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TeamLiquid Heart of the Swarm Preview - Page 15

Forum Index > SC2 General
1222 CommentsPost a Reply
Prev 1 13 14 15 16 17 62 Next
dezi
Profile Blog Joined April 2010
Germany1536 Posts
May 31 2011 10:08 GMT
#281
Ya, that part about scrapping units in the FAQ was the best info.
Still hope to see the Vulture (or at least Spidermines) back in action
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Xarik
Profile Joined March 2011
United States19 Posts
May 31 2011 10:08 GMT
#282
I'm not gonna lie. I was really worried new units would hurt the multiplayer scene, but after reading about the overseers possible removal I'm convinced Blizz will do the right thing. I guess they do learn from the past, removing/reworking underused/useless units is an amazing step in the right direction. Well done Blizz, well done. Perhaps global esports is possible, so excited.

Great write up as well, to the OP
It is better to say nothing and appear stupid, than open your mouth and remove all doubt.
NeXiLe
Profile Joined February 2006
Canada262 Posts
May 31 2011 10:08 GMT
#283
Ohhhhhhhhh man! Maybe this will convince me to learn how to play zerg ;p Very excited!
Snickersnee
Profile Blog Joined October 2010
United States241 Posts
May 31 2011 10:09 GMT
#284
Can't wait!
The single player is looking more WC3 which is really... meh. I love zerg enough to look over it.
Really hating the stuff about the market place. I just hope only blizz is the one doing it so they will look like money grubbers to the community.
Had an idea that combines the intimate moment of delivering babies with Crazy Taxi last night. Can emotional arcade style gaming work?
grobo
Profile Blog Joined February 2007
Japan6199 Posts
May 31 2011 10:09 GMT
#285
I'm so stoked, can't wait to try it out!
We make signature, then defense it.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 31 2011 10:10 GMT
#286
On May 31 2011 19:01 lololol wrote:
So nobody asked anything about unit blobs?

It seems that the question was asked and answered for a Chinese interview:
http://s.163.com/special/sc2_interview/

A rough Google translate:
Many people think that as an ornamental StarCraft 2 StarCraft 1, the first problem is the unit of polyethylene reactor, followed by AOE problems, please ask in this regard is how?

Dustin: Poly heap on the issue, this is actually a pathfinding engine optimization, as it can make units more easily, and let unit easy to operate. The problem is Starcraft 2 AOE in a "strange" tactics, in a variety of tactics, the surprise move is also an important reason to attract players.


Dunno if the translation of the question and answer makes any sense, though.
ㅇㅅㅌㅅ
Dezire
Profile Joined December 2010
Netherlands640 Posts
May 31 2011 10:10 GMT
#287
stoked, cant wait for it to come out!
BoxeR, HuK, IdrA, Minigun, MVP <3
TroubL
Profile Joined February 2011
Lithuania126 Posts
May 31 2011 10:11 GMT
#288
Well this is not dreadlocks:D Zerg hair that is. So comparison to Tosh is not accurate. I'm so hyped about it btw:D
''Special Tactics since 1998'' - WhiteRa
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
May 31 2011 10:11 GMT
#289
Don't you have a next/previous feature on those screenshots?
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
viii
Profile Joined March 2011
United States266 Posts
May 31 2011 10:11 GMT
#290
So its basically a better campaign than the first one, it will be played multiple times.
For those who came from nothing, and became something - DGK
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-05-31 10:35:49
May 31 2011 10:12 GMT
#291
"For HotS, we would like to emphasize the single player experience, to try to get the fact out there that it's not just for the hardcore gamers. For WoL, we emphasized the multiplayer so much that we almost feel like it got labeled as a game only for the hardcore players."

if WoL was geared towards us hardcore players...man I can hardly imagine what HotS will be like. Because it certainly was not geared toward hardcore BW fans who loved the game for all the subtleties that made it amazingly good... the subtleties that apparently the devs did not understand themselves, or at least failed to see how significant they were to BW's success as the best multiplayer game ever made.
My low expectations of HotS weren't low enough apparently as I did not realize they'd be catering more to the casual gamer, and focusing the majority of their efforts on Singleplayer. There's still time for things to change though, I'll just have to wait and see what they cook up for the multiplayer. I really hope they work on improving/changing/reworking existing units as much as the creating new ones, although they've made no mention of doing so. Really I'd just be so much happier already if they removed unit clumping, and made it more like BW where armies would bump into each other and be fairly scattered around rather than moving as a collective blob

at the very least, there was this one thing:


"For example, the Overseer is not a cool unit, it's basically a glorfied scout at this point. We're looking at either taking out or replacing these units that aren't as cool. The other thing that we need to watch out is how these units interact in combination."

I suppose that's a typical Blizzard way of thinking and was to be expected, but nevertheless it's great news. However I don't think a lot of the units that I think aren't as cool don't fit with Blizzard's ideas. Basically most zerg units I feel are pretty uninspired/bland, or some have extremely limited/situational uses.

+ Show Spoiler [more SC2 ranting] +

Ultralisk/hydralisks I'm most concerned about, though I've issues with the boring design/lack of micro options that BW had with most of the other units as well. I really dislike the current design of the hydralisk, high cost but low hp and slow move make for just a terrible combination, it's not fun to use, you can't really micro due to their slow move, fast attack speed, and fast death.

In BW you could actually make a lot of use from microing hydras...dodging storms, getting good positionings/spreading quickly, flanking, pulling hurt units to the back. And they were cheap and expendable and weren't so incredibly hard countered by any units. In BW, storm was the strong 'counter' to hydras except that good micro could greatly lessen the effect...colossi don't care how you try to micro them, they always melt them regardless.

Ultras have similar problems, they are easily hard countered and their extremely high cost turned suddenly useless by some immortals. They need to steer away from units that suddenly become useless because your opponent was able to get X. I like however the ultralisk in zvz currently..it's vary frightening and there's no really strong/easy answer to them, which is how the ultimate expensive unit should feel...well provided the game gets to that stage which is rare.

damn this is just the tip of the iceberg, i could write a book on my issues with sc2..but that's for another thread. I really do hope Blizzard agrees with at least some of these things
ModeratorBlame yourself or God
Tschis
Profile Joined November 2010
Brazil1511 Posts
May 31 2011 10:12 GMT
#292
beautiful =O
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
May 31 2011 10:13 GMT
#293
Everything sound pretty nice imo.
And I like that they are going to price HOTS as an expansion. I really thought they would make it a full price game... :p
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 31 2011 10:13 GMT
#294
On May 31 2011 19:11 TheBB wrote:
Don't you have a next/previous feature on those screenshots?

It seems that some of the screenshots got uploaded to a convenient imgur album:
http://imgur.com/a/FG2TX#hRaoF
ㅇㅅㅌㅅ
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
May 31 2011 10:14 GMT
#295
As cool as the single player looks,
lan:
A: We don't have any intentions to do anything towards that right now. We are listening to that point, but we were talking about lessons learned, we've learned a lot on all fronts, online, we've learned to keep it simple. The online maintenance and service that SC2 requires is more than anything that we've ever tried, and it's a lot harder running a service. We're trying to make sure we streamline where we can, as far as that's concerned.

As far as lessons learned, the custom games stuff; we delivered something that we thought was really good, and with the community feedback, we learned that there was a lot of stuff that we could do even better. Some stuff that was awesome, and we'll take those and keep doing them and some of them we can improve.


This just makes my heart sink...
Gulzt
Profile Joined August 2009
Netherlands275 Posts
May 31 2011 10:14 GMT
#296
Awesome, thank you very much for your time investment to collect all this information into one topic!
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
May 31 2011 10:15 GMT
#297
On May 31 2011 19:08 dezi wrote:
Ya, that part about scrapping units in the FAQ was the best info.
Still hope to see the Vulture (or at least Spidermines) back in action


I was so happy to read that as well.
The thing i would mostly like to see is the colossus scrapped and putting in the reaver or something like that.The gameplay would benefit so much from it.The big siege unit that air units can hit was a cute idea but IMO its just cock blocking stargate tech right now.
Cackle™
Frequencyy
Profile Joined April 2011
United States344 Posts
May 31 2011 10:15 GMT
#298
Thankful that they're revealing details, can't wait for blizzcon for more :D
You will not do incredible things without an incredible dream
ReacH.
Profile Joined November 2010
Scotland333 Posts
May 31 2011 10:16 GMT
#299
I can't believe Blizzard is still focused on churning out new gimmicky features for Battle.net that nobody asked for, instead of concentrating on the main issues brought up time and time again such as LAN :/
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
May 31 2011 10:16 GMT
#300
On May 31 2011 18:59 puffel wrote:
Show nested quote +
On May 31 2011 18:20 locant wrote:
I didnt realise that they are going to take out units and add others, seems a little annoying considering the game is pretty balanced as it is.


Seriously, they can take out or redesign such units as Corrupter, Overseer, Reaper or Carrier any day. Nothing to do with balance there, just bad concept as those units are not as "cool" (© blizz) as they should be or lets say pretty useless/not fun to play with, w/e.


Precisely. The fact that they're willing to replace units rather than just adding is very good and helps promote faith in Blizzard's design skills. Races can have too many units, and it's important that Blizzard is aware of this and willing to ensure that units all have some legitimate purpose.

Essentially, Blizzard is giving themselves 3 chances to design Starcraft II. And that's not a bad thing. WoL has effectively been kind of a beta for HotS, and HotS will serve as a beta for LotV. By then, Blizzard will really know how to make different things work.

I'd even add a few other units like the Hellion or the Roach to that list. It's not that these units aren't useful; they most certainly are. But Blizzard could swap them out for something that is just as useful and far more interesting gameplay-wise.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
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