I've had success with making constant marines from a naked barracks, you should have 2 full bunkers in time for any early gateway pressure. Sure the hellions are about 50 seconds later, but you don't die to 3g or 4g pressure.
GM Level Mech TvP Replay Pack - Page 2
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ButtCraft
United States114 Posts
I've had success with making constant marines from a naked barracks, you should have 2 full bunkers in time for any early gateway pressure. Sure the hellions are about 50 seconds later, but you don't die to 3g or 4g pressure. | ||
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TBone-
United States2309 Posts
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TigerKarl
1757 Posts
I try to play 3 base mech and attack when i reach 200 supply, so with a hellion, tank & thor composition (some vikings if he goes colossus) i've always had problems against a chargelot, immortal archon army, because on most maps they can get very good surface area on your army, even if you're sieging in time. So on a 3 base economy i always have a mineral surplus and just before i attack i add 4 more barracks, which i use for scouting ahead of my army(to save some scans) and mostly to create unnatural chokepoints by landing them in front of your army when the protoss tries to crush your army. You could call this terran forcefields if you will. Advantages are that you decrease the surface area for chargelots, streamline the chargelots to be more susceptible for hellion and tank aoe damage and you fuck with the targeting AI, because units start attacking the barracks. I think i got this idea from seeing terrans using their barracks to a somewhat similar effect, but the barracks are way cheaper and 4 or 5 of them will give the protoss a hard time on most maps. Any thoughts or comments? | ||
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