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What do you guys think i should veto as a zerg?
Hint: In ZvT lately i tend to favor double evo upgrades mass ling infestor into ultra ling infestor, sometimes broodlords. I just dont like the weakness of mutas in a 1:1 brute force battle, and i hate the lack of mobility of freakin broodlords.
In ZvP, most of the time i favor muta plays with static defense expand all over the place mid game into a huge tech switch into lots of broodlords, sometimes ultra lings.
In ZvZ; i make units and expand. lulz
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On February 14 2012 06:22 Superouman wrote: Me gusta
edit: they could at least fix the lightings on the preview picture, it takes 5 seconds -.-
Congrats, Dude! Been playing customs on Cloud Kingdom and loving it so far.
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Hope new patch comes in soon!
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On February 14 2012 08:15 Snake.69 wrote: What do you guys think i should veto as a zerg?
Hint: In ZvT lately i tend to favor double evo upgrades mass ling infestor into ultra ling infestor, sometimes broodlords. I just dont like the weakness of mutas in a 1:1 brute force battle, and i hate the lack of mobility of freakin broodlords.
In ZvP, most of the time i favor muta plays with static defense expand all over the place mid game into a huge tech switch into lots of broodlords, sometimes ultra lings.
In ZvZ; i make units and expand. lulz Whatever you are sick of, I wouldn't look into the balance numbers much yet. The magic of new maps is that you get to try new stuff.
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On February 14 2012 08:15 Snake.69 wrote: What do you guys think i should veto as a zerg?
Hint: In ZvT lately i tend to favor double evo upgrades mass ling infestor into ultra ling infestor, sometimes broodlords. I just dont like the weakness of mutas in a 1:1 brute force battle, and i hate the lack of mobility of freakin broodlords.
In ZvP, most of the time i favor muta plays with static defense expand all over the place mid game into a huge tech switch into lots of broodlords, sometimes ultra lings.
In ZvZ; i make units and expand. lulz
I'll veto Shattered Temple, Shakuras plateu and Entombed valley.
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I haven't seen a post on this yet, have they changed the spawns to x only on antiga or entombed? pls say yes >.>
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On February 14 2012 08:33 Kieds wrote:Show nested quote +On February 14 2012 08:15 Snake.69 wrote: What do you guys think i should veto as a zerg?
Hint: In ZvT lately i tend to favor double evo upgrades mass ling infestor into ultra ling infestor, sometimes broodlords. I just dont like the weakness of mutas in a 1:1 brute force battle, and i hate the lack of mobility of freakin broodlords.
In ZvP, most of the time i favor muta plays with static defense expand all over the place mid game into a huge tech switch into lots of broodlords, sometimes ultra lings.
In ZvZ; i make units and expand. lulz I'll veto Shattered Temple, Shakuras plateu and Entombed valley.
I'm vetoing antiga, metalopolis. Third will probably be Korhal (don't like the looks of it, is it any good?), entombed, or shattered.
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It has begun...
GM here I come...
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On February 14 2012 06:55 Whitewing wrote: Ouch, Korhal is terrible PvZ. how so?
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Can't believe I'm actually not going to be vetoing any maps this season. I is excited!
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Based on my stats I am definitely vetoing Entombed (5-9 record) and am considering vetoing TDA (8-9 due to being destroyed by toss on it) even though I kinda like it.
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Shattered, KC and CK it is for vetoes for this season! 
Still would've preferred that Daybreak over any other map, but hey it wasn't in any map making competitions so what are you gonna do.
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Big congrats to Superouman/ESV and everyone involved. Great map, and high honors!
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Oh wow that's a great map pool. Glad blizz is starting to do a much better job with the maps we get to play.
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On February 14 2012 08:46 KimJongChill wrote:Show nested quote +On February 14 2012 08:33 Kieds wrote:On February 14 2012 08:15 Snake.69 wrote: What do you guys think i should veto as a zerg?
Hint: In ZvT lately i tend to favor double evo upgrades mass ling infestor into ultra ling infestor, sometimes broodlords. I just dont like the weakness of mutas in a 1:1 brute force battle, and i hate the lack of mobility of freakin broodlords.
In ZvP, most of the time i favor muta plays with static defense expand all over the place mid game into a huge tech switch into lots of broodlords, sometimes ultra lings.
In ZvZ; i make units and expand. lulz I'll veto Shattered Temple, Shakuras plateu and Entombed valley. I'm vetoing antiga, metalopolis. Third will probably be Korhal (don't like the looks of it, is it any good?), entombed, or shattered.
KC is pretty good, actually. The thirds and fourths aren't towards the opponent base; it's reasonable to defend and/or attack them. Good distance between mains as well.
I'll be vetoing ST again and Shakuras for the first time. I think I'll leave it at two but I might veto Metal or Entombed if either becomes too annoying, or in the case of Metal too trite.
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United States7483 Posts
On February 14 2012 08:59 -TesteR- wrote:how so?
Expansion is really hard to wall off, making FFE really difficult. Lot of open space too for zerg surrounds too.
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So did they add a new 4 player map also?
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On February 14 2012 09:57 Xivsa wrote:Show nested quote +On February 14 2012 08:46 KimJongChill wrote:On February 14 2012 08:33 Kieds wrote:On February 14 2012 08:15 Snake.69 wrote: What do you guys think i should veto as a zerg?
Hint: In ZvT lately i tend to favor double evo upgrades mass ling infestor into ultra ling infestor, sometimes broodlords. I just dont like the weakness of mutas in a 1:1 brute force battle, and i hate the lack of mobility of freakin broodlords.
In ZvP, most of the time i favor muta plays with static defense expand all over the place mid game into a huge tech switch into lots of broodlords, sometimes ultra lings.
In ZvZ; i make units and expand. lulz I'll veto Shattered Temple, Shakuras plateu and Entombed valley. I'm vetoing antiga, metalopolis. Third will probably be Korhal (don't like the looks of it, is it any good?), entombed, or shattered. KC is pretty good, actually. The thirds and fourths aren't towards the opponent base; it's reasonable to defend and/or attack them. Good distance between mains as well. I'll be vetoing ST again and Shakuras for the first time. I think I'll leave it at two but I might veto Metal or Entombed if either becomes too annoying, or in the case of Metal too trite.
exactly, ST and shak are just bad maps for zerg, mostly cause zerg cant put up a siege based on its natural race inferiority, but they're two maps which exacerbate that point.
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Re: Korhal . Its not just the natural, even the third has multiple attack paths and the center is a huge wide corridor of clusterfuck. I would be hugely surprised if any PvZ went past 2 base on that map. Veto for sure lulz.
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hummmm..don't really know what to veto other than metal.... is korhal good map?
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