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Active: 16451 users

Your Ideal Map.

Forum Index > SC2 General
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SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2011-01-11 21:37:38
January 11 2011 21:34 GMT
#1
I would like to do some polls to see what type of map people are looking for for tournament play. Could also be quite fun to see the different numbers. Feel free to post any additional information you come up with in a post. Also if anybody can think of any other great polls to be added let me know and I'll edit them into this main post.

For the most part the map will either be a 2 player map or a 4 player map. Please vote.

Poll: 2 or 4 player map?

Four (145)
 
78%

Two (42)
 
22%

187 total votes

Your vote: 2 or 4 player map?

(Vote): Two
(Vote): Four



Next, I would like you all to let me know how far away you'd like the distances between Mains. Assuming cross-positions on 4 player maps.

Poll: Distances Between Mains (assuming cross positions in 4player maps)

Bigger then Shakuras. (101)
 
53%

Equal to Shakuras (55)
 
29%

Equal to Xel'naga Caverns (19)
 
10%

Equal to Metalopolis (7)
 
4%

Smaller then Steppes of War (4)
 
2%

Equal to Steppes of War (3)
 
2%

189 total votes

Your vote: Distances Between Mains (assuming cross positions in 4player maps)

(Vote): Bigger then Shakuras.
(Vote): Equal to Shakuras
(Vote): Equal to Metalopolis
(Vote): Equal to Xel'naga Caverns
(Vote): Equal to Steppes of War
(Vote): Smaller then Steppes of War



How many bases do you prefer to see a player get to?

Poll: How many bases do you prefer to see a player get to?

Five+ (Macro it up!!) (88)
 
48%

Four (55)
 
30%

Three (27)
 
15%

Five (9)
 
5%

One (All-in baby) (3)
 
2%

Two (3)
 
2%

185 total votes

Your vote: How many bases do you prefer to see a player get to?

(Vote): One (All-in baby)
(Vote): Two
(Vote): Three
(Vote): Four
(Vote): Five
(Vote): Five+ (Macro it up!!)



Would you like there to be a Gold Expansion?

Poll: Would you like there to be a Gold Expansion?

Yes, but one for each player. (90)
 
53%

No, none at all. (51)
 
30%

Yes, but just one. (30)
 
18%

171 total votes

Your vote: Would you like there to be a Gold Expansion?

(Vote): Yes, but just one.
(Vote): Yes, but one for each player.
(Vote): No, none at all.






As I said, feel free to post any additional thoughts on what your ideal map could be.
ex. close air positions? no destructible rocks? no xel'naga towers?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Omni17
Profile Joined January 2011
United States141 Posts
January 11 2011 21:36 GMT
#2
I like four player maps (maybe just because I'm Zerg) with large distances and a huge center battlefield with little or no choke points :D
"To Drone or not to Drone, that is the question."
gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
January 11 2011 21:37 GMT
#3
deciding on the map distance just gave me a headache :p
JAEDONG ÜBERBONJWA!
LittLeD
Profile Joined May 2010
Sweden7973 Posts
January 11 2011 21:43 GMT
#4
This is quite impossible to say straight up.

What I want is a great variety of maps where the MAJORITY are macro maps.
That doesnt mean you should exclude 2-player maps with shorter distances
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Zombo Joe
Profile Joined May 2010
Canada850 Posts
January 11 2011 21:44 GMT
#5
I'd like to see bigger maps, but Terran already has too many mobility issues already.
I am Terranfying.
Ghost-z
Profile Joined September 2010
United States1291 Posts
January 11 2011 21:45 GMT
#6
Long rush distance so players have to earn their cheese. Plus I'd like to start seeing some economic cheese like CC first.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 11 2011 21:47 GMT
#7
On January 12 2011 06:43 LittLeD wrote:
This is quite impossible to say straight up.

What I want is a great variety of maps where the MAJORITY are macro maps.
That doesnt mean you should exclude 2-player maps with shorter distances


It's not necessarily saying all maps would be like this. It's more so saying if I'm going to design a sc2 map then I want to design it like this because the majority of people (at least on TL) prefer it this way.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
[Eternal]Phoenix
Profile Joined December 2010
United States333 Posts
January 11 2011 21:54 GMT
#8
They already made it in BW. It's called $$$$$GREEN FASTEST MAP EVER$$!$!$!$.
'environmental legislation is like cutting scvs to stop an imaginary allin that is never going to come, while your opponent ecos and expands continually'
RHMVNovus
Profile Joined October 2010
United States738 Posts
January 11 2011 21:56 GMT
#9
I think there should be a gold for each base. That said, it should be like what iCCup's done with it: mineral only. It thus means that there is an incentive to take gold bases, but it makes them not inherently better than other bases.
Droning his sorrows in massive amounts of macro
Noise
Profile Joined May 2010
Australia47 Posts
January 11 2011 22:52 GMT
#10
On January 12 2011 06:43 LittLeD wrote:
This is quite impossible to say straight up.

What I want is a great variety of maps where the MAJORITY are macro maps.
That doesnt mean you should exclude 2-player maps with shorter distances


Exactly this. Most of the maps should be largish but not too large, with one or two smaller maps. Also 3 player maps are awesome.
Chriamon
Profile Joined April 2010
United States886 Posts
January 11 2011 23:39 GMT
#11
I'd say that Iccup Enigma should be considered about ideal size for my ideal map. I should be able to 14 hatch and it wouldnt be possible to scout me before the hatch is about to go down. You'd have maybe 2-3 seconds to block my drone if you scouted straight to my expo on 9 supply. Also, each player should have an obvious 4th, and if the entire map were taken, the game should be >1 hr long. No golds though, favors T (lol j/k). 4th should be blocked by rocks tho, and maybe 3rd blocked by low HP rocks (like 500hp rocks). Nat should be easily defendable, standard opening for all races should be macro oriented, simply because of how rush-unfriendly the map would be. There would be a large defender's advantage both at main ramp, and expo ramp. 3rd should open up a little more, no more than Metal's nat. That would be my ideal map (also, only 1 or 2 xelnaga towers)
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
azhang
Profile Joined June 2010
United States178 Posts
January 11 2011 23:41 GMT
#12
I want to see chokes and more ramps and bridges where those are the focus of attention and positioning
Nydus in yo main.
Fulmine
Profile Joined October 2010
United States50 Posts
January 11 2011 23:57 GMT
#13
I'm really liking those new gsl maps. Aiur garden in particular. More of those would be nice.
baskerville
Profile Blog Joined April 2010
541 Posts
January 12 2011 01:20 GMT
#14
LittLeD
"What I want is a great variety of maps... where the MAJORITY are macro maps"
+1 + Show Spoiler +
don't mind rush either

http://www.teamliquid.net/mirror/smilies/random-big.gif
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
January 12 2011 01:24 GMT
#15
Obviously Big macro maps where all-ins dont work 70% of the time. Like most of the people says, nobody wants to watch a 5 min game where X beats Y using just workers/mass Z units.
To Skeleton King: "Have you considered employment at Apple?"
Immanency
Profile Blog Joined October 2010
United States82 Posts
January 12 2011 01:26 GMT
#16
On January 12 2011 10:24 KezseN wrote:
Obviously Big macro maps where all-ins dont work 70% of the time. Like most of the people says, nobody wants to watch a 5 min game where X beats Y using just workers/mass Z units.

X= BitByBit
Y= Everyone
Z= Marines
game is hard
Chimpalimp
Profile Joined May 2010
United States1135 Posts
January 12 2011 01:29 GMT
#17
Ideal map.... FIGHTING SPIRIT!!
I like money. You like money too? We should hang out.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-12 01:35:03
January 12 2011 01:32 GMT
#18
a 12spawn 1v1 that would "pass balance critics"

edit: + Show Spoiler +
didn't vote on "gold"
u should add "i'd like 4 olds in a map", i'd vote for that

also: geyser issue
http://www.teamliquid.net/mirror/smilies/random-big.gif
Zeon0
Profile Joined September 2010
Austria2995 Posts
January 12 2011 02:06 GMT
#19
shakuras without backdoor and we have a perfect map for me. to make it up maybe make the natural a bit opener (wider choke maybe?)
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
rbx270j
Profile Joined November 2010
Canada540 Posts
January 12 2011 02:29 GMT
#20
we need a 2- player map the size of Shakuras, lol.
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
January 12 2011 02:34 GMT
#21
I actually like 3 player maps the most because it's impossible to split the map in half. So far that hasn't been much of an issue in SC2, but it was in BW (especially in TvT) and may become more common in SC2 when players get better.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 12 2011 03:31 GMT
#22
I suppose a 3 player map could work out nicely as well, didn't really think about that to be honest. I suppose more people prefer 3 and 4 player maps because then you don't immediately know where your opponent is spawning and therefore can't proxy him.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
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