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GM Level Mech TvP Replay Pack - Page 2

Forum Index > SC2 General
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ButtCraft
Profile Joined March 2011
United States114 Posts
December 21 2012 08:34 GMT
#21
Have you figured out how to stop the expand into 4gate pressure? I think going reactor hellion is insta-loss vs any early gateway pressure like that.

I've had success with making constant marines from a naked barracks, you should have 2 full bunkers in time for any early gateway pressure. Sure the hellions are about 50 seconds later, but you don't die to 3g or 4g pressure.
Sometimes you just gotta say fuck it, and swing for the fuckin fences
TBone-
Profile Blog Joined November 2010
United States2309 Posts
December 21 2012 08:39 GMT
#22
Awww yeah, love me some mech tvp!
Eve online FC, lover of all competition
TigerKarl
Profile Joined November 2010
1757 Posts
December 21 2012 08:55 GMT
#23
I will watch this, thanks. I am a master league random player and my bio micro is bad, so i've been playing mech in every tvx matchup. I've come up with a strategy i've not seen anybody else use and i'd appreciate if you've got the time to comment on what you think about it:
I try to play 3 base mech and attack when i reach 200 supply, so with a hellion, tank & thor composition (some vikings if he goes colossus) i've always had problems against a chargelot, immortal archon army, because on most maps they can get very good surface area on your army, even if you're sieging in time. So on a 3 base economy i always have a mineral surplus and just before i attack i add 4 more barracks, which i use for scouting ahead of my army(to save some scans) and mostly to create unnatural chokepoints by landing them in front of your army when the protoss tries to crush your army. You could call this terran forcefields if you will. Advantages are that you decrease the surface area for chargelots, streamline the chargelots to be more susceptible for hellion and tank aoe damage and you fuck with the targeting AI, because units start attacking the barracks.
I think i got this idea from seeing terrans using their barracks to a somewhat similar effect, but the barracks are way cheaper and 4 or 5 of them will give the protoss a hard time on most maps. Any thoughts or comments?
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