On December 03 2011 04:00 wanghis wrote:
he doesn't realize he's the reason that hiya no longer considers playing sc2?
he doesn't realize he's the reason that hiya no longer considers playing sc2?
no?
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bgx
Poland6595 Posts
On December 03 2011 04:00 wanghis wrote: he doesn't realize he's the reason that hiya no longer considers playing sc2? no? | ||
slappy
United States1271 Posts
On December 03 2011 03:33 SarcasmMonster wrote: Show nested quote + On December 03 2011 03:30 1Eris1 wrote: On December 03 2011 03:20 SarcasmMonster wrote: On December 03 2011 02:49 Rostam wrote: On December 03 2011 02:33 SarcasmMonster wrote: On December 03 2011 02:29 NipponBanzai wrote: On December 03 2011 02:19 yoonstar91 wrote: On December 03 2011 02:15 HolydaKing wrote: On December 03 2011 02:13 SarcasmMonster wrote: SC2 Terran is more complicated than SC1 Terran. Well said. Thanks for the translation. I read it as bionic being more complicated than in SC1. Anyway, thanks for the interview! Was waiting for this. I think it really depends on the way you read. I think he's saying that Bionic is also more difficult to use. Therefore terran overall is more difficult in sc2. =) i think.. hehe Thanks though. I appreciate your comment! Thanks for reading guys! Considering how hard bw was in general, I find this a little hard to believe haha. Maybe it's different for a top-level pro. BW Terran is mechanically harder than SC2 Terran. But the Terran race was simpler in BW (for better or for worse). Difficulty and simplicity are two different things. How? BW Terran mechanically harder: only one building selected at a time, no auto-mine rally point, only 12 units per control group SC2 Terran more complex: more viable bio variety and viability (in BW, bio is viable only in TvZ excluding cheese and your composition is mostly marine, medic and sometimes a firebat), tons more openers in SC2 (2-rax, banshee w/ or wo/ cloak, reactor hellion, blue-flame hellion, 1-rax expand, cc-first, siege-expand, fast medivac drops, marine-tank push, hellion-marauder push, 1-1-1, 2-port banshee, 3-rax stim timing, iEchoic, ghost-rush, bunker rush, Boxer's reaper rush, etc), the addon-system and addon-swapping in SC2 adds complexity to build optimization and timing. In general, SC2 Terran units are more viable in most matchups than in BW and that adds complexity. Bio is not the only viable TvZ build in BW, it's just the most effective. Besides nearly every bio ends up transitioning into some kind of mech bio/mech. There are however a few players that do poorly with bio, so they actually make do with straight mech sometimes. (looking at you fantasy!) I meant that out of the 3 Terran matchups, bio is only viable in TvZ excluding cheese. Hiya says otherwise | ||
GhandiEAGLE
United States20754 Posts
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SoJu.WeRRa
Korea (South)820 Posts
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Holgerius
Sweden16951 Posts
On December 03 2011 04:16 slappy wrote: Show nested quote + On December 03 2011 03:33 SarcasmMonster wrote: On December 03 2011 03:30 1Eris1 wrote: On December 03 2011 03:20 SarcasmMonster wrote: On December 03 2011 02:49 Rostam wrote: On December 03 2011 02:33 SarcasmMonster wrote: On December 03 2011 02:29 NipponBanzai wrote: On December 03 2011 02:19 yoonstar91 wrote: On December 03 2011 02:15 HolydaKing wrote: On December 03 2011 02:13 SarcasmMonster wrote: SC2 Terran is more complicated than SC1 Terran. Well said. Thanks for the translation. I read it as bionic being more complicated than in SC1. Anyway, thanks for the interview! Was waiting for this. I think it really depends on the way you read. I think he's saying that Bionic is also more difficult to use. Therefore terran overall is more difficult in sc2. =) i think.. hehe Thanks though. I appreciate your comment! Thanks for reading guys! Considering how hard bw was in general, I find this a little hard to believe haha. Maybe it's different for a top-level pro. BW Terran is mechanically harder than SC2 Terran. But the Terran race was simpler in BW (for better or for worse). Difficulty and simplicity are two different things. How? BW Terran mechanically harder: only one building selected at a time, no auto-mine rally point, only 12 units per control group SC2 Terran more complex: more viable bio variety and viability (in BW, bio is viable only in TvZ excluding cheese and your composition is mostly marine, medic and sometimes a firebat), tons more openers in SC2 (2-rax, banshee w/ or wo/ cloak, reactor hellion, blue-flame hellion, 1-rax expand, cc-first, siege-expand, fast medivac drops, marine-tank push, hellion-marauder push, 1-1-1, 2-port banshee, 3-rax stim timing, iEchoic, ghost-rush, bunker rush, Boxer's reaper rush, etc), the addon-system and addon-swapping in SC2 adds complexity to build optimization and timing. In general, SC2 Terran units are more viable in most matchups than in BW and that adds complexity. Bio is not the only viable TvZ build in BW, it's just the most effective. Besides nearly every bio ends up transitioning into some kind of mech bio/mech. There are however a few players that do poorly with bio, so they actually make do with straight mech sometimes. (looking at you fantasy!) I meant that out of the 3 Terran matchups, bio is only viable in TvZ excluding cheese. Hiya says otherwise http://www.youtube.com/watch?v=H4hzYeSmXy0 A very specific counter to a certain timing of a carrier rush. Both you and I know it's not viable as an option in a straight up standard macro game. ![]() ![]() | ||
VirgilSC2
United States6151 Posts
fOrGG has the change to pull off the Royal Road if he tries hard enough!! | ||
slappy
United States1271 Posts
We all know why terran don't dare go bio against protoss normally (Tempest vs Light mangoon) lol | ||
lizzard_warish
589 Posts
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Moa
United States790 Posts
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TelecoM
United States10645 Posts
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VPCursed
1044 Posts
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Talack
Canada2742 Posts
On December 03 2011 04:25 VPCursed wrote: he hasnt been playing for 2 months legitimately... that guy has had 2 accounts in gm for the past 7 months or so.. I think he means practicing with the intention of competing rather than just playing the game. Although him just "playing the game" is probably still a good 6+ hours a day of practicing his actual training was probably considerably more intense. Even with his BW background there is still a ton of stuff to learn about sc2 and no matter how similar/good your experiance in a previous game was you still need to put in alot of time to learn about a new game. | ||
QTIP.
United States2113 Posts
Strange that he sounds like he still has a lot to learn, despite his success on the ladder and his very polished play. | ||
Taku
Canada2036 Posts
What’s the overall difference between the two games? Starcraft 1 tends to have a lot of different types of diversion plays one can do. Such is not the case with Starcraft 2. I feel that Starcraft 2 is more battle based. Therefore if one loses in a big battle, it’s really hard to recover. Aha, he also sees the whole giant battle to decide it all syndrome that SC2 has. | ||
VGhost
United States3608 Posts
I've been a fan for a while - when I was in Korea once of the matches I was at was an MSL game (back in 2009) where he beat Much with a bio timing attack. | ||
ReketSomething
United States6012 Posts
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Djabanete
United States2786 Posts
On December 03 2011 04:06 Holgerius wrote: I'm still supporting you Frogg! ^__^ Me too, you still have carry-over fans ForGG :D On December 03 2011 04:40 ReketSomething wrote: I hope he destroys everyone and shows people the power of a MSL champ. And this too ![]() | ||
wklbishop
United States1286 Posts
I guess it's a true testament to how much value Koreans place in the team house model of improvement. | ||
Rammstorm
Germany1434 Posts
[..]fOrGG who has been practicing legitimately for 2 months after returning to Starcraft 2[...] and, [...]He beat (P) ![]() ![]() I see an elephant stampede incoming?!, ![]() | ||
Yaki
France4234 Posts
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