• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:41
CEST 17:41
KST 00:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7646 users

Matchup Win Rates by Game Length

Forum Index > SC2 General
Post a Reply
1 2 Next All
DeathSoror
Profile Joined March 2010
United States122 Posts
Last Edited: 2014-07-27 20:20:25
July 27 2014 20:19 GMT
#1
[image loading]

Here's the win rates in the non-mirror matchups by game length, which roughly looks at what points in the game certain races appear to have an advantage.

The data comes from roughly 2000-3000 games in each matchup from roughly April 2013 to present on Spawning Tool. The vast majority fo the replays are from tournament replay packs and should represent high-level play, though other games are not filtered out. Note that this does integrate data over multiple balance patches (I'm happy to rerun the numbers within specific time frames upon request).

There aren't many games shorter than 5 minutes or longer than 31 minutes so the graph is truncated there. On the shorter end, those are ignored since many of them appear to be re-games, and on the longer end, those are grouped together. The raw data is available here.

I'm not really sure how to read the data myself. There are definitely deviations from 50-50 along the way, though it's heartening to know that it's pretty close in all matchups in traditional late-game timings (19-25 minutes). It's a little crazy between 25-31, but that might be small sample sizes. The sample for >31 minutes is pretty big, though, and that is very close for 2 of 3 matchups.

Were I a better person, I would have rendered this online to make the graph slighly more interactive, but as it is, I unfortunately am not. If you would like more interactive visualizations, however, chime back, and I'll put more effort into that in the future. If you have any other thoughts on other graphs or data you would like to see, I'm happy to take all suggestions for that as well.

Also happy to get help on doing some of this. Someone recommended error bars on the last one, and I actually don't know what the right methodology and presentation for that is. More generally, I could use help on methodology and presentation, so call me out on anything.
Spawningtoolhttp://spawningtool.com - browse replays by players, maps, build orders, and upload your replays to see build orders
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
July 27 2014 20:28 GMT
#2
This is awesome! I like the idea of making one graph for each major patch, and then updating these every several months as part of an ongoing occasional series.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
j4vz
Profile Joined March 2010
Canada976 Posts
July 27 2014 20:30 GMT
#3
I like these kind of stats, a matchup could be 50/50 but still imbalanced, so the biggest spike is 80% win rate protoss when the game end at 7-8min its interesting but for each spike there is a counter spike. Because if this push dont work terran are probably ahead
someone_elses_lies@live.fr
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
July 27 2014 20:32 GMT
#4
Why games from over a year ago and not more recently?
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
DeathSoror
Profile Joined March 2010
United States122 Posts
July 27 2014 20:32 GMT
#5
On July 28 2014 05:28 Pontius Pirate wrote:
This is awesome! I like the idea of making one graph for each major patch, and then updating these every several months as part of an ongoing occasional series.


I wish I could do it patch-by-patch! Unfortunately, I just don't get enough data for it. Since I basically only use replay packs from professional tournaments, I actually only get a few hundred games for each patch, which isn't nearly enough data to get representative samples for graphs like this. I guess that's just another reason to appreciate the organizers who do release replay packs for us!
Spawningtoolhttp://spawningtool.com - browse replays by players, maps, build orders, and upload your replays to see build orders
User15937
Profile Blog Joined January 2013
68 Posts
July 27 2014 20:47 GMT
#6
In this thread: proof that early game all-ins are Protoss's strength
CakeSauc3
Profile Joined February 2011
United States1437 Posts
July 27 2014 20:52 GMT
#7
On July 28 2014 05:47 User15937 wrote:
In this thread: proof that early game all-ins are Protoss's strength


Zerg all-ins are pretty good, too.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
July 27 2014 21:04 GMT
#8
Someone needs to see this and you know who I am talking about.
[url]http://i.imgur.com/lw2yN.jpg[/url]
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
July 27 2014 21:06 GMT
#9
time for that 27 minute mark timings, zergs.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Phanekim
Profile Joined April 2003
United States777 Posts
July 27 2014 21:12 GMT
#10
I think this is a metric that blizzard can use more of to determine "relative balance".
i like cheese
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
July 27 2014 21:17 GMT
#11
On July 28 2014 06:12 Phanekim wrote:
I think this is a metric that blizzard can use more of to determine "relative balance".

Blizzard has access to every replay in existence, not just certain specific tournaments, and David Kim has stated that they have specialized analytic tools with which to break them down. I'm quite sure they already have charts like these at the HQ that are even more sophisticated. It's still awesome to get to see something similar as a non blizzard employee.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-27 21:17:59
July 27 2014 21:17 GMT
#12
--- Nuked ---
Terranist
Profile Blog Joined March 2009
United States2496 Posts
July 27 2014 21:36 GMT
#13
On July 28 2014 06:17 SatedSC2 wrote:
Glad it's not just me who finds that PvT mid-game difficult T_T


in all fairness protoss does have an 80% winrate at 8 minutes in PvT.
The Show of a Lifetime
Timmsh
Profile Joined July 2011
Netherlands201 Posts
July 27 2014 21:36 GMT
#14
On July 28 2014 06:17 SatedSC2 wrote:
Glad it's not just me who finds that PvT mid-game difficult T_T


It's not super difficult, just a 8 minute time interval where you lose 60% of the games.
It's interesting to see that T early game is the worst (say the first 10 minutes, or before first medivacs come out). while i would assume T late game would be an important losing point for most T.
YumYumGranola
Profile Joined June 2011
Canada346 Posts
Last Edited: 2014-07-27 21:39:42
July 27 2014 21:38 GMT
#15
It should be pointed out that a high win% at a certain time is really more of an indicator of the prevalence of certain strategies, instead of being a commentary on balance. For example, if a similar graph were constructed for TvT for just bio vs mech play we might imagine that the graph would show that the bio player win% is highest at the beginning stages of the game and into the early mid-game and finally with the mech player win% overtaking the bio player's as the time-elapsed moves into the late game.

This doesn't necessarily mean that mech play is harder in the early game and easy in the late game. It's just an acknowledgment of the fact that bio players would have more ways to kill a mech player in the early game. In order to get a better idea on balance you would probably also have to add in a bell graph in the background showing the distribution of game lengths for each MU (for example if we knew that 90% of the games ended in bio vs. mech before the lategame, we could draw better conclusions about the viability of mech as a strategy.)
Timmsh
Profile Joined July 2011
Netherlands201 Posts
July 27 2014 21:50 GMT
#16
On July 28 2014 06:38 YumYumGranola wrote:
It should be pointed out that a high win% at a certain time is really more of an indicator of the prevalence of certain strategies, instead of being a commentary on balance. For example, if a similar graph were constructed for TvT for just bio vs mech play we might imagine that the graph would show that the bio player win% is highest at the beginning stages of the game and into the early mid-game and finally with the mech player win% overtaking the bio player's as the time-elapsed moves into the late game.

This doesn't necessarily mean that mech play is harder in the early game and easy in the late game. It's just an acknowledgment of the fact that bio players would have more ways to kill a mech player in the early game. In order to get a better idea on balance you would probably also have to add in a bell graph in the background showing the distribution of game lengths for each MU (for example if we knew that 90% of the games ended in bio vs. mech before the lategame, we could draw better conclusions about the viability of mech as a strategy.)


This is a good point! We don't know how many games have ended in the early, mid or endgame.
I assume that the games are all summed up per minute and the win rates are calculated per minute, so this means a bell graph per minute would be interesting as well (or a total number of games per minute per match up).
imre
Profile Blog Joined November 2011
France9263 Posts
July 27 2014 21:55 GMT
#17
On July 28 2014 05:52 CakeSauc3 wrote:
Show nested quote +
On July 28 2014 05:47 User15937 wrote:
In this thread: proof that early game all-ins are Protoss's strength


Zerg all-ins are pretty good, too.


11/11 too when it's not failing haha
Zest fanboy.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2014-07-27 22:11:15
July 27 2014 22:09 GMT
#18
Looking at the graph you can see that it changes too much between 1 minute intervals. That's because there aren't enough data.

The most reliable part is probably the early game where you can see which race has the better all ins.
PvT = Protoss obviously
TvZ = Terran at <5 minutes (11-11) then Zerg
PvZ = Zerg (early pools)


IMO you should use bigger intervals where you have less data. For example instead of 26-27 , 27-28 minutes get 25-30, then maybe 30-40, etc.
LongShot27
Profile Joined May 2013
United States2084 Posts
July 27 2014 22:40 GMT
#19
On July 28 2014 05:52 CakeSauc3 wrote:
Show nested quote +
On July 28 2014 05:47 User15937 wrote:
In this thread: proof that early game all-ins are Protoss's strength


Zerg all-ins are pretty good, too.


All-ins are good for each race
If all men were created equal there would be no reason to declare it.
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2014-07-27 22:48:39
July 27 2014 22:47 GMT
#20
It seems that terran has better mid-game all-ins in PvT. The protoss early advantage could be early oracle rush related, no? Then, in PvZ, zerg has the advantage early because of early pools, then protoss takes the advantage when all the all-ins come into play.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Shopify Rebellion Sundays
15:00
#11
Lambo vs MixuLIVE!
Elazer vs Spirit
Clem vs MaxPax
Harstem380
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 364
Trap 18
StarCraft: Brood War
Britney 46586
Calm 7577
Shuttle 4791
Horang2 711
BeSt 685
EffOrt 664
Mini 569
Light 308
firebathero 248
ZZZero.O 247
[ Show more ]
Soulkey 237
Stork 197
ZerO 193
Rush 139
hero 126
ggaemo 107
Mind 97
Snow 66
Hyun 64
Yoon 59
sSak 58
Last 58
Killer 56
PianO 38
Shine 31
ZergMaN 26
ToSsGirL 25
JYJ 25
Hm[arnc] 24
scan(afreeca) 22
HiyA 22
Aegong 22
sorry 17
Rock 16
zelot 16
Terrorterran 12
SilentControl 10
ajuk12(nOOB) 9
Dota 2
qojqva3896
420jenkins526
LuMiX1
Counter-Strike
fl0m3691
Super Smash Bros
Mew2King165
Heroes of the Storm
Liquid`Hasu433
Khaldor358
Other Games
gofns12829
singsing1560
Liquid`RaSZi1229
crisheroes934
Beastyqt856
B2W.Neo562
FrodaN318
Hui .222
Rex51
ZerO(Twitch)15
Organizations
Other Games
gamesdonequick5463
EGCTV937
StarCraft: Brood War
Kim Chul Min (afreeca) 13
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH379
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV636
• lizZardDota286
League of Legends
• Nemesis1971
• Jankos1633
Other Games
• Shiphtur73
Upcoming Events
PSISTORM Gaming Misc
24m
Sparkling Tuna Cup
18h 19m
Afreeca Starleague
18h 19m
Monday Night Weeklies
1d
GSL
1d 19h
PiGosaur Cup
2 days
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.