Hyuk 439
[ Show more ]
ggaemo 296
Light 287
Soma 259
Rush 167
Leta 147
Dewaltoss 133
Shine 74
Free 45
PianO 43
sorry 41
Aegong 23
Shinee 23
910 22
Hm[arnc] 18
Movie 16
IntoTheRainbow 15
soO 13
Terrorterran 12
ajuk12(nOOB) 9
Dota 2
Gorgc5888
BananaSlamJamma130
canceldota126
Counter-Strike
fl0m4191
Fnx 2548
shoxiejesuss1939
pashabiceps1798
byalli375
adren_tv19
Heroes of the Storm
MindelVK12
Other Games
Grubby2855
FrodaN977
B2W.Neo772
Liquid`RaSZi662
KnowMe163
Trikslyr77
C9.Mang075
shahzam43
Organizations
Dota 2
PGL Dota 2 - Main Stream52
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Reevou 12
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2101
League of Legends
• Nemesis3575
• Shiphtur394
Other Games
• imaqtpie764
Upcoming Events
Sparkling Tuna Cup
16h 2m
Afreeca Starleague
16h 2m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 15h
Afreeca Starleague
1d 16h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 17h
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
5 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.