On August 20 2011 20:21 Garnet wrote:
What needs to be changed though, Blue Flame Helions?.
What needs to be changed though, Blue Flame Helions?.
The bunker build time still isn't quite right.
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Reason.SC2
Canada1047 Posts
On August 20 2011 20:21 Garnet wrote: What needs to be changed though, Blue Flame Helions?. The bunker build time still isn't quite right. | ||
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Fig
United States1324 Posts
On August 20 2011 21:39 Reason.SC2 wrote: Show nested quote + On August 20 2011 20:21 Garnet wrote: What needs to be changed though, Blue Flame Helions?. The bunker build time still isn't quite right. they should just make it take 1 second to build for each 1 mineral you want back with salvage, so atm 75 seconds ![]() | ||
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mburke05
United States130 Posts
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Fig
United States1324 Posts
Yes i agree that there is no need to nerf hellions, it's just that the other races don't have as many options as terran, so they get upset when terran busts out another to be even more versatile. | ||
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JonnyLaw
United States3482 Posts
On August 20 2011 21:49 mburke05 wrote: I dont know how people can just randomly say nerf blue flame helions because of their dramatic rise in popularity, the skill hasnt changed in large part for months, and people havent complained about it all. Meanwhile, fungal gets buffed dramatically, and zerg results dramatically increase, and people conveniently look away? Just because terrans are learning to use their assets (one that has been there for 8 months unchanged mind you) doesn't mean others who can't deal with them should be rewarded. Blue flame has always been strong vs every race. Terran has a lot of options. Why bother exploring early/mid game blue flame when other things win games? Agh....a thread speculation about speculation. | ||
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Bagi
Germany6799 Posts
Couldn't care less about PTR really. | ||
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Lorch
Germany3703 Posts
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sleepingdog
Austria6145 Posts
Though it would be hilarious if it was just a community manager trolling. | ||
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devilcry
Bulgaria53 Posts
On August 20 2011 21:35 ToastieNL wrote: Probably fixes to blueflame (hellion speed nerf), fungal (damage in5/6 secs) and a slight buff to something Protossi, faster TC maybe? id love these changes...especially the fungal nerf | ||
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Jayjay54
Germany2296 Posts
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oweia
Germany83 Posts
On August 20 2011 21:35 ToastieNL wrote: Probably fixes to blueflame (hellion speed nerf), fungal (damage in5/6 secs) and a slight buff to something Protossi, faster TC maybe? sry but what is TC? :/ | ||
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BronzeKnee
United States5224 Posts
Possibly a buff to Immortals (and hopefully Hydras and Carriers, but I strongly doubt it)? Either way, good news for us. On August 20 2011 22:28 oweia wrote: sry but what is TC? :/ Twilight Council. | ||
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oweia
Germany83 Posts
On August 20 2011 22:39 BronzeKnee wrote: Twilight Council. omg, lol thx ![]() | ||
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Mercury-
Great Britain804 Posts
On August 20 2011 20:21 Garnet wrote: What needs to be changed though, Blue Flame Helions?. If anything it's infestors but the Zerg lobby is too strong for that so it'll never happen. | ||
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101toss
3232 Posts
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Giwoon
Korea (South)431 Posts
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IIIOmegaIII
Sweden319 Posts
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Hristiyan
99 Posts
On August 21 2011 01:24 101toss wrote: They should make fungal a slow, like idra said If that is made than certain strategies become unstappable. The second this happens i'm gonna share s double startport mass phoenixes opening after expand that borders to the unstoppable without the infestors holding the units together. Just gonna ruin the balance change the second that happens, especially if there is a PTR in europe. | ||
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Blitz Beat
United States178 Posts
i can see bunker nerfs coming. | ||
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Barett
Canada454 Posts
Here is hoping they fix Infestors. And maybe a buff to Warp Prisms. ![]() | ||
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