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Active: 13951 users

Top10 average APM during Dreamhack (list)

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 9 10 11 Next All
Paladia
Profile Joined August 2003
802 Posts
Last Edited: 2011-06-26 17:21:52
June 26 2011 12:12 GMT
#1
Joinsimon compiled a list of the top 10 and bottom 10 average APM throughout Dreamhack Summer.

Top 10 APM during Dreamhack Summer (Ingame APM / Real APM)
1. Dignitas.Merz = 339 / 470
2. TT1 = 247 / 343
3. oGsMC = 243 / 338
4. PredY = 234 / 324
5. July = 228 / 317
6. AiOsho = 222 / 308
7. LiquidHuk = 215 / 298
8. mouz.MorroW = 211 / 292
9. VirusNaama = 206 / 285
10. FnaticMSISen = 204 / 283
Average placement of top ten apm (group stage considered 32): 16,5

Bottom 10 APM during Dreamhack Summer (Ingame APM / Real APM)
1. VirusElfi = 85 / 118
2. ESCGoody = 96 / 133
3. Dignitas.SjoW = 98 / 135
4. MAdelscott = 108 / 149
5. White-Ra = 127 / 175
6. Grubby = 130 / 180
7. mouz.Thorzain = 130 / 180
8. aTnSocke = 131 / 181
9. LiquidJinro = 139 / 193
10. MDieStar = 144 / 200
Average placement of bottom ten apm (group stage considered 32): 28

+ Show Spoiler [Stats with placement] +
Top 10 APM during Dreamhack Summer (Ingame APM / Real APM | placement)
1. Dignitas.Merz = 339 / 470 | Group Stage
2. TT1 = 247 / 343 | Group Stage
3. oGsMC = 243 / 338 | Top 8
4. PredY = 234 / 324 | Top 16
5. July = 228 / 317 | Top 4
6. AiOsho = 222 / 308 | Group Stage
7. LiquidHuk = 215 / 298 | Winner
8. mouz.MorroW = 211 / 292 | Group Stage
9. VirusNaama = 206 / 285 | Group Stage
10. FnaticMSISen = 204 / 283 | Top 8
Average placement (group stage considered 32): 16,5

Bottom 10 APM during Dreamhack Summer (Ingame APM / Real APM)
1. VirusElfi = 85 / 118 | Group Stage
2. ESCGoody = 96 / 133 | Group Stage
3. Dignitas.SjoW = 98 / 135 | Group Stage
4. MAdelscott = 108 / 149 | Group Stage
5. White-Ra = 127 / 175 | Top 16
6. Grubby = 130 / 180 | Group Stage
7. mouz.Thorzain = 130 / 180 | Group Stage
8. aTnSocke = 131 / 181 | Top 8
9. LiquidJinro = 139 / 193 | Group Stage
10. MDieStar = 144 / 200 | Group Stage
Average placement (group stage considered 32): 28


Not counting the first two minutes has pretty much no impact on these numbers.

Source: reddit
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
decaf
Profile Joined October 2010
Austria1797 Posts
June 26 2011 12:13 GMT
#2
lol merz has more than anyone else by a huge margin
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
Last Edited: 2011-06-26 12:14:47
June 26 2011 12:14 GMT
#3
Thank you maybe now people will shut up about sjow having "90 apm".
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2011-06-26 12:15:54
June 26 2011 12:14 GMT
#4
of the top 10, what percentage of actions were not a spam click = 50%


seriously, thorzain and whitera are in the top5 foreigners at least. their apm is fine.
Penke
Profile Joined October 2010
Sweden346 Posts
June 26 2011 12:15 GMT
#5
On June 26 2011 21:13 decaf wrote:
lol merz has more than anyone else by a huge margin


True, but Merz is pretty much known for spamming like crazy.
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
June 26 2011 12:15 GMT
#6
Wow Merz is fast as hell didn't expect MC to not be on the top, cool information thanks op.
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
June 26 2011 12:15 GMT
#7
Its kinda sad that people can be top players with 130 apm though .
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
beamlite
Profile Joined September 2010
118 Posts
June 26 2011 12:15 GMT
#8
Wow, it seems like 339 APM will hurt more than help. That's a lot of spamming!
FinnGamer
Profile Blog Joined December 2010
Germany2426 Posts
June 26 2011 12:16 GMT
#9
Isn't Ingame APM 1,33333 times slower than Real apm? You used the factor 1,39, still gives a good overlook though
"hopefully swing the favor in your advantage." - Day[9]
Kira__
Profile Joined April 2011
Sweden2672 Posts
June 26 2011 12:16 GMT
#10
wait... someone had lower apm than goody?
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
Ruscour
Profile Blog Joined April 2011
5233 Posts
June 26 2011 12:17 GMT
#11
As long as you have high enough APM to keep up with the multitasking that the game requires you to do, then you're fine. APM elitism is retarded at progamer level, it matters when you get into low level players when people have APMs <80 and can't keep up with what's happening in-game, but at this level it's irrelevant.

ViBE said his high APM really helps him because it allows him to always be on top of multitasking and such. Most spam is just to keep yourself as focused as possible.
VirGin
Profile Joined February 2011
Norway278 Posts
June 26 2011 12:17 GMT
#12
On June 26 2011 21:14 Megaliskuu wrote:
Thank you maybe now people will shut up about sjow having "90 apm".



He is listed with 98...
Ryka
Profile Joined October 2010
United Kingdom254 Posts
June 26 2011 12:17 GMT
#13
On June 26 2011 21:15 Megaliskuu wrote:
Its kinda sad that people can be top players with 130 apm though .


How is it sad? APM is meaningless, this has been known for a long time.

I think it's a very very good thing that intelligence/decision making/timing/positioning etc are vastly more important than raw hand speed.
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
Last Edited: 2011-06-26 12:18:10
June 26 2011 12:17 GMT
#14
On June 26 2011 21:17 VirGin wrote:
Show nested quote +
On June 26 2011 21:14 Megaliskuu wrote:
Thank you maybe now people will shut up about sjow having "90 apm".



He is listed with 98...


Only idiots go by sc2 apm. Its Actions Per Minute, not "Actions per poorly designed blizzard minute"
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Porkz
Profile Joined December 2010
Denmark1027 Posts
June 26 2011 12:17 GMT
#15
On June 26 2011 21:15 Megaliskuu wrote:
Its kinda sad that people can be top players with 130 apm though .


How is this Sad? o.O
I think its awesome that people can play effectively enough to be a pro gamer while only using 130 apm!
Great supine protoplasmic invertebrate jellies
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
Last Edited: 2011-06-26 12:19:08
June 26 2011 12:18 GMT
#16
On June 26 2011 21:16 Kira__ wrote:
wait... someone had lower apm than goody?

lol

Good to see some pro players don't have super-high APM, makes me feel better

On June 26 2011 21:17 Porkz wrote:
Show nested quote +
On June 26 2011 21:15 Megaliskuu wrote:
Its kinda sad that people can be top players with 130 apm though .


How is this Sad? o.O
I think its awesome that people can play effectively enough to be a pro gamer while only using 130 apm!


Exactly!
How devious | http://anartisticanswer.blogspot.com.au/
Pred8oar
Profile Joined March 2011
Germany281 Posts
June 26 2011 12:18 GMT
#17
And here we have the stats proving that skill doesnt develop out of apm but skill can mean a high apm but doesnt have to.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
June 26 2011 12:18 GMT
#18
On June 26 2011 21:17 VirGin wrote:
Show nested quote +
On June 26 2011 21:14 Megaliskuu wrote:
Thank you maybe now people will shut up about sjow having "90 apm".



He is listed with 98...


But that's more then 90 :D :D :trollface:

User was warned for this post
Pokemon Master
funk100
Profile Joined May 2010
United Kingdom172 Posts
June 26 2011 12:19 GMT
#19
On June 26 2011 21:15 Megaliskuu wrote:
Its kinda sad that people can be top players with 130 apm though .

130 APM is enough to do all you need to do in Sc2 if you use it efficiently.
after every post "oh god I hope i've made sence"
MrCeeJ
Profile Joined April 2010
United Kingdom57 Posts
Last Edited: 2011-06-26 12:23:02
June 26 2011 12:20 GMT
#20
I love how the 'press F2 to check my expo site still exists for the 5th time' action is given the exact same weighting as the 'building a robo to counter the DT rush I am preparing for based of scouting a second early gass' action.

In short once you can think fast enough to get what you need to do figured out, and click fast enough to do it it is all about the quality of the actions and not the quantity.

EDIT: Clearly if you can maintain your win rate, the lower the apm the better. Learning bad spam habits, over microing, wasting time, energy and resources, developing CTS/RSI or worse.
Argue for your limitations and they shall be yours!
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