• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:53
CET 02:53
KST 10:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Rollback Netcode in Brood War Sagi.gg Launcher Released BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Stratus: Battle for the sky now on steam Early acc Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8782 users

Matchup Win Rates by Game Length

Forum Index > SC2 General
Post a Reply
1 2 Next All
DeathSoror
Profile Joined March 2010
United States122 Posts
Last Edited: 2014-07-27 20:20:25
July 27 2014 20:19 GMT
#1
[image loading]

Here's the win rates in the non-mirror matchups by game length, which roughly looks at what points in the game certain races appear to have an advantage.

The data comes from roughly 2000-3000 games in each matchup from roughly April 2013 to present on Spawning Tool. The vast majority fo the replays are from tournament replay packs and should represent high-level play, though other games are not filtered out. Note that this does integrate data over multiple balance patches (I'm happy to rerun the numbers within specific time frames upon request).

There aren't many games shorter than 5 minutes or longer than 31 minutes so the graph is truncated there. On the shorter end, those are ignored since many of them appear to be re-games, and on the longer end, those are grouped together. The raw data is available here.

I'm not really sure how to read the data myself. There are definitely deviations from 50-50 along the way, though it's heartening to know that it's pretty close in all matchups in traditional late-game timings (19-25 minutes). It's a little crazy between 25-31, but that might be small sample sizes. The sample for >31 minutes is pretty big, though, and that is very close for 2 of 3 matchups.

Were I a better person, I would have rendered this online to make the graph slighly more interactive, but as it is, I unfortunately am not. If you would like more interactive visualizations, however, chime back, and I'll put more effort into that in the future. If you have any other thoughts on other graphs or data you would like to see, I'm happy to take all suggestions for that as well.

Also happy to get help on doing some of this. Someone recommended error bars on the last one, and I actually don't know what the right methodology and presentation for that is. More generally, I could use help on methodology and presentation, so call me out on anything.
Spawningtoolhttp://spawningtool.com - browse replays by players, maps, build orders, and upload your replays to see build orders
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
July 27 2014 20:28 GMT
#2
This is awesome! I like the idea of making one graph for each major patch, and then updating these every several months as part of an ongoing occasional series.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
j4vz
Profile Joined March 2010
Canada976 Posts
July 27 2014 20:30 GMT
#3
I like these kind of stats, a matchup could be 50/50 but still imbalanced, so the biggest spike is 80% win rate protoss when the game end at 7-8min its interesting but for each spike there is a counter spike. Because if this push dont work terran are probably ahead
someone_elses_lies@live.fr
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
July 27 2014 20:32 GMT
#4
Why games from over a year ago and not more recently?
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
DeathSoror
Profile Joined March 2010
United States122 Posts
July 27 2014 20:32 GMT
#5
On July 28 2014 05:28 Pontius Pirate wrote:
This is awesome! I like the idea of making one graph for each major patch, and then updating these every several months as part of an ongoing occasional series.


I wish I could do it patch-by-patch! Unfortunately, I just don't get enough data for it. Since I basically only use replay packs from professional tournaments, I actually only get a few hundred games for each patch, which isn't nearly enough data to get representative samples for graphs like this. I guess that's just another reason to appreciate the organizers who do release replay packs for us!
Spawningtoolhttp://spawningtool.com - browse replays by players, maps, build orders, and upload your replays to see build orders
User15937
Profile Blog Joined January 2013
68 Posts
July 27 2014 20:47 GMT
#6
In this thread: proof that early game all-ins are Protoss's strength
CakeSauc3
Profile Joined February 2011
United States1437 Posts
July 27 2014 20:52 GMT
#7
On July 28 2014 05:47 User15937 wrote:
In this thread: proof that early game all-ins are Protoss's strength


Zerg all-ins are pretty good, too.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
July 27 2014 21:04 GMT
#8
Someone needs to see this and you know who I am talking about.
[url]http://i.imgur.com/lw2yN.jpg[/url]
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
July 27 2014 21:06 GMT
#9
time for that 27 minute mark timings, zergs.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Phanekim
Profile Joined April 2003
United States777 Posts
July 27 2014 21:12 GMT
#10
I think this is a metric that blizzard can use more of to determine "relative balance".
i like cheese
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
July 27 2014 21:17 GMT
#11
On July 28 2014 06:12 Phanekim wrote:
I think this is a metric that blizzard can use more of to determine "relative balance".

Blizzard has access to every replay in existence, not just certain specific tournaments, and David Kim has stated that they have specialized analytic tools with which to break them down. I'm quite sure they already have charts like these at the HQ that are even more sophisticated. It's still awesome to get to see something similar as a non blizzard employee.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-27 21:17:59
July 27 2014 21:17 GMT
#12
--- Nuked ---
Terranist
Profile Blog Joined March 2009
United States2496 Posts
July 27 2014 21:36 GMT
#13
On July 28 2014 06:17 SatedSC2 wrote:
Glad it's not just me who finds that PvT mid-game difficult T_T


in all fairness protoss does have an 80% winrate at 8 minutes in PvT.
The Show of a Lifetime
Timmsh
Profile Joined July 2011
Netherlands201 Posts
July 27 2014 21:36 GMT
#14
On July 28 2014 06:17 SatedSC2 wrote:
Glad it's not just me who finds that PvT mid-game difficult T_T


It's not super difficult, just a 8 minute time interval where you lose 60% of the games.
It's interesting to see that T early game is the worst (say the first 10 minutes, or before first medivacs come out). while i would assume T late game would be an important losing point for most T.
YumYumGranola
Profile Joined June 2011
Canada346 Posts
Last Edited: 2014-07-27 21:39:42
July 27 2014 21:38 GMT
#15
It should be pointed out that a high win% at a certain time is really more of an indicator of the prevalence of certain strategies, instead of being a commentary on balance. For example, if a similar graph were constructed for TvT for just bio vs mech play we might imagine that the graph would show that the bio player win% is highest at the beginning stages of the game and into the early mid-game and finally with the mech player win% overtaking the bio player's as the time-elapsed moves into the late game.

This doesn't necessarily mean that mech play is harder in the early game and easy in the late game. It's just an acknowledgment of the fact that bio players would have more ways to kill a mech player in the early game. In order to get a better idea on balance you would probably also have to add in a bell graph in the background showing the distribution of game lengths for each MU (for example if we knew that 90% of the games ended in bio vs. mech before the lategame, we could draw better conclusions about the viability of mech as a strategy.)
Timmsh
Profile Joined July 2011
Netherlands201 Posts
July 27 2014 21:50 GMT
#16
On July 28 2014 06:38 YumYumGranola wrote:
It should be pointed out that a high win% at a certain time is really more of an indicator of the prevalence of certain strategies, instead of being a commentary on balance. For example, if a similar graph were constructed for TvT for just bio vs mech play we might imagine that the graph would show that the bio player win% is highest at the beginning stages of the game and into the early mid-game and finally with the mech player win% overtaking the bio player's as the time-elapsed moves into the late game.

This doesn't necessarily mean that mech play is harder in the early game and easy in the late game. It's just an acknowledgment of the fact that bio players would have more ways to kill a mech player in the early game. In order to get a better idea on balance you would probably also have to add in a bell graph in the background showing the distribution of game lengths for each MU (for example if we knew that 90% of the games ended in bio vs. mech before the lategame, we could draw better conclusions about the viability of mech as a strategy.)


This is a good point! We don't know how many games have ended in the early, mid or endgame.
I assume that the games are all summed up per minute and the win rates are calculated per minute, so this means a bell graph per minute would be interesting as well (or a total number of games per minute per match up).
imre
Profile Blog Joined November 2011
France9263 Posts
July 27 2014 21:55 GMT
#17
On July 28 2014 05:52 CakeSauc3 wrote:
Show nested quote +
On July 28 2014 05:47 User15937 wrote:
In this thread: proof that early game all-ins are Protoss's strength


Zerg all-ins are pretty good, too.


11/11 too when it's not failing haha
Zest fanboy.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2014-07-27 22:11:15
July 27 2014 22:09 GMT
#18
Looking at the graph you can see that it changes too much between 1 minute intervals. That's because there aren't enough data.

The most reliable part is probably the early game where you can see which race has the better all ins.
PvT = Protoss obviously
TvZ = Terran at <5 minutes (11-11) then Zerg
PvZ = Zerg (early pools)


IMO you should use bigger intervals where you have less data. For example instead of 26-27 , 27-28 minutes get 25-30, then maybe 30-40, etc.
LongShot27
Profile Joined May 2013
United States2084 Posts
July 27 2014 22:40 GMT
#19
On July 28 2014 05:52 CakeSauc3 wrote:
Show nested quote +
On July 28 2014 05:47 User15937 wrote:
In this thread: proof that early game all-ins are Protoss's strength


Zerg all-ins are pretty good, too.


All-ins are good for each race
If all men were created equal there would be no reason to declare it.
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2014-07-27 22:48:39
July 27 2014 22:47 GMT
#20
It seems that terran has better mid-game all-ins in PvT. The protoss early advantage could be early oracle rush related, no? Then, in PvZ, zerg has the advantage early because of early pools, then protoss takes the advantage when all the all-ins come into play.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
ISSL: Premier - Quarterfinals
CranKy Ducklings216
LiquipediaDiscussion
The PiG Daily
06:20
Best Games of SC
MaxPax vs Clem
SHIN vs TBD
herO vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 2185
Artosis 582
League of Legends
Doublelift5531
JimRising 903
Other Games
gofns23036
summit1g11536
Liquid`RaSZi2050
singsing1669
XaKoH 430
C9.Mang0204
Maynarde140
NeuroSwarm76
ViBE48
Ketroc12
Organizations
Other Games
gamesdonequick688
BasetradeTV163
Counter-Strike
PGL66
[ Show 13 non-featured ]
StarCraft 2
• EnkiAlexander 63
• davetesta23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2559
• Scarra872
Upcoming Events
Replay Cast
21h 7m
Sparkling Tuna Cup
1d 8h
WardiTV Invitational
1d 10h
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
1d 23h
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Invitational
3 days
CranKy Ducklings
5 days
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
6 days
[ Show More ]
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.