• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:58
CEST 07:58
KST 14:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors4Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
StarCraft Evolution League (SC Evo Biweekly) $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
[ASL21] Ro8 Preview Pt2: Progenitors Why there arent any 256x256 pro maps? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Can Diabetes Be Reversed or Cured Permanently? European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1177 users

[D] "Cartesian" Hotkey Setup - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
Shurafa
Profile Joined March 2010
United States79 Posts
April 11 2011 16:22 GMT
#41
On April 10 2011 04:37 Robellicose wrote:
Having read this post, I realised there were a few tweaks I'd love to try out with my grid hotkeys. Have decided to make use of customised positions for some of the grid positions (notably z and x being switched around to the g, h area) So far it seems against computer that my spellcasting has become a little quicker, although that's only the times when I don't automatically hit z or x from habit...



I find that grid solution was on the right track by having all the hotkeys centralized. The problem with grid is that it is too rigid as the layout is far from optimal. Once you change a few things it starts to make sense to completely revamp the setup as it can be much improved.
"Impossible Only Means That You Haven't Found The Solution Yet..."
SugarBear
Profile Blog Joined June 2010
United States842 Posts
April 11 2011 16:59 GMT
#42
I never understood why people believe that having to not move your fingers very far makes you more efficient. Maybe I just have big hands, but I find moving my fingers to hit a bunch of tiny cramped nearby keys to be difficult and uncomfortable.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Shurafa
Profile Joined March 2010
United States79 Posts
April 14 2011 17:57 GMT
#43
On April 12 2011 01:59 SugarBear wrote:
I never understood why people believe that having to not move your fingers very far makes you more efficient. Maybe I just have big hands, but I find moving my fingers to hit a bunch of tiny cramped nearby keys to be difficult and uncomfortable.



It only makes sense that if your hotkeys are closer together you will be more efficient. Hitting 1,P to build probes is obviously less efficient than hitting 1,2.

As for cramping your hotkeys. This is a very good point! You really want to take some time and figure out what key combinations work best for you. This is why I like using the Spacebar for attack along with Caps Lock as a control group. These keys are optimally placed and larger than normal so they are super easy to use



"Impossible Only Means That You Haven't Found The Solution Yet..."
Ownos
Profile Joined July 2010
United States2147 Posts
April 14 2011 18:15 GMT
#44
I can see the benefits of using spacebar as attack. But I can't kick the habit of using A in my layout. And for me ASDF is mapped to basic unit controls so I like them all together. A-attack, S-stop, D-hold, F-patrol

I can't see using caplocks for anything. I always think it'll lead to some strange chat situations.
...deeper and deeper into the bowels of El Diablo
Playguuu
Profile Joined April 2010
United States926 Posts
April 14 2011 19:58 GMT
#45
my brain just exploded.
I used to be just like you, then I took a sweetroll to the knee.
NerdOpinionShow
Profile Blog Joined September 2010
United States92 Posts
April 15 2011 03:51 GMT
#46
I'll definitely try this! However, I would recommend setting burrow/unburrow to separate hotkeys. Makes micro easier and leads to less stupid mistakes, like unburrowing 20 roaches right in front of a bunch of siege tanks...yes I've done this.
Call me "NOS"
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-04-15 04:07:17
April 15 2011 04:03 GMT
#47
On April 15 2011 02:57 Shurafa wrote:
Show nested quote +
On April 12 2011 01:59 SugarBear wrote:
I never understood why people believe that having to not move your fingers very far makes you more efficient. Maybe I just have big hands, but I find moving my fingers to hit a bunch of tiny cramped nearby keys to be difficult and uncomfortable.



It only makes sense that if your hotkeys are closer together you will be more efficient. Hitting 1,P to build probes is obviously less efficient than hitting 1,2.

As for cramping your hotkeys. This is a very good point! You really want to take some time and figure out what key combinations work best for you. This is why I like using the Spacebar for attack along with Caps Lock as a control group. These keys are optimally placed and larger than normal so they are super easy to use





hitting 1 P is really inefficient but hitting 1E 1R 1T isn't inefficient at all and I would argue much better since 1 and 2 are horizontal and close together so finger slipping is a huge possibility. Your hand isn't small and each one of your fingers rotates so i don't know why you're so against keys on a diagonal / far away (keys on a diagonal also have the added benefit of being hard to slip)

in the end hotkey set ups are highly highly personal so if it works for you thats fine but for me personally I think its pretty bad. Ex. s I find trying to macro protoss robo units really really hard with your set up as opposed to my set up of #3 and then hitting either mouse button 4 / 5 / mousewheel up / mousewheel down. Like I have no idea how you would even chronoboost a structure but it would be killer annoying for me personally, maybe your hand works differently.

but if it works for you i'm not going to say its bad, but I hope you stop using the words "natural" or "optimized" as its an objective statement. its subjective, everyone's brain / anatomy works differently.

edit - space bar for attack is a good idea for me imo ^>^
hihihi
Crugio
Profile Blog Joined April 2011
Australia45 Posts
April 15 2011 07:15 GMT
#48
Shurafa, I definitely like the concept here.

But I got to thinking, wouldn't it be better to place your macro hotkeys across a horizontal plane to help with macro tapping?

E.g. instead of 1,q,a,z -> 1,2,3,4.
I'm in a world of hurt!
Shurafa
Profile Joined March 2010
United States79 Posts
April 15 2011 07:37 GMT
#49
On April 15 2011 16:15 Crugio wrote:
Shurafa, I definitely like the concept here.

But I got to thinking, wouldn't it be better to place your macro hotkeys across a horizontal plane to help with macro tapping?

E.g. instead of 1,q,a,z -> 1,2,3,4.


I think 1,2,3,4 can definitely be used for production effectively. However what would you use for your unit commands (stop, hold, patrol, move?). These keys cannot be the same as those used for production. Figuring this out has been the hardest part of optimizing a hotkey layout for my style of play.

Give it a try and let us know how it goes for you!
"Impossible Only Means That You Haven't Found The Solution Yet..."
sc2spf
Profile Joined April 2011
United States1 Post
April 15 2011 08:07 GMT
#50
nice rip of my hotkey scheme.


Shurafa I'm calling you out. You stole my hotkey layout and reselling it as new on TL...
hi
SharufaStoleMyGuide
Profile Joined April 2011
Brunei Darussalam2 Posts
Last Edited: 2011-04-15 08:23:44
April 15 2011 08:21 GMT
#51
--- Nuked ---
Crugio
Profile Blog Joined April 2011
Australia45 Posts
April 15 2011 08:34 GMT
#52
@SharufaStoleMyGuide, this is a discussion thread not a guide.
I'm in a world of hurt!
SharufaStoleMyGuide
Profile Joined April 2011
Brunei Darussalam2 Posts
Last Edited: 2011-04-15 08:42:51
April 15 2011 08:41 GMT
#53
--- Nuked ---
StealingMyGuide1
Profile Joined April 2011
Burma1 Post
Last Edited: 2011-04-15 09:13:37
April 15 2011 09:10 GMT
#54
--- Nuked ---
owned3232
Profile Joined April 2011
Brazil1 Post
April 15 2011 09:19 GMT
#55
--- Nuked ---
Crugio
Profile Blog Joined April 2011
Australia45 Posts
April 15 2011 10:30 GMT
#56
On April 15 2011 16:37 Shurafa wrote:
Show nested quote +
On April 15 2011 16:15 Crugio wrote:
Shurafa, I definitely like the concept here.

But I got to thinking, wouldn't it be better to place your macro hotkeys across a horizontal plane to help with macro tapping?

E.g. instead of 1,q,a,z -> 1,2,3,4.


I think 1,2,3,4 can definitely be used for production effectively. However what would you use for your unit commands (stop, hold, patrol, move?). These keys cannot be the same as those used for production. Figuring this out has been the hardest part of optimizing a hotkey layout for my style of play.

Give it a try and let us know how it goes for you!


@Shurafa: I just setup a scheme using Caps, A, S, D as the Macro line. The stop, hold patrol, move are the row below i.e. z, x, c etc. Going to give it a whirl for a few week and see how it goes.
I'm in a world of hurt!
CodeskyE
Profile Joined January 2011
United States777 Posts
April 15 2011 10:53 GMT
#57
may i know what mouse are you using for your hotkey setup? thanks.
TeddyBoy
Profile Joined July 2010
Israel2 Posts
April 15 2011 11:40 GMT
#58
its sounds a very thought through hotkey setup , I defenetly will try it out.

bat i have a few issuse with it.
I use the Space as "camera view of basses" , and i use it mach more then the camera keys "F1-5" .
bat now with the Attack using Space i dont know where to put the camera basses view

also how do you use the unit controls,
` - for scouts and upgreads
caps lock - for your main army?
mouse 4,5 - ??

Shurafa
Profile Joined March 2010
United States79 Posts
April 17 2011 19:50 GMT
#59
On April 15 2011 20:40 TeddyBoy wrote:
its sounds a very thought through hotkey setup , I defenetly will try it out.

bat i have a few issuse with it.
I use the Space as "camera view of basses" , and i use it mach more then the camera keys "F1-5" .
bat now with the Attack using Space i dont know where to put the camera basses view

also how do you use the unit controls,
` - for scouts and upgreads
caps lock - for your main army?
mouse 4,5 - ??



You can use a (control,alt or shift) modifier for the Spacebar. I use Alt+Spacebar for idle workers. You can change "camera view of bases" to Alt+Spacebar. Some people also like to just click on the minimap for this.

I am using ~ for my scout (next to the 1 key).
My Main army is Mouse button 4,5 which is supplemented by Caps Lock for casters and ~ if I ever need a 4th group (example bio = mouse 4, tanks = mouse 5, banshee 1 = Caps Lock, banshee 2 = ~).
G is control group 5 and is a research building such as the cybernetics core so I can keep an eye on my warp gates tech.

Feedback: The mouse keys seem to really flow as hotkeys. Its seems like a natural fit. Ironically they have been the hardest thing for me to get used to. Decades of RTS play have so ingrained the 1a2a3a keys into my brain that it has been hard to adjust to using a mouse button for this. Granted its only been a few weeks though. Lets see how I feel about it in a month or two.
"Impossible Only Means That You Haven't Found The Solution Yet..."
TeddyBoy
Profile Joined July 2010
Israel2 Posts
April 18 2011 11:55 GMT
#60
tnx for the answer. ^^

I play toss so i made Q as warp-gates , and now i have an extra control group
I really like the idea of mouse 4,5 for the army its an new and interesting way to play.
1 more question Shurafa, what kind of mouse you use?
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech131
NeuroSwarm 129
StarCraft: Brood War
Sea 10300
GuemChi 5357
Zeus 587
Leta 195
Hm[arnc] 182
Mind 167
SilentControl 61
yabsab 34
Nal_rA 26
JulyZerg 21
[ Show more ]
Icarus 11
ZergMaN 9
GoRush 9
League of Legends
JimRising 708
Super Smash Bros
hungrybox1268
Other Games
summit1g9317
WinterStarcraft623
C9.Mang0522
monkeys_forever263
ViBE60
amsayoshi47
RuFF_SC233
Organizations
Other Games
gamesdonequick718
StarCraft: Brood War
UltimateBattle 54
Dota 2
PGL Dota 2 - Main Stream49
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1263
• Lourlo1197
• TFBlade224
• HappyZerGling77
Upcoming Events
Replay Cast
3h 2m
Afreeca Starleague
4h 2m
Jaedong vs Light
Wardi Open
5h 2m
Monday Night Weeklies
10h 2m
Replay Cast
18h 2m
Sparkling Tuna Cup
1d 4h
Afreeca Starleague
1d 4h
Snow vs Flash
WardiTV Invitational
1d 5h
SHIN vs Nicoract
Solar vs Nice
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
[ Show More ]
OSC
3 days
OSC
3 days
Replay Cast
3 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Zoun vs Ryung
Lambo vs ShoWTimE
Replay Cast
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.