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Starcraft 2: Heart of the Swarm Training Area

Forum Index > SC2 General
Post a Reply
1 2 Next All
At7addakSC2
Profile Joined May 2012
Lebanon10 Posts
December 17 2012 13:21 GMT
#1
Easing the transition between singleplayer and multiplayer.

Blizzard realizes that they are plenty of Starcraft players who don't make the transition from singleplayer to multiplayer. The training area is meant to ease that transition. Basically, players will be competing with an A.I that will not only test their skills but provide them with small hints and tips as they play.

The difficulty of the A.I will gradually increase as you progresses forward. After you complete the training program, you will be pitted against the A.I in unranked matches. Hopefully, this will help with the transition, Starcraft 2 is where it's at now because of its ultra competitive multiplayer.

Full Story/Link: http://www.at7addak.com/en/Articles/226568/Preview/PC/Starcraft-2-Heart-of-the-Swarm-Training-Area

Enjoy
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
December 17 2012 13:24 GMT
#2
wasn't this also said in the db interview from husky?
The harder it becomes, the more you should focus on the basics.
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
December 17 2012 13:34 GMT
#3
On December 17 2012 22:24 sabas123 wrote:
wasn't this also said in the db interview from husky?

Indeed.

I wish they would make training area so you would sometimes get a player opponent who is also playing at training area.
Keldrath
Profile Joined July 2010
United States449 Posts
December 17 2012 13:50 GMT
#4
Pitted against the ai in unranked matches?

I thought it was going to be against other players, just unranked.

That would be terrible if it was just AI fighting. It would be great for casual players to have a place to practice and have fun playing matches without having to stress about their ladder ranking, and i thought that unranked mode was going to fill that, but apparently not?
If you want peace... prepare for war.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2012-12-17 13:56:36
December 17 2012 13:55 GMT
#5
On December 17 2012 22:50 Keldrath wrote:
Pitted against the ai in unranked matches?

I thought it was going to be against other players, just unranked.

That would be terrible if it was just AI fighting. It would be great for casual players to have a place to practice and have fun playing matches without having to stress about their ladder ranking, and i thought that unranked mode was going to fill that, but apparently not?

Its everything above. Right now the following choices exists in the beta:

*Scenario based gameplay against AI where you are to perform special tactics to survive.
*Normal games, only against the AI
*Normal Unranked games against other People.
*Ranked normal Games against other opponents.

You can pick whatever you like.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
December 17 2012 14:03 GMT
#6
This sounds really neat. I'd be curious as to what the hints were that they gave out, whether or not they were just general game play things or actual specific strategy to expose the new players to.
Chameleons Cast No Shadows
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
December 17 2012 14:23 GMT
#7
Great stuff, love it.
Celebrating Starcraft since... a long time ago.
Shkudde
Profile Joined February 2011
Netherlands709 Posts
December 17 2012 14:26 GMT
#8
On December 17 2012 22:55 Integra wrote:
Show nested quote +
On December 17 2012 22:50 Keldrath wrote:
Pitted against the ai in unranked matches?

I thought it was going to be against other players, just unranked.

That would be terrible if it was just AI fighting. It would be great for casual players to have a place to practice and have fun playing matches without having to stress about their ladder ranking, and i thought that unranked mode was going to fill that, but apparently not?

Its everything above. Right now the following choices exists in the beta:

*Scenario based gameplay against AI where you are to perform special tactics to survive.
*Normal games, only against the AI
*Normal Unranked games against other People.
*Ranked normal Games against other opponents.

You can pick whatever you like.


If they make everyone do special tactics ladder is gonna be way more fun

But seriously, this sounds like a good idea to get more people into the ladder.
$O$ | herO[jOin] | Zest hwaiting!
Roneidaselva
Profile Joined December 2012
United States1 Post
December 30 2012 18:19 GMT
#9
--- Nuked ---
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
December 30 2012 18:35 GMT
#10
I suppose it is a good idea. Tools that can help you learn how to play are great. I don't know how many players will stay and actually stick to playing. But a new expansion always injects life into a game at least for for awhile. I think the biggest thing will be the social aspect.
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
December 30 2012 18:38 GMT
#11
i dont know...I still think playing against progressively stronger AI's wont teach the beginners anything except how to turtle. Which is completely different from how real multiplayer is supposed to be played.
TelecoM
Profile Blog Joined January 2010
United States10672 Posts
December 30 2012 18:39 GMT
#12
On December 31 2012 03:19 Roneidaselva wrote:
Hello Everyone
Thanks for share this useful information , this information really helpful to me.....


Wonderful first post.

Thanks for this, will def. help people transitioning into HOTS.
AKA: TelecoM[WHITE] Protoss fighting
number01
Profile Joined December 2012
203 Posts
December 30 2012 18:51 GMT
#13
As a casual gamer this is going to be extremely boring. I really dont look at the competitive side of the game unless I am watching a well known pro gamer for example Idra or Flash. This is going to be useful for beginners tht are just getting into sc2. But I rather play 3 people vs 3 ai or 4 people vs 4 ai ( i would like more maps of this kind). Another thing that makes the game boring is the limited amount of units that you can make. I want blizzard to allow players to make sc vanilla, bw and sc2 units and maybe heroes in customs for casual gamers. I would also want more upbeat or relaxing music that makes me enjoy the game not just "get ready for war" music.
Idra is the reason I play SC
Alryk
Profile Blog Joined November 2011
United States2718 Posts
December 30 2012 18:56 GMT
#14
On December 31 2012 03:51 number01 wrote:
As a casual gamer this is going to be extremely boring. I really dont look at the competitive side of the game unless I am watching a well known pro gamer for example Idra or Flash. This is going to be useful for beginners tht are just getting into sc2. But I rather play 3 people vs 3 ai or 4 people vs 4 ai ( i would like more maps of this kind). Another thing that makes the game boring is the limited amount of units that you can make. I want blizzard to allow players to make sc vanilla, bw and sc2 units and maybe heroes in customs for casual gamers. I would also want more upbeat or relaxing music that makes me enjoy the game not just "get ready for war" music.


I feel like the tips and a trainer (while helping casuals) are geared towards new casuals, not just casuals in general. You can have casual players in masters league, they'd hardly have a need for a trainer.
Team Liquid, IM, ViOlet!
number01
Profile Joined December 2012
203 Posts
December 30 2012 19:09 GMT
#15
On December 31 2012 03:56 Alryk wrote:
Show nested quote +
On December 31 2012 03:51 number01 wrote:
As a casual gamer this is going to be extremely boring. I really dont look at the competitive side of the game unless I am watching a well known pro gamer for example Idra or Flash. This is going to be useful for beginners tht are just getting into sc2. But I rather play 3 people vs 3 ai or 4 people vs 4 ai ( i would like more maps of this kind). Another thing that makes the game boring is the limited amount of units that you can make. I want blizzard to allow players to make sc vanilla, bw and sc2 units and maybe heroes in customs for casual gamers. I would also want more upbeat or relaxing music that makes me enjoy the game not just "get ready for war" music.


I feel like the tips and a trainer (while helping casuals) are geared towards new casuals, not just casuals in general. You can have casual players in masters league, they'd hardly have a need for a trainer.



(sorry for my grammar, English is not my first language)

No to stay off topic because I agree with the implementation of the "training program." The article states blizzard wants players "to make a transition from single player to multiplayer." The reason for my post is that for me the training program does not make me want to play 1 vs 1 multiplayer any more than I do right now. The reason being because of the limited amount of units that you can make in the game. I understand that blizzard has to keep it balanced for 1 vs 1 competition but they should have options that allow players to add or take away units in customs and add more 3 vs 3 or 4 sv4 maps. I never stated that a master player cannot be casual.
Idra is the reason I play SC
onPHYRE
Profile Joined October 2010
Bulgaria917 Posts
December 30 2012 19:22 GMT
#16
On December 31 2012 03:19 Roneidaselva wrote:
Hello Everyone
Thanks for share this useful information , this information really helpful to me.....


This is one of the greatest first posts on TL, I just wanted to highlight and draw attention to it.

On topic I think this is a good addition by Blizzard.
Livin' this life like it was written.
CycoDude
Profile Joined November 2010
United States326 Posts
December 30 2012 21:28 GMT
#17
On December 31 2012 03:38 Nightsz wrote:
i dont know...I still think playing against progressively stronger AI's wont teach the beginners anything except how to turtle. Which is completely different from how real multiplayer is supposed to be played.

i played 2v2ai and 3v3ai when i first got sc2 quite a lot before ever playing against people. when i played my placement matches, i won all five and was placed into platinum. if a low-league player can do what a hard or very hard computer can do, they would probably win most of their matches up until gold or platinum.
iLevitate
Profile Joined April 2012
United States225 Posts
Last Edited: 2012-12-30 22:44:44
December 30 2012 22:44 GMT
#18
The thing is, ai can't show you cheese and weirdass builds/all ins.More ever, it can't " do" the mind game. Unrank ladder is the best option for beginner. Tho I like the idea of giving hints and tips during the game.( etc: get detection if
you see cloak units)
You lose, You learn
Prugelhugel
Profile Joined February 2012
Austria637 Posts
December 30 2012 22:50 GMT
#19
On December 31 2012 07:44 iLevitate wrote:
The thing is, ai can't show you cheese and weirdass builds/all ins.More ever, it can't " do" the mind game. Unrank ladder is the best option for beginner. Tho I like the idea of giving hints and tips during the game.( etc: get detection if
you see cloak units)


I don't think you need to learn how you hold a cloaked banshee harrass if you don't know what a banshee is.
This is meant for beginners to learn the game and get used to the multiplayer mode and mechanics. In my opinion it is a good idea, thumbs up.
"This map definitly needs more rocks" - No SC2 player ever
SolidMoose
Profile Joined June 2011
United States1240 Posts
December 30 2012 22:56 GMT
#20
They should turn off chat, and randomly give you real players in between the AI. Then when you win it can say "You just beat a real person. See, it's not that bad to play real people"

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