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Doing a similar thing to my Season 1/2 and Season 1/2/3 data dumps for season 4.
edit: Data collected with my own battle.net spider (it's not very user-friendly).
Keep in mind, this only tracks ladder games, custom games are not looked at in any way. All data was updated at least 12 hours prior to the end of each season, numbers should be considered low by 0-1% based on trends of new players and games per day.
us is North America and Latin America, eu is Europe and Russia, kr is Korea and Taiwan, cn is China, sea is South-East Asia and Oceania. (S2 is Season 2, S3 is Season 3, S4 is Season 4)
Total players that placed in the 1v1 gametype, and players that placed in any ladder gametype. Season 3 data is time-modified (see bottom of post for details).
1V1 PLAYERS ALL PLAYERS S3 S4 % diff S3 S4 % diff us 335,388 279,119 (83.2%) 484,411 418,949 (86.5%) eu 319,146 268,808 (84.2%) 441,186 387,052 (87.7%) kr 133,279 132,729 (99.6%) 207,986 207,067 (99.6%) cn 79,475 49,991 (62.9%) 98,446 63,600 (64.6%) sea 34,328 27,812 (81.0%) 48,570 41,110 (84.6%)
Here are graphs of players over time. Brown is season 2, silver season 3, gold season 4. The difference in season lengths is clear here. + Show Spoiler [Graphs!] +
Here are players with at least 26 wins in 1v1, and all gametypes for seasons 2, 3, and 4. Percents are comparing season 4 to 3. On average, each player has played 50 games, but more platinum/diamond/masters players are represented compared to bronze/silver, because losses cannot be factored in. Seasons 2 and 3 data have been time-modified (see bottom of post for details).
1v1 players all players 2 3 4 % diff 2 3 4 % diff us 114,521 106,081 80,346 (75.7%) 162,919 174,745 172,407 (98.7%) eu 118,187 107,432 83,381 (77.6%) 164,559 175,381 172,464 (98.3%) kr 41,787 45,974 39,774 (86.5%) 53,410 71,801 79,113 (110.2%) cn 67,233 30,940 19,275 (62.3%) 50,599 29,735 31,903 (107.3%) sea 12,889 10,845 7,988 (73.7%) 17,320 17,216 16,517 (95.9%)
Those percents remain similar across the whole range of games played. Below are graphs of similar data, between 0 wins (everybody) and 200 wins. Brown is season 2, silver is season 3, gold is season 4. Data of seasons 2 and 3 are still time-modified. + Show Spoiler [More Graphs!] +
Attrition rate This consists of players that played in previous seasons, who returned in season 4. This is raw data, not taking into account the different season lengths.
total players ------------returning------------- s3 s4 | s2/3 s3 %s2/3 %s3 | #new %new us 551,524 418,949 367,333 346,153 (47.32%) (62.76%) 37,164 (10.74%) eu 506,616 387,052 345,480 326,502 (49.53%) (64.45%) 30,604 (9.37%) kr 248,954 207,067 166,933 156,859 (48.19%) (63.01%) 29,688 (18.93%) cn 113,701 63,600 48,881 44,989 (16.42%) (39.57%) 14,719 (32.72%) sea 55,633 41,110 36,859 34,538 (45.40%) (62.08%) 2,712 (7.85%) This one's moderately complicated, here's a short explanation. In North America there were 418,949 players in season 4. 62.76% of players that played in season 3, also played in season 4. 47.32% of players that played in seasons 2 or 3, also played in season 4. 10.74% of players in season 4 did not play in seasons 1, 2, or 3.
Total new players: 114,887 New players average per day: 2,064 Compare to the season 3 new players: 240,505 (average 2,646 per day)
edit2: On request, a table of which league a player was in in season 3, if they did not return in season 4, from no 1v1 games, to bronze, to grandmaster. Remember that Battle.net splits the active players evenly into bronze, silver, gold, plat at 20% each, 18% in diamond, and 2% in masters.
total no1v1 bronze silver gold plat diam mast gmast us 205,371 86,740 35,609 29,840 24,760 18,977 7,365 2,065 15 eu 180,114 70,772 41,461 27,738 21,182 12,787 4,791 1,375 8 kr 92,095 44,503 14,777 14,766 9,662 5,718 2,006 654 9 cn 68,712 15,622 20,912 11,985 7,934 6,363 3,952 1,907 37 sea 21,095 8,269 5,469 2,885 1,969 1,466 747 278 12
total no1v1 bronze silver gold plat diam mast gmast ALL 567,387 225,906 118,228 87,214 65,507 45,311 18,861 6,279 81
fin
What is "time-modified" data? Season 2 lasted almost a month longer than season 3, which lasted 5 weeks longer than season 4. The numbers for games played cannot match up properly due to this time difference. I modify player numbers based on how many people I had logged at a time matching up to the length of season 4. For example, Korea actually has 56,393 people with 26 or more wins, while my numbers in Table 2 state 41,787. Season 4 lasted 55 days, while season 2 lasted 118 days. (118 - 55 = 63) At the end of season 2, Korea had 221,819 players. 63 days prior to the end of season 2, Korea had 164,370 players, which is 74.100956blahblah % of its end-season amount. Multiply 56,393 (real number of >= 26 wins) by this percent, and you get the value in the table of 41,787. Look at the first set of graphs (all players over time per season), and ignore everything to the right of the shortest curve. That's baseically what this process does.
tl;dr Total players drop on par with previous seasons, Korea holding strong. More(ish) active players, fewer active 1v1 players. 114,887 new players worldwide in the last 8 weeks. The new season starts at Christmas, will be intresting to see what happens.
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Thanks for gathering and posting these statistics, they're interesting to read.
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Weird/sad to see China's numbers drop so far, so quickly. From what I understand, Bilizzard's distribution model is different in China, but I'm not sure on the details (it's a subscription-like thing, right?) I guess that may be coming back to bite them.
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Where do you get all this informations from ?
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I'm from the US. looks like I'll need to get a KR version of SC after the next 46 seasons =\
Also, I think it would be neat, if someone fit equations to all these lines. =D I feel like some natural logarithms get to be used somewhere...
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On December 27 2011 01:46 Whynaut wrote: Weird/sad to see China's numbers drop so far, so quickly. From what I understand, Bilizzard's distribution model is different in China, but I'm not sure on the details (it's a subscription-like thing, right?) I guess that may be coming back to bite them.
SC2 in China still charge on a monthly basis and don't even have a full edition of the game for sale, that can explain a lot.
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On December 27 2011 01:52 swordboy wrote:Show nested quote +On December 27 2011 01:46 Whynaut wrote: Weird/sad to see China's numbers drop so far, so quickly. From what I understand, Bilizzard's distribution model is different in China, but I'm not sure on the details (it's a subscription-like thing, right?) I guess that may be coming back to bite them.
SC2 in China still charge on a monthly basis and don't even have a full edition of the game for sale, that can explain a lot.
Thank you!
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On December 27 2011 01:52 swordboy wrote:Show nested quote +On December 27 2011 01:46 Whynaut wrote: Weird/sad to see China's numbers drop so far, so quickly. From what I understand, Bilizzard's distribution model is different in China, but I'm not sure on the details (it's a subscription-like thing, right?) I guess that may be coming back to bite them.
SC2 in China still charge on a monthly basis and don't even have a full edition of the game for sale, that can explain a lot.
Yeah and apparently they don't even want it on a montly basis but more like on a weekly or daily basis right?
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Korea will be growing a lot with all of the foreign players getting accounts and travelling out there to practise.
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On December 27 2011 01:49 GerBanana wrote: Where do you get all this informations from ? Back when the starcraft 2 battle.net pages were put up at the end of beta, I was unemployed so I wrote a spider to gather information from it. I run it every so often to gather data. It's on sourceforge, but it's seriously not a simple thing to use.
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what are the average players who quit a day
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On December 27 2011 01:59 MartynX wrote: Korea will be growing a lot with all of the foreign players getting accounts and travelling out there to practise.
a handful of accounts won't make that much difference
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The number of all players with 25+ wins on cn for s3 is wrong i guess, it's less than the number of 1v1.
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CN numbers are a bit shocking, considering the strength they showed at WCG recently. I understand SC2Ratings rely on web/network searching, so is it simply the lack of initial data?
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On December 27 2011 02:08 swordboy wrote: The number of all players with 25+ wins on cn for s3 is wrong i guess, it's less than the number of 1v1. See details on what time-modified data does. Since s3 was 5 weeks shorter than s4, I compensate somewhat for that since many fewer people would have x number of wins after 55 days as opposed to 90 days.
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On December 27 2011 02:11 muffley wrote:Show nested quote +On December 27 2011 02:08 swordboy wrote: The number of all players with 25+ wins on cn for s3 is wrong i guess, it's less than the number of 1v1. See details on what time-modified data does. Since s3 was 5 weeks shorter than s4, I compensate somewhat for that since many fewer people would have x number of wins after 55 days as opposed to 90 days.
nvm, my mistake.
On December 27 2011 01:57 Recognizable wrote:Show nested quote +On December 27 2011 01:52 swordboy wrote:On December 27 2011 01:46 Whynaut wrote: Weird/sad to see China's numbers drop so far, so quickly. From what I understand, Bilizzard's distribution model is different in China, but I'm not sure on the details (it's a subscription-like thing, right?) I guess that may be coming back to bite them.
SC2 in China still charge on a monthly basis and don't even have a full edition of the game for sale, that can explain a lot. Yeah and apparently they don't even want it on a montly basis but more like on a weekly or daily basis right?
The problem is the monthly basis is the only way of charging in China, different people will have different demand. Monthly basis is very inconvenient so that many progamers and active players in China go to other servers and drives less active players away quickly.
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I wonder how many of the active players are just the same people with smurf accounts
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Muffley, Play more Starcraft bro.
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On December 27 2011 02:38 FLiPNoTiK wrote: Muffley, Play more Starcraft bro. ookayyyyyyyyy
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So, the SC2 bubble is going to burst in 2012?
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Thanks for the info. I "stopped" playing myself. I am still active in that graph but I think I didn't play a single 1v1 in December yet.
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Does anyone have data for similar trends from BW or other RTS games? It would interesting to predict how many people would be left in the next few seasons.
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thank you the Data. I personally find it very interesting.
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Thanks for the stats - they're always interesting to see.
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On December 27 2011 03:06 BearStorm wrote: Does anyone have data for similar trends from BW or other RTS games? It would interesting to predict how many people would be left in the next few seasons.
it was a very different situation. people played BW for fun, while there's usually consistent pressure to perform in sc2, because the game was marketed precisely as a competitive online one.
BW was simply marketed as an incredible expansion to a good game, and the competitive aspect didn't really grip so many players until it became huge in korea.
playing sc2 is one of the most un-fun things i can possibly do.
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On December 27 2011 03:31 shadymmj wrote:Show nested quote +On December 27 2011 03:06 BearStorm wrote: Does anyone have data for similar trends from BW or other RTS games? It would interesting to predict how many people would be left in the next few seasons. it was a very different situation. people played BW for fun, while there's usually consistent pressure to perform in sc2, because the game was marketed precisely as a competitive online one. BW was simply marketed as an incredible expansion to a good game, and the competitive aspect didn't really grip so many players until it became huge in korea. playing sc2 is one of the most un-fun things i can possibly do. If similar information for custom games was easily accessible to me, I'd love to do the same work on those numbers. Alas, all I have is competitive data, which is too bad. Maybe I'll try to find something to use...
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On December 27 2011 03:31 shadymmj wrote:playing sc2 is one of the most un-fun things i can possibly do. Agreed. I tried playing BW recently but finding games just takes too long.
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Why would you require 26 1v1 ladder games? I for one cannot play with the 1.4 bugs as I have a mac, I play a few games, but generally just practice v AI or team games to keep my fingers going... But I still play several times a week, I'm just waiting for the lag to become playable again.
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On December 27 2011 03:47 Ghanburighan wrote: Why would you require 26 1v1 ladder games? I for one cannot play with the 1.4 bugs as I have a mac, I play a few games, but generally just practice v AI or team games to keep my fingers going... But I still play several times a week, I'm just waiting for the lag to become playable again. Admittedly, 26 the number I used last season (with 90 days), and just used it again this season (with 55 days). I might update the table to compare 20 wins. But, the percent changes are pretty similar across the board, looking at the graphs.
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I and a lot of other people basically stopped laddering, and instead, just follow the pro scene. So this is great for tournaments! xD
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On December 27 2011 03:35 BearStorm wrote:Show nested quote +On December 27 2011 03:31 shadymmj wrote:playing sc2 is one of the most un-fun things i can possibly do. Agreed. I tried playing BW recently but finding games just takes too long. Never really got this, but I hear it a lot. Probably the same group that gets "anxiety" and doesn't want to hit "Find Match".
To me, the intense competition is what makes it fun. Casual games without high levels of competition tend to be fun for awhile, but I burn out quickly when I realize there is no more room to improve (and I don't count "acquire better items" as improvement).
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On December 27 2011 04:06 muzzy wrote:Show nested quote +On December 27 2011 03:35 BearStorm wrote:On December 27 2011 03:31 shadymmj wrote:playing sc2 is one of the most un-fun things i can possibly do. Agreed. I tried playing BW recently but finding games just takes too long. Never really got this, but I hear it a lot. Probably the same group that gets "anxiety" and doesn't want to hit "Find Match". To me, the intense competition is what makes it fun. Casual games without high levels of competition tend to be fun for awhile, but I burn out quickly when I realize there is no more room to improve (and I don't count "acquire better items" as improvement).
This might come as a surprise to you, but it is possible for a person to simply dislike "competitive" SC2. At least in BW, the game actually became more fun as you moved up the ranks, whereas in SC2 getting from Diamond to Masters just means the cheese is going to be more refined. At some point you just stop caring.
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Private server are out, I guess that's explain the sudden decline of the CN server (?)
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On December 27 2011 04:20 MrCon wrote: Private server are out, I guess that's explain the sudden decline of the CN server (?)
I think that might be, above everything else be the main reason why it dropped so much. I bet there's even more people playing now, but fewer on the offical servers.
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This is really interesting, but how did you get this data?
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On December 27 2011 04:06 muzzy wrote:Show nested quote +On December 27 2011 03:35 BearStorm wrote:On December 27 2011 03:31 shadymmj wrote:playing sc2 is one of the most un-fun things i can possibly do. Agreed. I tried playing BW recently but finding games just takes too long. Never really got this, but I hear it a lot. Probably the same group that gets "anxiety" and doesn't want to hit "Find Match". To me, the intense competition is what makes it fun. Casual games without high levels of competition tend to be fun for awhile, but I burn out quickly when I realize there is no more room to improve (and I don't count "acquire better items" as improvement).
I think he meant just finding games to play takes too long. I've looked for games on iccup and not been able to find any that didn't have terrible lag for 30 minutes and its frustrating trying to find a game to join.
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On December 27 2011 04:06 muzzy wrote:Show nested quote +On December 27 2011 03:35 BearStorm wrote:On December 27 2011 03:31 shadymmj wrote:playing sc2 is one of the most un-fun things i can possibly do. Agreed. I tried playing BW recently but finding games just takes too long. Never really got this, but I hear it a lot. Probably the same group that gets "anxiety" and doesn't want to hit "Find Match". To me, the intense competition is what makes it fun. Casual games without high levels of competition tend to be fun for awhile, but I burn out quickly when I realize there is no more room to improve (and I don't count "acquire better items" as improvement).
I never said anything about anxiety. After the new game effect wore off, the game just didn't feel fun to play anymore. Nothing to do with intense competition. I played iccup at C- which probably generated more anxiety than any SC2 matching ever did. But the discussion at hand is about player activity so lets not veer off course too much.
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Interesting data but not surprising. I've been playing since early S1, NA server and more recently I started playing on the KR server. I've seen a good deal of friends quit playing over the seasons for various reasons. I'm almost at that point as well now, 1v1 ladder is about the last thing i'd do for fun anymore (TvP anyone? Jesus Christ..) and team games got stale a while ago. The custom games in SC2 have not captivated me in the slightest whereas I remember playing customs in SC1 and WC3 for months and months after I had given up on the standard play. At least for me personally, most of the people I know who are quitting are just switching to Dota2 because its so much more fun.
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It would interest me, if the players who left are distributed equally over all leagues or if e.g. more less skilled players left the game
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On December 27 2011 05:30 Comadevil wrote: It would interest me, if the players who left are distributed equally over all leagues or if e.g. more less skilled players left the game
This won't be possible from the basic data, because Bnet automatically assign 20% of population to each league (2% to Master). The only way to track what you want is looking at every player individually, I think.
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On December 27 2011 02:56 legaton wrote: So, the SC2 bubble is going to burst in 2012?
No, those stats have no correlation to the growth of SC2 E-sport.
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so it's dropping in every single server?
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On December 27 2011 05:32 Primadog wrote:Show nested quote +On December 27 2011 05:30 Comadevil wrote: It would interest me, if the players who left are distributed equally over all leagues or if e.g. more less skilled players left the game This won't be possible from the basic data, because Bnet automatically assign 20% of population to each league (2% to Master). The only way to track what you want is looking at every player individually, I think. Actually, I can see what league a person was in during their last active season, I'll see what I can do on that.
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Probably with HotS the interest will increase once again (if they don't fuck it up...)
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On December 27 2011 05:44 IGotPlayguuu wrote: Probably with HotS the interest will increase once again (if they don't fuck it up...) we're talking about blizzard here. anyone remember how fun vanilla wow was? then compare it to bc? hahahaha it was like a totally different ez game
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kool numbers to see for sure. thank you
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+ Show Spoiler +Ok, so the ladder drops in NA must be from all those people who smurf and beat lower leaguers so bad that they break their computer and never play StarCraft again in their entire life which then causes people in other leagues to drop down and then they get mad, break their computer, and never play StarCraft again, which will then result in a never ending cycle of people stopping playing until the only people left on the NA server are half-assed pros in numbers so low that GM league is reduced to 50 people as compared to 200, and yet all 50 slots are occupied by Koreans with 10 accounts each. Boom. Run-on sentence that predicts the future.
Anyway, thanks for the spider data OP, hope that my prophecy doesn't come true. Still, the numbers now are somewhat promising, though it does go to show how many people don't 1v1.
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On December 27 2011 05:40 muffley wrote:Show nested quote +On December 27 2011 05:32 Primadog wrote:On December 27 2011 05:30 Comadevil wrote: It would interest me, if the players who left are distributed equally over all leagues or if e.g. more less skilled players left the game This won't be possible from the basic data, because Bnet automatically assign 20% of population to each league (2% to Master). The only way to track what you want is looking at every player individually, I think. Actually, I can see what league a person was in during their last active season, I'll see what I can do on that. I've added a table of which league a player was in in season 3, if they did not return in season 4, from no 1v1 games, to bronze, to grandmaster.
total no1v1 bronze silver gold plat diam mast gmast us 205,371 86,740 35,609 29,840 24,760 18,977 7,365 2,065 15 eu 180,114 70,772 41,461 27,738 21,182 12,787 4,791 1,375 8 kr 92,095 44,503 14,777 14,766 9,662 5,718 2,006 654 9 cn 68,712 15,622 20,912 11,985 7,934 6,363 3,952 1,907 37 sea 21,095 8,269 5,469 2,885 1,969 1,466 747 278 12
total no1v1 bronze silver gold plat diam mast gmast ALL 567,387 225,906 118,228 87,214 65,507 45,311 18,861 6,279 81
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On December 27 2011 06:00 Silidons wrote:Show nested quote +On December 27 2011 05:44 IGotPlayguuu wrote: Probably with HotS the interest will increase once again (if they don't fuck it up...) we're talking about blizzard here. anyone remember how fun vanilla wow was? then compare it to bc? hahahaha it was like a totally different ez game
You mean the part where Vanilla was a boring grindfest compared to the other expansions? Anyway, declining numbers every season isn't rlly strange. SC2 isn't a big game but quite some people like to watch it. When HOTS releases the numbers will probably be the same or a little higher then in S1-2 again.
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On December 27 2011 06:33 muffley wrote:Show nested quote +On December 27 2011 05:40 muffley wrote:On December 27 2011 05:32 Primadog wrote:On December 27 2011 05:30 Comadevil wrote: It would interest me, if the players who left are distributed equally over all leagues or if e.g. more less skilled players left the game This won't be possible from the basic data, because Bnet automatically assign 20% of population to each league (2% to Master). The only way to track what you want is looking at every player individually, I think. Actually, I can see what league a person was in during their last active season, I'll see what I can do on that. I've added a table of which league a player was in in season 3, if they did not return in season 4, from no 1v1 games, to bronze, to grandmaster. total no1v1 bronze silver gold plat diam mast gmast us 205,371 86,740 35,609 29,840 24,760 18,977 7,365 2,065 15 eu 180,114 70,772 41,461 27,738 21,182 12,787 4,791 1,375 8 kr 92,095 44,503 14,777 14,766 9,662 5,718 2,006 654 9 cn 68,712 15,622 20,912 11,985 7,934 6,363 3,952 1,907 37 sea 21,095 8,269 5,469 2,885 1,969 1,466 747 278 12
total no1v1 bronze silver gold plat diam mast gmast ALL 567,387 225,906 118,228 87,214 65,507 45,311 18,861 6,279 81
These numbers are a whole lot higher than the ones on the topic. Is it because the topic used adjusted s3 data?
Looking through these data, I am of the conjecture that more players gave up playing 1v1 ladder compared to players that stop playing altogether. How complicated would it be to test this measure?
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On December 27 2011 05:34 Aegeis wrote:Show nested quote +On December 27 2011 02:56 legaton wrote: So, the SC2 bubble is going to burst in 2012? No, those stats have no correlation to the growth of SC2 E-sport.
They very much do. Less players means less people directly involved with the game. It's not a very promising trend for the long run, especially if other games come along that grab people's attention.
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On December 27 2011 06:49 Talin wrote:Show nested quote +On December 27 2011 05:34 Aegeis wrote:On December 27 2011 02:56 legaton wrote: So, the SC2 bubble is going to burst in 2012? No, those stats have no correlation to the growth of SC2 E-sport. They very much do. Less players means less people directly involved with the game. It's not a very promising trend for the long run, especially if other games come along that grab people's attention. Since when did ladder mean whether people played sc2 or not? Most people I know play customs due to ladder anxiety or play custom maps with friends cause they suck and don't wanna get pummeled by those that have developed experience and know the metagame well.
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This is normal WoL has been out for sometime and people got bored of playing.
The stream audience is still getting bigger so it's not a problem and after HoTs there should be a huge influx of people and the same with LoV.
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On December 27 2011 06:49 Talin wrote:Show nested quote +On December 27 2011 05:34 Aegeis wrote:On December 27 2011 02:56 legaton wrote: So, the SC2 bubble is going to burst in 2012? No, those stats have no correlation to the growth of SC2 E-sport. They very much do. Less players means less people directly involved with the game. It's not a very promising trend for the long run, especially if other games come along that grab people's attention. We have two major expansion packs coming out I wouldn't be worried (or maybe even more?)
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On December 27 2011 06:44 Primadog wrote:Show nested quote +On December 27 2011 06:33 muffley wrote:On December 27 2011 05:40 muffley wrote:On December 27 2011 05:32 Primadog wrote:On December 27 2011 05:30 Comadevil wrote: It would interest me, if the players who left are distributed equally over all leagues or if e.g. more less skilled players left the game This won't be possible from the basic data, because Bnet automatically assign 20% of population to each league (2% to Master). The only way to track what you want is looking at every player individually, I think. Actually, I can see what league a person was in during their last active season, I'll see what I can do on that. I've added a table of which league a player was in in season 3, if they did not return in season 4, from no 1v1 games, to bronze, to grandmaster. total no1v1 bronze silver gold plat diam mast gmast us 205,371 86,740 35,609 29,840 24,760 18,977 7,365 2,065 15 eu 180,114 70,772 41,461 27,738 21,182 12,787 4,791 1,375 8 kr 92,095 44,503 14,777 14,766 9,662 5,718 2,006 654 9 cn 68,712 15,622 20,912 11,985 7,934 6,363 3,952 1,907 37 sea 21,095 8,269 5,469 2,885 1,969 1,466 747 278 12
total no1v1 bronze silver gold plat diam mast gmast ALL 567,387 225,906 118,228 87,214 65,507 45,311 18,861 6,279 81 These numbers are a whole lot higher than the ones on the topic. Is it because the topic used adjusted s3 data? Looking through these data, I am of the conjecture that more players gave up playing 1v1 ladder compared to players that stop playing altogether. How complicated would it be to test this measure? Yes, this is raw data. I probably should show the real data before I show adjusted in cases where I mess with it, but, meh.
Also, your conjecture is correct. Look at the table (and/or graphs) of players with x number of 1v1 wins, vs x number of any wins. 1v1 lost 15-25% of their players, while 'all' went from -4% to +10%. If I could see custom game data, that would be a fascinating 3rd puzzle piece, but alas.
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finding your information very hard to understand
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Thx for ur additional per league analysis. Some clanmates of mine noticed a skill increase after a few months of being absent because they were placed in lower leagues. Though i won't deny that people's skill increase when they play, it seems that also the leaving of more lower league players are responsible that skill in lower leagues is increasing due to the 20% distribution of active player per league (ok, dia is 18% and master 2%).
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i have some real data: from 7 of my friends who bought the game, only 2 of us (me included) still actually play (casually). everyone else quit. >.>
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On December 27 2011 07:56 Silidons wrote: i have some real data: from 7 of my friends who bought the game, only 2 of us (me included) still actually play (casually). everyone else quit. >.> pretty much everyone i added that's also on my facebook list mostly quit... their last sign in date were at least >20 weeks ago... lol
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I think in China DOTA type games are still dominant, and SC2 is vastly different from those games. Maybe it takes time, because this game is TOUGH!
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But this is what happens with games over time. SC2 has been out for a year, a lot of people play some and then move on to other new games that come out. Surely a lot of people try a game, play it like mad for a couple of weeks/months and then play the next big thing, be it BF3, Skyrim, Arkham City, that game which must not be mentioned by name, etc. etc.
These numbers are too be expected with any new game, and more so with such a sophisticated and complex game like SC2.
On December 27 2011 10:29 lhr0909 wrote: I think in China DOTA type games are still dominant, and SC2 is vastly different from those games. Maybe it takes time, because this game is TOUGH!
DOTA dominates the game TV channels, because it's free, it's established, it's a blast to LAN with your buddies, it's easier to get into. If you go to a typical college dorm where 5 or more guys share a room in a building full of those rooms, they'll most likely be LAN'ing DOTA or CS. 20 RMB per month (about 3 USD) may not sound like that much to non-Chinese, but it's a pretty big deal for college kids and young people who drive the Chinese game market which free-to-play MMOs (in glorious 2D) and pirated DOTA/CS rules.
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On December 27 2011 05:25 SupLilSon wrote: Interesting data but not surprising. I've been playing since early S1, NA server and more recently I started playing on the KR server. I've seen a good deal of friends quit playing over the seasons for various reasons. I'm almost at that point as well now, 1v1 ladder is about the last thing i'd do for fun anymore (TvP anyone? Jesus Christ..) and team games got stale a while ago. The custom games in SC2 have not captivated me in the slightest whereas I remember playing customs in SC1 and WC3 for months and months after I had given up on the standard play. At least for me personally, most of the people I know who are quitting are just switching to Dota2 because its so much more fun.
Fun and easier to play...
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WC3 is also still pretty big in China, so maybe that explains it a bit too.
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lol you are using R? hate that thing...
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I frequent custom games a fair bit these days and about 50% of the players there have never played a ladder game or havent in the last few seasons.
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would it be possible to put the graphss using different symbopls for those of us that are colour blind or a descripition of which line is which whatevers eaasier.
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i think i didnt play a single game in season3 but now, for the first time since ever, im motivated to crush some nerds on the ladder.
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I completely stopped laddering (and playing sc2 for that matters), but I still actively follow all the tournaments (just bought the yearly pass for gomtv). Playing sc2 is just way too stressful for me (ladder).
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Honestly i used to think SC2 was stressful, then i played MW3. SC2 is damn fun people. It will live on.
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