Starcraft is very different to playing music, if you play on a slower speed or something to practice instead of just playing properly all of your timings are going to be completely wrong. Also imagine the difference you'll feel when playing a slow speed then having to transition to the standard starcraft speed, that is something you would have to get used to and you'll be wasting time on that transition. Also regarding efficiency you will play more games if you play at a faster speed so will get more practice in. To add more to the efficiency point I don't think many people would be able to constantly put 100% effort into playing vs the computer too, I know I couldn't.
I've never tried this so I guess I cannot know for certain but I know that when I started I just went straight for playing vs real opponents, tried out all the different races while doing this, and tried out different strats vs real opponents too, and I'm almost sure that this was better for me than playing how you suggest.
And lastly, it's a freaking game! It should be fun, and to me practicing at a slow speed vs the computer does not sound fun!
Coming from a background in music (playing drums since 10 years), phyiscal activities such as dancing and martial arts (~5 years) and coaching things like speaking in front of 100+ audiances, tradional softskills etc. I'd like to add a few cents to this whole discussion.
Some posts here showed a pretty weak understanding of how learning and/or practicing in general works. =P
1) "The goal of music is to play at a set tempo while the goal of Starcraft is to play as fast as possible"
False. Every single physical activity (from martial arts and boxing to swimming, from running all the way to speaking in front of people, playing music and starcraft) has a rhythm.
Ryhthm is everywhere. At the lowest stages of a strong martial arts training you practice every step at once, you practice the timing of your actions. Boxers don't hit as fast as they can, they first memorize the correct technique of how to hit - which will then slowly be practised more till it becomes muscle-memory.
Starcraft is in fact a very rhythmic game. If you try to execute everything as fast as you can, you will end up learning mistakes. You will memorize wrong behavior. It is VERY easy to hit a punching bag quickly for a beginner - however if he works on hitting it quickly he will never achieve the speed of e.g. a WT practicioner who practiced chain hits starting with a very slow speed and perfect technique.
Steps like Check Minerals / Gas -> Check supply -> build workers -> build units -> build buildings scout -> move units -> Check Minerals / Gas -> etc. are a ryhthm.
Someone who checks Minerals/Gas, then builds workers, then scouts, then builds units then checks his minerals/gas, then builds buildings would be the example of an inefficient rhythm.
To achieve maximum speed in a game like starcraft you have to develop the most effective pattern to spend your time. - You learn such a pattern by consciously (!!) going through it step by step, again and again until it becomes second nature.
The simple fact that there is no "common knowledge" on how to "correctly" do stuff like this, or even how to simple as **** things like 1a2a3a4a (e.g. 1a3a2a4a is slightly faster because of less finger movement involved. Is it a tiny amount of time? Yes. Do people use it? No. Apparently small edges like this aren't needed.) shows us that Starcraft (and e-sports in general) are not developed enough yet to have working standards in certain aspects. - This is also why I would take habits "professionals" show us in their practice with a grain of salt.
tl;dr: Ryhthm > speed. Speed is the result of a well-practiced rhythm, not the starting point.
2) "Practice in a low-stress environment will fail you in a high-stress environment"
Wrong. Practice in a low-stress environment gives you all the skills needed to succeed in a high-stress environment.
Let's take public speaking for an example. If I want to teach someone who's rather shy but suddenly in a public position how to speak in front of 300 people I would not (costs aside) put him infront of 1000 people and let him "just speak" there. He would simply crack down under pressure and will have more stage-fright than before.
Instead, I'd take him to a group of people with a similar interest (same fears and thoughtprocesses) and let him speak in front of those 10 people. Then we would work on his way of speaking and then, once I'm fine with him, we'd record the thing and show him the video. Taddaaa, his skill and self-confidence is increased and he'll be way more comfortable in front of e.g. 100 people than before.
Another example would be the martial artist who practices first under a very controlled environment, once he got the basics down people will do stress-exercises with him - then he'll be ready for "real" self-defense.
Oh, wait, stress-exercise? - Yup, you read correctly. The ability to do well under pressure is a skill on its own. (Dingdingding!)
If you do great in 1n1's and on the ladder, you won't automatically beat the same people in a tournament setting (hi Infernal <3). Practicing how you do under pressure and high-stress is a skill that has to be learned individually (or by failing enough tournaments), how to do that would be too much for this short thingy though.
3) "But.. but... Koreans massgame, too!"
No. Not that way. You're comparing apples and oranges. (Or rice and potatoes, huehue)
Person A massgames in a controlled environment. He has someone watching him who ensures that he follows set patterns (see #1) which they worked out together beforehand. If there are certain weaknesses in his build, timing or micro you grab another dude from your team who has a similar issue and then let them clash heads until they can do the thing they sucked at better than before.
Person B plays 30 games per day.
Person A is your average Korean Progamer, Person B is the average western dude who asked "How should I improve my game?" and got the answer "Go play mass games!"
Whatever skill you're working on in life, simply doing it over and over again without a real plan or reflection will lead to failure. (Yes, that's something I learned in both Starcraft and picking up women. =D)
4) "But..but... you don't practice decision making that way!"
Strong decisionmaking is, once again, a result, not a point to start off.
Let's say you played 1-2 laddergames, you weren't happy with those games at all. Your build should work in theory our ryhthm sucked, your timing sucked and you made horribly decisions.
Let's say you... ...refined your build and stole it directly from a top korean pro of your choice. ...worked on your larvae injections/macro/mules/whatever till they are FUCKING BOSS. ...stutterstepped on micro maps till you could beat everyone with 2 marines in 2011.
NOW IS THE POINT TO ACTIVELY WORK ON YOUR DECISION MAKING.
Would you have won games earlier with a better decisionmaking? Yes. Would you have (attention plz!!) won games where you had correct decision making, but shitty mechanics? No.
There is no fucking point in a great plan if you can't execute it. Unless you're a coach. Then you get that privilege.
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After this wall of text I'd like to add that I fully endorse the OP, I feel that a discussion like this is long overdue. Way too many "young" activities rely on people claming that "just doing a lot of it" is the holy grail - while that statement is pretty far from the truth.
Feel free to shout out any questions concerning the points I made, I'll keep checking this thread for a while. =)
Edit: What I meant by "working standards" in #1, refers to things like there is no "commonly accepted" way of which finger should hit which hotkey in which order for maximum efficiency. A thing like this would be not acceptable at all when it comes to typing or playing the piano. --> starcraft and e-sports aren't refined yet.
Interesting post . I’d say there aren’t many standards because it’s a competition - if you think you've discovered more efficient way of doing something you want to keep it to yourself. Progamers probably have their "SC2 notebooks" but I don't think they want to spend their time making "the ultimate SC2 notebook", especially when you consider the balance and all the possible future balance changes (I have some extreme ideas about SC2 :D).
I like the idea of keyboard rhythm. I'm extremely slow, have small hands, constricting PC space and so on so I tried to change my hotkeys so that I don't have to move the my wrist at all. The core is to move 1-5 to Q-T and 6-0 to 1-5. On the other hand, hotkeys of one group such as a production building might require some spacing, depending on how many fingers you need to use and how does it "feel". It might be better to have hotkeys in a way that you make logical circles. Then again, figuring this out depends on personal preference but might also lead to an advantage. It seems like a lot of work with very little personal gain once it becomes generally known so it has to be supported by money which leads me to the whole consumerism issue of making things in life more complicated than they are and putting pressure on the participants (sportswear, job positions accompanying a sport... and the impact of lack of thereof on the sportsperson).
It’s probably better to learn how to play without cutting corners, even if that means slowly, then start consciously cutting corners when and where it’s beneficial (microing 10 units while banking money isn’t a good trade). But I wouldn’t say you need a lot of APM to do that. It’s about playing consistently, without mistakes and with consistent decision-making and oftentimes with the better build order. While the actual APM might be lower the “weight” of the APM is important. You won’t smash though a bracket of several good players just by playing fast. With all the luck involved I feel like the core is to be prepared for as much as possible so that when you scout your reactions are not just faster but also very specific and appropriate. I can't think of a good way how to practise improvisation...
On October 09 2011 21:11 Ziktomini wrote:Starcraft is very different to playing music, if you play on a slower speed or something to practice instead of just playing properly all of your timings are going to be completely wrong. Also imagine the difference you'll feel when playing a slow speed then having to transition to the standard starcraft speed, that is something you would have to get used to and you'll be wasting time on that transition. Also regarding efficiency you will play more games if you play at a faster speed so will get more practice in. To add more to the efficiency point I don't think many people would be able to constantly put 100% effort into playing vs the computer too, I know I couldn't.
I've never tried this so I guess I cannot know for certain but I know that when I started I just went straight for playing vs real opponents, tried out all the different races while doing this, and tried out different strats vs real opponents too, and I'm almost sure that this was better for me than playing how you suggest.
And lastly, it's a freaking game! It should be fun, and to me practicing at a slow speed vs the computer does not sound fun!
I've addressed a lot of the concerns in your post in previous replies, and since a lot of these points keep popping up, I added a section addressing common counter-arguments in my OP.
Starcraft is very different to playing music...
You're focusing on irrelevant differences. Starcraft and music are fundamentally similar in that they involve the act of learning a new skill. I could make the analogy with almost any other field/skill/sport. The point is that the act of learning new skills is very similar and well established in fields other than Starcraft, yet people dismiss these methods out of Starcraft traditionalism and myth.
I've never tried this so I guess I cannot know for certain but I know that when I started I just went straight for playing vs real opponents, tried out all the different races while doing this, and tried out different strats vs real opponents too, and I'm almost sure that this was better for me than playing how you suggest.
Its great that mass gaming worked out for you, but what I suggest has been proven in other fields to work even better. I think its rather shortsighted to dismiss something without even trying it.
Plus, its not like I'm suggesting you should never ever play games. Rather, I only encourage you to take a new approach when learning a new build, or perhaps refining your mechanics.
And lastly, it's a freaking game! It should be fun, and to me practicing at a slow speed vs the computer does not sound fun!
Some of us enjoy getting better at games! Do we insult the football player running sprints up and down a field because he's taking a game seriously? Of course not!
I respect your attitudes and priorities to the game of Starcraft, but don't assume that everyone feels the same way.
On October 10 2011 14:17 aksfjh wrote: I agree with this, but it runs into a fundamental problem. How do you practice mid or late game decisions and execution without mass gaming?
I'm not suggesting that one completely abandon mass-gaming. Rather, I'm simply encouraging people to take a different attitude when learning a new build or improving one's macro technique. If you devote some of your practice time to slow, mechanical mastery, you'll learn mechanics faster and better, allowing you more time and in-game concentration to focus on strategic decisions.
Maybe you should put in a TL DR at the top, something like:
The point is that (keyword) mindless (keyword) mass gaming isn't an optimal use of time, rather you should break the game down and practice the smaller pieces
Great post btw, I agree completely, even as an amateur of both.
I definitively agree that mindless mass games are not the way to go. Whenever i start laddering i always look at the replays that i lost. Today i lost a game against a terran. i looked at the replay saw that i was floating minerals and i said to myself i could have invested this in robo tech and gotten collosus this way his ghost would be less effective vs my high templars. The next game was the same map and matchup, i didn't float my minerals as much and was able to invest in collo to win me the game.
The problem with slowing down game speed and focusing on different things is that it can take the fun out of it. lets face it how many of us are going to be programmers. I think mass-gaming with watching replays is the most fun way for noobs like us to ladder and improve.
What's wrong with mass gaming and then looking at your replays to see where you played wrong and then improve on it? Seems like a legitimate way to practice to me.
EDIT: To all those people who think playing on the "normal" or "slow" speed is a good idea: you're a moron. "Hey guys lets practice some basketball but theres no running, you have to walk!"
Edit2: adding more analogies for "slow" people to understand. "Hey guys lets play football but in wheel chairs!" "Hey guys lets play chess without the queens!" "Hey guys lets practice NASCAR racing but only drive at 20mph!" "Hey guys lets practice hockey without a goalie!"
When you remove a key element of the game, or slow it down, you're playing an entirely different game.
Crawl before you run only applies in certain situations, SC2 is not one of them.
^Has never played on a basketball team. Breaking down plays very slowly, where the coach literally walks each position through what they will do when the PG calls a play was commonplace. I'm not addressing whether or not your point is correct but you might not want to call someone a moron when your analogy is ridiculously moronic.
Practicing builds against the AI was how I improved significantly. It literally became secondary to build probes and pylons and to constantly be spending minerals. What I do is perhaps ridiculously over-the-top but I would watch Huk's replays. I then looked at his openings and copied down the food supply as well as the in-game time. I'd look at multiple replays of the same build, get an average for those times and start programming into me with a combination of 1v1s and practice against the AI.
Very helpful. I can't mass game as much as I want to and I do not enjoy it but it works.
Why post an edit when you can post an actual post? Rather chicken-shit.
Football players: defensive and offensive line practice against dummies, quarterbacks practice throwing without any harassment and widereceivers do run patterns all day in practice. This is called practicing a single thing so that it becomes routine so that you actually think about other things while executing it.
Same with anything else you've listed: chess players consume entire texts about single openings, responses to secondary moves, etc, etc, etc. One method that I observed was reducing the amount of time each person had to make a move so as to make them constantly be thinking so that when the game goes at the actual speed, that faster thought process is retained. NASCAR and F1 are literally the places where restrictor plates are involved lol so this is just about the dumbest one you could've thrown out there. And yeah, hockey:
You're truly an inspiration. While I do not use slow or normal, I am not going to bash someone for wanting to slow the game down so that they can look at the game clock, look at their supply and execute things at a speed they can manage until they get better at it. Hell, macro trainer starts off with normal and that can be a bitch for most people.
My best advice for you is to chill and think with an open mind.
BTW this reminds me of the typical film fencing scene when the teacher throws the student a weapon and shouts "defend yourself!" That's not how it works, you need to learn the basic attack and defence routines, then you practice in controlled environment (exchanging 3 attacks in pairs), learn to attack quickly while being able to stop your weapon, and so on. Only then is it safe to start an “actual” fight. I’m not making fun of the bronze league but those crazy matches, crazy compositions and weird timings, that’s like watching a fencing match of two people who know nothing about fencing – there is no technique, it makes little sense and can end pretty badly. On the other hand, two good players/fencers can be much more predictable until one of them shows better prowess/counters the routine he was able to anticipate. A master vs. newbie fight can end quickly if the master executes even the simplest routine, yet defending a newbie can be dangerous as they’re timings are off, they can surprise with something crazy. So making your play much more structural and refined makes it open to counterattacks from the more experienced but in most cases a well executed attack routine will defeat the people who “just play”.
Anyway, I'm more interested in the rhythmical aspect of it, what's the best mental and mechanical cycle, how to spread out/group up hotkeys and such . That's something very specific you can work with.
On October 10 2011 15:34 Mr.SoloDolo wrote: What's wrong with mass gaming and then looking at your replays to see where you played wrong and then improve on it? Seems like a legitimate way to practice to me.
EDIT: To all those people who think playing on the "normal" or "slow" speed is a good idea: you're a moron. "Hey guys lets practice some basketball but theres no running, you have to walk!"
Edit2: adding more analogies for "slow" people to understand. "Hey guys lets play football but in wheel chairs!" "Hey guys lets play chess without the queens!" "Hey guys lets practice NASCAR racing but only drive at 20mph!" "Hey guys lets practice hockey without a goalie!"
When you remove a key element of the game, or slow it down, you're playing an entirely different game.
Crawl before you run only applies in certain situations, SC2 is not one of them.
Those are awfully twisted analogies and completely miss the point of my argument. Your comparisons seem to believe that I advocate playing "slow" in actual competitions, which is wildly off base. I only advocate playing slow in practice.
But here, let me fix those analogies for you.
"Hey guys lets play in the NFL even though I can barely run a mile and weigh 130 pounds." "Hey guys lets play chess without knowing how the pieces move!" "Hey guys lets practice NASCAR racing even though we never took the time to learn how to drive!" "Hey guys, let's play full contact hockey even though I can't even stand straight on ice-skates!"
The point is, if you ever want to be able to do something at a sufficiently high level, you have to train the basics at some point. If you took these practice analogies to any professional athlete, they'd laugh at you and lecture you about the thousands of hours they spent in practice honing their skills.
By far the most effective way of training a new skill is to focus on slow, mechanical mastery. This is well established in all professional sports, and for some reason, isn't followed in Starcraft.
But all of this should have been evident if you actually read my OP. Clearly I assume too much sometimes.
There are similiraties in learning music / learning starcraft but you cannot close your eyes on some crucial differences that can change the practice efficiency. I'm talking about the replays. In music, teachers have a very important role because they can analyze the student's performance from another point of view, they have some sort of distance with the situation that help them spot the mistakes and various inaccuracies that the student can do. In SC2, you do not have any teacher, the only teacher you have is yourself. The replays must be used to compensate that absence. You can play your partition at real speed against real opponents, do atrocious mistakes without realising it, then you lose. When do you lose in music ? When do you know that you failed ? Bnet tells us that in a 100% accurate way. So when you lose, you can analyze your replay, see all the mistakes you didn't realise you made, think of a way to fix that then apply the lesson you gave yourself for the next games. Spotting all the similarities is very bad if you don't take in acount all the crucial differences between those 2 medias. You are your own teacher and Replays are the most efficient tool to improve in my opinion. It teaches far more than repetiting some moves out of context. Because context is everything in SC2. Starsense doesn't grow by itself, you have to play a lot to get better judgements and reactions on your plays. Just my 2 cents
On October 10 2011 23:09 Desert Fox wrote: You're speaking of dusting. Most people are not at that level yet where they should be worrying about starsense.
Oh I just realised the non sense of this thread : The OP talk about LEARNING starcraft and compares his approach to qxc approach to IMPROVE at starcraft. Yes, if you never played starcraft before, play some games vs AI and practice builds order over and over and learn to get to 200 food without supply blok, learn every unit and shortcuts of the game, watch some pro plays and BO then go hit the ladder. If you are Diamond-Master, Play a lot and analyse your replays.
On October 10 2011 15:34 Mr.SoloDolo wrote: What's wrong with mass gaming and then looking at your replays to see where you played wrong and then improve on it? Seems like a legitimate way to practice to me.
EDIT: To all those people who think playing on the "normal" or "slow" speed is a good idea: you're a moron. "Hey guys lets practice some basketball but theres no running, you have to walk!"
Edit2: adding more analogies for "slow" people to understand. "Hey guys lets play football but in wheel chairs!" "Hey guys lets play chess without the queens!" "Hey guys lets practice NASCAR racing but only drive at 20mph!" "Hey guys lets practice hockey without a goalie!"
When you remove a key element of the game, or slow it down, you're playing an entirely different game.
Crawl before you run only applies in certain situations, SC2 is not one of them.
Typical learner books on chess often have exercises that involve a subset of the pieces. For instance using a bishop, knight and a king vs a lonely king is actually quite hard. To be able to practice it you have to start out with a subset of the pieces, or you won't know how to do it when it occurs, which is bloody hard if you haven't tried to do it in practice.
The same goes for micro/macro tricks. Just learning how to macro using only hotkeys or learning how to micro is something that can be done a lot faster if you can focus on that one thing.
Let's say you want to learn marine+marauder+medivac+viking micro vs a zealot+stalker+sentry+colosuss-ball. You can either have a huge macro game that ends up in the ball vs ball 20% of the time and takes 30 minutes, or you can setup the game and redo the same battle over and over again until you can micro it.
I think there is truth to this the only problem though is i think that it WON'T BE FUN, the fun factor is often what makes people come back and play more. If you give a noob a few boring steps to get better he is probably not gonna go through with it and might even quit the game thinking that this is the only way to advance. If you could make that kind of training fun however it will be a huge success, unlikely as that may be.
On October 10 2011 23:09 Desert Fox wrote: You're speaking of dusting. Most people are not at that level yet where they should be worrying about starsense.
Oh I just realised the non sense of this thread : The OP talk about LEARNING starcraft and compares his approach to qxc approach to IMPROVE at starcraft. Yes, if you never played starcraft before, play some games vs AI and practice builds order over and over and learn to get to 200 food without supply blok, learn every unit and shortcuts of the game, watch some pro plays and BO then go hit the ladder. If you are Diamond-Master, Play a lot and analyse your replays.
Almost, but not quite.
I am indeed talking about learning Starcraft, however, I don't limit this to beginners. The learning process extends far beyond a Starcraft beginner; players of all skill levels have things to improve on and learn in their game.
Unless you have perfect mechanics (If you're not named Flash or Jaedong, you don't), slow mechanical practice is a great way to improve your game and will lead to much bigger gains in skill than simple mass-gaming. There definitely is a place for mass gaming in practice - it is an excellent way to practice decision making - but don't use it as a way to improve your mechanics. Balance is key.
I also argue that qxc's approach is a bad idea for improvement. For those without perfect mechanics, playing something artificially fast leads to learning bad habits. Qxc's post is only acceptable in the theoretical sense and assumes perfect mechanics/technique.
On October 10 2011 23:28 Tedde93 wrote: I think there is truth to this the only problem though is i think that it WON'T BE FUN, the fun factor is often what makes people come back and play more. If you give a noob a few boring steps to get better he is probably not gonna go through with it and might even quit the game thinking that this is the only way to advance. If you could make that kind of training fun however it will be a huge success, unlikely as that may be.
Nonsense! I know plenty beginners who mass-game, get frustrated that they keep losing, and ragequit. I'm simply suggesting that if you devote a small bit of your time to mechanical practice (even 5-10 minutes before every session!), you'll get better. Much better.
On October 10 2011 23:09 Desert Fox wrote: You're speaking of dusting. Most people are not at that level yet where they should be worrying about starsense.
Oh I just realised the non sense of this thread : The OP talk about LEARNING starcraft and compares his approach to qxc approach to IMPROVE at starcraft. Yes, if you never played starcraft before, play some games vs AI and practice builds order over and over and learn to get to 200 food without supply blok, learn every unit and shortcuts of the game, watch some pro plays and BO then go hit the ladder. If you are Diamond-Master, Play a lot and analyse your replays.
Almost, but not quite.
I am indeed talking about learning Starcraft, however, I don't limit this to beginners. The learning process extends far beyond a Starcraft beginner; players of all skill levels have things to improve on and learn in their game.
Unless you have perfect mechanics (If you're not named Flash or Jaedong, you don't), slow mechanical practice is a great way to improve your game and will lead to much bigger gains in skill than simple mass-gaming. There definitely is a place for mass gaming in practice - it is an excellent way to practice decision making - but don't use it as a way to improve your mechanics. Balance is key.
I also argue that qxc's approach is a bad idea for improvement. For those without perfect mechanics, playing something artificially fast leads to learning bad habits. Qxc's post is only acceptable in the theoretical sense and assumes perfect mechanics/technique.
On October 10 2011 23:28 Tedde93 wrote: I think there is truth to this the only problem though is i think that it WON'T BE FUN, the fun factor is often what makes people come back and play more. If you give a noob a few boring steps to get better he is probably not gonna go through with it and might even quit the game thinking that this is the only way to advance. If you could make that kind of training fun however it will be a huge success, unlikely as that may be.
Nonsense! I know plenty beginners who mass-game, get frustrated that they keep losing, and ragequit. I'm simply suggesting that if you devote a small bit of your time to mechanical practice (even 5-10 minutes before every session!), you'll get better. Much better.
Winning is very fun.
Yes but you won't win games since the amount of normal games you play is cut by a third to half if you spend 5-10 minutes before each game and the blizzard ladder system is made so you have an average of 50% win ratio.