• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:31
CEST 09:31
KST 16:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
https://open.firstory.me/story/cmqeqsua206uq01ts7n TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL S6 finale at Blizzcon Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22: Results and Winners
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7674 users

Macrorush - build order generator - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
August 05 2011 09:58 GMT
#21
Why the fuck do all the awesome things come out when i dont have internet at home... good job tho dude, Seems very cool!
This is where we begin. Show your true self, Battosai.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
August 05 2011 10:03 GMT
#22
--- Nuked ---
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2011-08-05 10:29:10
August 05 2011 10:27 GMT
#23
On August 05 2011 16:29 jarf1337 wrote:
I got this with SCFusion in like 10 seconds as CarbonTwelve has stated, interesting that it skips the Queen and claims 2 seconds faster than the above build.


Yep, it is a little faster (which means it's doing what it's supposed to), but having the queen is the better build so I add that to the requirements.

You both seem to be using a genetic solution here, maybe SCFusion has optimized the solution space or something. It seems to get to the answer much faster.


I think it's mostly due to the sheer number of games that SCFusion can analyse. It's extremely optimised which is why I wrote it in C++.

On August 05 2011 19:03 Inori wrote:
Show nested quote +
On August 03 2011 04:34 MarcoBrei wrote:
CarbonTwelve,
I'll test the build orders again, but when I did it in the past with SCBuildOrder it suggested a build order 30 seconds faster than the real time (4:30 -> 5:00). I'm not a pro gamer to execute a build order with perfection (I'm a programmer, not a pro gamer ), but I tried my best and still got an unreal time.

I fully agree with this. Maybe it's just my luck, but any BO I've ever tested with SCBuildOrder was always behind by about 30 sec - 1min. I'm not a pro, but my execution level should be enough (mid masters).


Have you got an example? If so send it through to me and I'll look into it (don't want to spam this thread too much with SCBuildOrder/SCFusion stuff).
MarcoBrei
Profile Joined May 2011
Brazil66 Posts
August 05 2011 15:14 GMT
#24
On August 05 2011 13:03 CarbonTwelve wrote:
I'm sure I could do the marauder one too if you wanted proof on that.


I think it's impossible to get one marauder in 2:58, with this BO. In fact, I feel like it's impossible to get one marauder in less than 3:00 with any build order.

I'm not here to start a fight between the two programs, as I said before macrorush will not have the best solution in all situations, also will not be the faster program, but I did think it was necessary to point out some common mistakes related to "number of games processed" (this number has no such relevance since each program has a complete distinct methods to evolve generations) and "real time execution" (I recommend people to test build orders in game, since any suggestion of any build order generator may have some deviation).
extropy
Profile Joined May 2010
United States37 Posts
August 05 2011 17:55 GMT
#25
On August 05 2011 11:05 MarcoBrei wrote:
But when I tried to simulate the build orders in game, both could be done in exactly 3:07 (my best try, for both). In this case macrorush BO is a little better in macro perspective (1 additional worker). And the time suggested by SCFusion (2:58) seems to be impossible to achieve.


I tried the build orders out too, but I managed to get my Marauder out a full 7 seconds faster than you were able to. It popped out at 3:00. I used the build order from SCFusion.

Replay: link



Not_That
Profile Joined April 2011
287 Posts
August 05 2011 19:44 GMT
#26
I tried it once and managed a 2:59 marauder. After a few more tries, I decided to try it in slower game speed. Managed a 2:57 marauder. I think the build order can be improved by initially sending 4 scvs on gas, because waiting for the gas for the tech lab is the bottle neck in this build, and the scv that built the refinery doesn't come out facing the CC thus the refinery isn't mined efficiently.

2:57 marauder
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2011-08-05 23:46:30
August 05 2011 23:39 GMT
#27
On August 06 2011 00:14 MarcoBrei wrote:
Show nested quote +
On August 05 2011 13:03 CarbonTwelve wrote:
I'm sure I could do the marauder one too if you wanted proof on that.


I think it's impossible to get one marauder in 2:58, with this BO. In fact, I feel like it's impossible to get one marauder in less than 3:00 with any build order.

I'm not here to start a fight between the two programs


I don't want to start a fight either, I only started showing replays once you were saying the times from SCFusion were impossible to achieve, which has been shown isn't the case.

On August 06 2011 04:44 Not_That wrote:
I tried it once and managed a 2:59 marauder. After a few more tries, I decided to try it in slower game speed. Managed a 2:57 marauder. I think the build order can be improved by initially sending 4 scvs on gas, because waiting for the gas for the tech lab is the bottle neck in this build, and the scv that built the refinery doesn't come out facing the CC thus the refinery isn't mined efficiently.

2:57 marauder


This can also depend on the map and spawn location as to how close the gas geysers are. I used to assume there was 1 close geyser and 1 far away (usually a diagonal from your base), but a lot of people were reporting bugs that for gas intensive builds (eg, DTs) it would put 7 workers on gas (3 for the close one, 4 for the one further away), so I switched it to just assume 2 close geysers (so it only uses 3 each).

Either way, the build order is certainly valid and the times are fairly accurate.
Dragom
Profile Joined December 2010
194 Posts
August 05 2011 23:54 GMT
#28
apparently all 3 of my firewalls say that it is risky.... (becuase it wants to download some component..) Not gonna take the chance.
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
MarcoBrei
Profile Joined May 2011
Brazil66 Posts
Last Edited: 2011-08-07 18:23:58
August 07 2011 15:15 GMT
#29
CarbonTwelve,
Ok, it's possible to do one marauder very close to 2:58, but I noticed that it's required to choose carefully the mineral patches, also build constructions very close to minerals, so it seems the income rate for each SCV is set to very high and travel time for constructions are very low. In more complex build orders you cannot assume the same income rate (because you will have to use all mineral patches) and you cannot assume either so low travel time for workers (space around comand center is limited). *Maybe* it's something to look into (I had no time to test more build orders), it could explain the feeling about some build orders been impossible to do in the suggested time. If SCFusion already consider all these variables then nevermind.
In general, looks like macrorush is not extremely optimistic about how build order will be executed as SCFusion, maybe it's just a different approach.

About performance, we change some few things to allow paralel processing and the results now are much better. In my tests the speed was improved about 2 to 4 times. Thanks for pointing that something could be improved.

Dragom, the software may try to download:
1. Dot.Net Framework, from microsoft.
2. Updates for the application itself, from my host.
It's safe, no risky at all.

[edit] New version contains also images for zerg and protoss, not only terran!
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
August 07 2011 21:35 GMT
#30
On August 08 2011 00:15 MarcoBrei wrote:
If SCFusion already consider all these variables then nevermind.


It does. It assumes you use the close mineral patches before using the ones further away, but once your SCV count gets higher then obviously you'll be using all the far away ones as well. As for travel times, those too are modelled relatively accurately, depending on what building is being built. most buildings have a travel time of 10s, gas buildings have 2s, CCs/Nexi/Hatches have travel time of 30s. Zerg travel times are about half that as they only have to travel there, not there and back.
AvengerMind
Profile Joined July 2011
Brazil1 Post
August 22 2011 10:52 GMT
#31
Independente dos comentários contra, eu aprovei muito esse programa. É praticamente uma ferramenta profissional. Agora para dar certo só precisa da habilidade do jogador. Parabéns para os desenvolvedores e criadores! IoI
I'm a serius player and I want evolve more and more.
Babyschwein
Profile Blog Joined December 2010
Germany33 Posts
August 22 2011 13:41 GMT
#32
Please guys, take it to the PM's if you wanna have an argument about whose program is better. It hurts this thread if 2 developers do this to each other.
My POV: I like the appearance of Macrorush, it's way easier to understand than other Buildordergenerators I've seen.
Something with the code seems to be funny, though. I search for Waypoint 1: 3 sentries,
Waypoint 2: 1 Colossus and what I get is this:

Makro BO:

6 Pylon
6 Gateway
6 Assimilator
7 Chrono boost - Nexus
7 Cybernetics Core
9 Sentry
11 Assimilator
11 Sentry
14 Sentry
16 Chrono boost - Gateway
18 Robotics facility
18 Pylon
19 Robotics bay
25 Pylon
25 Colossus

Time: 9:49
Number of Workers: 19
Macro Score: 27
Power score: 19

And why are there different checkpoints If I cant have a target time?
Chekpoint 1: 3 sentries, 1 Colossus would have been the same, right?
MarcoBrei
Profile Joined May 2011
Brazil66 Posts
August 27 2011 15:44 GMT
#33
AvengerMind, thanks. I appreciate you wrote in portuguese, but let's try to keep the conversation in english, because that's a rule in this forum.

Babyschwein, you can use checkpoint to determine the desired order. If you want to build 1 colossus and after that 3 sentries, you will have to use checkpoints, because if you put all in checkpoint 1 the program will probably give you a BO where the sentries are built before the colossus.

New version (released couple days ago) has a little extra performance improvement (I think about 25% better).
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 110
ProTech85
StarCraft: Brood War
Shuttle 4763
Leta 290
Killer 260
Zeus 221
Larva 81
HiyA 71
Mind 67
Sharp 51
ZergMaN 27
soO 18
[ Show more ]
NotJumperer 15
Nal_rA 14
yabsab 12
Bale 4
Britney 0
Dota 2
NeuroSwarm130
League of Legends
JimRising 748
Super Smash Bros
Mew2King115
Other Games
summit1g8139
WinterStarcraft708
ceh9408
Dewaltoss36
RuFF_SC220
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2057
Other Games
gamesdonequick449
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1914
Upcoming Events
Wardi Open
3h 29m
OSC
16h 29m
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
OSC
3 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
5 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
BSL22 NKC (BSL vs China)
6 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.