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MLG Spring Championship map pool released - Page 3

Forum Index > SC2 General
77 CommentsPost a Reply
Prev 1 2 3 4 Next All
TeCH_TT
Profile Joined October 2011
Germany63 Posts
June 15 2013 07:04 GMT
#41
Looks exiting.
I dont like to play Korhal Sky Island but watching is quite fun.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 15 2013 07:06 GMT
#42
On June 15 2013 04:10 Qikz wrote:
Show nested quote +
no Daybreak.


Thank god for that.

I really don't like the forced changes on Sky Island :/


Best change that can happen in any map pool right now.
11/5/14 CATACLYSM | The South West's worst Falco main
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 15 2013 07:14 GMT
#43
couldn't belief this is an MLG mappool until I read about the forced spawns on sky island.
Linwelin
Profile Joined March 2011
Ireland7554 Posts
June 15 2013 08:15 GMT
#44
No Daybreak????? I'm happy
Fuck Razor and Death Prophet
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
June 15 2013 09:52 GMT
#45
Good thing they only enabled 1 and 7 position on sky. Pro-players would otherwise never pick this map to play on, as they dont know if they will be able to play the strat they had in mind (due to uncertain spawning positions), while this is mainly the reason to pick a map: to give you a strategical advantage over your opponent. So sad cloud kingdom is gone , guess it has had it's time.
prabhbhambra13
Profile Joined April 2011
United Kingdom424 Posts
Last Edited: 2013-06-15 10:48:41
June 15 2013 10:48 GMT
#46
Map pool looks pretty good overall. Changes to Sky Island aren't good but the rest is great.
SECO SECO SECO
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
June 15 2013 11:02 GMT
#47
On June 15 2013 16:06 Targe wrote:
Show nested quote +
On June 15 2013 04:10 Qikz wrote:
no Daybreak.


Thank god for that.

I really don't like the forced changes on Sky Island :/


Best change that can happen in any map pool right now.


It really isn't. Korhal without the two possible spawns thing is the same as pretty much every single map.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Musicus
Profile Joined August 2011
Germany23579 Posts
June 15 2013 11:31 GMT
#48
Looks like a great map pool, gj MLG!
Maru and Serral are probably top 5.
FnaticPink
Profile Joined May 2011
Denmark324 Posts
June 15 2013 11:55 GMT
#49
On June 15 2013 11:00 GTR wrote:
The change to Korhal from MLG is ridiculous. It's removing THE key concept from the map.


Ill just tell you i love the change, because i think the key concept makes no sense whatsoever. The spawns they removed are completely random.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 15 2013 12:37 GMT
#50
On June 15 2013 20:02 Qikz wrote:
Show nested quote +
On June 15 2013 16:06 Targe wrote:
On June 15 2013 04:10 Qikz wrote:
no Daybreak.


Thank god for that.

I really don't like the forced changes on Sky Island :/


Best change that can happen in any map pool right now.


It really isn't. Korhal without the two possible spawns thing is the same as pretty much every single map.

I am so tired of seeing Daybreak, I'm bored as both a spectator and a player, Korhal is at least slightly fresh.
11/5/14 CATACLYSM | The South West's worst Falco main
Vault Boy
Profile Joined June 2013
Germany131 Posts
June 15 2013 13:50 GMT
#51
Lets see if Frost will be the new Cloud Kingdom. Never played on it.
Damnight
Profile Blog Joined October 2010
Germany222 Posts
June 15 2013 14:48 GMT
#52
Korhal Sky change: " Well, we just don't like diversity". That's what it seems to me. Also, 7 is to many. make it 5.
Shiori
Profile Blog Joined July 2011
3815 Posts
June 15 2013 15:17 GMT
#53
Good map pool in my opinion. Especially happy about the Korhal change. Yeah, I know people are upset that it stifles diversity, or whatever, but in all likelihood it would have just led to bizarre, gimmicky games. Novelty for the sake of novelty is not a good thing.
NFerNo
Profile Joined February 2013
Netherlands3 Posts
June 15 2013 18:05 GMT
#54
Kohral sky island really... In other words Kohral zerg island...
Pain is temporary, Quiting lasts forever
BluemoonSC
Profile Blog Joined November 2010
SoCal8932 Posts
June 15 2013 21:12 GMT
#55
On June 15 2013 04:41 thekaas wrote:
Show nested quote +
On June 15 2013 04:20 CoR wrote:
nice maps, bad change but WHERE can i find frost map ?

http://wiki.teamliquid.net/starcraft2/Frost

It's from the recent Team Liquid Map Contest.


ugh, all of those small chokes make me a sad zerg
LiquidDota Staff@BluemoonGG_
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
June 15 2013 21:18 GMT
#56
On June 15 2013 18:52 Pandahunterz wrote:
Good thing they only enabled 1 and 7 position on sky. Pro-players would otherwise never pick this map to play on, as they dont know if they will be able to play the strat they had in mind (due to uncertain spawning positions), while this is mainly the reason to pick a map: to give you a strategical advantage over your opponent. So sad cloud kingdom is gone , guess it has had it's time.


Me too, it's easily been my favourite SC2 map. Just so good.
[15:15] <Palmar> and yes marv, you're a total hottie
BluemoonSC
Profile Blog Joined November 2010
SoCal8932 Posts
June 15 2013 21:54 GMT
#57
On June 16 2013 00:17 Shiori wrote:
Good map pool in my opinion. Especially happy about the Korhal change. Yeah, I know people are upset that it stifles diversity, or whatever, but in all likelihood it would have just led to bizarre, gimmicky games. Novelty for the sake of novelty is not a good thing.


i would argue that on-the-fly ingenuity is a sign of greatness and that i, for one, would be interested to see whose got the stuff to handle the various spawns.
LiquidDota Staff@BluemoonGG_
DriveRs
Profile Joined February 2013
United Kingdom1 Post
June 16 2013 00:28 GMT
#58
I wonder what exactly prompted MLG to change Korhal? I know there would be a problem if the map was not forced cross but with the forced cross it becomes one of the most interesting maps in the current pool. (in my opinion)
"Give man a mask and he will tell the truth" Oscar Wilde
HereBeDragons
Profile Joined May 2011
1429 Posts
June 16 2013 00:43 GMT
#59
On June 16 2013 09:28 DriveRs wrote:
I wonder what exactly prompted MLG to change Korhal? I know there would be a problem if the map was not forced cross but with the forced cross it becomes one of the most interesting maps in the current pool. (in my opinion)


The original version is cross-spawns only, but it could be either a 1vs7 cross or 10vs4 cross, which generates completely different games, it's the main feature of the map.
Straxis
Profile Joined August 2012
85 Posts
June 16 2013 02:41 GMT
#60
No space for cannons and turrets behind the third of frost?

Bad idea, bad idea..

But good map pool
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