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What the hell is with the 3v3 maps - Page 3

Forum Index > SC2 General
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Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 25 2013 23:39 GMT
#41
On June 26 2013 07:40 a176 wrote:
Show nested quote +
On June 26 2013 07:30 JP Dayne wrote:
I don't think blizz gives a shit about competitiveness of 3v3 or its maps for that matter.
You should stick to having silly harmless fun instead of going competitive, coz neither the units nor the maps are balanced for 2x2, 3x3, 4x4, 2x2x2x2, etc


i dont really about competitiveness either. but to maybe just replace the areas in the white circles with a hole, or something only reapers can get through. its a matter of just having a fun experience for players of all skill levels. its a question of how capable do you think players are in bronze-gold to stop cannon rushes? and how they feel about being on the receiving end of one?


I like the idea of Blizzard being forced to focus on 3v3 and up maps as "casual" and 1v1 as "competitive"

Stuff like making sure maps for 3v3 should be geared toward gold and under.
Hark, what baseball through yonder window breaks?
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-06-25 23:52:46
June 25 2013 23:50 GMT
#42
just put in hunters and call it a day

uneven, asymmetrical map where the tide can favor one over the other depending on spawn, adapting to make bad situations work, each game different from spawn...hell yes.

amazing how hunters got played over 10 years with joy and sc2 3v3 maps are pure garbage...is it really that hard to learn from history?

my biggest grief is # of expansions.
age: 84 | location: california | sex: 잘함
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 25 2013 23:52 GMT
#43
On June 26 2013 08:50 jinorazi wrote:
just put in hunters and call it a day

uneven, asymmetrical map where the tide can favor one over the other depending on spawn, each game different from spawn...hell yes.

amazing how hunters got played over 10 years with joy and sc2 3v3 maps are pure garbage...is it really that hard to learn from history?

my biggest grief is # of expansions.


If they learned from history they'd make Fastest Map Ever
Hark, what baseball through yonder window breaks?
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 26 2013 00:04 GMT
#44
On June 26 2013 08:50 jinorazi wrote:
just put in hunters and call it a day

uneven, asymmetrical map where the tide can favor one over the other depending on spawn, adapting to make bad situations work, each game different from spawn...hell yes.

amazing how hunters got played over 10 years with joy and sc2 3v3 maps are pure garbage...is it really that hard to learn from history?

my biggest grief is # of expansions.


not sure about the original, but BGH had 15 mineral patches, each with 20,000 minerals. so that kinda helped in that respect.
starleague forever
Mortal
Profile Blog Joined November 2010
2943 Posts
June 26 2013 00:05 GMT
#45
man 3v3 and 4v4 maps have always been so heinous they're almost unplayable. just had to stop caring about it and looking at it as meaningless games
The universe created an audience for itself.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 26 2013 00:09 GMT
#46
On June 26 2013 08:50 jinorazi wrote:
just put in hunters and call it a day

uneven, asymmetrical map where the tide can favor one over the other depending on spawn, adapting to make bad situations work, each game different from spawn...hell yes.

amazing how hunters got played over 10 years with joy and sc2 3v3 maps are pure garbage...is it really that hard to learn from history?

my biggest grief is # of expansions.

lol. hunters.

blink into neighbor's main base from your own.
tanks (no siege mode required) would come out almost instantly and you can tank opponent from your own base.
reapers on the hills behind minerals.
hellbat drops with medivac boost that take .5 seconds to get to your base.
fungals that hit your workers from opponents base.
colossus that hit your workers from opponents base.
tempests that can hit your whole base from the middle of opponents' base.

god this list is long and i havent even given deep thought to it. it would be entertaining to watch though.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
June 26 2013 00:20 GMT
#47
On June 26 2013 09:09 dAPhREAk wrote:
Show nested quote +
On June 26 2013 08:50 jinorazi wrote:
just put in hunters and call it a day

uneven, asymmetrical map where the tide can favor one over the other depending on spawn, adapting to make bad situations work, each game different from spawn...hell yes.

amazing how hunters got played over 10 years with joy and sc2 3v3 maps are pure garbage...is it really that hard to learn from history?

my biggest grief is # of expansions.

lol. hunters.

blink into neighbor's main base from your own.
tanks (no siege mode required) would come out almost instantly and you can tank opponent from your own base.
reapers on the hills behind minerals.
hellbat drops with medivac boost that take .5 seconds to get to your base.
fungals that hit your workers from opponents base.
colossus that hit your workers from opponents base.
tempests that can hit your whole base from the middle of opponents' base.

god this list is long and i havent even given deep thought to it. it would be entertaining to watch though.

Haha yeah hunters would be extremely broken in sc2. But a map similar to hunters could work. We have Breeze from the TLMC that is quite nice actually....... Would be nice to have that one in both 3:3 and 4:4.

The fun thing with hunters was that it kinda blanced itself in a way. Zerg going lings usually from 10pool and Terran going bio ect.
I have the best fucking lawyers in the country including the man they call the Malmis.
JKM
Profile Joined November 2011
Denmark419 Posts
Last Edited: 2013-06-26 00:41:16
June 26 2013 00:40 GMT
#48
The other day I played 3v3 with my friend and afterwards my exact thought was how extremely horrible and boring 3v3 was in comparison to 1v1, 2v2 and even 4v4. I believe this is in large due to how horrendous the maps are (since 4v4 isn't that bad) and there are plenty more problems than highlighed in this post. It's not only cannon rush that are problematic. Alot of the maps are situated so that one guy have a very long walking distance to support his allies, which oftentimes leads to either 3v2/3v1 battles, meaning you have to rush or you very likely to lose to a rush.
1338, one upping 1337
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