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TL Map Contest Voting!

Forum Index > SC2 General
200 CommentsPost a Reply
Normal
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 15 2011 04:24 GMT
#1

It's time to vote!



It's been a few months now since the announcement of the TLMC and last weekend you were able to see the maps in action. I hope you all enjoyed the maps we selected and hope that you too believe that these maps are ladder worthy. But now it is time to decide which map is going to take away the title of "Winner of TLMC" and which maps will receive prizes courtesy of Blizzard. To remind you, the top five entrants will receive a Razer peripherals package which includes a Marauder StarCraft II Gaming keyboard, Banshee StarCraft II Gaming Headset, Spectre StarCraft II Gaming Mouse and the StarCraft II Zerg Edition Messenger bag. In addition to the Razer peripherals package, winning entry can select one of the following additional prizes; a signed Collector’s Edition of StarCraft 2, a signed Jim Raynor StarCraft 2 cardboard standup and a signed StarCraft II Poster. The second place entry can select one of the remaining two entries, and the third place will be given the remaining entry.

The process is simple, decide on your favourite map and vote! Meanwhile the TeamLiquid staff will be holding their own vote. The rankings will be combined and winning maps decided. Voting will take place over the next 3 days and conclude at Sunday, Dec 18 4:00am GMT (GMT+00:00). The results will be announced as soon as possible!

Because there are two votes for this tournament, please keep in mind that winning the poll below does not mean the map has won the contest!.

Before voting think very carefully about which map you would most like to see in the ladder. While there is no guarantee that any of these maps will make the ladder at all, having this mindset about you will ensure that you are making the best possible vote for the contest. To remind you about the maps you can check out the map images below (click for full sized) or click the link underneath each map to see a game from the TLAF TLOpen which illustrates the features of the map. If this isn't enough you can check out the tournament thread for replays and VODs on the maps.

The TLMC Finalists

(4) Burning Altar
(2) Cloud Kingdom
(2) Haven's Lagoon
(2) Korhal Compound
[image loading]
[image loading]
[image loading]
[image loading]
Hero vs Check
Nerchio vs Alive
Illusion vs Noblesse
Drunkenboi vs Revival

(2) Ohana
(3) Sanctuary
(4) Twilight Peaks
[image loading]
[image loading]
[image loading]
Alive vs Guineapig G4
Alive vs Guineapig G3
ViBe vs Team ZeNEX

You can vote in the post below this! We are all very excited to see which of these maps you enjoyed the most and remember, voting closes at Sunday, Dec 18 4:00am GMT (GMT+00:00).


Special thanks to The Little App Factory for their sponsorship of the TLOpen held on these maps. Their support allowed the tournament to be a huge success and we saw some awesome games on these fresh and exciting maps.
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Administrator~ Spirit will set you free ~
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-12-18 04:01:59
December 15 2011 04:24 GMT
#2
Thank you for voting! Stay tuned for the results
Administrator~ Spirit will set you free ~
Zoraque
Profile Joined February 2011
Canada120 Posts
December 15 2011 04:27 GMT
#3
haven's lagoon! awesome map
MarineKingPrime, Reality, ST_RainBOw, Grubby, Hyun, Supernova!!
Crais
Profile Blog Joined March 2010
Canada2136 Posts
December 15 2011 04:28 GMT
#4
Cloud kingdom!
RIP MBC Game Hero
unit
Profile Blog Joined March 2009
United States2621 Posts
December 15 2011 04:31 GMT
#5
if havens lagoon gets in theres a ledge imbalance that apparently needs to be addressed according to my Z teammate
Slardar
Profile Joined April 2010
Canada7593 Posts
December 15 2011 04:33 GMT
#6
Ohana seemed really good in the finals. That gets my vote.
Scrandom
Profile Joined February 2011
Canada2819 Posts
December 15 2011 04:33 GMT
#7
I've only played Cloud kingdom and Havens lagoon but I've seen games on other maps. I liked Cloud Kingdom
RumbleBadger
Profile Joined July 2011
322 Posts
December 15 2011 04:36 GMT
#8
Burning Altar win win win!
Games before dames.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
December 15 2011 04:40 GMT
#9
Clooooouuuuddddduuuu Kingdommmm
Witten
Profile Joined January 2011
United States2094 Posts
December 15 2011 04:41 GMT
#10
Gogo Ohana!!!
Brood War Forever / NA's premiere Shadow Shaman player / Courier Collector / Bot Game Champion / Highly amateur Mystical Ninja Goemon Speedrunner
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
December 15 2011 04:43 GMT
#11
Ohana ftw guys!
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
December 15 2011 04:44 GMT
#12
Gogo ohana!
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Munk200
Profile Joined November 2011
United States52 Posts
December 15 2011 04:47 GMT
#13
Havens Lagoon, Korhal compound, and Ohana are my favorites in that order. If it were my choice i would put all 3 of them onto the ladder.
You cant choose what happens to you, you can only chose how to react.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 15 2011 04:49 GMT
#14
Cloud Kingdom!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
December 15 2011 04:54 GMT
#15
The one game I played in the tourney (although I played multiple practice games on every map) was on Ohana, and I must say, that map was amazing, as was Alive v GeanuiaPig.
Riddles in the Dark. Answers in the Light.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
December 15 2011 04:57 GMT
#16
ohana so purdy~!
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
December 15 2011 05:01 GMT
#17
Sanctuary. The play with the forcefields on the bridges was great and I can see a lot of good things coming from this map. Hopefully others can see that too because it has not had a strong start in the poll. =/
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Toastmold
Profile Joined April 2010
Canada207 Posts
Last Edited: 2011-12-15 05:17:08
December 15 2011 05:01 GMT
#18
Hrm.. I do not like noisy waterfalls and Ohana has serveral it seems.

*Oops! That is Haven's Lagoon.
hi.
Ruscour
Profile Blog Joined April 2011
5233 Posts
December 15 2011 05:04 GMT
#19
Voted for Cloud Kingdom, but Ohana is worthy as well. I don't think Haven's Lagoon is a good map, points for originality though.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-12-15 05:11:51
December 15 2011 05:08 GMT
#20
--- Nuked ---
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
December 15 2011 05:10 GMT
#21
Cloud kingdom is my favorite aesthetically, and also looks to have a very good design. It may be a dark map, but the crystals are awesome. The orange and the blue go wonderfully together.
http://grooveshark.com/#/deltrus/music
roronoe
Profile Joined May 2009
Canada1527 Posts
December 15 2011 05:14 GMT
#22
Someone probably mentioned this already, but Ohana instantly reminds me of Destination.
The Purgatory of Endless Depths
Proko
Profile Joined February 2011
United States1022 Posts
December 15 2011 05:16 GMT
#23
I love ohana and lagoon. Ohana wins imho
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 15 2011 05:18 GMT
#24
I also like shiny things.

Gogo beach maps!
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Phried
Profile Joined June 2011
Canada147 Posts
Last Edited: 2011-12-15 05:34:16
December 15 2011 05:34 GMT
#25
Man, I really love Korhal Compound, Sanctuary and Cloud Kingdom, I'm a little sad that only CK is in the top 3.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
December 15 2011 05:53 GMT
#26
Arg, i wish i could pick 3 or 4, because they're just that good.
dukem
Profile Joined January 2011
Norway189 Posts
December 15 2011 05:58 GMT
#27
Haven's Lagoon came out on top for me
"Flash just accidentally killed grubby lol" - MangoMountain
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
December 15 2011 06:02 GMT
#28
Voted for Cloud Kingdom. I hope Cloud Kingdom wins, the guys over at ESV really deserve it.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 15 2011 06:17 GMT
#29
I wanted to pick lagoon and altar, as well as ohana, but ended up picking cloud kingdom. The expansion layout and its integration with the paths is really cool to watch. If that makes sense...
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
bearhug
Profile Joined September 2010
United States999 Posts
December 15 2011 06:27 GMT
#30
Ohana looks like Bel Shir Beach. Nothing new, nothing interesting.

lagoon is my pick/
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
Clank
Profile Joined April 2011
United States548 Posts
December 15 2011 06:39 GMT
#31
kinda sucks that some maps have to lose. Even the maps that aren't getting as many votes are still great maps, but I voted for lagoon because of how different and interesting it was.
gruff
Profile Joined September 2010
Sweden2276 Posts
December 15 2011 07:09 GMT
#32
Nice to see Lagoon at the top considering how much critism it got when the maps got announced.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
December 15 2011 07:10 GMT
#33
I'm waiting another day to vote so i have time to watch all the matches.
..
I see Haven's Lagoon as the most interesting and potentially fun map but Ohana the best map balanced for ladder, tied with Cloud Kingdom. They're all so good.

I really like Haven's Lagoon the most.. just not as a ladder map.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
December 15 2011 07:17 GMT
#34
Cloud Kingdom for me.
So much creativity...
Lagoon's my second.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
December 15 2011 07:23 GMT
#35
On December 15 2011 13:31 unit wrote:
if havens lagoon gets in theres a ledge imbalance that apparently needs to be addressed according to my Z teammate

Well wouldn't be the first time a ladder map got a little tweak after a while if there is really a "bug" or other concern with it!

Have to admit I didn't see any play on these maps (I'm kinda "out" of the scene recently...), but just for this I will update my SC2 and look at these replays
There can only be one Geisterkarle
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
December 15 2011 07:27 GMT
#36
I see that there are two polls involved - this being one of them. What's the other poll going to be?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 15 2011 07:29 GMT
#37
On December 15 2011 16:27 IronManSC wrote:
I see that there are two polls involved - this being one of them. What's the other poll going to be?

The other is a secret staff poll. The results will be combined once the voting is over
Administrator~ Spirit will set you free ~
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
December 15 2011 07:35 GMT
#38
On December 15 2011 16:29 Plexa wrote:
Show nested quote +
On December 15 2011 16:27 IronManSC wrote:
I see that there are two polls involved - this being one of them. What's the other poll going to be?

The other is a secret staff poll. The results will be combined once the voting is over


Awesome pie.

I am very, very glad that folks such as you, teamliquid, and blizzard are stepping out and supporting the map community. This is the starting point to a very big future in starcraft 2!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
December 15 2011 07:38 GMT
#39
I couldn't decide who I wanted to win in the leading 3, so I voted for Burning Altar .

I really liked how the map looked, it's one of the few maps I've seen where the magma really adds to the ambiance, and the red lighting helps a lot, too.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Deleted User 137586
Profile Joined January 2011
7859 Posts
December 15 2011 07:45 GMT
#40
On December 15 2011 16:29 Plexa wrote:
Show nested quote +
On December 15 2011 16:27 IronManSC wrote:
I see that there are two polls involved - this being one of them. What's the other poll going to be?

The other is a secret staff poll. The results will be combined once the voting is over


That's a bit strange. How are the votes combined? Why not just have a crowd favourite and a staff favourite? I'm sure you've given this thought, but the current wording is a bit vague and discouraging. I hate voting for something that requires research when someone can just potentially ignore the vote later.

The maps are great, though. I've played a ton of customs with friends, and these maps are so much more fun than the ladder pool for playing
Cry 'havoc' and let slip the dogs of war
m0ck
Profile Blog Joined November 2010
4194 Posts
December 15 2011 07:48 GMT
#41
Everyone loves a water-map^^
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 15 2011 08:04 GMT
#42
On December 15 2011 16:45 Ghanburighan wrote:
Show nested quote +
On December 15 2011 16:29 Plexa wrote:
On December 15 2011 16:27 IronManSC wrote:
I see that there are two polls involved - this being one of them. What's the other poll going to be?

The other is a secret staff poll. The results will be combined once the voting is over


That's a bit strange. How are the votes combined? Why not just have a crowd favourite and a staff favourite? I'm sure you've given this thought, but the current wording is a bit vague and discouraging. I hate voting for something that requires research when someone can just potentially ignore the vote later.

The maps are great, though. I've played a ton of customs with friends, and these maps are so much more fun than the ladder pool for playing

Well we need to have an overall winner they'll be combined by assigning points to each map corresponding to it's position in the poll. Rest assured that the public vote will count equally to the staff vote.
Administrator~ Spirit will set you free ~
raf3776
Profile Blog Joined August 2010
United States1904 Posts
December 15 2011 08:07 GMT
#43
Lagoon had pretty good games on it and I only saw one game on ohana but ohana seeems like the most balanced map out of them all
WWJD (What Would Jaedong Do)
Deleted User 137586
Profile Joined January 2011
7859 Posts
December 15 2011 08:10 GMT
#44
On December 15 2011 17:04 Plexa wrote:
Show nested quote +
On December 15 2011 16:45 Ghanburighan wrote:
On December 15 2011 16:29 Plexa wrote:
On December 15 2011 16:27 IronManSC wrote:
I see that there are two polls involved - this being one of them. What's the other poll going to be?

The other is a secret staff poll. The results will be combined once the voting is over


That's a bit strange. How are the votes combined? Why not just have a crowd favourite and a staff favourite? I'm sure you've given this thought, but the current wording is a bit vague and discouraging. I hate voting for something that requires research when someone can just potentially ignore the vote later.

The maps are great, though. I've played a ton of customs with friends, and these maps are so much more fun than the ladder pool for playing

Well we need to have an overall winner they'll be combined by assigning points to each map corresponding to it's position in the poll. Rest assured that the public vote will count equally to the staff vote.


Ok, that sounds pretty reasonable. I like that the polls are equal. In fact, this info could be in the OP.

P.S. You'll get some maps tied on points, but I don't think it should worry you much.
Cry 'havoc' and let slip the dogs of war
Macpo
Profile Joined September 2010
453 Posts
December 15 2011 08:14 GMT
#45
I voted for Haven's lagoon, as I think we should reward originality (+ it was apparently made by some unexpected underdog, always pleasant to see)
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
December 15 2011 08:14 GMT
#46
Ohana was practiced by most people in the tourney since it was the first round map. When I checked the popularity on B.NET Ohana was the clear winner, but I don't think it's necessarily map design (don't get me wrong it's fantastic), but just the fact that you want to prepare for the one map that you're most likely going to get eliminated on.

I think that's going to affect people's opinion considering watching a game play out on a map and actually playing on it is an entirely different experience.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 15 2011 08:15 GMT
#47
Made a Reddit thread so we can hopefully get as many people as possible voting!

Reddit thread!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
CygNus X-1
Profile Joined March 2011
Canada169 Posts
December 15 2011 08:32 GMT
#48
Ohana is a ripoff of Belshir beach. they look very similar. so i think in regards to this poll, it should be discarded.
Attention all Planets of the Solar Federation: We have assumed control.
imbecile
Profile Joined October 2009
563 Posts
December 15 2011 08:34 GMT
#49
While I can understand the love for Ohana, I'm really impressed with how Twilight Peaks makes a 4 player map diverse over the spawning positions without making any spawn unfair, at least as far as I can tell for now. That's some top notch layout. And the design is some nice twist on the twlight/shakuras theme too.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
Last Edited: 2011-12-15 09:08:41
December 15 2011 08:36 GMT
#50
Did any pros make comments after the tournament? I would love to hear some of those viewpoints before voting.

EDIT: @ below: That was fast.. Thanks a lot.
TSLInori
Profile Joined July 2011
Korea (South)1 Post
December 15 2011 08:36 GMT
#51
Ohana :D
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 15 2011 08:48 GMT
#52
On December 15 2011 17:36 RGNinori wrote:
Ohana :D


That's a good celebrity endorsement .
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
maybenexttime
Profile Blog Joined November 2006
Poland5541 Posts
December 15 2011 09:09 GMT
#53
On December 15 2011 17:32 CygNus X-1 wrote:
Ohana is a ripoff of Belshir beach. they look very similar. so i think in regards to this poll, it should be discarded.


And Lagoon is a blatant ripoff of Ride of Valkyries, but the author didn't want to admit it, afaik. There are many similarities that can't be just a coincidence, but he still claims never never even seen RoV before. I don't buy that...
Clefairy
Profile Joined September 2011
1570 Posts
December 15 2011 09:11 GMT
#54
Torn between Ohana and Lagoon. But I feel like there is a severe shortage of destructible rocks in all these maps that Dustin Browder would not be happy with.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 15 2011 09:23 GMT
#55
On December 15 2011 18:11 Clefairy wrote:
Torn between Ohana and Lagoon. But I feel like there is a severe shortage of destructible rocks in all these maps that Dustin Browder would not be happy with.


Word on the street is they are giving Mr Browder 2 minutes alone with each map and rocks, what comes out of 2 minutes may be a thing of beauty, or pure horror.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Hohto
Profile Joined September 2011
Finland18 Posts
December 15 2011 09:27 GMT
#56
Hoping for some pro player comments on these maps. Maybe tl can ask around from the players that took part in the tournament or something?
It's nice to be important but more important to be nice
blamous
Profile Blog Joined November 2010
United States377 Posts
December 15 2011 09:49 GMT
#57
I think burning alter is a good map, but I dont think I want to play on it.
Ohana seems very balanced as well as visually stimulating. (got my vote)
Lagoon is very original, but I think I'd have to talk to the designer because I dont really get it.
Twighlight peaks is very straight forward, which might be good for ladder, but bad for contests.
The others I dont find very appealing at all, and Korhal Compound is just really ugly, which works against what appears otherwise to be a pretty decent design.

THanks to everyone who put in the hard work. i love this community.
I hope blizzard adds a few.
Get YOUR games cast on NuubCast!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
December 15 2011 09:53 GMT
#58
Cloud Kingdom all day, nothing beats the flying space shark >.>
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-12-15 10:02:26
December 15 2011 10:01 GMT
#59
cloud kingdom got my vote, but ohana is also a very solid map.
lagoon on the other hand was probably my least favorite. but it seems like people really want more beach maps :D


btw, the last replay for twilight peaks says vibe vs team zenex. wasn't that vibe vs illusion?
Map of the Month | The Planetary Workshop | SC2Melee.net
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 15 2011 10:08 GMT
#60
On December 15 2011 19:01 lefix wrote:
btw, the last replay for twilight peaks says vibe vs team zenex. wasn't that vibe vs illusion?
Don't think so. I don't know who was playing on the TeamZeNEX account.
Administrator~ Spirit will set you free ~
shadowcrone
Profile Joined May 2011
United States10 Posts
December 15 2011 10:13 GMT
#61
heaven's lagoon seems like too tiny of a map. ohana and burning altar seem pretty good.
throw caution to the wind and make the impossible possible
bbm
Profile Joined April 2011
United Kingdom1320 Posts
December 15 2011 10:17 GMT
#62
cloud kingdom is one of the most interesting maps i've watched in a while. Didn't see TLOpen but watched plenty of the korean weeklys on it.
By.Sun or By.Rain, he always delivers
SmoKim
Profile Joined March 2010
Denmark10304 Posts
December 15 2011 10:29 GMT
#63
I think TL should use these in TSL4 ^___^ pretty please <3
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
InVerno
Profile Joined May 2011
258 Posts
December 15 2011 10:44 GMT
#64
Cloud kingdom!
vanhio
Profile Joined November 2010
Niue1017 Posts
December 15 2011 10:57 GMT
#65
Cloud kingdom for sure !!
Primadog
Profile Blog Joined April 2010
United States4411 Posts
December 15 2011 11:01 GMT
#66
I thought we decided that Sanctuary is now known as Triforce?
Thank God and gunrun.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 15 2011 11:08 GMT
#67
On December 15 2011 20:01 Primadog wrote:
I thought we decided that Sanctuary is now known as Triforce?


Triforce?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 15 2011 12:05 GMT
#68
Reading this thread is once again a reminder why we stopped doing community polls for MotM^^

Still haven't decided yet :o
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Special Endrey
Profile Joined June 2010
Germany1929 Posts
December 15 2011 12:11 GMT
#69
i casted basicly all maps and sanctuuary is my favorite map - its like testbug but without beeing shit
This signature is ruining eSports - -Twitter: @SpecialEndrey
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2011-12-15 12:18:08
December 15 2011 12:14 GMT
#70
couldn't decide between Cloud Kingdom and Sanctuary, I really like the layout of both, ended up voting for cloud kingdom because of aesthetics. I'd really love to see a 3players map on ladder though
Romanes eunt domus
Samro225am
Profile Joined August 2010
Germany982 Posts
December 15 2011 12:22 GMT
#71
On December 15 2011 21:05 FlopTurnReaver wrote:
Reading this thread is once again a reminder why we stopped doing community polls for MotM^^

Still haven't decided yet :o


i do love beaches, too!

but you can't force people to watch all replays before voting. in the end a beachmap will win, although a slightly more intersting map (cloud kingdom) is favoured by quite some map makers - and then again this is a map which was not chosen much iirc.

i would be intersted to see a statistic how many times a map was chosen in later stages of the tournament.
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 15 2011 12:50 GMT
#72
On December 15 2011 21:11 Special Endrey wrote:
i casted basicly all maps and sanctuuary is my favorite map - its like testbug but without beeing shit

You so harsh :'(

:D
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
December 15 2011 12:57 GMT
#73
Sanctuary, Cloud Kingdom and Ohana definitely seem like the best designed maps out of the 7. I like Sanctuary the most but those 3 have the most interesting layout I think.

Burning altar is also decent, I just can't get over the looks.
teide
Profile Joined July 2011
Spain178 Posts
December 15 2011 13:12 GMT
#74
That beach is the best map :D
My name is reek it rhymes with peek.
Verror
Profile Joined March 2011
261 Posts
December 15 2011 13:22 GMT
#75
I like all of the (currently) top 3 maps, but voted for cloud kingdom, its both super cool, and different from all the maps we've seen b4.

I'm also glad that the favorites are all 2 player maps, ladder needs more maps with fixed spawns!
DusTerr
Profile Blog Joined January 2011
2520 Posts
December 15 2011 13:27 GMT
#76
On December 15 2011 21:11 Special Endrey wrote:
i casted basicly all maps and sanctuuary is my favorite map - its like testbug but without beeing shit


Glad to hear that - I really like the idea of a 3 player map and I can't see anything wrong with sanctuary from the games I've played on it... (still have to watch the vods before voting tho).
Wasteweiser
Profile Blog Joined August 2010
Canada522 Posts
December 15 2011 13:36 GMT
#77
Ohana got my vote, looks like an excellent map but i think sanctuary would produce some of the most intresting games, i love the lay out.
Obitus.243
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
December 15 2011 13:43 GMT
#78
I like Ohana. A lot of the other maps seem abusable as Protoss and maybe Terran.
"How are you?" "I am fine, because it is not normal to scream in pain."
MrCash
Profile Joined October 2011
United States1504 Posts
December 15 2011 13:44 GMT
#79
While heaven's lagoon reminds me of scrap station (in a very bad way), I think it makes some critical changes that could make it a very interesting map.
Although that might make it a bit too complicated having it in the map pool, especially for the lower leagues.
MrCash
Profile Joined October 2011
United States1504 Posts
December 15 2011 13:46 GMT
#80
On December 15 2011 22:43 AnachronisticAnarchy wrote:
I like Ohana. A lot of the other maps seem abusable as Protoss and maybe Terran.


Definitely Protoss, so many chokes.
For Terran it might be possible, but very difficult vs zerg, a lot of them it's very difficult to set up a defenses outside the natural and you might never see a game go past 2 base.
Zeon0
Profile Joined September 2010
Austria2995 Posts
Last Edited: 2011-12-15 13:55:10
December 15 2011 13:53 GMT
#81
nvm

next time i will read before posting^^
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
December 15 2011 14:18 GMT
#82
Bwwwaaaaaaaaaarrrrggghhhh, I can't decide if I like Ohana or Cloud Kingdom better.... which one do I vote for!?!?
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 15 2011 14:33 GMT
#83
vote for cloud kingdom :>
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
FILM
Profile Joined September 2010
United States663 Posts
December 15 2011 14:35 GMT
#84
I would love to see Haven't Lagoon on principle alone. It would make a statement about the possible innovations in map design.
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
Special Endrey
Profile Joined June 2010
Germany1929 Posts
December 15 2011 14:38 GMT
#85
On December 15 2011 21:50 Superouman wrote:
Show nested quote +
On December 15 2011 21:11 Special Endrey wrote:
i casted basicly all maps and sanctuuary is my favorite map - its like testbug but without beeing shit

You so harsh :'(

:D



dont take it the wrong way man - you re an awesome mapper - however when i saw games on testbug lately - most of the games where where won because of the map - holding a third seems merely impossible.


what i said was prolly a littl to harsh - apologies
This signature is ruining eSports - -Twitter: @SpecialEndrey
Timetwister22
Profile Joined March 2011
United States538 Posts
December 15 2011 14:53 GMT
#86
If you vote, make it Havens Lagoon or an ESV map. Either way will please me greatly :D
Former ESV Mapmaker | @Timetwister22
WightyCity
Profile Joined May 2011
Canada887 Posts
December 15 2011 14:56 GMT
#87
burninf altor would be winner if they dident have that rediculous ledge for siege tanks. ill go ohana here
90% watching it 8% talking about it and 2% playing it - sc2
UniversalMind
Profile Joined March 2011
United States326 Posts
December 15 2011 14:57 GMT
#88
Burning Alter has cliff drops..... "shudders"
aristarchus
Profile Blog Joined September 2010
United States652 Posts
December 15 2011 15:03 GMT
#89
I really think we are a lot more ok with rotational symmetry (in 3+ start position maps) than we should be. Burning Altar and Sanctuary both seem to me like they would have meaningful problems. I'm imagining playing a TvT on either of them, and I really have trouble imagining that I'd be indifferent about start locations. (I think this is true of Twilight Peaks too, though I'm not as sure.)

Once you put two players on it, 4-player rotationally symmetric maps have no symmetry at all. TL goes crazy about Scrap Station needing an extra creep tumor on one side... Why are we ok with maps where player A can drop player B's main, but player B can only drop player A's natural? (or third?)
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 15 2011 15:10 GMT
#90
On December 15 2011 23:38 Special Endrey wrote:
Show nested quote +
On December 15 2011 21:50 Superouman wrote:
On December 15 2011 21:11 Special Endrey wrote:
i casted basicly all maps and sanctuuary is my favorite map - its like testbug but without beeing shit

You so harsh :'(

:D



dont take it the wrong way man - you re an awesome mapper - however when i saw games on testbug lately - most of the games where where won because of the map - holding a third seems merely impossible.


what i said was prolly a littl to harsh - apologies

Nonono, i answered with a friendly tone, it's ok :D
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
December 15 2011 15:11 GMT
#91
Straight up, I wish both Cloud Kingdom and Ohana make it. Both are very clever maps and add aspects to strategy that other maps in the pool just don't
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
December 15 2011 15:12 GMT
#92
Oh you gotta do fuck marry kill

I would fuck the shit outta Lagoon. Its something new and exciting, but conceptually it seems like it with either be upgraded or forgotten, perfect for a one night stand.

I would marry Cloud Kingdom. Its hot and sustainable. Seems like it would keep loving me, and I loving it through the tests of time.

I would kill Blizzard and Plexa in one fatal swoop, because all of these maps (cept maybe burning sorry) should be in the ladder pool asap, and Plexa only gave us the option to vote for 1 .
There is always tomorrow nshs.seal.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 15 2011 15:16 GMT
#93
--- Nuked ---
sVnteen
Profile Joined January 2011
Germany2238 Posts
December 15 2011 15:34 GMT
#94
omg whats up with you guys?
why is the lagoon map 3rd in the ranking its sooooooooooo bad omg

really like ohana though good thing its winning
MY LIFE STARTS NOW ♥
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
December 15 2011 15:34 GMT
#95
If you don't vote for haven's or cloud kingdom you don't know shit about video games
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-12-15 15:36:33
December 15 2011 15:36 GMT
#96
My map is too young to be married, sorry. Wait 3 or 4 years.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Cheno
Profile Joined September 2011
Denmark70 Posts
December 15 2011 15:45 GMT
#97
Burning alter is completely retarded. Those high grounds by some of the expansions are very unbalanced.

Ohana ftw
Information is power!
Macpo
Profile Joined September 2010
453 Posts
December 15 2011 15:45 GMT
#98
why isn't there the name of the authors next to the map? That would be nice imo
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Mario1209
Profile Joined September 2010
United States1077 Posts
December 15 2011 16:15 GMT
#99
ohana, IronMan fighting!
Co-Manager of Soviet Gaming * http://twitter.com/#!/sGMarioo * http://www.facebook.com/SovietGamingfanpage * https://twitter.com/#!/SovietGaming
Xidious
Profile Joined October 2011
United States29 Posts
December 15 2011 16:26 GMT
#100
There are not many maps like Ohana out there, so for it's uniqueness I vote Ohana.
Selkie
Profile Blog Joined October 2010
United States530 Posts
December 15 2011 16:30 GMT
#101
I disliked the backdoor rocks to the natural. So, I went with sanctuary, I like it quite a bit.
Dhy
Profile Joined May 2008
16 Posts
December 15 2011 16:32 GMT
#102
Cloud Kingdom !
canSore
Profile Joined November 2010
132 Posts
December 15 2011 16:41 GMT
#103
hagens lagoon is the most original out of all of these
bad with girls, good with zerg
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2011-12-15 16:44:55
December 15 2011 16:41 GMT
#104
It's too hard to decide!!! ARGH

EDIT: Okay I went with Cloud Kingdom. It's not as choke-y like most of the other maps. Haven is too open for me.
Paladia
Profile Joined August 2003
802 Posts
December 15 2011 16:43 GMT
#105
Great to see that this actually got some attention from Blizzard themselves!

I really love the design of those beach maps but I feel like they are a bit too open for standard play.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
ishboh
Profile Joined October 2010
United States954 Posts
December 15 2011 16:46 GMT
#106
korhal compound doesn't look very good, but i think it looks like a nice macro map with relatively no imbalances
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
December 15 2011 16:49 GMT
#107
cloud kingdom wins for me, i had some awesome games on it
Wherewolf
Profile Joined December 2010
United States353 Posts
December 15 2011 16:55 GMT
#108
Some stats I tried to put together. I did this by hand so expect mistakes.
So many mirrors that a lot of the matchup win stats are kind of pointless, especially later on. Both semis, 3 Ro8s, and 3 Ro16s were mirrors.
+ Show Spoiler [Non-Mirror Match-up Results] +
Round of 512 (Bo1)
Ohana:
-PvZ --- PvT - ZvT
16-16 / 7-9 / 12-4
[Remember that many got byes in this round]

Round of 256 (Bo1)
Korhal Compound:
-PvZ ---- PvT ----- ZvT
15-16 / 10-15 / 23-11

Round of 128 (Bo1)
Haven's Lagoon:
PvZ - PvT - ZvT
8-8 / 3-5 / 8-5

Round of 64 (Bo1)
Twilight Peaks:
PvZ - PvT - ZvT
3-4 / 2-4 / 3-5

Round of 32 (Bo1)
Burning Altar:
PvZ - PvT - ZvT
2-2 / 0-2 / 2-4

Round of 16 to Finals (Bo3/5)
Burning Altar:
PvZ - PvT - ZvT
1-0 / 0-1 / 0-1

Cloud Kingdom:
PvZ - PvT - ZvT
2-0 / 1-0 / 1-1

Haven's Lagoon:
PvZ - PvT - ZvT
1-0 / 0-1 / 0-2

Korhal Compound:
PvZ - PvT - ZvT
1-0 / 1-1 / 0-0

Ohana:
PvZ - PvT - ZvT
1-0 / 1-0 / 0-0

Sanctuary:
PvZ - PvT - ZvT
0-1 / 1-0 / 1-0

Twilight Peaks:
Unplayed from Ro2 to Ro32

+ Show Spoiler [Overall Results] +

Total games played includes mirrors.

Burning Altar:
Total games played: 21
PvZ - PvT - ZvT
3-2 / 0-3 / 2-5

Cloud Kingdom:
Total games played: 8
PvZ - PvT - ZvT
2-0 / 1-0 / 1-1

Haven's Lagoon:
Total games played: 71
PvZ - PvT - ZvT
9-8 / 3-6 / 8-7

Korhal Compound:
Total games played: 125
-PvZ ---- PvT ----- ZvT
16-16 / 11-16 / 23-11

Ohana:
Total games played: 105
-PvZ --- PvT - ZvT
17-16 / 8-9 / 12-4

Sanctuary:
Total games played: 7
PvZ - PvT - ZvT
0-1 / 1-0 / 1-0

Twilight Peaks:
Total games played: 31
PvZ - PvT - ZvT
3-4 / 2-4 / 3-5

+ Show Spoiler [Other] +
Total games played overall: 368

Burning Altar was chosen by players 5 times
1 as P vT
1 as P vZ
1 as T vT
2 as T vZ

Cloud Kingdom wasn't chosen by players (was first map in Ro16, not picked after)

Haven's Lagoon was chosen by players 7 times.
2 as P vP
1 as T vP
2 as T vT
1 as T vZ
1 as Z vP

Korhal Compound was chosen by players 2 times.
1 as P vT
1 as P vZ


Ohana was chosen by players 6 times.
1 as P vP
1 as P vZ
1 as T vP
3 as T vT

Sanctuary was chosen by players 3 times.
1 as P vT
1 as T vT
1 as Z vT

Twilight Peaks wasn't chosen by players (was bo1 map in Ro64, not picked after)


Incredibly small number of games on some maps
Dudemeister
Profile Joined July 2010
Sweden314 Posts
December 15 2011 17:17 GMT
#109
I'd say the winner of the competition is Protos Decals Seriously guys, is it the only way to make the map look good?

Ohana is by far the map the impressed me the most. Love the texture work!
Qwizzyx
Profile Joined June 2010
Sweden44 Posts
December 15 2011 17:28 GMT
#110
Sanctuary all the way!
you just gotta love 3player maps. And it's nice and clean, no funky rocks or terrible backdoors. Fantastic map to just play a strait up game on! easy to take 3rd and even somewhat easy to take a 4th and so on. Excellent!
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
December 15 2011 17:47 GMT
#111
For the sake of voting I picked Ohana, other than that I like Korhal Compound better but there seems to be no point in voting for it now.. :/.
Really Blizz, really? - Darnell
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
December 15 2011 17:47 GMT
#112
YAY the voting has finally started! :D I had a blast casting games on these maps I'm excited to see which one ends up winning
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
Louis8k8
Profile Joined December 2011
Canada285 Posts
December 15 2011 17:48 GMT
#113
If Ohana does win (Leading right now, and there's other factors aside from this poll), I have no complaints. Though I still prefer Cloud Kingdom more.

Would the chosen map go to the PTR with the other 2 official maps? That would be seeeeeeeeeeeexy.
Fatze
Profile Blog Joined March 2011
Germany1342 Posts
December 15 2011 17:52 GMT
#114
Cloud Kingdom looks awesome - going to check it tonight when I am @ home
Comfort from bottles, cheers from beers the guitars are our weapons and we know how to kill!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
December 15 2011 17:56 GMT
#115
I appreciate all the support! For the next two days i'm going to make Ohana RE, just in case
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
hugman
Profile Joined June 2009
Sweden4644 Posts
December 15 2011 17:58 GMT
#116
Voted for lagoon
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
December 15 2011 18:32 GMT
#117
Cloud Kingdom's just way too pretty not to vote for
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
December 15 2011 18:34 GMT
#118
Cloud Kingdom.

Also, I find it hilarious that when the maps were first announced, everyone was ripping huge into Havens Lagoon, and now it is the #3 most liked map.

And Burning Altar has some glaring balance issues, be it positional or that weird ass cliff.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
December 15 2011 18:36 GMT
#119
On December 16 2011 03:34 Dexington wrote:
Cloud Kingdom.

Also, I find it hilarious that when the maps were first announced, everyone was ripping huge into Havens Lagoon, and now it is the #3 most liked map.

And Burning Altar has some glaring balance issues, be it positional or that weird ass cliff.


People are still ripping into it, it just gets the silent majority vote because of the tileset/BEACHES!!!!!11
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
December 15 2011 18:52 GMT
#120
On December 16 2011 03:36 Serelitz wrote:
Show nested quote +
On December 16 2011 03:34 Dexington wrote:
Cloud Kingdom.

Also, I find it hilarious that when the maps were first announced, everyone was ripping huge into Havens Lagoon, and now it is the #3 most liked map.

And Burning Altar has some glaring balance issues, be it positional or that weird ass cliff.


People are still ripping into it, it just gets the silent majority vote because of the tileset/BEACHES!!!!!11


But... Ohana has beaches?
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
Xinder
Profile Blog Joined January 2011
United States2269 Posts
December 15 2011 18:56 GMT
#121
Ohana looks like it was pretty rough for TvZ on the Terrans.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
December 15 2011 18:57 GMT
#122
I think people are voting for ohana because that is the map most people played on in the tournament. Actually playing the map is hell for anyone besides terran. Snipin my bases so ez =(
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 15 2011 19:13 GMT
#123
On December 16 2011 03:52 Dexington wrote:
Show nested quote +
On December 16 2011 03:36 Serelitz wrote:
On December 16 2011 03:34 Dexington wrote:
Cloud Kingdom.

Also, I find it hilarious that when the maps were first announced, everyone was ripping huge into Havens Lagoon, and now it is the #3 most liked map.

And Burning Altar has some glaring balance issues, be it positional or that weird ass cliff.


People are still ripping into it, it just gets the silent majority vote because of the tileset/BEACHES!!!!!11


But... Ohana has beaches?

What's your point?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Laids
Profile Joined January 2011
United Kingdom596 Posts
December 15 2011 19:13 GMT
#124
Voted Korhal Compound.
TemujinGK
Profile Blog Joined March 2011
United States483 Posts
December 15 2011 19:14 GMT
#125
cloud kingdom is awesome! i think lagoon is going to be really favored to terran mech or toss airplay. I suppose zerg would have a good time going mutas, but it looks like scrap station to me,

and who liked scrap station?

"Pikachu and Protoss are both yellow, Coincidence?" ~apexMorroW
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2011-12-15 19:26:13
December 15 2011 19:25 GMT
#126
On December 16 2011 04:13 FlopTurnReaver wrote:
What's your point?

Beaches = Babes in bikinis, duh!

On December 16 2011 04:14 TemujinGK wrote:
and who liked scrap station?


I liked Paranoid Android way more than crap station. :3
JayJay_90
Profile Joined October 2010
Germany1632 Posts
Last Edited: 2011-12-15 19:31:51
December 15 2011 19:25 GMT
#127
Twilight Peaks for me. Cloud Kingdom is awesome aswell though. And it looks so beautiful!
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
December 15 2011 19:28 GMT
#128
Cloud Kingdom cause it's a fine ass Mechanic map!
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Lorch
Profile Joined June 2011
Germany3679 Posts
Last Edited: 2011-12-15 19:32:27
December 15 2011 19:31 GMT
#129
Sancturay needs more votes, mainly cause I'm biased due to the fact that it is a halo 2 map.
tQWannaBe
Profile Joined November 2010
Canada133 Posts
Last Edited: 2011-12-15 19:35:27
December 15 2011 19:34 GMT
#130
I can tell Ohana was a really good map, but the tile was kinda too bright that it was killing my eyes.

Also that Korhal Compound is a really good map, since I tested alpha version of it
NO MERCY IN ENGINEERING
Drunkface
Profile Joined November 2010
United States46 Posts
December 15 2011 19:40 GMT
#131
On December 15 2011 13:36 RumbleBadger wrote:
Burning Altar win win win!


Rotational Symmetry, no, just no.
"Maybe because my face look like ugly?"-DongRaeGu when asked why he doesn't have a girlfriend.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
Last Edited: 2011-12-15 19:49:10
December 15 2011 19:43 GMT
#132
who the hell would vote haven's lagoon.... what a terrible map, autowin for terran in tvz imo

it looks nice but jeez, poor design


I actually really like twilight peaks as a map, the way the layout is, seems very balanced for all races, except for the fact that the third looks pretty hard to take without a mobile army. If the thirds were a little closer/easier to defend i would think it would be the perfect map with all those extra pathways.


I really like how few of the maps we're seeing today revolve around "shakuras-esque" uberchokes. Those make for just one dimensional games.
AlienX
Profile Joined March 2011
United States9 Posts
December 15 2011 19:47 GMT
#133
Haven's Lagoon doesn't appear that it would play out very well. Most 2 base all-in play imo.Cloud Kingdom, Twilight Peaks, Ohana in that order.
vizir
Profile Joined August 2010
Finland154 Posts
December 15 2011 19:48 GMT
#134
Ohana is terrible Protoss map, wake up ppl.
CycoDude
Profile Joined November 2010
United States326 Posts
Last Edited: 2011-12-15 20:31:43
December 15 2011 19:49 GMT
#135
burning altar and twilight peaks are very much terran favored (ramp with watchtower right there? lets siege there!). vibe HATED those maps, lol!

voted korhal; nice and simple.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
December 15 2011 19:49 GMT
#136
Just so some of you are aware, I am creating Ohana RE to see if I can work around the 3rd and 4ths.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Louis8k8
Profile Joined December 2011
Canada285 Posts
December 15 2011 20:05 GMT
#137
On December 16 2011 04:49 IronManSC wrote:
Just so some of you are aware, I am creating Ohana RE to see if I can work around the 3rd and 4ths.

Good luck with that, hope you can get something out before the final decisions are made.
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
December 15 2011 20:08 GMT
#138
Ohana too similar to Belshir so I voted Cloud Kingdom.
RoboBob
Profile Blog Joined September 2010
United States798 Posts
Last Edited: 2011-12-15 20:12:03
December 15 2011 20:10 GMT
#139
At the beginning of the contest my favorite map was Haven's Lagoon, and it still is. I'm Terran, I don't understand why so many people are saying its a Zerg autowin.

However I was really impressed by the games that Cloud Kingdom produced. I'm glad its getting alot of votes even though it didn't get mine.

I guess I'm okay with Ohana because its the safest, most standard map in the pool. But I want the ladder to be spiced up with maps that encourages new, different styles of play. I don't want more of the same but prettier looking...which is basically Ohana imo.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
December 15 2011 20:10 GMT
#140
On December 16 2011 05:05 Louis8k8 wrote:
Show nested quote +
On December 16 2011 04:49 IronManSC wrote:
Just so some of you are aware, I am creating Ohana RE to see if I can work around the 3rd and 4ths.

Good luck with that, hope you can get something out before the final decisions are made.


It's for NASL.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ZJAT
Profile Joined October 2011
United States83 Posts
December 15 2011 20:26 GMT
#141
Ohana Cloud kingdom and Korhal are all my favorites... I applaud all the maps though!
"Experimentation is the key to success, though often requisite is failure." -ZG [Zjat's Project Vault] http://zjat.webs.com
AEsgaims
Profile Joined November 2010
United States237 Posts
December 15 2011 20:28 GMT
#142
gogo cloud kingdom!
Apom
Profile Blog Joined August 2011
France655 Posts
Last Edited: 2011-12-15 20:40:17
December 15 2011 20:39 GMT
#143
Here is how I feel about the different maps, now that I have seen them played on by serious players (I only watched the TL Open final match live, but browsed every replay offered in the OP), as well I tried them out by myself with a friend (gold/platinum level - we both play random, so no racial bias).

Burning Altar
Orange and green is a dubious mix in my opinion (although much better than the former orange/green/purple mix, that was flat-out wrong).
From a gameplay perspective, there is a lot of space to manoeuver air units around the edge of the map, and all mineral locations are next to said map edges (there are none cloe to the center). I personnally feel that Mutalisks are abusive at all levels of play above silver (i.e. when players actually know how to retreat), and a map that encourages them that much is not one I would like to see on ladder.
Also, the watchtowers are activated by any single unit moving straight from your base to your opponent's base, which does not make them a very interesting contention point.
One positive note though : split map play is more pleasant and interesting than on all 4p mirrored maps from Blizzard.

Cloud Kingdom
It's dark, man. It's really dark. My opponent could not see anything in the fog of war (which does not make sending scouts easy). While that specific issue did not trouble me directly (different monitor/settings ?), the minimap was still completely black.
While we are in the aesthetics-that-impact-gameplay-issues, I would like to point out that the ramp decals make it difficult to read where the actual ramp begins and ends.
In terms of layout, the corner expansions will only be taken out of desperation, or irrepentant sneakiness.
Lastly, the large number of parallel paths that can be used to cross the map lends itself to base race scenarios a bit too much to my taste.

Korhal Compound
The large white tiles close to the starting positions are too bright, and unblended - I found them quite distracting. Other aesthetics are well-done and pleasant.
I found the varying expansion heights to be well-balanced and provide good gameplay features. However, their overall layout essentially forces a counter-clockwise expansion pattern : other maps do a better job at providing competitive alternatives in varying directions. While I do not consider this to be an issue for isolated games or infrequent ladder play, it could cause some boredom in the not-so-long term.
Nothing ever happens in the central crater. Once the game reaches 3-base stage, armies don't even walk through it anymore, which makes the Xel'Naga tower kind of pointless since their primary function is to oversee the crater.

Ohana
I liked this map a lot. It feels like what Bel'Shir Beach should have been, and also reminds me of some old Total Annihilation map. It looks good and offers a lot of possibilities in terms of expansion patterns.
I particularly liked that there are two entrances to the natural expansion (one of them being from lower ground, and blocked by rocks - which is fine). While I see how this may cause some QQ from pro or pretend-to-be-pro players, I personnally am of the opinion that unbreachable expansions à la Shakuras Plateau are boring.
One aesthetical grievance : there is a height issue, in the natural expansions, that makes resource patches look bad.

Sanctuary
I will start by saying that pulling off the BW "Aiur" theme in Starcraft II is rarely as well-done as this.
However, as much as I appreciate every attempt at growing out of the 2/4p state of mind, there is too much rotational imbalance on this map. The player who is in the clockwise position has significantly worse options for a third base, and is more vulnerable to drops.

Haven's Lagoon
While this map is still not as technically detailed as the other contenders, the overhaul that it was given after the finalists' anouncement has certainly made it good enough for ladder.
I generally like that someone tried 2p mirrored, so bonus points for that.
I'm not against the more-open-than-usual natural expansion. However, it does feel like going past 2 bases is hard (I doubt we will ever see it in competitive PvP). It's probably good enough for ladder play up to mid-platinum, not so sure after that.
Finally, the mineral location right between the two main bases is really pointless.

Twilight Peaks
I found the lush, greener-than-thou trees to be out of place on a twilight planet. The paler grass, although unusual as well, looks better, and is a nice variation from the usual Shakuras tileset.
In gameplay terms, I found the map balanced and well laid out : it's quite classical, in the sense that while nothing particularly spectacular stood out, I did not find any clear flaw either.

My final ranking
1. Ohana
2. Twilight Peaks
3. Korhal Compound and Haven's Lagoon (tied)
The rest I would not want on ladder anyways, so I'm not going to rank them.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-12-15 20:45:53
December 15 2011 20:39 GMT
#144
On December 16 2011 01:55 Wherewolf wrote:
Some stats I tried to put together. I did this by hand so expect mistakes.
So many mirrors that a lot of the matchup win stats are kind of pointless, especially later on. Both semis, 3 Ro8s, and 3 Ro16s were mirrors.
+ Show Spoiler [Non-Mirror Match-up Results] +
Round of 512 (Bo1)
Ohana:
-PvZ --- PvT - ZvT
16-16 / 7-9 / 12-4
[Remember that many got byes in this round]

Round of 256 (Bo1)
Korhal Compound:
-PvZ ---- PvT ----- ZvT
15-16 / 10-15 / 23-11

Round of 128 (Bo1)
Haven's Lagoon:
PvZ - PvT - ZvT
8-8 / 3-5 / 8-5

Round of 64 (Bo1)
Twilight Peaks:
PvZ - PvT - ZvT
3-4 / 2-4 / 3-5

Round of 32 (Bo1)
Burning Altar:
PvZ - PvT - ZvT
2-2 / 0-2 / 2-4

Round of 16 to Finals (Bo3/5)
Burning Altar:
PvZ - PvT - ZvT
1-0 / 0-1 / 0-1

Cloud Kingdom:
PvZ - PvT - ZvT
2-0 / 1-0 / 1-1

Haven's Lagoon:
PvZ - PvT - ZvT
1-0 / 0-1 / 0-2

Korhal Compound:
PvZ - PvT - ZvT
1-0 / 1-1 / 0-0

Ohana:
PvZ - PvT - ZvT
1-0 / 1-0 / 0-0

Sanctuary:
PvZ - PvT - ZvT
0-1 / 1-0 / 1-0

Twilight Peaks:
Unplayed from Ro2 to Ro32

+ Show Spoiler [Overall Results] +

Total games played includes mirrors.

Burning Altar:
Total games played: 21
PvZ - PvT - ZvT
3-2 / 0-3 / 2-5

Cloud Kingdom:
Total games played: 8
PvZ - PvT - ZvT
2-0 / 1-0 / 1-1

Haven's Lagoon:
Total games played: 71
PvZ - PvT - ZvT
9-8 / 3-6 / 8-7

Korhal Compound:
Total games played: 125
-PvZ ---- PvT ----- ZvT
16-16 / 11-16 / 23-11

Ohana:
Total games played: 105
-PvZ --- PvT - ZvT
17-16 / 8-9 / 12-4

Sanctuary:
Total games played: 7
PvZ - PvT - ZvT
0-1 / 1-0 / 1-0

Twilight Peaks:
Total games played: 31
PvZ - PvT - ZvT
3-4 / 2-4 / 3-5

+ Show Spoiler [Other] +
Total games played overall: 368

Burning Altar was chosen by players 5 times
1 as P vT
1 as P vZ
1 as T vT
2 as T vZ

Cloud Kingdom wasn't chosen by players (was first map in Ro16, not picked after)

Haven's Lagoon was chosen by players 7 times.
2 as P vP
1 as T vP
2 as T vT
1 as T vZ
1 as Z vP

Korhal Compound was chosen by players 2 times.
1 as P vT
1 as P vZ


Ohana was chosen by players 6 times.
1 as P vP
1 as P vZ
1 as T vP
3 as T vT

Sanctuary was chosen by players 3 times.
1 as P vT
1 as T vT
1 as Z vT

Twilight Peaks wasn't chosen by players (was bo1 map in Ro64, not picked after)


Incredibly small number of games on some maps



thanks so much for putting these number together. watched all Round5 games on Burning Altar now, number seems to be correct.

in general the seven maps seem to provide balanced matches. you cannot say much about some maps and matchups. the only thing that bothers me is ZvT on Ohana and Korhal Compound.
+ Show Spoiler +
Korhal Compound:
Total games played: 125
ZvT
23-11

Ohana:
Total games played: 105
ZvT
12-4

Imba? will have to see the matches, but these numbers are different than i would have expected. I rather expected less Terran wins on Lagoon, because the third is a bit difficult - but i guess the numbers are balanced because of shorter games... we really need a statistic on playtime, too
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 15 2011 20:43 GMT
#145
Ohana is by far the best.
Although, I would not mind Cloud kingdom.
Moderatorshe/her
TL+ Member
Supreme1337
Profile Joined December 2011
1 Post
December 15 2011 20:54 GMT
#146
Cloud Kingdom looks like it's gonna create this really cool wall in dynamic, where you can slowly expand your territory by walling in more ramps. Ohana looks really nice, but I just think that the gameplay will be really unique on Cloud Kingdom!
Wherewolf
Profile Joined December 2010
United States353 Posts
December 15 2011 20:59 GMT
#147
Playtime would be very painful to do I think ;_;
If I have time later I'll see if I can do it.

From what I saw in the replays I watched, most games were standard two base aggression that outright won or did enough damage to make it a onesided game after. 3rds-5ths hardly ever came into play..
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-12-15 21:08:43
December 15 2011 21:01 GMT
#148
On December 16 2011 05:59 Wherewolf wrote:
Playtime would be very painful to do I think ;_;
If I have time later I'll see if I can do it.

From what I saw in the replays I watched, most games were standard two base aggression that outright won or did enough damage to make it a onesided game after. 3rds-5ths hardly ever came into play..


are you talking about a specific map?

edit:

R5 - Burning Altar - average playtime
close spawn: Ø 19.8min
cross spawn: Ø 24.8min

shortest game: 10min PvP in close position
longest game: 34min PvZ in close position (replay in OP iirc)
PopcornColonel
Profile Joined March 2011
United States769 Posts
December 15 2011 21:09 GMT
#149
Definitely cloud kingdom. I don't like ohana at all.
Zerg delenda est.
Kamikiri
Profile Joined October 2010
United States1319 Posts
December 15 2011 21:11 GMT
#150
I like Ohana because it looks so big and happy. I really like positive looking maps.
Steamboatlol
Profile Joined April 2010
United States161 Posts
December 15 2011 21:16 GMT
#151
A lot of these maps have a cliff to the main that is way too large, and would make things like the SlayerS blue flame hellion elevatoring strategy too strong. I really like Haven's Lagoon.
Wherewolf
Profile Joined December 2010
United States353 Posts
Last Edited: 2011-12-15 21:23:19
December 15 2011 21:19 GMT
#152
I wasn't really thinking of a specific one, but I think had notable differences in average game length. Burning Altar usually got into later games, people favored two base on Haven I believe and Sanctuary because the thirds are a bit unique. TvPs I watched had a lot of 1-1-1s even on the bigger maps, and even the TvTs I saw were decided by early Banshees usually. I felt like people used a lot of strategies that don't depend on the maps much when possible. The finals generally had short games for instance. (proxy stargate attempt, 1-1-1, game 3/4 were longer, then 2rax aggression win)

I think that people like to use more 1/2 base aggression when unfamiliar with a map.
Ellessar_GR
Profile Joined September 2010
United States37 Posts
December 15 2011 21:59 GMT
#153
I vote ohana because it gives the most freedom in gameplay i think.

-You can go air harass and drops easy because of all the free space around it. However the small distances through the center makes this a bit dangerous if you just go harass.

-Easy natural and quite secured third base, so it is macro friendly.

-You can also easily rush since distances are not huge. I also like you can hide prosy near the natural, and also can easy cannon rush from the low ground with a pylon.

-Also nice rock placement.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
December 15 2011 22:14 GMT
#154
I really like the trend of protoss decals on the ramp. As maps become visually more complex, these work as beacons, allowing me to understand the terrain at a glance, instead of squinting at it for a bit.

After watching some of the replays, my vote goes to Cloud Kingdom. Not just because that game was epic, but because how much that map forces unit positioning into the front, and it's expansion progression.
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
December 15 2011 22:26 GMT
#155
I'm still checking the replays. Laggon's seems pretty good. Others are good too but there some 'imbalances' that can be easily solved. After I see the remaining 3 maps I'll sure vote.
aka Wardo
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-12-15 22:55:17
December 15 2011 22:38 GMT
#156
On December 16 2011 06:19 Wherewolf wrote:
I wasn't really thinking of a specific one, but I think had notable differences in average game length. Burning Altar usually got into later games, people favored two base on Haven I believe and Sanctuary because the thirds are a bit unique. TvPs I watched had a lot of 1-1-1s even on the bigger maps, and even the TvTs I saw were decided by early Banshees usually. I felt like people used a lot of strategies that don't depend on the maps much when possible. The finals generally had short games for instance. (proxy stargate attempt, 1-1-1, game 3/4 were longer, then 2rax aggression win)

I think that people like to use more 1/2 base aggression when unfamiliar with a map.


Seems like players play shorter, straight forward or rather short games on new maps. So the number of longer games and big number of multi-expansion games shows the potential of Burning Altar, i guess.




the tank issue was adressed and is solved, btw, as part of a general update (dropissue, pathing, visual things)
+ Show Spoiler +

First and foremost I adress the tank drop issue. For me it is important to conserve tank drop options, but do not make it imba in any way.

most important part is the drop pod. now it is easily defendable with two spinecrawler OR two queens + spinecrawler:

[image loading]

[image loading]


the area of hit-able area in the main is also drastically decreased in order to make sure there won't be anything like Alive's cliff tank-drop abuse. Marines signify the tank's reach:

[image loading]


please note that Reapers and Colossi are still able to walk up the main's cliffs.


Link to the map's thread Looking forward to any feedback and more replays!
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
December 15 2011 23:09 GMT
#157
I need to go over those replays, all I remember of TL open is terrans abusing the ever loving heck out of the ledges on burning altar.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
December 15 2011 23:52 GMT
#158
On December 16 2011 08:09 ladyumbra wrote:
I need to go over those replays, all I remember of TL open is terrans abusing the ever loving heck out of the ledges on burning altar.


The first thing I thought playing practice games on that map is:

Fucking tank drop on that ledge above third.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
December 16 2011 00:59 GMT
#159
Ohana for the win! Good luck IronMan, buddy! I wish you the best of luck!
phathom321
Profile Blog Joined March 2011
United States1730 Posts
December 16 2011 01:06 GMT
#160
Gogo Cloud Kingdom! :D
"Dying in the line of duty is heroic, but dying while unemployed is just stupid." -L
~Maverick~
Profile Joined July 2010
United States234 Posts
December 16 2011 01:10 GMT
#161
I don't see what so special about Ohana other than that its aesthetically pleasing. Cloud kingdom has my vote!
#roadto5kmmr
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
December 16 2011 03:07 GMT
#162
Heaven's Lagoon looks pretty badass and interesting
Remember, no matter where you go, there you are.
Mithridates
Profile Joined June 2011
United States446 Posts
December 16 2011 03:54 GMT
#163
Voting for beach textures alone
spartanov
Profile Joined October 2011
Canada8 Posts
December 16 2011 06:10 GMT
#164
ohana just seems like such a cool map...especially the color scheme
LOLZTERZ BE LOLZ
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 16 2011 10:27 GMT
#165
On December 16 2011 12:54 Mithridates wrote:
Voting for beach textures alone


Should probably vote for more then just that reason lol !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Samro225am
Profile Joined August 2010
Germany982 Posts
December 16 2011 11:34 GMT
#166
vote for macro games now!
Louis8k8
Profile Joined December 2011
Canada285 Posts
December 16 2011 13:17 GMT
#167
On December 16 2011 10:10 ~Maverick~ wrote:
I don't see what so special about Ohana other than that its aesthetically pleasing. Cloud kingdom has my vote!

Ohana has a huge open field in the middle. Which is slightly Z favoured against T and P.
Malinka28039
Profile Joined December 2011
Spain1 Post
December 16 2011 16:12 GMT
#168
Cloud Kingdom
madrid
Xatalos
Profile Joined January 2011
Finland9675 Posts
Last Edited: 2011-12-16 17:08:47
December 16 2011 17:07 GMT
#169
How about more progamer comments? They might be race biased somewhat, but would still be welcome!
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Gfire
Profile Joined March 2011
United States1699 Posts
December 16 2011 17:17 GMT
#170
My favorites are Lagoon and Ohana, but I absolutely despise pathable water.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-12-16 18:08:46
December 16 2011 17:50 GMT
#171
On December 17 2011 02:17 Gfire wrote:
My favorites are Lagoon and Ohana, but I absolutely despise pathable water.


How can you despise pathable water? That's what makes beach maps that much more unique. I can see people being against building things in the water including myself, for the sake of keeping the map pretty, but pathable water (where the water goes up to your waist) is pretty hot.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-12-16 19:45:47
December 16 2011 19:35 GMT
#172
I've decided I'm going to post my reasons on why Cloud Kingdom deserves to be the winning map for TLMC. Take what I say as you want, I do think all the maps are great looking maps that can produce awesome games, yet I believe that Cloud Kingdom stands above the rest.

Map Ranks:
7th: Twilight Peaks
6th: Sanctuary
5th: Burning Alter

When spectating starcraft 2 games, many, many people want the games to be sweet long macro games with lots of back and forth action. For this to happen the map needs to be able to have at least a 3rd base in a reasonably defendable spot. If it's too far away Zergs will dominate as Protoss and Terran will have a harder time securing a 3rd. There are for sure 2 maps and to a lesser extent 3 of the 7 maps that grabbing a 3rd is going to be extremely difficult. These maps are Burning Alter, Twilight Peaks and to a lesser extent Sanctuary. Burning Alter, to grab a 3rd will spread you out very thin. You open up so many more attack paths and if the rocks get taken down it's even more of a death trap to hold 3 bases. Not only do you have to spread yourself out thin, but with those cliffs between the main & the 3rd, it makes it that much harder to hold a 3rd if you are even able to get it in the first place. Twilight Peaks, I haven't watched all the replays on it, but I'd be willing to wager most of them will never get off more then 2 base. If you thought holding a 3rd on Burning Alter was hard, times that by 10 and bam, you've got twilight peaks. Yes, 1 and 2 base games are fine, but when the map itself makes the 3rd soooo hard to get that we'll almost never see 3 base play which makes the map turn very stale. (Think PvZ on Dual Sight) Sanctuary is a little better but still very hard to hold. You can take the closer 3rd that hugs your main, but guess what, it's completely in the open. You could then take the high ground 3rd, yet that's farther away and thus your army as a whole will have to be spread out thinner. With these reasons I believe Burning Alter, Twilight Peaks & Sancutary should not win.

Map Rank: 4th
Haven Lagoon

So many people seem to enjoy Haven's Lagoon. It was the ugly duckling of the bunch and I'm sure everybody wants to root for it. The major problem with this map is the left side of the map. The 2 blue bases at the 8 & 10 positions and the Gold base at the 9 position. They will never get used unless it's a hidden base and/or one player is extremely far ahead. You will never see a 5 base vs 5 base on this map. The Gold is just asking for a zerg to throw up a ninja hatchery there and guess what, if you move your forces to attack it, everything else will be completely vulnerable to counter attacks. You can pretty easily grabbed a 3rd base here which is nice, except with how close the 4th base is it makes it kinda of cluttered & clunky. What's really bad is a terran could planetary up the 4th spot and pretty much get a free 3rd. It feels when this map was designed there was only 8 bases total. He then wanted more bases and added in 4 more. (Gold, the 4ths & the one at the 3 o'clock position) So, between all the cluttered bases, the "free" 3rd by taking your 4th and the poor design of the west side of the map. I do not think Haven's Lagoon should win TLMC.

Map Rank: 3rd
Ohana

Too many people love the beach theme. Everybody loved bel'shir beach even when it was first released and was completely imbalanced. Did people care? No, not really because it looked beautiful when played. The same goes here with Ohana, although it doesn't have as much of a problem as being imbalanced. Let's look at the map. Main, good. Natural, good. Third, good. Fourth, uhhh akward? So after you have your third and you want to grab a 4th, where do you go? To the middle of the map? Or expand in the opposite direction and go to the one that almost hugs your main? Well, if you go to the one hugging your main you then have a HUGE distance (the whole map) that you have to cover to protect your 3rd and 4th. If you don't choose that one, you then have to take the 4th which is in the dead middle of the map which is super close to your opponent's main base. My reason for disliking it appears to be the same reason NASL wanted it changed, they wanted the 3rd closer to the natural and the 4th closer to the 3rd which makes the expansion path not as weird. Also with how completely open the whole map outside your first 3 bases are, expect zerg to decimate because if you move out, you really have no chokes to hug, causing flanks & surrounds to be too strong.

Map Rank: 2nd
Korhal Compound

I'm confused why this map is getting no love at all. The Main through 4th bases are probably one of the best expansions paths I've seen in a map. Not only are the 3rd and 4ths fairly easy to get, but they also open up many vulnerablities if you
do end up taking them. You can easily punish players that take a too greedy third due to the lowground. When you take the 4th you have to worry about the highground right behind you. It's awesome though because as for main attack paths when you get a 4th you really only have to watch two places, yet it also there are tons of opportunities for harass. Harass = Good. I haven't talked much about watchtowers yet, but this map has the best xel'naga watchtower placement of all the maps. It shows just enough. Basically having vision of the ramps in the middle is great, it makes the middle of the map more dangerous to walk through, although it's also the fastest way to your opponent. You can take a slower way around the outer edges of the map though and you won't get spotted. Now when playing, do you just go down the ramps into the middle only to get spotted so they have time to prepare, or do you take the extra 20 seconds to walk around the outside of the map to get to your opponent out of watchtower range. If it weren't for another ESV map, this one should have easily gotten 1st place.

Map Rank: 1st
Cloud Kingdom

Just look at this map and tell me if you've seen a map like it. There has not been a single map in sc2 that has had a layout with any similiarities that Cloud Kingdom has. Sure you could say well it's a main, easy to hold nat and a 3rd hugging the main, which is standard in just about every map. But the placement of the bases, the placement of the minerals and the attack paths to those bases make it interesting. You can easily take a natural on this map, yet with how the minerals are placed it opens it up to harass. As I already said, Harass is interesting, it's fun, people love to watch harass. The natural makes it easier to harass since the minerals have their back facing away from the main. Taking a 3rd, you expand away from your opponent, so everybody wins. (Terran could take the forward third if they wanted to, pfort it up and be in a great position too). Now, you expand away from your opponent, thus it's easier to defend your 3rd even though you now opened up many more attack paths. (Yet watch out, because remember how easy the natural could be harassed.) The 4th is fairly close to the 3rd, yet still super vulnerable. It's on low ground, there's high ground right behind it, yet, it's still far enough away from your opponent that you can grab it. The way the map is setup, high ground > low ground > High > low > high. It's crazy when you have to move around the map. You better have some flying units to get vision of the high ground, or you better take those watchtowers. A terran sieging up and attacking the 4th base leaves plenty of room for counter attacks or flanks. Yet with all the ramps it also brings a sense of security since you can forcefield the ramps, you can siege from the high ground. This map might be a tad bit dark but the overall look of it is just beautiful. The contrast of the orange & the blue is perfect. The base setup is safe enough that you can get a nice long macro game with lots of action.

With all this said, Cloud Kingdom deserves to win because of how unique the map is as a whole. You will see great games on this map, you will see 1, 2, 3, 4 and up to 5 base play on this map. You will see lots of flanking, counter attacking, harass,all things that make watching sc2 as a spectator so much fun. Hell, I bet if push came to shove they could easily change Cloud Kingdom into Beach Kingdom if asethtics were that much of a problem.

I could go on and on about all the maps more and why I like & dislike certain ones but I already feel I've typed enough.
Again, take this feedback as you will. If you'd like me to explain more in depth on these maps please let me know.

With all that said, Cloud Kingdom, take it home baby!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Kaiwa
Profile Blog Joined August 2010
Netherlands2209 Posts
December 16 2011 20:21 GMT
#173
Deciding between Ohana and Cloud Kingdom was really hard. Would love to have a map with the beach tile set on ladder but Cloud Kingdom in my opinion the better map
시크릿 / 씨스타 / 에이핑크 / 윤하 / 가비앤제이
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
December 16 2011 20:29 GMT
#174
For those who are unaware, I created an Ohana RE version, found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=295685
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Sensator
Profile Joined April 2010
Australia377 Posts
December 16 2011 20:30 GMT
#175
I like Haven's Legion, seems like it would spawn some interesting macro games with heaps of different attack routes.
RoboBob
Profile Blog Joined September 2010
United States798 Posts
December 16 2011 20:31 GMT
#176
On December 17 2011 04:35 SidianTheBard wrote:
Map Rank: 2nd
Korhal Compound

I'm confused why this map is getting no love at all. The Main through 4th bases are probably one of the best expansions paths I've seen in a map. Not only are the 3rd and 4ths fairly easy to get, but they also open up many vulnerablities if you
do end up taking them. You can easily punish players that take a too greedy third due to the lowground. When you take the 4th you have to worry about the highground right behind you. It's awesome though because as for main attack paths when you get a 4th you really only have to watch two places, yet it also there are tons of opportunities for harass. Harass = Good. I haven't talked much about watchtowers yet, but this map has the best xel'naga watchtower placement of all the maps. It shows just enough. Basically having vision of the ramps in the middle is great, it makes the middle of the map more dangerous to walk through, although it's also the fastest way to your opponent. You can take a slower way around the outer edges of the map though and you won't get spotted. Now when playing, do you just go down the ramps into the middle only to get spotted so they have time to prepare, or do you take the extra 20 seconds to walk around the outside of the map to get to your opponent out of watchtower range. If it weren't for another ESV map, this one should have easily gotten 1st place.

I think the problem with Korhal is twofold: first, its kinda ugly, and second, its one dimensional. Its super easy to get 3 bases but really hard to get 4 and 5. Its like Terminus RE but smaller. It encourages turtling up to 200/200 far too much, which benefits some races (like P) more than others.

The reason why Terminus worked (somewhat) because it was a large map, which gave Z breathing room to attempt a 300 food push against 200 food T/P deathballs. It also had more easily secured 4th/5th plus the opportunity for ninja expos, whereas this map has neither. Look at the map and tell me how an army defending the natural is ever going to reach the 4th in time to repel a second attack there. Its not going to happen, its too close to the opponent, the path is too far, and moving your entire army of there puts your first 3 bases horribly in danger.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
December 16 2011 21:56 GMT
#177
On December 17 2011 05:31 RoboBob wrote:
I think the problem with Korhal is twofold: first, its kinda ugly, and second, its one dimensional. Its super easy to get 3 bases but really hard to get 4 and 5. Its like Terminus RE but smaller. It encourages turtling up to 200/200 far too much, which benefits some races (like P) more than others.

The reason why Terminus worked (somewhat) because it was a large map, which gave Z breathing room to attempt a 300 food push against 200 food T/P deathballs. It also had more easily secured 4th/5th plus the opportunity for ninja expos, whereas this map has neither. Look at the map and tell me how an army defending the natural is ever going to reach the 4th in time to repel a second attack there. Its not going to happen, its too close to the opponent, the path is too far, and moving your entire army of there puts your first 3 bases horribly in danger.


I wouldn't say defending a 4th would be as difficult as you are making it out to be. First off, if you took your 4th you then have 2 main chokes you would have to defend, the one by your natural and the one by your 4th. What's stopping you from completely walling off one choke or the other with buildings? Zergs won't have a problem with it because they want it to be open with lots of flanking opportunities. But for Terran and Toss since those two choke points aren't that large you can easily put 3 barrack to block off one of the paths, Put some gateways with a cannon or two behind it. Then you're pretty much safe, or can at least stall out long enough that you can get to where you have to defend. You also seem to think the player attacking is going to send a 200/200 army at the natural and have another 200/200 army at the 4th. If they do a split attack your army will easily crush the one it's at and then you can move towards the other location.

I don't see a problem with not having "ninja" expansions either. Sure you could take the 3 and 9 bases as ninja expos if you wanted to, but honestly in high end games people should be scouting well enough that there will never be a ninja expansion that is unscouted.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
December 16 2011 23:14 GMT
#178
Sanctuary is a sick map... I don't like Ohana as much, but I think a lot of people are voting because of the beach textures lol.
133 221 333 123 111
Timetwister22
Profile Joined March 2011
United States538 Posts
December 17 2011 06:14 GMT
#179

Map Rank: 4th
Haven Lagoon

So many people seem to enjoy Haven's Lagoon. It was the ugly duckling of the bunch and I'm sure everybody wants to root for it. The major problem with this map is the left side of the map. The 2 blue bases at the 8 & 10 positions and the Gold base at the 9 position. They will never get used unless it's a hidden base and/or one player is extremely far ahead. You will never see a 5 base vs 5 base on this map. The Gold is just asking for a zerg to throw up a ninja hatchery there and guess what, if you move your forces to attack it, everything else will be completely vulnerable to counter attacks. You can pretty easily grabbed a 3rd base here which is nice, except with how close the 4th base is it makes it kinda of cluttered & clunky. What's really bad is a terran could planetary up the 4th spot and pretty much get a free 3rd. It feels when this map was designed there was only 8 bases total. He then wanted more bases and added in 4 more. (Gold, the 4ths & the one at the 3 o'clock position) So, between all the cluttered bases, the "free" 3rd by taking your 4th and the poor design of the west side of the map. I do not think Haven's Lagoon should win TLMC.




I really do appreciate the criticism. Honestly. I look forward to learning about mistakes so I don't make them again. However, many of the problems you point out aren't really problems. Here's why:

1. Zerg can easily get to 5 bases. Limiting zerg to 4 (5 with golds) doesn't really make it fair if the game becomes a late macro game. Quite simply, they always need to be a base or two ahead of the protoss and terran opponent.

2. Golds were kind of made for zerg, for once again, they can get 6 bases fairly easily. You got me with the ninja, but quite frankly its not that big of an issue. Gold don't benefit zerg like they do terran. Since they have less mineral patches, and thus it takes less drones to become saturated, the zerg will find themselves with over saturated bases. Also,since the gas geysers are normal geysers at the golds, they'd still be gas capped, and mass zergling from the extra minerals doesn't usually work out too well. Though, if it does pose an issue, putting rocks there would certainly solve it.

3. The third has actually been criticized for being too far, to the point where I had to make it how it is now, which some still say is too far. The fourth doesn't really defend the 3rd. If they're guarding the high ground, their natural is wide open, as their army probably isn't big enough to spread effectively at that point in the game. Not to mention you can always attack the natural 3rd via the low ground to deny it.

4. Indeed, it was originally designed with 4 bases. However, 8 wasn't enough, as zerg had late game issues as previously explained. Thus, I added the base that is now the fourth. Where they are close, the difficulty in taking and holding the two are on much different scales. Hence, they're allowed to be close.

So yeah, you got me with the zerg ninja at the golds. Something for me to keep in mind for future maps, and I thank you for it. Keep up the good and constructive criticism! It is people like you that help mapmakers find and fix potential issues in current maps, and prevent them in future ones




Former ESV Mapmaker | @Timetwister22
BluePanther
Profile Joined March 2011
United States2776 Posts
December 17 2011 07:42 GMT
#180
cloud kingdom is the map i'd most want to see on ladder. Not saying the others might not be good, but if I had to pick one... that's it. My second pick is probably sanctuary.

I dislike Ohana play, despite how nice the map looks.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-12-17 07:46:58
December 17 2011 07:46 GMT
#181
On December 17 2011 16:42 BluePanther wrote:
I dislike Ohana play, despite how nice the map looks.


I made a RE version

http://i.imgur.com/dLsLn.jpg
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
mangoloid
Profile Joined September 2010
100 Posts
December 17 2011 07:49 GMT
#182
I voted for Cloud Kingdom. But I don't what I would think if it actually made it into the ladder map pool. It's too good to be there.

On December 17 2011 05:29 IronManSC wrote:
For those who are unaware, I created an Ohana RE version, found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=295685

I really like these changes. The layout feels much more natural. It would be nice to see this become a standard part of the tournament pool (perhaps NASL will make it so).
Timetwister22
Profile Joined March 2011
United States538 Posts
December 17 2011 07:49 GMT
#183
On December 17 2011 06:56 SidianTheBard wrote:
Show nested quote +
On December 17 2011 05:31 RoboBob wrote:
I think the problem with Korhal is twofold: first, its kinda ugly, and second, its one dimensional. Its super easy to get 3 bases but really hard to get 4 and 5. Its like Terminus RE but smaller. It encourages turtling up to 200/200 far too much, which benefits some races (like P) more than others.

The reason why Terminus worked (somewhat) because it was a large map, which gave Z breathing room to attempt a 300 food push against 200 food T/P deathballs. It also had more easily secured 4th/5th plus the opportunity for ninja expos, whereas this map has neither. Look at the map and tell me how an army defending the natural is ever going to reach the 4th in time to repel a second attack there. Its not going to happen, its too close to the opponent, the path is too far, and moving your entire army of there puts your first 3 bases horribly in danger.


I wouldn't say defending a 4th would be as difficult as you are making it out to be. First off, if you took your 4th you then have 2 main chokes you would have to defend, the one by your natural and the one by your 4th. What's stopping you from completely walling off one choke or the other with buildings? Zergs won't have a problem with it because they want it to be open with lots of flanking opportunities. But for Terran and Toss since those two choke points aren't that large you can easily put 3 barrack to block off one of the paths, Put some gateways with a cannon or two behind it. Then you're pretty much safe, or can at least stall out long enough that you can get to where you have to defend. You also seem to think the player attacking is going to send a 200/200 army at the natural and have another 200/200 army at the 4th. If they do a split attack your army will easily crush the one it's at and then you can move towards the other location.

I don't see a problem with not having "ninja" expansions either. Sure you could take the 3 and 9 bases as ninja expos if you wanted to, but honestly in high end games people should be scouting well enough that there will never be a ninja expansion that is unscouted.


There are five paths you have to cover. The three into the fourth and the two at the natural. Covering all that distance at that point in the game is difficult. Sure, end game you can wall off and your army will be able to split up. But at the point in the game where you would be taking your 4th as your 3rd, you wouldn't, thus making it hard to defend and hold.
Former ESV Mapmaker | @Timetwister22
DoggerStarcraft
Profile Joined December 2011
United States31 Posts
December 17 2011 07:58 GMT
#184
I really love the overall look and feel of Ohana. It seems like it would be a dream come true to see this (or it's RE version) on the ladder someday. Not only does it look like a balanced map, it has to be the most beautiful tile set combination in WoL.
Nightrage
Profile Joined October 2010
Greece212 Posts
December 17 2011 08:06 GMT
#185
I voted for Sanctuary. Seems like a pretty decent map and I think SC2 needs more 3 player maps.
It ain't easy being cheesy
Lambertus
Profile Joined February 2010
South Africa970 Posts
December 17 2011 13:13 GMT
#186
I played Ohana now for some games and also the other maps (ZvP mainly) with some friends. Ohana is the most fun map until now!
The only known Reverend on TL playing SC2 and BW (http://www.teamliquid.net/forum/viewmessage.php?topic_id=409226)
whatthefat
Profile Blog Joined August 2010
United States918 Posts
December 17 2011 16:57 GMT
#187
Well, this is a tough decision, as these are some really great maps. The top 4 for me are Cloud Kingdom, Sanctuary, Burning Altar, and Ohana. I feel the other 3, although very good, have some minor structural faults, e.g., difficulty holding a third, unpleasant chokes to the natural, or lack of air space.

For voting, Ohana is out for me, due to the strong similarity to Belshir Beach. And I don't just mean aesthetically! I mean structurally. The most important difference is the addition of rocks between the 2nd and 3rd, which I personally don't like. Nonetheless, it would be as good as anything that is currently on the ladder, apart from maybe Tal'Darim Altar.

Burning Altar is interesting in the way it uses rocks to essentially shield the thirds. But I'd want to see a lot more play testing to convince me it is balanced, especially for close spawns.

Sanctuary and Cloud Kingdom are both great maps. Sanctuary seems very balanced and very carefully thought out. I'd be happy to see it on the ladder, and I think it would make for great games. In the end though, I chose Cloud Kingdom, simply because I feel the design is very original. The many attack pathways make it a highly dynamic map. In general, I'm not a fan of 2 player maps, but this one is something special.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Bio-Leera
Profile Joined May 2010
United States65 Posts
December 17 2011 17:34 GMT
#188
major love for 2 player maps it seems. Oh well here's hoping burning altar keeps developing
RoboBob
Profile Blog Joined September 2010
United States798 Posts
December 17 2011 21:33 GMT
#189
On December 17 2011 06:56 SidianTheBard wrote:
Show nested quote +
On December 17 2011 05:31 RoboBob wrote:
I think the problem with Korhal is twofold: first, its kinda ugly, and second, its one dimensional. Its super easy to get 3 bases but really hard to get 4 and 5. Its like Terminus RE but smaller. It encourages turtling up to 200/200 far too much, which benefits some races (like P) more than others.

The reason why Terminus worked (somewhat) because it was a large map, which gave Z breathing room to attempt a 300 food push against 200 food T/P deathballs. It also had more easily secured 4th/5th plus the opportunity for ninja expos, whereas this map has neither. Look at the map and tell me how an army defending the natural is ever going to reach the 4th in time to repel a second attack there. Its not going to happen, its too close to the opponent, the path is too far, and moving your entire army of there puts your first 3 bases horribly in danger.


I wouldn't say defending a 4th would be as difficult as you are making it out to be. First off, if you took your 4th you then have 2 main chokes you would have to defend, the one by your natural and the one by your 4th. What's stopping you from completely walling off one choke or the other with buildings? Zergs won't have a problem with it because they want it to be open with lots of flanking opportunities. But for Terran and Toss since those two choke points aren't that large you can easily put 3 barrack to block off one of the paths, Put some gateways with a cannon or two behind it. Then you're pretty much safe, or can at least stall out long enough that you can get to where you have to defend. You also seem to think the player attacking is going to send a 200/200 army at the natural and have another 200/200 army at the 4th. If they do a split attack your army will easily crush the one it's at and then you can move towards the other location.

I don't see a problem with not having "ninja" expansions either. Sure you could take the 3 and 9 bases as ninja expos if you wanted to, but honestly in high end games people should be scouting well enough that there will never be a ninja expansion that is unscouted.

There isnt 2 chokes, there's 4, and two of them are wide. You might be able to FFE or 3 rax wall off the natural, but it won't cover the fat ramp from the natural to the third. Walloffs wont help there, instead your best bet is just camping a big army at that ramp to easily secure your 3rd. The entrence to the 4th from the center is almost too wide to even be called a choke. The fat ramp from the 3rd to the 4th makes taking the 4th as a ninja expansion impossible, it can only be taken as a "natural" 4th.

The ability to ninja expansion is important, because if there are no viable alternatives then its way too easy for one opponent to simply siege the next expansion in line and autowin. Which makes for very boring, onesided games. Its the *potential* to ninja expansion thats important; that doesn't mean that it needs to happen every game.

Another big problem is the expansion pattern. The longer the game goes on, the further the players expand away from each other. You want games where the opponents expand closer together or stay the same distance, because the longer the distance from 4th/5th to 4th/5th the riskier it is to move out with a 200 food army. That just makes for boring, turtly play. Sure you get macro games, but they're very boring macro games, and the distinction is important.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 17 2011 22:18 GMT
#190
Just under 6 hours to go!
Administrator~ Spirit will set you free ~
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 17 2011 23:18 GMT
#191
VOTTTTTTTTTTTTTTEEEEUUUUUUUUUUUUU!!!!!!!!!!!!!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Alpino
Profile Joined June 2011
Brazil4390 Posts
December 17 2011 23:30 GMT
#192
Going with Cloud Kingdom I like the way the bases are spread out in this map.
20/11/2015 - never forget EE's Ember
Witten
Profile Joined January 2011
United States2094 Posts
December 17 2011 23:33 GMT
#193
All the maps are worthy of making the map pool tbh. Easily.
Brood War Forever / NA's premiere Shadow Shaman player / Courier Collector / Bot Game Champion / Highly amateur Mystical Ninja Goemon Speedrunner
Nerko
Profile Joined May 2011
Sweden34 Posts
December 18 2011 00:07 GMT
#194
Cloud Kingdom : Looks freeking nice ! :D
Unnamed Player
Profile Joined March 2011
Australia89 Posts
December 18 2011 02:58 GMT
#195
Surprised that Ohana is doing so well in the voting. Not saying it isn't a good map but i think many are voting for it because of the tileset more than anything else.

I voted for Haven's Lagoon as it is going to be very difficult to drop mineral lines for terran and good overlord placement will see drops very difficult on this map. There a lot of features i like but that is the main one and hence why i voted for it.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 18 2011 04:02 GMT
#196
Voting is now closed, thanks for voting~
Administrator~ Spirit will set you free ~
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 18 2011 05:33 GMT
#197
Now the waiting game. It's a game where everyone loses.

Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
December 18 2011 08:46 GMT
#198
When can we expect results?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 18 2011 08:57 GMT
#199
On December 18 2011 17:46 IronManSC wrote:
When can we expect results?

Soon
Administrator~ Spirit will set you free ~
UmbeXCII
Profile Joined May 2011
Italy69 Posts
December 18 2011 16:06 GMT
#200
Oh this was way too quick...i just saw this post and unfortunately I can't vote...
Just for the record, I like Cloud Kingdom
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
December 18 2011 19:36 GMT
#201
There should be 2 winners spots for this contest Ohana may not be a good map for Zerg but it's just so beautiful.

On the other hand damn Cloud Kingdom is sexy and looks like an awesome Zerg map so sparse and huge ramps with many counter attack routes. Not to mention it looks so^^ god damn awesome purple is my favourote colour too!
Never GG MKP | IdrA
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